Creature CardsCorpse Splicer
Creature -- Zombie Wizard
2/1

,

, sacrifice a zombie: Return target zombie card in your graveyard to play.
The undead's birthcry drowned out the wailing of its dying donor. Cabrit Priest
Creature -- Cleric
2/1
When Cabrit Priest comes into play, target player sacrifices a creature. If that player controls no creatures, you sacrifice a creature. If Cabrit Priest would be put into a graveyard, remove it from the game instead.
Voodoo initiates call those who have abandoned the tradition 'Cabrit Thomazos'. They are members of the sects who shed human blood for sacrificial offerings. Hypnotized Specter
Creature -- Specter
2/2
Flying
When Hypnotized Specter deals damage to an opponent, discard a card.
Demonic Marauders
Creature -- Skeleton Knight
3/1
Pay 3 life, discard a card: Return Demonic Marauders to play. Play this ability only once per turn and only if Demonic Marauders is in your graveyard.
"Hell is empty, and all the devils are here." -William Shakespeare, The Tempest Plagued Rats
Creature -- Rats
1/1
Plagued Rats gets +1/+0 for each other creature named Plagued Rats in play.
Threshold -- Plagued Rats gets an additional +1/+0 for each other creature named Plagued Rats in play.
Old Kramburious
Legendary Creature -- Minion
1/3

,

: Search your library for a creature card and put it in your graveyard. Shuffle your library.
He has seen too many die to mourn the passing of a single life. Necromaster
Legendary Creature -- Skeleton
0/3
Whenever you are dealt damage, discard a card or sacrifice a permanent for each one damage dealt.

: Target opponent removes an artifact or creature they control from the game.
Vicious Necromancer
Creature -- Cleric
4/4

: Put target creature card from a graveyard into play under your control.

, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
The citizens of Ulgrotha had beautiful ceremonies for interring their deceased. Some Ulgrothans miss those ceremonies, but now they have rites of mourning for their cremations. Vengeful Assassin
Creature -- Zombie
2/1

: Return Vengeful Assassin to your hand from your graveyard. Play this ability only during your upkeep.

, sacrifice Vengeful Assassin: Destroy target nonblack creature.
He fills all graves except his own. Anjin Slayer
Creature -- Assassin Warrior
4/1
Provoke, fear.

: Target creature is black until end of turn.

: Regenerate Anjin Slayer.
Anjin Discipline
Enchant Creature
Enchanted creature is black and has provoke and fear.

: Target creature is black until end of turn.
Tormenter
Creature -- Cleric Mercenary
1/2

: Target creature gets -2/-1 until end of turn. Play this ability only once each turn. Any player may play this ability, but only when he or she may play a sorcery.
Loyal to the bone, until the other side can afford the flesh. Plague Thrull
Creature -- Thrull
1/1
Sacrifice Plague Thrull: target creature gets -1/-1 until end of turn.
"Before mastering their art, the earliest breeders often perished along with their misshapen creations." - Sarpadian Empires, vol. II Thrull Drone
Creature -- Thrull
1/1
Remove Thrull Drone from the game: Target player loses 1 life. Play this ability only if Thrull Drone is in your graveyard.
"Thrulls are just as useful dead as alive." - Endrek Sahr, Master Breeder Endrek Sahr, Master Breeder
Legendary Creature -- Cleric
2/3

,

: All Thrulls get +2/-1 until end of turn.

,

: Put a 1/2 Thrull token into play.
As long as Endrek Sahr, Master Breeder is in your graveyard all Thrulls have +2/-1 and Haste.
Berserker Thrull
Creature -- Thrull
2/1
First strike.
Berserker Thrull cannot block.
Reygoth
Legendary Creature -- Thrull
2/2
Whenever Reygoth attacks and is not blocked, you may pay

. If you do, search your library for a Thrull card with a converted mana cost of X or less and put that card into play. Shuffle your library afterwards.
"We should have exterminated the project as soon as they chose a leader." - Ebon Praetor Thrull Shade
Creature -- Thrull
2/3
Fear

: Thrull Shade gets +1/+0 until end of turn.
Thrull Overseer
Creature -- Thrull Lord
3/3
All Thrulls get +1/+1 and have "

