So here it was: Worlds 2004. Nothing out of the oridnary from a GP or PT other than some European eye candy and a bit of a language barrier every now and then.
I felt like I was at Frank & Sons in SoCal; hot wouldn't be an acurate description. I was under the impression that, being literally five feet from the San Francisco bay would mean that the venue would be enjoyable, not the hell's kitchen that it was.
In any case, it was Saturday afternoon. I had been getting less sleep than I would have liked for the past few days, but, alas, the venue closed at 3 AM. With drafters always there, it was hard to leave anytime before 3 AM

.
I find out that there are ninety-something people for the type one which means that there will be a lovely seven rounds before the cut to top 8. An immediate feeling of pity went through my mind for the head judge in charge of this tournament.
As for my deck, I went with the ever trustworthy gay/r A.KA. fish.dec which had become ever so popular because of its success in recent publicized tournaments. I am not someone who jumped on the bandwagon at the last moment. I've been playing fish since it really was fish (i.e. lord of atlantis, rootwater theif, etc.). I chose fish because I have had great success with it for the last 18 months.
I remember reading a post which talked about why people who played with fish are generally not as good of players as those who chose to play "broken" decks because, generally, fish loses to broken draws. I wanted to prove that good players still play fish.
GAY/r
1 gorilla shaman
4 grim lavamancer
4 cloud of faeries
4 spiketail hatchling
2 voidmage prodigy
4 force of will
2 daze
2 stifle
4 curiosity
4 standstill
R ancestral recall
R time walk
3 null rod
1 crucible of worlds
R mox sapphire
R library of alexandria
R strip mine
4 wasteland
4 mishra's factory
1 polluted delta
4 flooded strand
4 volcanic island
3 island
SB:
1 blue elemental blast
2 fire/ice
2 suq'ata firewalker
2 maze of ith
1 stifle
3 red elemental blast
1 energy flux
3 rack and ruin
Some notes about my decklist:
1. I don't believe in faerie conclave. They are horrible. They come into play tapped, nonbasic, not good with daze. I know they have great synergy with standstill but I have to draw the line somewhere. Whenever I see one in my opening hand, I want to mulligan them away.
2. I think crucible is too strong to not maindeck. There are 5 fetch lands and 5 strip lands in the deck along with recurring mishra's factories.
3. I dislike running 1 stifle and 1 misdirection in the maindeck. Misdirection is far less usefull than stifle in most matchups which, in my mind, warents it being cut from the deck.
Round_1: Mono-U
GAME_1: There isn't much mono-U can do against an active Kai while a group of 3 assorted fliers smashes his face in. B2B doesnt reasolve nor does keg.
-1 crucible, -1 null rod, -1 standstill, +3 REB
GAME_2: He gets his sapphire + island hand which makes it hard for me to resolve and early threat. I force an early B2B which lets him resolve a suq'ata firewalker. Needless to say, the firewalker keeps my side of the board clear as I can not keep anything relevant in play.
-1 gorilla shaman, -1 grim lavamancer -1 cloud of faeries, +1 standstill, +2 suq'ata firewalker.
GAME_3: I get a good board position resolving ancestral, cloud of faeries, and spiketail hatchling. This is where the game went bad though. I have no other draw in my hand so I REB his force against my curiosity. Next turn he resolves a firewalker and I know I'm in some trouble. I need to draw into time walk and stifle so I can cast my own firewalker, time walk, and stifle for his firewalker's activation. I dont draw very well and more and more turns go by. A B2B seals my fate as I lose.
0-1
ROUND_2: U/G/? Antifish
GAME_1: He wins the dice roll and starts off with "gemstone mine, go". I go through all the relevant decks that run gemstone mine: the man show, TPS, draw-7. I don't have force in my opening hand + draw so I decide to play a fetchland and say go instead of stripping in case i draw stifle which I thought was better than stripping vs. TPS/draw-7 even though if my matchup were one of those decks keeping a slower hand. Next turn, my opponent plays sapphire, yavimaya coast!?! river boa. I look at the daze in my hand and the untapped gemstone mine

