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Author Topic: Master List: Black Cards  (Read 3867 times)
Matt
Post like a butterfly, Mod like a bee.
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« on: August 04, 2004, 11:47:34 am »

Creature Cards


Corpse Splicer
{1} {B} {B}
Creature -- Zombie Wizard
2/1
{B} {B}, {T}, sacrifice a zombie: Return target zombie card in your graveyard to play.
The undead's birthcry drowned out the wailing of its dying donor.


Cabrit Priest
{B} {B}
Creature -- Cleric
2/1
When Cabrit Priest comes into play, target player sacrifices a creature. If that player controls no creatures, you sacrifice a creature. If Cabrit Priest would be put into a graveyard, remove it from the game instead.
Voodoo initiates call those who have abandoned the tradition 'Cabrit Thomazos'. They are members of the sects who shed human blood for sacrificial offerings.


Hypnotized Specter
{B}
Creature -- Specter
2/2
Flying
When Hypnotized Specter deals damage to an opponent, discard a card.


Demonic Marauders
{2} {B}
Creature -- Skeleton Knight
3/1
Pay 3 life, discard a card: Return Demonic Marauders to play. Play this ability only once per turn and only if Demonic Marauders is in your graveyard.
"Hell is empty, and all the devils are here." -William Shakespeare, The Tempest


Plagued Rats
{B}
Creature -- Rats
1/1
Plagued Rats gets +1/+0 for each other creature named Plagued Rats in play.
Threshold -- Plagued Rats gets an additional +1/+0 for each other creature named Plagued Rats in play.


Old Kramburious
{1} {B}
Legendary Creature -- Minion
1/3
{B}, {T}: Search your library for a creature card and put it in your graveyard. Shuffle your library.
He has seen too many die to mourn the passing of a single life.


Necromaster
{1} {B} {B}
Legendary Creature -- Skeleton
0/3
Whenever you are dealt damage, discard a card or sacrifice a permanent for each one damage dealt.
{1} {B}: Target opponent removes an artifact or creature they control from the game.


Vicious Necromancer
{4} {B} {B}
Creature -- Cleric
4/4
{3} {B} {B}: Put target creature card from a graveyard into play under your control.
{2} {B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
The citizens of Ulgrotha had beautiful ceremonies for interring their deceased. Some Ulgrothans miss those ceremonies, but now they have rites of mourning for their cremations.


Vengeful Assassin
{1} {B} {B}
Creature -- Zombie
2/1
{B}: Return Vengeful Assassin to your hand from your graveyard. Play this ability only during your upkeep.
{B}, sacrifice Vengeful Assassin: Destroy target nonblack creature.
He fills all graves except his own.


Anjin Slayer
{3} {B} {B}
Creature -- Assassin Warrior
4/1
Provoke, fear.
{B} {B}: Target creature is black until end of turn.
{B} {B}: Regenerate Anjin Slayer.


Anjin Discipline
{1} {B}
Enchant Creature
Enchanted creature is black and has provoke and fear.
{B} {B}: Target creature is black until end of turn.


Tormenter
{1} {B}
Creature -- Cleric Mercenary
1/2
{B}: Target creature gets -2/-1 until end of turn. Play this ability only once each turn. Any player may play this ability, but only when he or she may play a sorcery.
Loyal to the bone, until the other side can afford the flesh.


Plague Thrull
{B}
Creature -- Thrull
1/1
Sacrifice Plague Thrull: target creature gets -1/-1 until end of turn.
"Before mastering their art, the earliest breeders often perished along with their misshapen creations." - Sarpadian Empires, vol. II


Thrull Drone
{B}
Creature -- Thrull
1/1
Remove Thrull Drone from the game: Target player loses 1 life. Play this ability only if Thrull Drone is in your graveyard.
"Thrulls are just as useful dead as alive." - Endrek Sahr, Master Breeder


Endrek Sahr, Master Breeder
{3} {B} {B}
Legendary Creature -- Cleric
2/3
{B} {B}, {T}: All Thrulls get +2/-1 until end of turn.
{1} {B} {B}, {T}: Put a 1/2 Thrull token into play.
As long as Endrek Sahr, Master Breeder is in your graveyard all Thrulls have +2/-1 and Haste.


Berserker Thrull
{1} {B}
Creature -- Thrull
2/1
First strike.
Berserker Thrull cannot block.


Reygoth
{1} {B} {B}
Legendary Creature -- Thrull
2/2
Whenever Reygoth attacks and is not blocked, you may pay {X} {1}. If you do, search your library for a Thrull card with a converted mana cost of X or less and put that card into play. Shuffle your library afterwards.
"We should have exterminated the project as soon as they chose a leader." - Ebon Praetor


Thrull Shade
{3} {B}
Creature -- Thrull
2/3
Fear
{1} {B}: Thrull Shade gets +1/+0 until end of turn.