, Sacrifice this creature: Target player discards a card at random. Play this ability only when you could play a sorcery."
"Sometimes I think that thrulls value each other's lives less than we value theirs." - Ebon Praetor Toxic Demon
Creature -- Demon
4/4
Whenever Toxic Demon deals damage, you get four poison counters.
This vicious demon consumes your foes rapidly. Unfortunately, his digestion products might be worse than your former foes. Gluttonous Apprentice
Creature -- Ghoul Wizard
1/1
If Gluttonous Apprentice would come into play, any player may sacrifice a permanent to put this on top of owners library instead.
When Gluttonous Apprentice comes into play, target player sacrifices a creature.
Amateur Assassin
Creature -- Mercenary

, Sacrifice Amateur Assassin: Target player sacrifices a creature.
1/1
"If he were skilled enough to be worth rescuing, he would not have been caught. Let him hang with the common criminals." - Ekad Khul, Master Assassin Darklighter
Creature -- Demon Knight
2/2

: Destroy target Knight or Soldier.
For every honor, there is a dark side. Infectious Horror
Creature -- Horror
1/3

,

: All creatures get -2/-2 until end of turn. Play this ability only any time you could play a sorcery.
Birth Priest
Creature -- Minion
1/3

, remove a creature card in your graveyard from the game: Put a 3/3 black Horror token into play. Play this ability only when you could play a sorcery.
Wizard of Lim-Dul
Creature -- Zombie Wizard
2/2
When Wizard of Lim-Dul comes into play, you may return target creature in your graveyard to your hand.
Hellbent -- If you have no cards in hand, instead return that creature to play.
Zombie Horror cycle Mindblighter
Creature -- Zombie Horror
1/4
Mindblighter doesn't untap during your untap step.
Discard two cards: Untap Mindblighter.

,

: Target player discards two cards. Play this ability as a sorcery.
Soulripper
Creature -- Zombie Horror
1/4
Soulripper doesn't untap during your untap step.
Sacrifice a creature: Untap Soulripper.

,

: Destroy target nonblack creature. It can't be regenerated.
Spiritgorger
Creature -- Zombie Horror
1/4
Spiritgorger doesn't untap during your untap step.
Pay 3 life: Untap Spiritgorger.

,

: Target player loses 3 life.
End of Zombie Horror cycle Abyssal Hellion
Creature -- Demon
4/4
Flying
At the beginning of each player's upkeep, that player chooses a target creature he or she controls and sacrifices it.

, remove a creature card in any graveyard from the game: Return Abyssal Hellion from your graveyard to play with a +1/+1 counter on it.
Terrifying Apparition
Creature -- Ghost
2/2

: Target player removes a card in his hand from the game face down. At end of turn, that player returns that card to his or her hand. Play this ability only when you could play a sorcery.
Diseased Wretch
Creature -- Zombie
1/1
Whenever Diseased Wretch deals combat damage, each player loses 1 life.
Plague Vultures
Creature -- Bird
3/1
Flying
Sacrifice Plague Vultures: each player sacrifices a creature.
Khabal Scavenger
Creature -- Ghoul
2/2
At end of turn, put a +1/+1 counter on Khabal Scavenger for each creature put into a graveyard from play this turn.
Remove a +1/+1 counter from Khabal Scavenger: Regenerate Khabal Scavenger.
Faces in the Dark
Creature -- Zombie
1/1
Faces in the Dark is black.
"Uncle, what do the dead do? Do they run and sing and eat? Do they go a-hunting and make merry?"
"No, lad. The dead always stay in their graves, in the ground, and never speak, and never move." Shifting Undead
Creature -- Zombie Shapeshifter
0/1
As Shifting Undead comes into play, choose a creature from your graveyard. Shifting Undead comes into play as a copy of the chosen creature.
Though they had killed it, the shifter refused to accept his fate. Cemetary Wraith
Creature -- Ghost
3/3
Flying, fear
When Cemetary Wraith comes into play, remove two black creatures in your graveyard from the game or remove Cemetary Wraith from the game.
If Cemetary Wraith would be put into any graveyard, remove it from the game instead.
Voidstalker
Creature -- Demon
4/3
When Voidstalker becomes blocked, remove Voidstalker and all creatures blocking Voidstalker from the game.
"Walk while ye have the light, lest darkness come upon you." -John xii. 35. Phyrexian Archivist
Creature -- Minion
2/3