. He then casts curiosity which I daze removing my island from play. I have a factory in hand along with wasteland so I can hold off the boa for a few turns and allow myself to set up board position. An opposing wasteland, hidden herd and MAINDECK! suq'ata firewalker make sure that my plans are foiled as I get run over.
-3 null rod, -2 curiosity, -4 standstill, +3 REB, +2 fire/ice, +2 maze of ith, +2 suq'ata firewalker.
GAME_2: I have to mulligan to six and keep a fetchland + business hand including grim lavamancer + curiosity. I play the grim and pass the turn. He has the waste for my volcanic (yea, that hurt) and I don't draw land for 2 turns which is more than enough for me to be in a very bad position. I pack my cards up.
0-2
ROUND_3: mono-U mesmeric orb/brain freeze randomness
I was about 90% sure that I'd be facing a lot of randomness at 0-2 . Surely enough, I found it as my round 3 opponent sat down.
GAME_1: I get 3 beaters going but he resolves 2 mesmeric orbs and a howling mine. I get decked before I have lethal.
-3 null rod, -2 stifle, -2 grim lavamancer, +3 rack and ruin, +1 energy flux, +3 REB.
I didn't see him cast and relevant spells that would make his brainfreezes even close to lethal so I sided the stifles out.
GAME_2: Fish does what it is supposed to. God I love sideboard cards. I rack and ruin a chrome mox and howling mine, daze an orb, and REB his force for my daze. An energy flux seals the deal as I have wasted two of his four lands.
GAME_3: I get a man early with curiosity but am unable to counter a turn-2 orb. I draw rack and ruin a turn later and take out his orb + howling mine. he cant really recover since his draw is based mostly on having howling mine in play. My deck's redundancy is too great and he rolls over.
1-2
ROUND_4: RED "GOBLINS"
This guy was from Bakersfield, CA which is about 4 hours south of the Bay Area. He plays at a local Carl's Jr. unfortunately because there aren't enough local shops supporting magic. He was a nice guy although not very experienced in competative play.
GAME_1: I get a first turn lavamancer which, suprisingly, does not get killed on site. Rather, a goblin lackey is put into play which is fine by me because i have 1 fetchland in the yard and 1 more in hand to fuel my lavamancer. I resolve cloud of faeries and spiketail hatchling; the cloud has a curiosity on it. A null rod + standstill ensures that his cursed scroll will not be enough to save him from my 1/1 fliers.
-4 standstill, -4 curiosity, +1 BEB, +2 fire/ice, +2 suq'ata firewalker, +2 maze of ith, +1 stifle.
GAME_2: I have never drawn so poorly in quite a long time. I do have a maze around for a long time and resolve a suq'ata firewalker. I make the misplay of fireing a piledriver for 1 instead of 2 thinking that my firewalker will finish the job (yea, I swear I've been playing this game for 9 years and not 2 weeks). I finally start drawing some gas but not before he has resolved a blood moon. I get some dorks and overwhelm him. After the match, he said to me that he hadnt been able to get any REB's for the tournament. Bad times

.
2-2
ROUND_5: slapjack
GAME_1: I play first finally. I resolve a turn-2 null rod for his first turn underground sea, mox, disciple of the vault, sol ring. I think that I am playing against an aggro affinity deck because I see no trinket mage and no salvagers. The null rod proves too strong for him along with the 2 wastelands that I draw. He scoops.
-4 standstill, -1 crucible, +3 rack and ruin, +2 maze of ith.
GAME_2: I find out that he is playing slackjack and no an aggro affinity deck as he forces my force targeting his auriok salvagers. He has lotus + spellbomb in yard but decides for some reason to enlightened tutor for mox pearl. I have stifle in hand for his salvager activation next turn but it isn't enough time for me to find a null rod. I look at the maze if ith in my hand and just shake my head in disgust.
-3 rack and ruin, -2 maze of ith, -1 grim lavamancer, -1 cloud of faeries, +3 REB, +4 standstill.
GAME_3: Spiketails + multiple strip effects are pretty good is all I can say. I have a curiosity on a cloud going in on turn 3 off my turn-2 play cloud, untap strip mine + island, cast curiosity, strip your land. He can't resolve anything relevant and concedes the match.
3-2
ROUND_6: U/r phid
I am playing against my friend Andre who says he is 0-7-1 lifetime against me. I didn't think it was that bad but he said he checked the match record status.
GAME_1: He gets his turn-2 phid dazed while I resolve lavamancer, spiketail and curiosity. His strip effects hold my factories at bay but it is not enough to stop my men. He finally draws another red source (the first was wasted in a hastely manner) but it isn't enough to save him from my last turn with him being at 2 life:
ME- "cast time walk."
HIM- "resolves."
ME- "cast grim lavamancer."
HIM- "mana drain."
ME- "cast grim lavamancer."
HIM- "that's pretty good. scoop."
-2 stifle, -1 null rod, -1 curiosity, +3 REB, +1 BEB
GAME_2: We trade spells 1:1 back and forth for a few turns then he resolves tinker for darksteel colossus (LAME!!!)

