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Author Topic: GWS ownz it up yet again in the Midwest 6/27/04  (Read 4928 times)
Lost In Admiration
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apoemmaypromise Lost_in_admiration
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« on: June 28, 2004, 03:39:05 pm »

In true GWS fashion, we drove entirely too far to Milwaukee and returned with new power.  As usual I get up too early and go to bed too late.  To be fair, I just discovered Gmail so I HAD to try it out.
Luckily my father is awake and has made coffee.  I snag some of that as well as some French toast with peaches (the absolute best breakfast item ever) at the local diner.  We hit the road about seven.
After testing Brian’s 7/10 build for a LONG time, I decided that my luck with the deck was just too awful to take.  I went with a metagamed version of 4c Control with three Gorilla Shamans in the main.

Round one vs Steve with Crucible.dec
Game one: He is forced to mulligan down to six cards.  I draw a set of 2 Wastelands and a Shaman.  I kill off all of his lands with a third Wasteland and the game comes to a close by my Angel turning up.  At some point he cast a Crucible and I countered.  Three mana was the most he ever got.
Note: Somewhere midgame a large discussion over whether or not Time Walk targets occurs behind us.  Everyone tells the kid it doesn’t, we move on.  After reading the Origins report, I thought this was interesting.
Game two: My opening set has 3 Wastelands and soon after Shaman shows up.  Steve was unaware that Gorilla Shaman eats up on those new artifact lands.  My monkey clears out something like five permanents.  He never got enough mana to do anything useful.
I’ve seen Steve at Chicago as well.  It’s good to see people showing up to both; we are.

Round two vs Matt Morrison with Trinistax
Game one: He has to mulligan down to six cards.  My set is pretty generic and I’m not entirely certain what he is playing.  He plays an early Tangle Wire.  I have Library of Alexandria.  We sit there for entirely too long.  He gets two Welders in play that can do little other than refreshing the Wire counters.  I’m tapped down and don’t manage to draw anything but counters and a few Wastelands.  Finally I get enough land and send out the Angel.  Another Angel hits play too.  The turn he finally hits four mana is the turn before Angel #1 turns up to kill him.
That game took entirely too long.  We have about ten minutes heading into game two.
Game two: He throws down first turn Crucible.  My set has three lands but I’m still somewhat worried. On turn two he drops a Tangle Wire, I Stifle the counters (omfgrofl!).  He hits Wasteland way too late.  Gorilla Shaman comes down to kill a few random things.  I start to run out of land when time is called.
Matt was at the last Chicago tourney and rocked thoroughly then.  He didn’t make much of a change this time.  I hope to see him around for a while.

Round three Brian with Gay/R (get it? Gayer…funny am i rite?)
Game one: I play first turn LoA, he meets it with Ancestral.  Men come down.  Two Daze stop a key card.  I get beat by fish in the traditional manner.
Game two: I get mass acceleration and cycle Decree for three on turn one.  Angel comes down on turn four.  GG!1
Game three: I have to mulligan to FIVE.  Fortunately I get the NUTS.  My hand is: Ancestral, Time Walk, Land, Land, Angel.  I throw Ancestral out there, it sticks.  He draws no red mana the entire game.  Angel cleans it up.
Note: Angels are a goddamn house.

Round four again Tim with FCG
Game one: I play Angels.
Game two: He plays three Lackeys.
Game three: I play Angels.
At one point in game three he swung with a large crew of men which prompted “How much damage is that?â€?  to which he replied “I don’t know I lose.â€?  That rocked.  Tim kicked some serious bum despite playing a bad deck. Wink

I draw round five again TNT to slide into top eight as first seed.  I rule the whole world.  Brian is seed three I think.

Top Eight vs Ryan with 3c Madness
Game one: He draws a lot of men.  I draw a lot of mana.  There’s not a lot to say.  I get serviced.
Game two: I get a pretty great draw of Ancestral and Angel.  He didn’t know I had Angels and therefore sided out the bouncers.  The Angel kicks his face in and we go to game three.  My life total was at 26 when I won.
Game three: Closest.game.evar. I get two Flametongues but he burns and beats me down to extremely low.  I was at seven when he hardcasts down Anger.  He swings and I can block with Kavu.  I put another Kavu on top with Brainstorm so I let it through.  That puts me at five life.  I draw the Kavu and cast it down with City of Brass.  Now I’m at four.  He draws a burn and puts me at one.  Anger is in the grave so most everything kills me.  I beat with one Kavu leaving back the other and Shaman to block.  He doesn’t get anything but counters and land.  I take him from 18 to zero. WOW!
Ryan was an overall really cool guy as well as a competent player.  That was my closest match all day.