Thrull Overseer
{2} {B} {B} {B}
Creature -- Thrull Lord
3/3
All Thrulls get +1/+1 and have "{B} {B}, Sacrifice this creature: Target player discards a card at random. Play this ability only when you could play a sorcery."
"Sometimes I think that thrulls value each other's lives less than we value theirs." - Ebon Praetor


Toxic Demon
{B}
Creature -- Demon
4/4
Whenever Toxic Demon deals damage, you get four poison counters.
This vicious demon consumes your foes rapidly. Unfortunately, his digestion products might be worse than your former foes.


Gluttonous Apprentice
{1} {B}
Creature -- Ghoul Wizard
1/1
If Gluttonous Apprentice would come into play, any player may sacrifice a permanent to put this on top of owners library instead.
When Gluttonous Apprentice comes into play, target player sacrifices a creature.


Amateur Assassin
{2} {B}
Creature -- Mercenary
{B}, Sacrifice Amateur Assassin: Target player sacrifices a creature.
1/1
"If he were skilled enough to be worth rescuing, he would not have been caught. Let him hang with the common criminals." - Ekad Khul, Master Assassin


Darklighter
{2} {B} {B}
Creature -- Demon Knight
2/2
{T}: Destroy target Knight or Soldier.
For every honor, there is a dark side.


Infectious Horror
{1} {B} {B} {B}
Creature -- Horror
1/3
{B} {B}, {T}: All creatures get -2/-2 until end of turn. Play this ability only any time you could play a sorcery.


Birth Priest
{2} {B} {B}
Creature -- Minion
1/3
{1} {B} {B}, remove a creature card in your graveyard from the game: Put a 3/3 black Horror token into play. Play this ability only when you could play a sorcery.


Wizard of Lim-Dul
{2} {B} {B}
Creature -- Zombie Wizard
2/2
When Wizard of Lim-Dul comes into play, you may return target creature in your graveyard to your hand.
Hellbent -- If you have no cards in hand, instead return that creature to play.


Zombie Horror cycle

Mindblighter
{2} {B} {B}
Creature -- Zombie Horror
1/4
Mindblighter doesn't untap during your untap step.
Discard two cards: Untap Mindblighter.
{B} {B}, {T}: Target player discards two cards. Play this ability as a sorcery.

Soulripper
{2} {B} {B}
Creature -- Zombie Horror
1/4
Soulripper doesn't untap during your untap step.
Sacrifice a creature: Untap Soulripper.
{B} {B}, {T}: Destroy target nonblack creature. It can't be regenerated.

Spiritgorger
{2} {B} {B}
Creature -- Zombie Horror
1/4
Spiritgorger doesn't untap during your untap step.
Pay 3 life: Untap Spiritgorger.
{B} {B}, {T}: Target player loses 3 life.

End of Zombie Horror cycle


Abyssal Hellion
{3} {B} {B} {B}
Creature -- Demon
4/4
Flying
At the beginning of each player's upkeep, that player chooses a target creature he or she controls and sacrifices it.
{3} {B} {B}, remove a creature card in any graveyard from the game: Return Abyssal Hellion from your graveyard to play with a +1/+1 counter on it.


Terrifying Apparition
{B} {B}
Creature -- Ghost
2/2
{1}: Target player removes a card in his hand from the game face down. At end of turn, that player returns that card to his or her hand. Play this ability only when you could play a sorcery.


Diseased Wretch
{B}
Creature -- Zombie
1/1
Whenever Diseased Wretch deals combat damage, each player loses 1 life.


Plague Vultures
{4} {B}
Creature -- Bird
3/1
Flying
Sacrifice Plague Vultures: each player sacrifices a creature.


Khabal Scavenger
{2} {B} {B}
Creature -- Ghoul
2/2
At end of turn, put a +1/+1 counter on Khabal Scavenger for each creature put into a graveyard from play this turn.
Remove a +1/+1 counter from Khabal Scavenger: Regenerate Khabal Scavenger.


Faces in the Dark
{0}
Creature -- Zombie
1/1
Faces in the Dark is black.
"Uncle, what do the dead do? Do they run and sing and eat? Do they go a-hunting and make merry?"
"No, lad. The dead always stay in their graves, in the ground, and never speak, and never move."



Shifting Undead
{1} {B} {B}
Creature -- Zombie Shapeshifter
0/1
As Shifting Undead comes into play, choose a creature from your graveyard. Shifting Undead comes into play as a copy of the chosen creature.
Though they had killed it, the shifter refused to accept his fate.


Cemetary Wraith
{B} {B}
Creature -- Ghost
3/3
Flying, fear
When Cemetary Wraith comes into play, remove two black creatures in your graveyard from the game or remove Cemetary Wraith from the game.
If Cemetary Wraith would be put into any graveyard, remove it from the game instead.


