Well, as many of you guys know, I love to play various varients of staX, its just so much fun times (for me, not my opponents :p) anyways, I piloted this build to a 5-1-1, this Saturday in a Lotus tourney just to scrub out in the first round of top 8...TO TOG!??!?!
Anyways, here is the list that I used:
NukeHouse.Dec
Lock (14)
4. Smokestack
4. Trinisphere
4. Tanglewire
2. Crucible of Worlds
Draw (7)
3. Thirst for Knowledge
1. Ancestral Recall
1. Timetwister
1. Memory Jar
1. Wheel of Fortune
Utility (7)
4. Goblin Welder
1. Tinker
1. Mindslaver
1. Time Walk
The NUKEHOUSE (4)
1. Razormane Masticore
1. Karn, Silver Golem
1. Triskelion
1. Platinum Angel
Mana Sources (28)
4. Mishra's Workshop
4. Volcanic Island
4. Wasteland
2. Ancient Tomb
1. Strip Mine
1. Shivan Reef
2. Polluted Delta
1. Asian Signed Tolarian Academy ;P
5. Moxes
1. Sol Ring
1. Mana Vault
1. Mana Crypt
1. Black Lotus
A couple issues with the deck now that I want to work out:
1. Should I drop 1 Ancient Tomb for another Shivan Reef? I noticed sometimes that I get color hosed, I have an excess of colorless mana and I don't have much colored mana to work with (if any). Sometimes this is not an issue, but holding a bunch of blue cards in hand without a means to cast them is not fun times.
2. The Mana Base (2), Should I include 1 more fetchland and cut one tomb/reef? The extra fetch works well under a Crucible to get the colored mana I need and to thin the deck.
Here are some card choices that some people may disagree with...
1) Razormane Masticore: This guy is the NUKEHOUSE some builds I see floating around run 2 trikes instead of one of these guys and a trike...boo-urns for you my friends, as Razormane is the biggest beating on a stick Evar, this guys plows through Fish/WTF/Juggernauts/Dryads/Togs/Creatures like its nobody's business...he is a house...a NUKEHOUSE to be exact.
2) Mindslaver: I agree that 1 random mindslaver should NOT be run in mono-red/monobrown decks, but with blue added, there is no reason not to run one, with card drawing and Tinker, it lets you win games that otherwise you had no business winning.
3) Thirsts Over Meditates: Here is a point of discussion that I really want to focus on...Thirsts are a Welder outlet, and they dig, but they dont dig as far as a Meditate nor do they net you as many cards. Under a trinisphere/stack/tanglewire, I think meditates are the NukeHouse, the loss of a turn is a minor setback to drawing 4 cards while your opponents just frowns. Problem with meditate is that if you dont have one of those key cards out, letting your opponent have multiple turns is not good times. Thirsts get the nod because they ditch a card to the grave, and since there are 4 welders, the synergy there is the NutHigh.
4) Platinum Angel: Once again, it lets you win Game1 in lots of matches that you have no business winning. A tinker-angel is an auto win against things like fish/fcg and against dumb combo like various tendrels decks and draw7, etc, it usually gets boarded out, but since it wins Game1 so often when it hits, it gets the nod.
5) Trinisphere Over Sphere of Resistance: Although Trinisphere is harder to cast than Sphere of Resistance, it gets the nod simply because you can work around sphere early (land - mox, etc) but under a trinisphere, your opponents dont do anything until atleast turn 3 (minding you go first and drop it first turn). Also, Trinisphere comes in Foil Version so obvisouly its superior.
Anyways, I posted it in this forum so it can get torn apart, also, I'm a scrub so I cant post in the Vintage Forum

I need opinion on what to change or some better choice explanations, Im going to use this deck again in two weeks for a recall tourney.
PS: I didnt post a Board cause boards always fluctuate in different metas, so there will be lots of disagrements.