: Destroy target creature with the same name as a creature in any graveyard.
Familiarity breeds contempt. Soul Slave
Creature -- Zombie
3/2
When Soul Slave is put into a graveyard from play, you lose 3 life.
Wailing Specter
Creature -- Specter
2/2
Flying
Whenever Wailing Specter deals combat damage to player, that player discards his or her hand.
Nightblade
Creature -- Assassin
3/1
At the end of your turn, choose a tapped creature. The controller of that creature sacrifices it.
Skeletal Priest
Creature -- Skeleton Cleric
3/1

: Regenerate Skeletal Priest.
"We had almost made it out of the temple when Fiko stopped to catch his breath. Looking back, I saw only a flash of bone strike from the shadows." Devotees of Yawgmoth cycle Herald of Yawgmoth
Creature -- Soldier
1/1
As long as you control an artifact, Herald of Yawgmoth has "Sacrifice Herald of Yawgmoth: Destroy target creature unless any player pays

."
Follower of Yawgmoth
Creature -- Minion
1/1
As long as you control an artifact, Follower of Yawgmoth gets +2/+0.
Vicar of Yawgmoth
Creature -- Cleric
1/1
As long as you control an artifact, prevent all damage dealt to Vicar of Yawgmoth by nonblack sources.
End of Yawgmoth Devotee cycle Phyrexian Soldier
Creature -- Horror
1/1
When Phyrexian Soldier comes into play, you may search your library for up to three cards named Phyrexian Soldier, put them into play, then shuffle your library.
Neurophage
Creature -- Horror
0/0
Trample
As an additional cost to play Neurophage, remove a card in your hand with converted mana cost X from the game.
Neurophage comes into play with X +1/+1 counters on it.
Consuming Fiend
Creature -- Demon
Flying
1/1
When Consuming Fiend comes into play, put a +1/+1 counter on it for each spell played this turn.
At the beginning of your upkeep, you lose X life, where X is the number of +1/+1 counters on Consuming Fiend.
Murder of Crows
Creature -- Bird
1/1
Flying
When Murder of Crows comes into play from your hand, put two black 1/1 Bird tokens with flying into play. When Murder of Crows leaves play, remove these tokens from the game.
"Even the blackest of them all, the crow / Renders good service as your man-at-arms / Crushing the beetle in his coat of mail / And crying havoc on the slug and snail." -Henry Wadsworth LongfellowMalevolent Spirit
Creature -- Nightmare
5/2
Fading X, fear
As Malevolent Spirit comes into play choose X.
When Malevolent Spirit comes into play, you lose 2 life for each fade counter on it.
Many-Tentacled Thing
Creature -- Horror
0/5

: Tap target creature. That creature deals damage equal to its power to Many-Tentacled Thing. Many-Tentacled Thing deals damage equal to its power to that creature.
"Oh the sands, my lovely creature, and the mad, moaning winds.
At night the deserts writhe with diabolical things." --Nick Cave, "Lovely Creature"Avatar of Pain

Creature -- Avatar
*/4
Trample
When Avatar of Pain comes into play, you may pay any amount of life.
Avatar of Pain has power equal to 10 minus your life total.
Shadow Elemental

Creature -- Elemental
2/1
Fear
Other black creatures get +1/+1 and have fear.
Preacher of Madness

Creature -- Cleric
1/1
Whenever an opponent discards a card, you may discard a card. If you do, that player loses 3 life and you gain 3 life.
The night, tho' clear, shall frown,
And the stars shall not look down
From their high thrones in the Heaven
With light like Hope to Mortals given;
--Edgar Allen Poe, "Spirits of the Dead"Undying Warrior

Creature -- Skeleton
1/1
When Undying Warrior comes into play, you may return a card named Undying Warrior from your graveyard to your hand.
Devourer of Carrion