Voidstalker
{2} {B} {B}
Creature -- Demon
4/3
When Voidstalker becomes blocked, remove Voidstalker and all creatures blocking Voidstalker from the game.
"Walk while ye have the light, lest darkness come upon you." -John xii. 35.


Phyrexian Archivist
{1} {B} {B}
Creature -- Minion
2/3
{T}: Destroy target creature with the same name as a creature in any graveyard.
Familiarity breeds contempt.


Soul Slave
{B} {B}
Creature -- Zombie
3/2
When Soul Slave is put into a graveyard from play, you lose 3 life.


Wailing Specter
{3} {B} {B}
Creature -- Specter
2/2
Flying
Whenever Wailing Specter deals combat damage to  player, that player discards his or her hand.


Nightblade
{1} {B} {B}
Creature -- Assassin
3/1
At the end of your turn, choose a tapped creature. The controller of that creature sacrifices it.


Skeletal Priest
{3} {B}
Creature -- Skeleton Cleric
3/1
{B}: Regenerate Skeletal Priest.
"We had almost made it out of the temple when Fiko stopped to catch his breath. Looking back, I saw only a flash of bone strike from the shadows."


Devotees of Yawgmoth cycle

Herald of Yawgmoth
{B}
Creature -- Soldier
1/1
As long as you control an artifact, Herald of Yawgmoth has "Sacrifice Herald of Yawgmoth: Destroy target creature unless any player pays {2}."

Follower of Yawgmoth
{1} {B}
Creature -- Minion
1/1
As long as you control an artifact, Follower of Yawgmoth gets +2/+0.

Vicar of Yawgmoth
{2} {B}
Creature -- Cleric
1/1
As long as you control an artifact, prevent all damage dealt to Vicar of Yawgmoth by nonblack sources.

End of Yawgmoth Devotee cycle


Phyrexian Soldier
{2} {B} {B}
Creature -- Horror
1/1
When Phyrexian Soldier comes into play, you may search your library for up to three cards named Phyrexian Soldier, put them into play, then shuffle your library.


Neurophage
{4} {B}
Creature -- Horror
0/0
Trample
As an additional cost to play Neurophage, remove a card in your hand with converted mana cost X from the game.
Neurophage comes into play with X +1/+1 counters on it.


Consuming Fiend
{2} {B} {B}
Creature -- Demon
Flying
1/1
When Consuming Fiend comes into play, put a +1/+1 counter on it for each spell played this turn.
At the beginning of your upkeep, you lose X life, where X is the number of +1/+1 counters on Consuming Fiend.


Murder of Crows
{3} {B}
Creature -- Bird
1/1
Flying
When Murder of Crows comes into play from your hand, put two black 1/1 Bird tokens with flying into play. When Murder of Crows leaves play, remove these tokens from the game.
"Even the blackest of them all, the crow / Renders good service as your man-at-arms / Crushing the beetle in his coat of mail / And crying havoc on the slug and snail." -Henry Wadsworth Longfellow


Malevolent Spirit
{1} {B} {B}
Creature -- Nightmare
5/2
Fading X, fear
As Malevolent Spirit comes into play choose X.
When Malevolent Spirit comes into play, you lose 2 life for each fade counter on it.


Many-Tentacled Thing
{3} {B} {B}
Creature -- Horror
0/5
{B}: Tap target creature. That creature deals damage equal to its power to Many-Tentacled Thing. Many-Tentacled Thing deals damage equal to its power to that creature.
"Oh the sands, my lovely creature, and the mad, moaning winds.
At night the deserts writhe with diabolical things." --Nick Cave, "Lovely Creature"



Avatar of Pain
{1} {B} {B}
Creature -- Avatar
*/4
Trample
When Avatar of Pain comes into play, you may pay any amount of life.
Avatar of Pain has power equal to 10 minus your life total.


Shadow Elemental
{B} {B} {B}
Creature -- Elemental
2/1
Fear
Other black creatures get +1/+1 and have fear.


Preacher of Madness
{1} {B}
Creature -- Cleric
1/1
Whenever an opponent discards a card, you may discard a card. If you do, that player loses 3 life and you gain 3 life.
The night, tho' clear, shall frown,
And the stars shall not look down
From their high thrones in the Heaven
With light like Hope to Mortals given;
--Edgar Allen Poe, "Spirits of the Dead"



Undying Warrior
{1} {B}
Creature -- Skeleton
1/1
When Undying Warrior comes into play, you may return a card named Undying Warrior from your graveyard to your hand.


Devourer of Carrion
{1} {B} {B}
Creature -- Horror
0/2
Remove a creature card in your graveyard from the game: Put a +1/+1 counter on Devourer of Carrion.
If a creature card would be put into any graveyard, remove it from the game instead.