Top Four vs Jeremy with 3c Tog
Game one: We fight over an Ancestral which I resolve.  I draw two Wastelands and a Mox Monkey.  I’m winning.  He topdecks a Yawgmoth’s Will I can’t counter.  I lose.
Game two: I take an early advantage.  Despite not drawing much of counter, I resolve a Scrying for three.  I slowly start to own him with the Decree I Mystical Tutored for.  He topdecks Yawgmoth’s Will and I don’t have a counter like a pro.  He ends up with four cards in hand and a Tog.  My life total is too high for him to kill me.  He needs Cunning Wish.  I Brainstorm into shit and a Scrying.  I play an Angel down and pass turn.  He topdecks the Cunning Wish the turn before he dies.  I Scrying for one in response hoping to get a Red Blast.  No luck.  He ownz me with a huge ass Tog and no cards in hand or yard.

Well it was disappointing to see me lose to topdecks but it happens I suppose.  Fisher went on to own up on the Tog deck  I’m not sure why but Jeremy refused to spilt the prize.  7/10 tends to hit up on the Tog deck pretty easily.

Props:
Brian for being the asshole who won 4 of the last 5 tourneys he’s been to
GWS for being the best team ever
The Morris guys for rocking in pretty much every way
The guy driving the Viper with the license plate of “Haulin Asp�
The amazingly hot chick at the restaurant after the tourney
The restaurant after the tourney for rocking
Tegan and Sara for giving me rockin’ girl music to listen to while writing this

Slops:
The kid who said that Time Walk targeted for being dumb as hell
Tog for being dumb as hell
Topdecks for being dumb as hell
Players for standing behind their friends, helping them remember shit, and making stupid ass comments during the game even after I make sarcastic remarks that blatantly meant shut up
Me for being a hypocrite
Me for not proofing this

Thank you everyone for showing up and helping to make this the best Milwaukee game yet!  It was really a good time and everyone was pretty cool.
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Jebus
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« Reply #1 on: June 28, 2004, 03:44:41 pm »

Quote
Players for standing behind their friends, helping them remember shit, and making stupid ass comments during the game even after I make sarcastic remarks that blatantly meant shut up


Call a judge next time.
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Squee
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« Reply #2 on: June 28, 2004, 04:13:18 pm »

Nice report and congrats on the finish.  There were some stupid players saying junk like that.  It was overall an awesome tourney though.  I put the top 8 lists in the tourney forum if you are interested.  

Mat, also thanks for writing neat enough so I could read your list.  I also liked the Black Lotus proxy comment too.  Your stupid team keeps winning but I will beat the ENTIRE team GWS in August when I reveal the tech.  

@jebus, being the judge that you are can you answer me 1 question.  I cast Duress and my opponent Misdirected it to me, this wasn't game altering as I just countered his Misdirection therefor winning the game, but are you allowed to do this and pick a card out the player casting Duress's hand?  I was pretty sure you couldn't but I wanted to make sure.
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Lost In Admiration
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« Reply #3 on: June 28, 2004, 04:17:14 pm »

The stupid comments were just a chip in an otherwise wonderful tournament.  Don't get me wrong: the quality of people as well as the quality of the tournament was exceptional.
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Jebus
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« Reply #4 on: June 28, 2004, 04:20:25 pm »

Quote from: Squee
@jebus, being the judge that you are can you answer me 1 question.  I cast Duress and my opponent Misdirected it to me, this wasn't game altering as I just countered his Misdirection therefor winning the game, but are you allowed to do this and pick a card out the player casting Duress's hand?  I was pretty sure you couldn't but I wanted to make sure.


I urge you in the future, if you have any rules related questions to post them in the rules forum.

Duress cannot be Misdirected back to the person who played it, as they are not a legal target.

Duress can only target the player's opponent.  The player who plays duress cannot be their own opponent.
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Jacob Orlove
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« Reply #5 on: June 28, 2004, 04:28:02 pm »

And furthermore, for discard spells that CAN be misdirected (like Unmask), the caster still picks what card is discarded.
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Clown of Tresserhorn
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« Reply #6 on: June 28, 2004, 04:41:56 pm »

good job yo! It's nice to Germbus doing so well. I'm curious, how on earth did you fit 3 shamans in the board?

