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Author Topic: what can fish do against oath?  (Read 6207 times)
DavidHernandez
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« Reply #30 on: November 01, 2004, 12:02:30 pm »

I think Gilded Drake could work. Control Magic might be good too, but is expensive for this deck.

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Gandalf_The_White_1
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« Reply #31 on: November 01, 2004, 05:35:49 pm »

EE is incredibly slow and hurts you as well.

Naturalize is in no way equal to oxdise in the tempo it nets you.  I would not replace oxidise with it.

Annul does force you to keep mana untapped, but as it is useful in mathups other than oath it's certainly a good solution.

As for drake and magic, we should focus on dealing with the oath rather than the creatures.

Echoing truth is certainly a viable card as it is a random catch-all that also nets you tempo.

Bridge is too expensive.
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Thissa
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« Reply #32 on: November 02, 2004, 12:22:18 am »

For U/R Fish:
I am running 2 Waterfront Bouncer and 2 Gilded Drake maindeck, with 1 of each sideboard as well as 2 Maze of Ith sideboarded... This has been working at least fairly decently... Maze of Ith thankfully stops the protection angels...

For U/G Fish:
I haven't tested the matchup yet, but I am considering Bouncers and Drakes, Mazes of Ith, and also Emerald Charm for enchantment destruction... I think there are finally enough dangerous enchantments to run 2 or 3 sb :/ I need to test this though.
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Gabethebabe
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« Reply #33 on: November 02, 2004, 07:15:21 am »

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Meekstone- An old card, and possibly bad answer, but it ensures that if they can't get rid of it with the spirit/akroma combo, they probably won't win.

Hmm.... Read Akroma again if you will...

Maze of Ith looks like a BAD answer against a deck that will probably board B2B against you.

I´m all for Annul. Also because of the "Oath-Annul-Misd... oh, damn" scenario.

Gilded Drake is a 50% solution. If they Oath up Spirit, they beat for 6, you grab it and beat for 6 back. They then will beat you for 9 with Drake and Akroma and Akroma will be ready for blocking Spirit (to death, actually). If they Oath up Akroma first, you´re in good shape with your Drake.

Things like Chain of Vapour, Seal of Removal, Unsummon don´t really work. They stop the first one and the second Legend will beat you up.

For me there are two viable strategies:
- Keep Oath off the table (Annul)
- Reusable creature removal (Waterfront Bouncer, Sigil of Sleep)
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Nastaboi
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« Reply #34 on: November 02, 2004, 08:47:40 am »

I found also in testing that misdirected Echoing Truth really sucks, you will always lose your curious beater. Maybe I have to reconsider Annul. My other matchups are either Workshops or Welder control decks (or random bad decks), so going up to three is an option. Well, Naturalize is equally good here, because bashing Trinisphere costs 3 be it with Naturalize or Oxidize, and naturalizing a 4cc artifact is still tempo though oxidizing it could be more. Misdirection point is yet relevant, E. Truth can always be misdirected, and one can misdirect Naturalize on his own Mox if needed. Annul can't counter Tinker though, and that's why I run E. Truth. Colossi are very popular here.

Another point is how Oath player will side against us. Definately we will have more encantments to deal with, namely B2B and maybe Control Magic. REB can get these ones also and is overall great SB card versus Oath IMO. The other debate is, will they side into Pristine Mode or not? I suppose there will be 1 Akroma, 1 Pristine post SB. With these critters, it will be (undistrupted) like this after 1st trigger:

1: Akroma, beat (14)
2: Pristine, beat (8)
3: beat, -2

or

1: Pristine
2: Akroma, beat (10)
3: beat, 0

So it is only a three turn clock. Now imagine you have an active Lavamancer with a Sigil on it. It takes 6-7 turns to take you down, if you don't take any hit from Akroma. If you take one hit, it is recuced to 4 turns. Of course you don't always have reusable bounce.

If Oath player has two Pristines, it will take always 4 turns, only if he has enough instants. If you have boa and 'mancer by then, they make up to 16 damage in four turns period, plus some alpha strike damage from your other team. With no hasted fatties, you will have some chance winning damge race.

So, what do you think? Which creatures will whack you in 2nd game? And yes, I meant that you will have 4 turns after Oath resolves, not after 1st trigger.
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monSt4r
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« Reply #35 on: November 02, 2004, 12:44:53 pm »

I know this isn't a fish tool to break the oath deck up, but what about Aura Fracture (4cC SB for example) ? I haven't seen they have enchantment hate in SB nor MB... tnx
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« Reply #36 on: November 08, 2004, 04:36:58 am »

I think that fish should side cards that could used also in some other matchups, for this reason in my u/r build i side in 3 extract and 2 sigil/ensaring bride, not yet decided what it's better.
Sigil/bridge can be used against any aggro deck, bridge is better but slower.
Extract is cool against any combo decks and maybe dragon too.
For other builds i like simplify.
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