Sable Prophet
{1} {B} {B}
Creature -- Spirit Minion
1/1
{T}, Sacrifice Sable Prophet: Each player loses one life, then discards a card from his or her hand, then sacrifices a creature, then sacrifices a land.
She knows her predictions of doom will come true because she intends to fulfill them herself.


Wicked Familiar
{B} {B}
Creature -- Horror
1/1
Whenever a creature you don't control is put into a graveyard from play, put a +1/+1 counter on Wicked Familiar.
Remove three +1/+1 counters from Wicked Familiar: Search your library for a card and put it into your hand, then shuffle your library afterwards Sacrifice Wicked Familiar.


Reaching Darkness
{3} {B} {B}
Creature -- Ghost
2/2
You control all black creatures.


Skeleton Crew
{B}
Creature -- Skeleton
1/1
When Skeleton Crew is put into a graveyard from anywhere, you may search your library for a card named Skeleton Crew and put it in your graveyard.
United, we fall.


Razed Spirit
{2} {B}
Creature -- Spirit
2/1
{B}, sacrifice Razed Spirit: All creatures get -3/-3 until end of turn. Play this ability only when Razed Spirit is the target of a spell or ability.


Prejudicial Cryptkeeper
{2} {B}
Creature -- Cleric
2/2
{B}, sacrifice Prejudicial Cryptkeeper: Choose a card type. Remove from the game all cards of the chosen type from target player's graveyard. (The card types are: instant, sorcery, land, artifact, enchantment, creature.)


Swarm of Vermin
{B} {B}
Creature -- Rat
1/2
As long as Swarm of Vermin is attacking, blocking creatures get -1/-0.


Necrodrake
{B} {B} {B} {B}
Creature -- Zombie Dragon
5/0
Kicker {4}
If its kicker cost was paid, Necrodrake comes into play with four +1/+1 counters on it.
Flying
{B}: Regenerate Necrodrake
They usually die once created, but those who survive last forever.


Shadow Adept
{B}
Creature -- Cleric
1/1
When Shadow Adept comes into play, add {B} to your mana pool.


Skeletal Vulture
{3} {B}
Creature -- Skeleton Bird
3/1
Flying
{B}, Remove a creature card in your graveyard from the game: Regenerate Skeletal Vulture.


Parasitic Horror
{1} {B} {B}
Creature -- Horror
2/1
Whenever Parasitic Monstrosity deals combat damage to a player, you lose that much life and draw that many cards.


Goretooth Bruiser
{3} {B}
Creature -- Minion
3/1
Fear


Undead Cycle

Dwarven Undead
{B} {B}
Creature -- Zombie Dwarf
2/1
Mountainwalk
Whenever Dwarven Undead attacks, the defending player may discard a Mountain card. If that player does, prevent all combat damage that would be dealt by Dwarven Undead this turn.

Elvish Undead
{B} {B}
Creature -- Zombie Elf
2/1
Forestwalk
Whenever Elvish Undead attacks, the defending player may sacrifice a Forest. If that player does, prevent all combat damage that would be dealt by Elvish Undead this turn.

Merfolk Undead
{B} {B}
Creature -- Merfolk Zombie
2/1
Islandwalk
Whenever Merfolk Undead attacks, the defending player may return an Island he or she controls to its owner’s hand. If that player does, prevent all combat damage that would be dealt by Merfolk Undead this turn.

End of Undead Cycle


Nevinyrral Cycle

Nevinyrral, Archlich
{3} {B} {B} {B}
Legendary Creature -- Lich Lord
1/5
{T}: Destroy target creature. Add X black mana to your mana pool, where X is that creature's toughness. Spend this mana only to play activated abilities of Nevinyrral, Archlich.
{X} {B}: Put target creature card with converted mana cost X or less from a graveyard into play under your control.
{B} {B} {B}: Untap Nevinyrral, Archlich.

Nevinyrral's Phylactery
{1}
Legendary Artifact
Nevinyrral, Archlich is indestructible.

End of Nevinyrral Cycle


Lashing Demon
{2} {B} {B}
Creature -- Demon
3/3
When Lashing Demon comes into play, sacrifice a permanent of target opponent's choice unless you pay 3 life.
When Lashing Demon leaves play, destroy target permanent unless its controller pays 3 life.


Gravereaper Dragon
{4} {B} {B}
Creature-Dragon
4/4
Flying
{1}: Remove target card in a graveyard from the game. If the removed card was a creature card, put a +1/+1 counter on Gravereaper Dragon.