Anyways, when I get back to Wisconsin in July, I will call out Team GWS at any major tournament in the midwest area  Very Happy

-Bob
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mAtT14L2
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« Reply #7 on: June 28, 2004, 04:55:04 pm »

Clown, I hope you play in our August tourney.  It would be great to have people take down GWS all day.  He also maindecked 3 Shamans, he didn't have them in the board.
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Lost In Admiration
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apoemmaypromise Lost_in_admiration
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« Reply #8 on: June 28, 2004, 05:02:24 pm »

When you get down to it I was playing only two Skeletal Scryings and no Fire/Ice.  The more I play Fire/Ice the more it seems to suck.

The mana base was also more 7/10 friendly with three Cities of Brass.
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Moxlotus
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« Reply #9 on: June 28, 2004, 05:08:23 pm »

Dude, I was not even mentioned in the report.  I hate you.  I was also not a fan of the observers talking.  It was a nice tournament and there were many enjoyable people playing decent decks.
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dogleg969
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« Reply #10 on: June 28, 2004, 10:00:23 pm »

You took out the sacred Future Sight!  It obviously worked out pretty well for you.  You'll see me at the next one for sure.
It was somewhat suprising to me how many arguments occured over card rulings that people did not understand.  Misdirecting Time Walk and Duress is ridiculous.   Confused

My play of the day against GAT was turn one Lotus, Trinisphere.. he Forces.  I drop Workshop and Trinisphere no. 2  :lol:

Playing Stax in a metagame full of arty hate wasn't the greatest plan I had, in Chicago that deck would have done a lot better.  How the crap does Belcher win games consistently?! It boggles the mind.
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Squee
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« Reply #11 on: June 28, 2004, 10:10:49 pm »

dogleg that was you who did that ridiculous play against me!  I will get you back for that!  

In all seriousness, trinistax may not have been the best call but you pretty well for all the artifact hate.  I know you played against the Crucible combo deck, how was it?  

Belcher wins games because it can just topdeck broken cards that win games by themselves.  Usually 1 activation wins the game because there are only 2 lands in the deck.  I played it at the May tourney and did ok but the inconsistency and bad luck caught up with me.  Sometimes the deck just can't win, like when you necropotence for 10 and draw 6 land grants...
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dogleg969
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« Reply #12 on: June 29, 2004, 08:43:05 am »

The Crucible combo deck had me puzzled for a while, then once I realized what he was going to do I was a little worried.  Game one I smokestacked his board away and he scooped.  Game two he was putting the pieces of the puzzle with an ETutor, having Fastbond and Zuran Orb in play and tutoring up the Crucible.  He passes turn, and I EOT weld a Mox for a Stack in my graveyard, put a counter on each and hope he sacs out his artifact lands instead of his duals.  He does and in response to Crucible being played I weld ZOrb for Seat of Synod...-whew-:!:

Belcher is still bad.  Any random FoW/Null Rod/D Matrix/whatever owns that deck.  I know it is quick, but I was suprised to see it do so well.
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Zelc
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« Reply #13 on: June 29, 2004, 04:04:29 pm »

Quote from: Lost In Admiration
On turn two he drops a Tangle Wire, I Stifle the counters (omfgrofl!).


Quote
#  502.20a - Fading is a keyword that represents two abilities. The phrase "Fading [X]" means "This permanent comes into play with X fade counters on it" and "At the beginning of your upkeep, remove a fade counter from this permanent. If you can't, sacrifice the permanent." [CompRules 2003/07/01]


Quote
An activated ability has a "Cost: Effect" format. Look for the colon. A triggered ability starts with "when", "whenever", or "at". [Scourge FAQ 2003/05/30]


You can't stifle the Fading ability, as it's not an activated or triggered ability.  In fact, I don't believe any "ability" that says "comes into play with" or "comes into play tapped" uses the stack.  You can, however, stifle the upkeep effects of the Tangle Wire (tapping or removing of a counter).
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Jebus
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« Reply #14 on: June 29, 2004, 04:09:00 pm »

Quote from: Zelc
Quote from: Lost In Admiration
On turn two he drops a Tangle Wire, I Stifle the counters (omfgrofl!).


