With Fish on the downswing ever since GenCon, Psychatog can safely return to our format. Will it have the spot it once had at the top of our format? I think that is quite possible.
Three Color is the obvious route to go, stable mana bases being one of the most important things in deckbuilding in the format today. Not only does 3 color give you a stable manabase, it also allows you to utilize Back to Basics. B2B is extremely powerful, and the metagame really is wide open for it to run rampant. This is where 3c Tog borrows from mono blue: it has a stable manabase along with Back to Basics.
3c Tog is different from mono blue in the sense that it has a one turn kill mechanism, along with an astounding draw engine. This is what puts it into an entire different tier of control deck.
Losing red means the artifact matchups lose some spunk they once had when you could run Rack and Ruin and Gorilla Shaman. This is a fairly large hit, but can be shored up withe extra Oxidizes or Ground Seals (vs Welders). Overall, what you lose by cutting red isn't nearly on the level of what you gain by
not running it.
Here is my list that I played to 5-2-1 at GenCon and 4-2-1 at Endicott(well, it changed a little in between):
//Win3 Psychatog
//Draw4 Brainstorm
4 Accumulated Knowledge
2 Deep Analysis
1 Ancestral Recall
//Tutor2 Cunning Wish
2 Intuition
1 Demonic Tutor
1 Mystical Tutor
//Counter4 Mana Drain
4 Force of Will
3 Duress
//Utility/Other1 Time Walk
1 Yawgmoth's Will
1 Pernicious Deed
2 Back to Basics
//Land/Mana3 Underground Sea
2 Tropical Island
4 Island
1 Swamp
4 Polluted Delta
3 Wasteland
1 Strip Mine
1 Library of Alexandria
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Black Lotus
1 Sol Ring
//Sideboard1 Duress
2 Oxidize
1 Naturalize
1 Blue Elemental Blast
1 Smother
1 Ghastly Demise
1 Berserk
1 Snuff Out
3 Ground Seal
1 Fact or Fiction
1 Echoing Truth
1 Pernicious Deed
The 1 Deed in the board is due to the 1 Deed in the main: IMO you always want 2 between the MD and SB.
After Edicott, I decided I wanted to cut the Deed, because I never used it once in 7 rounds, and it had been only marginal in testing. Also, I questioned the use of Back to Basics in the maindeck after it being practically dead against Control Slaver (the newer versions run 5+ Islands) and Mono U, amung other things.
The Echoing Truth is a necessary evil in my book now- you
need an answer to Colossus.
The Snuff Out has been great- randomly killing a 'Fish' or Phid or Welder without spending any mana can be clutch beyond belief. The Smother is in the sideboard to compliment the Snuff Out because it is a way to kill Psychatog, in addition to another way to kill Welder and Fish among other things. Snuff Out/Demise nail artifact creatures too.
Ground Seal is just ludicrous against Control Slaver. It totally shores up the matchup, in testing and in tourney experience.
So after cutting the Deed, I moved it to the sideboard (cutting the 4th Duress- it was really a random slot I thought would come in handy vs. combo), and I have one open slot maindeck. I can add either of these cards:
4th Duress
3rd Wish
3rd Deep Anal
Cut a Tog and Add Tinker/Colossus
Gush
Fact or Fiction
Merchant Scroll
For testing, I am using Gush right now, but I'm pretty open on this slot. Gush is useful when you have a Sea or Trop trapped under a B2B, in addition to just making Tog huge. The only downfall is that in the more controlling style of Tog that this is, you can't afford the tempo loss sometimes.
This deck is obviously way more controlling than previous versions, and is meant to be played as a control deck with a comboish kill- NOT a combo deck like Smmenen's old UBgr version. This deck casts Berserk very seldom- I actually went the entire seven rounds of Endicott without casting it.
At Endicott, I also cast FOF out of the board a ton- because the deck was so much more controlling and slow (not in a bad way). I think it is too situational for MD though.
Here is a short summary of what happened at Endicott- my report/article is coming up on SCG as soon as I finish it:
Round 1: 2-0 Stax
Round 2: 2-1 5/3
Round 3: 2-1 Control Slaver
Round 4: 0-2 Stax
Round 5: 1-1 Mono U Belcher
Round 6: 2-0 Mono U
Round 7: 0-2 Mono U (I got really screwed in these games, I'm confident 3cTog beats MonoU consistantly)
[GenCon:
http://www.starcitygames.com/php/news/expandnews.php?Article=8013]
I'd appreciate any and all comments on the decklist. I didn't go too in depth because I'm writing an article on the subject which will be done very soon.
The main points I am looking for feedback on:
The slot in the main: Is Gush optimal?
Back to Basics: MD or no? If not, which cards should be added (refer to list)?
Mana Base: 3 Sea/2 Trop/4 Island the right configuration?
Aaron Kerzner