Cowardice of Curs
{B} {B}
Creature -- Hound
3/1
Cowardice of Curs can't block.
« Last Edit: February 03, 2007, 08:31:12 pm by Godder » Logged

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Matt
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« Reply #1 on: June 29, 2005, 02:02:36 pm »

Enchantment Cards


Assassin's Guild
{1} {B} {B}
Enchantment
{1} {B} {B}: Assassin's Guild becomes a 3/1 Mercenary creature with double strike until end of turn.
"We come. We kill. We leave. No more." -Edak Khul, Master Assassin


Storm of Lim-Dul
{2} {B}
Enchantment
Sacrifice a nonartifact creature: Add an amount of black mana to your mana pool equal to the sacrificed creatures' converted mana cost. Any play may play this ability but only once per turn.
"We entered the eye of the storm, and it was no calmer than the thunder." -Disa the Restless


Anjin Order
{2} {B} {B}
Enchantment
Black creatures you control have provoke and fear.
{B} {B}: Target creature is black until end of turn.


Infernal Wastes
{B} {B} {B}
World Enchantment
At the beginning of each player's upkeep, that player puts a -1/-1 counter on each creature he or she controls.
"The Great Wastes lay in front of us and our minds filled with horror. As we journeyed through them we found skeletons of our former comrades. I fear soon our skeletons shall also decorate these wastes." -Last Entry, Journals of Bethan Leitbur


Downward Spiral
{B} {B}
Enchantment
At the beginning of your upkeep, you may search your library for a card and put it in your graveyard. If you do, shuffle your library afterwards.
When Downward Spiral leaves play, remove your graveyard from the game.


Prejudice
{2} {B}
Enchantment
When Prejudice comes into play, choose a creature type.
Creatures of the chosen type can't be played. Any player may discard a creature of the chosen type to ignore this effect until end of turn.
There are, in every age, new errors to be rectified and new prejudices to be opposed. --Samuel Johnson


Infamy
{B}
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes blocked, destroy all creatures blocking it. They can't be regenerated.


Hangman's Call
{1} {B}
Enchantment
At the beginning of your upkeep, if you have 3 life or less, sacrifice Hangman's Call. If you do, search your library for two cards, put them in your hand, and shuffle your library.
"Depend upon it, sir, when a man knows he is to be hanged in a fortnight, it concentrates his mind wonderfully." -Dr. Samuel Johnson


Bewildering Visions
{B}
Enchantment
Each player's maximum handsize is decreased by 1.


Pierced by Many Wounds
{X} {B}
Enchantment -- Aura
Enchant creature
When Pierced by Many Wounds comes into play, put X -1/-1 counters on enchanted creature.
At the beginning of your upkeep, remove a -1/-1 counter from enchanted creature.


Toxic Spill
{2} {B}
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, it produces {B} instead of its normal type and amount.
Whenever mana from enchanted land is used to pay for a creature spell, that creature comes into play with a -1/-1 counter on it.


Yawgmoth's Gift
{4} {B} {B}
Enchantment
When Yawgmoth's Gift comes into play, reveal the top ten cards of your library. Put all black creature cards revealed in this way into play and remove the rest from the game.
When Yawgmoth's Gift leaves play, sacrifice all creatures you control.


Corrupted Fields
{2} {B} {B}
Enchantment
Whenever a land is tapped for mana, it produces black mana instead of its normal type.
{B} {B} {B}: Add one mana of any color to your mana pool. Any player may play this ability.


Petrify
{B} {B}
Enchantment
When Petrify comes into play, put a stone counter on each of up to two target forests.
Forests with stone counters on them produce {1} instead of their normal type and amount.
Life shrivels at the touch of ages.


Veil of Madness
{B}
Enchantment
All creatures that have protection from a color lose it. If a creature would gain protection from a color, it doesn't.
There's a darkness of the spirit, a waning of one's being
that leaves us but a shadow
of what we might have been.



Organ Puncture
{3} {B}
Enchantment -- Aura
Enchant creature
Enchanted creature gets -3/-3.


Nightmare Chains
{2} {B} {B}
Enchantment
At the beginning of your upkeep, discard a card or sacrifice Nightmare Chains.
Whenever a creature attacks, put a -1/-1 counter on it.
The chains don't hold them back; their sanity does.


Symbiont
{1} {B}
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1.
{2}: Put a +1/+1 counter on enchanted creature. Any player may play this ability.


Sinuous Shrine
{B} {B}
Enchantment
{B}, put a card from your graveyard on the bottom of your library: Put the top card of your library in your graveyard.
{1} {B} {B}, put two cards from your graveyard on the bottom of your library: Return target card in your graveyard to your hand.


Tomb of the Mutilated
{2} {B} {B}
World Enchantment
Whenever a creature is put in a graveyard from play, remove it from the game. That creature's controller loses life equal to the creature's converted mana cost.
Amid the corpses of servants, kin, and friends
I see not vict'ry, but my own bitter end.



Onset of Decay
{2} {B}
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard from play, all creatures that share a creature type with enchanted creature get -X/-X until end of turn, where X is enchanted creature's toughness.


