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Author Topic: Peer Through Depths  (Read 4074 times)
bebe
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« on: September 10, 2004, 10:36:32 am »

Peer Through Depths - 1U
Instant - Arcane
Look at the top 5 cards of your library. You may reveal an instant or sorcery card among them and put it in your hand. Put the remaining cards on the bottom of your library in any order.
Uncommon

Playable?
I respond to your spell searching for FoW.
Play end of turn searching for Tinker, Balance, Counter.

I know Impulse is around. Does the extra card make enough od a difference as the drawback limits you to instants and sorceries.
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brianb
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« Reply #1 on: September 10, 2004, 10:55:17 am »

Take away the arcane part and I'd say this does not quite beat impulse.  Sometimes you actually want a land.  Or a B2B.  Or something else that you can't get with this.  The value of arcane will have to wait to be judged until we see the set (and possibly the block) in its entirety.
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Frappie
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« Reply #2 on: September 10, 2004, 01:31:56 pm »

another minor problem with this card is that you have to reveal what you take. I know it is to reduce the likelyhood of cheating but at the same time it means you can't bluff a counterspell.
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Willforce
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« Reply #3 on: September 10, 2004, 01:47:25 pm »

Quote from: brianb
Take away the arcane part and I'd say this does not quite beat impulse.  Sometimes you actually want a land.  Or a B2B.  Or something else that you can't get with this.  The value of arcane will have to wait to be judged until we see the set (and possibly the block) in its entirety.



this is my opinion too  Smile
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Sarcasmic
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« Reply #4 on: September 10, 2004, 01:53:23 pm »

It's completely useless, but kind of cute: This spell is part of a cycle:

Peer Through Depths - 1U
Instant - Arcane
Look at the top 5 cards of your library. You may reveal an instant or sorcery card among them and put it in your hand. Put the remaining cards on the bottom of your library in any order.

Reach Through Mists - U
Instant - Arcane
Draw a card.

Sift Through Sands - 1UU
Instant - Arcane
Draw two cards, then discard a card. If you played a card named Peer Through Depths and a card named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, and then shuffle your library.

The Unspeakable - 6UUU
Legendary Creature - Spirit
Flying, Trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane spell from your graveyard to your hand.
6/7
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mongrel12
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« Reply #5 on: September 10, 2004, 01:58:38 pm »

This could be decent in GAT, where you would never be taking the land, and where it could function as a super-impulse, the extra card making a huge difference.
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Frappie
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« Reply #6 on: September 10, 2004, 02:00:00 pm »

ohhh.... i get it. there is a dumb combo now with those three and that FoF/Intuition wannabe card. so dumb. Shoot self
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paradigm
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« Reply #7 on: September 10, 2004, 02:02:24 pm »

The problem with Peer is that it's still Impulse, which only Mono U currently uses, and the problem there is that the early mox-Impulse play can net you one of the deck's bombs (Phid, B2B, Chalice, or even mana denial or sideboard cards) early on as mentioned. Digging one more card really doesn't make up for that in Mono U, and the one more card really doesn't seem to be much insentive for decks that currently don't use Impulse to use Peer.

However in Mono U particularly, the reveal part does aid in the psychological factor that your hand is filled with counters, although a smarter player will play into them anyway.
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wonkey_donkey
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« Reply #8 on: September 10, 2004, 02:09:38 pm »

My personal view is that this is slightly better than impulse, but it still has the same drawbacks and won't be played for exactly the same reasons. It costs 2 mana and does nothing about any cards in hand. There are very few decks (I don't want to say 'no decks') that would not be able to use impulse but would choose to use this.

On the other hand, the only deck that runs impulse to any sort of degree is BBS/smemmen blue, which would probably prefer to run impulse as the cards that are a hot commodity in there can't be hit with Peer (phid, B2B, keg). Arcane needs to be something special for this to see play.

Tom
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KitzuneNinja
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« Reply #9 on: September 11, 2004, 06:36:05 am »

Quote from: bebe
Peer Through Depths - 1U
Instant - Arcane
Look at the top 5 cards of your library. You may reveal an instant or sorcery card among them and put it in your hand. Put the remaining cards on the bottom of your library in any order.
Uncommon

Playable?


In T1 it might be, but Im just so happy that its crazy good in Online Extended and will push islands a bit more Smile
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Methuselahn
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« Reply #10 on: September 11, 2004, 10:04:39 am »

Quote from: bebe
I know Impulse is around. Does the extra card make enough od a difference as the drawback limits you to instants and sorceries.


I would think that with all of the tutors in Vintage,  this card would be strong.  It lets you see an additional ~2+% of your library early on, which can be game breaking.  I'm not sure if one would replace Impulse with this in Mono Blue, but in some sort of combo deck, I would think this card would be superior.
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paradigm
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« Reply #11 on: September 11, 2004, 02:08:27 pm »

Quote from: Methuselahn
I'm not sure if one would replace Impulse with this in Mono Blue, but in some sort of combo deck, I would think this card would be superior.


The problem here, I believe is that combo already would not use Impulse, and one extra card does not negate that fact, as combo would really be seeking a draw 7 source over anything, and paying two mana for an effect that has no guarantee (particularly since combo is so mana heavy), cannot grab mana (like Lotus/LED), and costs two mana, it doesn't seem like Peer would have much effect.

But I do assume that what was being said was that while Peer is superior in combo, it is not really viable in combo in its current form.
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Methuselahn
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« Reply #12 on: September 11, 2004, 03:30:33 pm »

Quote from: paradigm
Quote from: Methuselahn
I'm not sure if one would replace Impulse with this in Mono Blue, but in some sort of combo deck, I would think this card would be superior.


The problem here, I believe is that combo already would not use Impulse, and one extra card does not negate that fact, as combo would really be seeking a draw 7 source over anything, and paying two mana for an effect that has no guarantee (particularly since combo is so mana heavy), cannot grab mana (like Lotus/LED), and costs two mana, it doesn't seem like Peer would have much effect.

But I do assume that what was being said was that while Peer is superior in combo, it is not really viable in combo in its current form.


So, you are saying that they are better off in Smmenen Blue.dec over Impulse?!?    Wink
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Proximus
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« Reply #13 on: September 12, 2004, 06:31:00 am »

Don't forget that Smemen Blue is often under pressure to find a Strip for a LoA or Mishra to push their Ophidian through. Therefore I see no reason to replace Impulse with this.
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Nazdakka
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« Reply #14 on: September 12, 2004, 02:53:43 pm »

IMO it's significantly worse than Impulse, even in an instant filled deck like Mono-U. Why? It can't get you land#4 for double counter next turn. It can't grab that Keg/B2B you need to save your ass. It can't grab Morphing to win with. If you are playing this when all it will get is countermagic, then why not run 4 more counters instead? For other decks, the same applies, particularly in that it can't pull you out of a land-light hand. If they wouldn't run Impulse, they won't run this either.
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« Reply #15 on: September 14, 2004, 11:42:32 am »

I think this card might be playable in GAT but its not good enough for Mono U. In GAT it pumps the dryad and might be a alternative to merchant scroll though you are not sure to get your ancestral its also useable to fing a Time Walk but it seems like a gamble to me.
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