Sarcasmic
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« Reply #6 on: September 08, 2004, 01:16:00 pm » |
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Yes, I don't think Fish is the deck for That Land What Shelters Things. The only cards it can work on are Daze and FoW, neither of which are hardcast.
For those who haven't seen it: Boseiju, Who Shelters All - Legendary Land Boseiju, Who Shelters All comes into play tapped. Pay 2 life, T: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
So, what can it be used for? Just scanning through my Control Slaver deck, I see Cunning Wish, Intuition, Thirst for Knolwedge, Fact or Fiction, Time Walk, Yawgmoth's Will, Accumulated Knowledge and Tinker. Lots of choices there, but will the downsides override the positives?
- Comes into play tapped -> slow slow slow. This may not be so bad though, as the big use of the card could be to break a mid game control lock. If it can guarantee a Yawgmoth's Will it may just swing the game.
- 2 life loss. Not as bad as the first drawback, but not so good when coupled with:
- Produces 1 colourless and only works on instants/sorceries. Losing two life to cast an Creature, Artifact or Enchantment sucks. But again, it could be made worthwhile if it pushes through that YawgWin
- Guarantees that other spells will be countered. There is no option to make the spell counterable, which guarantees that your instants/sorceries without colourless mana in their costs as well as your other cards are more likely to be countered. Again, I'm not smart enough to see if this is a real disadvantage or not.
Another positive effect is that this card overrides Chalice of the Void. A Time Walk cast through the Shelter sneaks past a Chalice for 2. This is good news. However, the majority of Chalices I've seen have been dropped at 0 or 1 to stop Moxes, Welders, Shamans, Lavamancers etc. so this may not be very significant.
There's a lot of room for analysis. I'd do more, but I'm not smart enough/experienced enough to see the full consequences of this card. Are the drawbacks of this card really that bad? Are the positives worth it? I can't say for sure, but it's worth a look if only to force through a gamebreaking Yawgwin, TimeWalk, Tinker (for DSC) or Intuition (please let me put three Sundering Titans in the trash...).
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