Plague Curse
{B} {B}
Enchantment -- Aura
Enchant permanent
As an additional cost to play Plague Curse, pay half your life rounded up.
Whenever enchanted permanent is put into a graveyard from play, that permanent's controller loses half of his or her life, rounded up.


Eternal Suffering
{1} {B} {B}
Enchantment
If a creature would be dealt damage, instead prevent that damage and put a pain counter on that creature for each damage prevented in this way.
Each creature has -0/-1 for each pain counter on it.


Fear the Reaper
{B}
Enchantment -- Aura
Enchant creature
Enchanted creature gains "At the beginning of your upkeep, sacrifice a permanent".
Sacrifice all you hold dear and you shall be spared.


Consuming Reality
{B} {B}
Enchantment
At the begining of each player's upkeep, that player reveals the top two cards of his or her library to an opponent. That opponent chooses one of those cards and puts it into that player's graveyard. The other card is then placed back on the top of that players library.
Insanity is contagious.


Living Nightmare
{1} {B} {B}
Enchantment
Whenever a card is put into an opponent's graveyard, put a night counter on Living Nightmare.
At end of turn, sacrifice Living Nightmare and put an X/X black Horror creature token with fear into play, where X is the number of night counters on Living Nightmare.


Unholy Impunity
{1} {B} {B}
Enchantment
At end of turn, gain life equal to the damage dealt to you this turn. Then you lose 2 life.


Billowing Smog
{2} {B}
Enchantment
Whenever an artifact becomes tapped, that artifact's controller puts a soot counter on a land he or she controls that does not already have a soot counter.
Lands with soot counters on them produce {1} instead of their normal types and amounts.


Parasitic Wasps
{1} {B}
Enchantment
When Parasitic Wasps comes into play, put a larva counter on each creature. When Parasitic Wasps leaves play, remove all larva counters from all creatures.
When a creature with a larva counter is put into a graveyard from play, put a 1/1 black Insect creature token with flying into play for each larva counter on that creature.


Slaughter of the Soul
{1} {B}
Enchantment
If a nonartifact creature would come into play, instead sacrifice Slaughter of the Soul and put that creature in its controller's graveyard.


Sphere of Decay
{3} {B}
Enchantment
Whenever a green source deals damage to you, that source's controller loses 2 life.


Sphere of Tyranny
{3} {B}
Enchantment
Whenever a white source deals damage to you, that source's controller loses 2 life.


Pale Reflection
{2} {B}
Enchantment -- Aura
Enchant Creature
When enchanted creature is put into a graveyard, put a black Spirit creature token into play under your control with power and toughness equal to the power and toughness of enchanted creature.


Devoid of Pleasure
{1} {B} {B}
World Enchantment
At the beginning of your upkeep, put a tedium counter on Never Void.
Whenever a player plays a spell other than a World Enchantment, counter it unless its controller pays {X}, where X is the number of tedium counters on Never Void.
Submission is not when you lose the ability to resist, but rather when you lose the desire.


Singular Malice
{B}
Enchantment
Pay half your life, rounded up: if you paid 1 or more life, each opponent loses 1 life.


Lichdom
{B} {B} {B} {B}
Enchantment
If Lichdom leaves play, you lose the game.
If you would be dealt damage, draw that many cards instead.
Whenever you draw a card, lose 1 life.
Death and life - forever intertwined.
« Last Edit: February 03, 2007, 08:25:06 pm by Godder » Logged

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SpenceForHire2k7: Its unessisary
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SpenceForHire2k7: <= world english teach evar
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noitcelfeRmaeT
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« Reply #2 on: June 29, 2005, 02:02:54 pm »

Instant Cards


Soft Underbelly
{2} {B}
Instant
Until end of turn, whenever a creature is dealt damage, destroy it. It can't be regenerated.
The beast reared up in pain, revealing its unprotected chest. It was dead before its massive bulk crushed the hunter.


Shadow Blast
{1} {B} {B}
Instant
Play Shadow Blast only during the declare blockers step.
For each unblocked attacking creature, target opponent discards a card from his or her hand.


Reckless Necromancy
{1} {B}
Instant
Put target creature in your graveyard into play. Each opponent may put a creature from their hand into play.
Necromancy is a grave undertaking.


Vile Hypnosis
{1} {B}
Instant
As an additional cost to play Vile Hypnosis, pay 2 life.
Counter target spell unless that spell's controller discards two cards from his or her hand.
Evil reaches far beyond the darkness.


Assassinate
{1} {B}
Instant
Destroy target creature with power greater than or equal to its converted mana cost.
In Endas-Tul, notable fighters were more likely to be 'silenced' than mediocre ones.