. He is at 15 and I dont have enough pressure on him. I lose.
GAME_3: This is a long game. He resolves a turn one blood moon but I have fetched out a basic island already and have one more in hand. I had kept a 3 mishra's factory hand with standstill and spiketail playing first which I though would be adequate enough. However, due to the resolved blood moon, I had to wait on dropping standstill. The spiketail, which resolved, went into combat 15 times over the course of this game (yes, that hatchling was a workhorse). He breaks the standstill at end of turn with an impulse and then tries to resolve a morphling with 4 untapped nonbasic lands. He only has the 2 islands to cast the morphling so I don't even have to consider an opposing mana drain. I say to Andre, "I wonder if you thought about this." "I cast REB targeting the spell Morphling". He says, "Yea, I didn't think about that". Morphling gets placed in the discard pile

. Unfortunately, several turns later, a tinker resolves for darksteel colossus and I lose. Whatever.
3-3
ROUND_7: mono-G
This was a very interesting match.
GAME_1: I know the deck I am facing because we played next to each other in an earlier round. He plays first with a quick opening of forest, emerald, wall of roots. I play a grim lavamancer. Next turn he plays a ravenous baloth which resolves (my dazes and forces dont like being in my hand apparently). Next turn I have sapphire, stripmine, crucible. Over the mext few turns, I take hits from the baloth while a curious spiketail flies over to get me deeper to a solution for the baloth. I have a mishra's factory that I can use in conjunction with the grim lavamancer to kill the baloth but two timely wastelands prevent that plan from taking place and I am forced to chump block for a few turns with a grim and a cloud of faeries. I was planning to shoot the baloth with double lavamancer but a masticore prevents that from happening at end of turn because he has two wall of roots out; so I have to shoot one wall with three counters on it instead and take care of the masticore during my turn before he can untap. I eventually kill the baloth next turn and then he scoops.
-2 standstill, -2 stifle, +2 maze of ith, +2 fire/ice
I know he has river boas in his deck which is why I boarded in the fire/ice.
GAME_2: He plays forest, sol ring, cursed scroll. I have a null rod in hand so I am not concerned about either. Next turn he plays a boa which I force and then he play land grant revealing tangle wire, nevinyrral's disk, and tormod's crypt. I get a monkey in play, he casts tangle wire which I let resolve. I use my monkey to eat his scroll and then his sol ring the next turn. He has no gas and I do. He loses.
4-3
I finish with a very disappointing record of 4-3. I feel that I should have won round 1 against the mono-U deck, and thus, would have not been paired up against that anti-fish deck w/ maindeck river boa, suq'ata firewalker, hidden herd. However, that is another fate. The maindeck crucible was awsome. Everytime I cast it, I won. I seriously hope that it gets restricted soon. It seems too good to me.
C&J's managed to get three of the top-8 seeds as well as a fourth finishing in 9th place (I know how that feels

).
Domino, TheLegendofMagic, and Zhalfirin made it to top-8. Unfortunately, Zhalfirin, playing mono-U, was defeated in the quarterfinals and was sent home with 6 draft sets. Domino, playing crucible stax, placed third, winning the mox pearl. TheLegendofMagic, playing 4 color control, placed first, winning the NM unlim lotus.
On Sunday, I played 7 games with Mikeatog while Andy Stok watched their dealer booth. I was playing the same fish deck and Mike was playing a welder-based U/r/b artifact combo control deck with welders, thirsts, force of wills, brainstorms, 5 strips, some tutors, some silver bullets, tinker and darksteel colossus. We discussed what his deck should be called but couldn't decide on a name. As said prior, we played 7 unboarded games. He won the first three and I won the last four. Null rod was one of the defining cards in the matchup because, when it is in play, daze and spiketail become SO much better. Crucible was a huge factor in one of the games also. None of the games were won because of poor opening hands / muligans.
PROPS:
1. My friend, TheLegendofMagic, for representing and winning the vintage tournament held at world's 2004.
2. Jeff, owner of C&J's, for putting up such delicious prize support for the top-4.
3. Domino, for letting me crash at his house all week.
4. Richard Garfield, for signing the rest of my power.
5. The SoCal crew for making it up here finally to the bay area. Maybe next time, we wont have to hold worlds here for you to come

.
6. The artists: Chris Rush, Daren Bader, Anthony Waters, Scott Fischer, for putting up with long lines of people waiting unthankfully to get their cards signed and playmats drawn on.
7. Scott Fischer for being so god damned cool to talk with.
SLOPS:
1. The sun, for making it too god damned hot.
2. The person/people who stole Random-Miser's power collection, for being lame.
3. Random-Miser, for not thinking before carrying an alledged $40,000 worth of power to an event with over 1,000 people in the building at all times.
4. Whoever approved the seats which were used in the tournament area, for not sitting in them for 30 minutes to figure out how uncomfortable they are.
5. The judge who wouldn't let TracerBullet get the decklists for the T1 tournament after it was over.
6. The judge who threw out the decklists for the T1 tournament before I could look at them for a deck tally.
7. People who value beta sinkholes at $45.00
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