Creature -- Horror
0/2
Remove a creature card in your graveyard from the game: Put a +1/+1 counter on Devourer of Carrion.
If a creature card would be put into any graveyard, remove it from the game instead.
Sable Prophet

Creature -- Spirit Minion
1/1

, Sacrifice Sable Prophet: Each player loses one life, then discards a card from his or her hand, then sacrifices a creature, then sacrifices a land.
She knows her predictions of doom will come true because she intends to fulfill them herself.Wicked Familiar

Creature -- Horror
1/1
Whenever a creature you don't control is put into a graveyard from play, put a +1/+1 counter on Wicked Familiar.
Remove three +1/+1 counters from Wicked Familiar: Search your library for a card and put it into your hand, then shuffle your library afterwards Sacrifice Wicked Familiar.
Reaching Darkness

Creature -- Ghost
2/2
You control all black creatures.
Skeleton Crew
Creature -- Skeleton
1/1
When Skeleton Crew is put into a graveyard from anywhere, you may search your library for a card named Skeleton Crew and put it in your graveyard.
United, we fall. Razed Spirit

Creature -- Spirit
2/1

, sacrifice Razed Spirit: All creatures get -3/-3 until end of turn. Play this ability only when Razed Spirit is the target of a spell or ability.
Prejudicial Cryptkeeper

Creature -- Cleric
2/2

, sacrifice Prejudicial Cryptkeeper: Choose a card type. Remove from the game all cards of the chosen type from target player's graveyard.
(The card types are: instant, sorcery, land, artifact, enchantment, creature.)Swarm of Vermin

Creature -- Rat
1/2
As long as Swarm of Vermin is attacking, blocking creatures get -1/-0.
Necrodrake

Creature -- Zombie Dragon
5/0
Kicker

If its kicker cost was paid, Necrodrake comes into play with four +1/+1 counters on it.
Flying

: Regenerate Necrodrake
They usually die once created, but those who survive last forever.Shadow Adept
Creature -- Cleric
1/1
When Shadow Adept comes into play, add

to your mana pool.
Skeletal Vulture

Creature -- Skeleton Bird
3/1
Flying

, Remove a creature card in your graveyard from the game: Regenerate Skeletal Vulture.
Parasitic Horror

Creature -- Horror
2/1
Whenever Parasitic Monstrosity deals combat damage to a player, you lose that much life and draw that many cards.
Goretooth Bruiser

Creature -- Minion
3/1
Fear
Undead CycleDwarven Undead

Creature -- Zombie Dwarf
2/1
Mountainwalk
Whenever Dwarven Undead attacks, the defending player may discard a Mountain card. If that player does, prevent all combat damage that would be dealt by Dwarven Undead this turn.
Elvish Undead

Creature -- Zombie Elf
2/1
Forestwalk
Whenever Elvish Undead attacks, the defending player may sacrifice a Forest. If that player does, prevent all combat damage that would be dealt by Elvish Undead this turn.
Merfolk Undead

Creature -- Merfolk Zombie
2/1
Islandwalk
Whenever Merfolk Undead attacks, the defending player may return an Island he or she controls to its owner’s hand. If that player does, prevent all combat damage that would be dealt by Merfolk Undead this turn.
End of Undead CycleNevinyrral CycleNevinyrral, Archlich

Legendary Creature -- Lich Lord
1/5

: Destroy target creature. Add X black mana to your mana pool, where X is that creature's toughness. Spend this mana only to play activated abilities of Nevinyrral, Archlich.

: Put target creature card with converted mana cost X or less from a graveyard into play under your control.

: Untap Nevinyrral, Archlich.
Nevinyrral's Phylactery
Legendary Artifact
Nevinyrral, Archlich is indestructible.
End of Nevinyrral CycleLashing Demon

Creature -- Demon
3/3
When Lashing Demon comes into play, sacrifice a permanent of target opponent's choice unless you pay 3 life.
When Lashing Demon leaves play, destroy target permanent unless its controller pays 3 life.
Gravereaper Dragon

Creature-Dragon
4/4
Flying

: Remove target card in a graveyard from the game. If the removed card was a creature card, put a +1/+1 counter on Gravereaper Dragon.
Cowardice of Curs

Creature -- Hound
3/1
Cowardice of Curs can't block.