Yawgmoth's Whim
{B}
Instant
Until end of turn, you may play target card in an opponent's graveyard as though it were in your hand. If that card would be put into a graveyard this turn, remove that card from the game instead.


Entropy
{B}
Instant
Draw a card.
Cycling -- sacrifice a permanent
Nature, even when left to its own devices, declines and heads toward nothingness.


Touch of Pestilence
{B}
Instant
Buyback {4}
Put a -1/-1 counter on target creature.


Lost in Shadow
{1} {B}
Instant
Until end of turn, all permanents become black and all lands become swamps.
Cycling {B}
The sun's rim dips;
the stars rush out:
At one stride comes the dark.
-John Milton, Samson Agonistes



Presence of the Necromancer
{3} {B} {B}
Instant
Until end of turn, if a nontoken creature is put into a graveyard from play, instead remove it from the game and put a 2/2 black Zombie token into play.


Butcher
{B}
Instant
Destroy target nonblack creature with an activated ability. It cannot be regenerated.
You may call it murdering the innocent.  I call it a preemptive strike.


Defile
{1} {B} {B}
Instant
Destroy target non-black, non-artifact creature, then add {B} {B} {B} to your mana pool.
"Sacrificing a body can provide useful energy, but sacrificing a soul releases far more power." -Necromancer's Handbook


Decapitate
{B} {B}
Instant
Decapitate is colorless if you pay {2} more to play it.
Destroy target nonartifact, nonblack creature. It can't be regenerated.


Overwhelm
{B} {B}
Instant
Destroy target creature that was the target of another spell or ability this turn.
"You were weak before and you are weak now. Yawgmoth has no use for you." -Gix, Yawgmoth praetor


Masochistic Wisdom
{1} {B} {B}
Instant
Until end of turn, whenever you're dealt damage, draw that many cards.


Drown in Despair
{B}
Instant
Destroy target creature if it shares a creature type with a creature card in any graveyard.


Nameless Grave
{1} {B} {B}
Instant
Remove target creature in your graveyard from the game. Put a black Spirit creature token into play with haste and power and toughness equal to the power and toughness of that creature. Sacrifice the Spirit token at end of turn.


Neural Vortex
{2} {B} {B}
Instant
Until end of turn, if a player would draw a card, that player puts a card from his or her hand on top of his or her library instead.
« Last Edit: February 03, 2007, 08:29:55 pm by Godder » Logged

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----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Matt
Post like a butterfly, Mod like a bee.
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King of the Jews!


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« Reply #3 on: June 29, 2005, 02:03:00 pm »

Sorcery Cards


Secret Cycle: common, uncommon, rare

Stolen Secrets
{B}
Sorcery
Search target player's library for three cards and divide them into two piles. That player chooses one pile and removes it from the game. Then that player shuffles the remaining cards into his or her library. You lose 2 life.
The thoughtless do not make use of the information they steal.

Pilfered Plans
{B} {B}
Sorcery
Search target player's library for five cards and divide them into two piles. That player chooses one pile and removes it from the game. Then that player shuffles the remaining cards into his or her library. You lose 4 life.
The best laid plans are those of the enemy.

Captured Council
{B} {B} {B}
Sorcery
Search target player's library for seven cards and divide them into two piles. That player chooses one pile and removes it from the game. Then that player shuffles the remaining cards into his or her library. You lose 6 life.
A true thief is one who can steal the very imagination from his enemy.

End of Secret Cycle


Mind Plague
{2} {B} {B}
Sorcery
All players discard their hands.
As the warriors succumbed to the disease, they took care to spread it before they died.


Crypt Raid
{1} {B}
Sorcery
Remove a card in your graveyard from the game.
You may search your library for a card with the same converted mana cost and reveal it. Put that card into your hand. Shuffle your library afterwards. Remove Crypt Raid from the game.
Of all the rotting luck...


Soul Search
{B}
Sorcery
Name a card. Reveal the top ten cards of your library. Put all cards with the chosen name into your hand and remove the rest from the game.
You lose life equal to the number of cards put in your hand in this way.


Cruel Logic
{B}
Sorcery
Target opponent removes a card in his or her hand from the game and loses 1 life.
"Why should I lie? The truth is far too much fun." - Volrath


Hydrolysis
{3} {B} {B}
Sorcery
Destroy target creature.
Put a */1 black Product token and a 1/* black Byproduct token into play. The Product's power is equal to the destroyed creature's power. The Byproduct's toughness is equal to the destroyed creature's toughness.


Desecrate
{1} {B} {B}
Sorcery
Gain control of target Cleric. That creature becomes a Zombie and becomes black.


Aneurysm
{5} {B} {B}
Sorcery
Each player's life total becomes the number of cards in their hand.


Soul Leak
{B}
Sorcery
Each opponent loses 1 life. You gain life equal to the life lost in this way.