Quote
#  502.20a - Fading is a keyword that represents two abilities. The phrase "Fading [X]" means "This permanent comes into play with X fade counters on it" and "At the beginning of your upkeep, remove a fade counter from this permanent. If you can't, sacrifice the permanent." [CompRules 2003/07/01]


Quote
An activated ability has a "Cost: Effect" format. Look for the colon. A triggered ability starts with "when", "whenever", or "at". [Scourge FAQ 2003/05/30]


You can't stifle the Fading ability, as it's not an activated or triggered ability.  In fact, I don't believe any "ability" that says "comes into play with" or "comes into play tapped" uses the stack.  You can, however, stifle the upkeep effects of the Tangle Wire (tapping or removing of a counter).


Ooops.  I missed that on my original skim through.  Indeed you can't Stifle the Tangle Wire getting counters.  It is not a triggered or activated ability.
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Lost In Admiration
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« Reply #15 on: June 29, 2004, 04:18:02 pm »

Oops!  I didn't understand that.  Thanks for clearing it up guys!
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raye
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« Reply #16 on: June 29, 2004, 05:59:09 pm »

Nice report. I should be up there joining you all but I've been a unmotivated Magic player lately. I'll make it a point to visit this summer again.

More importantly. TEGAN AND SARA! OH MY GOD! I can't beleive anyone else knows who they are. I was up in Toronto and picked up their albums last year and had them playing at work for like 4 months straight, non-stop. Needless to say, you rule for being a fan.
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Lost In Admiration
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« Reply #17 on: June 29, 2004, 06:11:18 pm »

You wouldn't happen to have an extra copy of Under Feet Like Ours laying around would you?  They go for fiddy dollars on ebay and I can't find them elsewhere. Smile Smile Smile

It would be cool to see more faces!
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« Reply #18 on: June 29, 2004, 07:46:40 pm »

Quote from: Zelc
Quote from: Lost In Admiration
On turn two he drops a Tangle Wire, I Stifle the counters (omfgrofl!).


Quote
#  502.20a - Fading is a keyword that represents two abilities. The phrase "Fading [X]" means "This permanent comes into play with X fade counters on it" and "At the beginning of your upkeep, remove a fade counter from this permanent. If you can't, sacrifice the permanent." [CompRules 2003/07/01]


Quote
An activated ability has a "Cost: Effect" format. Look for the colon. A triggered ability starts with "when", "whenever", or "at". [Scourge FAQ 2003/05/30]


You can't stifle the Fading ability, as it's not an activated or triggered ability.  In fact, I don't believe any "ability" that says "comes into play with" or "comes into play tapped" uses the stack.  You can, however, stifle the upkeep effects of the Tangle Wire (tapping or removing of a counter).

This first part of fading ability,  "This permanent comes into play with X fade counters on it", is a replacement effect. Here's the corresponding section from the comprehensive rules:

419.1c Continuous effects that read "[This permanent] comes into play . . ." or "[Objects] come into play . . ." are replacement effects."

Brian
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« Reply #19 on: June 29, 2004, 08:35:47 pm »

In regards to misdirecting duress, an opponent can play misdirect targeting duress.  When misdirect resolves it tries to change the target of duress but there is no other legal target.  Duress resolves as normal and you take the best card out of your opponents hand and make fun of them.  The play of casting misdirect is totally legal and should not be allowed to be taken back.
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raye
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« Reply #20 on: June 29, 2004, 09:07:43 pm »

Sorry I don't have that one. I did not even know it existed until now. Random first albums are annoying like that.
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Jacob Orlove
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« Reply #21 on: June 29, 2004, 10:40:19 pm »

Keep PM stuff to PMs.
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Team Meandeck: O Lord,
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« Reply #22 on: June 30, 2004, 12:47:48 am »

Good report, the tourny seems kind of commical...


STIFLE OF TANGLE WIRE!!

MISDIRECTION OF DURESS!!!

TIME WALK TARGETS!!!


Nice job on the finish, 4cControl does struggle with the tog man, gotta hate those top decked yawgs...

HOORAY for 7/10 for taking the tourny, HUGEEEE fan of this deck, it rocks
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« Reply #23 on: June 30, 2004, 01:36:57 pm »

Actually, the Time Walk targets comment was from Origins.  It didn't happen here.  But yes, there were some funny plays and lots of luckey topdecks and random I win plays but that cannot really be helped.
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« Reply #24 on: June 30, 2004, 02:11:05 pm »

First turn, round 1 of the day my opponent tried to Mis-D my Time Walk.

Also, Blecher just wins games when their opponent (Me) doesn't draw a Force of Will even after 3 mulligans and Timetwister. I can only blame the shuffler, therefore me, for losing that match.
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