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Charles Manson
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« on: July 04, 2004, 11:02:29 am » |
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I have a two questions regarding morph creatures.
Can morph creatures get around Nether Void without paying the extra 3 mana? Because it is put into play and not played from your hand I assume so.
Also, can morph creatures be countered?
Any help in answering these questions would be greatly appreciated. Thanks.
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kl0wn
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« Reply #1 on: July 04, 2004, 11:30:53 am » |
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Morph creatures are just 2/2 creatures for 3 colorless mana. They're spells that use the stack (and ARE played from your hand unless you're playing it from your graveyard with Yawgmoth's Will or similar), thusly they are affected by Nether Void and can be countered.
Playing a morph creature also increases your spells-played-this-turn count for Storm triggers. Because it's a spell.
If you play a morph creature facedown when there is a Pyrostatic Pillar out, you'll take 2 damage. Because it's a spell with converted mana cost 3 or less.
An opponent can counter your face down morph while it's on the stack with Exclude because your face down morph is a spell AND a creature, which makes it a "creature spell".
When a morph creature is Mana Drained (because it's a spell and spells use the stack, therefore they can be targetted AND countered by counterspells), the Mana Drainer gets 0 colorless as while the creature is on the stack, its converted mana cost is 0. When a morph creature is in play, its converted mana cost is 0.
Morph creatures also have no creature types or expansion sympbols while they're face-down.
So in other words, you're wrong.
The only situation in which you would be right would be if you were using an Illusionary Mask to put your creature into play under a Nether Void. In that situation, you would have to pay colorless equal to the creature's converted mana cost (which is the total number of colored mana symbols plus the number in the grey circle found at the top right corner of the card when added together) to put the creature into play.
You would not be able to pay 3 colorless mana to put a Titanic Bulvox into play as a face down 0/1 so you could later "turn it up" and into a facedown 2/2 colorless creature with no creature type, abilities, expansion symbol and with converted mana cost of 0, only to later pay 4GGG to flip it up again for a 7/4 trampler as Magical cards do not have 3 faces/backs/sides.
Edit: Heh...pwnt. I don't play with reactive counterspells anyway.
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Machinus
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« Reply #2 on: July 04, 2004, 11:35:11 am » |
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The CMC of morph is 0. Drain gets no mana.
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Moxlotus
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« Reply #3 on: July 04, 2004, 11:37:13 am » |
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The cost in the upper right corner while on the stack is 0 so no mana is given for Mana Drain.
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kl0wn
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« Reply #4 on: July 04, 2004, 12:00:04 pm » |
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Awesome! So the converted mana cost of a Fireball for 10 is 1 and not 11? Meltdown no longer gets around Chalice Of The Void for one? I've been playing this game wrong for years then. Go figure.
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goober
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« Reply #5 on: July 04, 2004, 12:13:07 pm » |
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Morphing it into play isn't part of the x effect, it is definied uniquely in morph. 502.26a Morph is a static ability that functions in any zone from which you could play the card it’s on, and the morph effect works any time the card is face down. The phrase “Morph [cost]� means “You may play this card as a 2/2 face-down creature, with no text, no name, no subtypes, no expansion symbol, and a mana cost of {o0} by paying {o3} rather than its mana cost.� Any time you could play an instant, you may show all players the morph cost for any face-down permanent you control, pay that cost, then turn the permanent face up. This action does not use the stack. (See rule 504, “Face-Down Spells and Permanents.�)
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Jebus
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« Reply #6 on: July 04, 2004, 12:13:14 pm » |
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Awesome! So the converted mana cost of a Fireball for 10 is 1 and not 11? Meltdown no longer gets around Chalice Of The Void for one? I've been playing this game wrong for years then. Go figure. No. On the stack, X is what you put into it. X is only zero when it isn't on the stack. Morph has an undefined mana cost, since there is no number in the corner. Since you have an undefined number, its mana cost is 0. This is also clarified in the rules for morph.
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kl0wn
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« Reply #7 on: July 04, 2004, 12:19:23 pm » |
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Oops. Crystal Keep had nothing on it and everyone here in Binghamton has had me misinformed then. I haven't played a Mana Drain in like a year either.
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rvs
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« Reply #8 on: July 05, 2004, 12:15:23 am » |
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Morph creatures are just 2/2 creatures for 3 colorless mana. They're spells that use the stack (and ARE played from your hand unless you're playing it from your graveyard with Yawgmoth's Will or similar), thusly they are affected by Nether Void and can be countered.
You cannot play Morphs from your graveyard with Will.
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Jebus
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« Reply #9 on: July 05, 2004, 12:56:47 am » |
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Morph creatures are just 2/2 creatures for 3 colorless mana. They're spells that use the stack (and ARE played from your hand unless you're playing it from your graveyard with Yawgmoth's Will or similar), thusly they are affected by Nether Void and can be countered.
You cannot play Morphs from your graveyard with Will. Yes you can. Why wouldn't you?
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Jacob Orlove
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« Reply #10 on: July 05, 2004, 12:59:29 am » |
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It's the same as casting them off future sight--your opponent will know what the facedown card is, but you can still play it that way.
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« Reply #11 on: July 06, 2004, 11:47:26 am » |
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I always thought Morph is something you can only play directly from your hand. Like with Mask.
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Jebus
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« Reply #12 on: July 06, 2004, 11:49:28 am » |
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I always thought Morph is something you can only play directly from your hand. Like with Mask. No. It applies to any zone where you can play the card. Normally this is only your hand, but if someting lets you play it from elsewhere, it applies for that as well.
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rvs
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« Reply #13 on: July 06, 2004, 01:32:33 pm » |
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Just to be sure: With Illus. Mask in play, you cannot mask creatures from your grave into play, correct?
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« Reply #14 on: July 06, 2004, 01:33:55 pm » |
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Illusionary Mask: {2} |Artifact| X: Put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. The creature's controller may turn the creature face up any time he or she could play an instant by removing all mask counters from it. This effect ends if the creature is turnedface up.
Note the "from your hand" clause.
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