Expel
{B}
Sorcery
Any number of target players each reveals his or her hand and discards a nonland card with the lowest converted mana cost. (If two or more cards are tied for the lowest coverted mana cost, discard any one of them.)


Kaervek's Scorn
{B} {B} {B}
Sorcery
As an additionnal cost to play Kaervek's Scorn, sacrifice all permanents you control and discard your hand.
Draw 7 cards.
The living don't understand the true meaning of sacrifice. -Kaervek


Shadows Ascendant
{3} {B} {B}
Sorcery
All creatures you control phase out.
For each creature phased out in this way, put a 2/1 black Shadow token with Haste into play. At end of turn, sacrifice all Shadows you control.
With Mangara's disappearance and Kaervek's rise to power, reports increased of citizens dying in their sleep with expressions of horror the only clue to the cause of their demise. So began the dark days for Jamuraa.


Dread Portal
{B} {B}
Sorcery
Shuffle your library and reveal the top card. If that card is a black permanent, put it into play. Otherwise, remove that card from the game and return Dread Portal to owner's hand.
We pried open the door only to discover that within the murk lay a deeper darkness.


Blood Curse
{2} {B} {B}
Sorcery
Name a creature type. Target player reveals his or her hand and discards all creatures of that type. That player then reveals the top five cards of his or her library and puts all cards of that creature type into their graveyard, then shuffles their library afterwards.


Decrepify
{3} {B}
Sorcery
All creatures target player controls get -2/-2 until end of turn.


Phantasmagoria
{1} {B} {B}
Sorcery
Put target opponent's graveyard on top of his or her library in any order.
A fantastic sequence of haphazardly associative imagery.


Premeditated Murder
{1} {B}
Sorcery
Kicker {2} {B}
Destroy target nonartifact, nonblack creature.
If the kicker cost was paid, destroy target creature instead. It can't be regenerated.


Tyrannize
{2} {B}
Sorcery
An opponent chooses an artifact or creature he or she controls. You may pay {B} and 1 life. If you do, that opponent chooses an artifact or creature he or she controls not already chosen for Tyrannize. You may repeat this process any number of times. That opponent sacrifices the last chosen artifact or creature.


Hematomancy
{B}
Sorcery
Draw three cards. Then, for each card in your hand, pay 2 life or discard that card.


Beguile
{1} {B}
Sorcery
Target opponent draws two cards, then discards four cards.
Pride goeth before a fall.


Cut Down
{1} {B} {B}
Sorcery
Destroy target creature. It can't be regenerated.
"Pale Death, with impartial tread, beats at the poor man's cottage door and at the palaces of kings." -Horace, Odes


Autopsy
{1} {B}
Sorcery
As an additional cost to play Autopsy, remove a creature card in your graveyard from the game.
Draw two cards.


Evoke Spite
{3} {B} {B}
Sorcery
For each creature target player controls, that player sacrifices that creature unless he or she discards a card.
"Let them choose between themselves and those they love. The survivors will begin to understand what Yawgmoth has always known." -Gix, Yawgmoth Praetor


Fevered Brilliance
{1} {B} {B}
Sorcery
Draw three cards, then target opponent names a nonland card. That opponent may search your library, hand, and graveyard for all cards with that name and remove them from the game.
Those who suffered from the fever were seen as prophets until their minds succumbed.


Greed's End
{B}
Sorcery
Draw forty cards. You lose forty life.
And in the end,
Those who desire the most,
Shall find what they seek;
But alas! At what cost?
 -Song of All, final canto



Toxic Defoliant
{2} {B} {B}
Sorcery
Choose one -- Destroy target forest; or destroy target green creature; or destroy target forest and target green creature.


Ergot Poisoning
{2} {B} {B}
Sorcery
Choose one -- Destroy target plains; or destroy target white creature; or destroy target plains and target white creature.


Xenic Curse
{2} {B} {B}
Sorcery
Choose One -- Target noncreature artifact becomes a 4/2 artifact creature until end of turn; or all creatures get -2/-2 until end of turn.
Entwine {2}


Deceitful Tutor
{1} {B}
Sorcery
Name a card. Target opponent guesses whether a card with that name is in your hand. Reveal your hand. If your opponent guessed correct, that player may choose a card from your hand, then you discard that card. If your opponent guessed wrong, you may search your library for a card and put that card into your hand, then shuffle your library.


Prolific Tutor
{X} {B}
Sorcery
Each player may search their library for an artifact, creature, or enchantment with converted mana cost X or less, put that card into play, then shuffle his or her library.


Inhume
{B}
Instant
Search your library for two creature cards with different names and reveal them. An opponent chooses one of those cards.  Remove the chosen card from the game and put the other card into your graveyard.
"Pity about the other corpse.  She would have made an excellent drone."
« Last Edit: February 03, 2007, 08:28:39 pm by Godder » Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
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