Celestial Prism costs 3 to play, and 2 to use, so 5 for each R, plus 6 to Capsize = 16 instead of 10, and 6 to Capsize the Lantern instead of 5... Nice! I prefer Iron Star as well - old school for life

. I just used Dragon's Claw because it was easier to calculate (I'm lazy, sue me).
Calculations should look something like this:
Step One (62 turns)
Cast and activate Celestial Prism twice (16) + Test of Endurance (4) + cast Iron Star (2) + Celestial Prism (16) + Obliterate (8) + cast Reito Lantern (2) + activate Lantern 4 times (12) = 60 mana, + gain 1 life (21 life) - win condition in play.
Step Two (48 turns per cycle, 28 cycles required)
After that, cycle to gain one life requires 2 + 16 + 8 + 6 + 2 + 12 = 46 mana = 48 turns to generate.
Step Three (28 turns)
Final cycle only requires 2+16+8 = 26 mana (no need to save anything).
Summing up then, total turns required = 62 + 28 + 1344 = 1434. A solid improvement

. An interesting variant to attempt is to replace Obliterate with Soulscour and Iron Star with Ivory Cup...
Another idea for a slow deck that doesn't use upkeep - Searing Touch (requires 100 mana) using Channel... I have no idea if it's viable or not, but if a suitably slow lifegain method can be found, or suitably slow filtering method, it could be an interesting exercise...