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Author Topic: Rain of Trees  (Read 1376 times)
GerryMander
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« on: November 05, 2004, 02:37:25 pm »

Rain of Trees
{1}{G}
Sorcery
Sacrifice all lands you control.
Reveal the top five cards of your library.  Put all basic forests revealed in this way into play tapped.  Remove the rest from the game.
Did you think the forests just grew overnight?


I've always wanted to do a card called Rain of Trees...


CURRENT WORDING

Rain of Trees
1G
Sorcery
Sacrifice all lands you control.
Reveal the top seven cards of your library.  Put all basic forests revealed in this way into play tapped.  Remove the rest from the game.
Did you think the forests just grew overnight?


CHANGES:
-from five to seven
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Matt
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« Reply #1 on: November 05, 2004, 07:46:50 pm »

Neat! It's like Mulch but better for monogreen (I loved Mulch). Really good off turn one Elf.
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Laurie Cheers
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« Reply #2 on: November 10, 2004, 10:45:38 am »

Er, it sacrifices all your lands? That's ludicrously weak when you could have Nature's Lore or Sakura-Tribe Elder for the same cost.

(If all your lands are forests, maybe you'd find 1 or 2 among the 5 cards you reveal. Obviously you can do better if you combo it with Scouting Trek, but then you're playing 2GG for a 2-card combo that fetches, um, 5 basic forests into play... tapped. I'd rather have Gaea's Balance.)

My version:

Rain of Trees
1G
Sorcery
Sacrifice all non-forest lands you control. Search your library for that many basic forest cards and put them into play.
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GerryMander
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« Reply #3 on: November 10, 2004, 11:03:45 am »

I may be willing to bump it up to six or seven, but I will not lower the mana cost.

What if you were going to hit a 4 card mana flood?  That's four lands turn 2.  Combo that with an elf, and a land drop after Rain of Trees, then that means that you have six mana sources at least on turn three.
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Laurie Cheers
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« Reply #4 on: November 10, 2004, 11:08:21 am »

Yes, it might get you four lands. But unless you're using something (Scouting Trek) to put them there, it might also fetch no lands and leave you manaless. That's really not very useful.
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Marco
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« Reply #5 on: November 10, 2004, 01:12:17 pm »

I must say that I did not initially think this was very good, and my mind hasn't really been changed. This may be good in the first few turns, but it seems that it would get considerably worse as the game progressed. It seems pretty harsh.
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GerryMander
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« Reply #6 on: November 10, 2004, 02:53:28 pm »

Dark Ritual is horrible in the late game.

This is horrible in the late game.

You want to see Dark Ritual first or second turn.

You want to see this first or second turn.


Yep, I just compared this card to Dark Ritual.


With cards that let you organize the top of your deck (Sylvan Library), this card gets good.  I don't think that it is in any danger of being too good though.

I changed the number to seven.  Seven is a good magic number.
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breseboy
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« Reply #7 on: November 14, 2004, 06:48:13 pm »

Have it look at the top five, but to make up for it, and for late game, have cycling or like 2.

cool idea though!
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GerryMander
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« Reply #8 on: November 16, 2004, 09:53:18 am »

24 hour clock
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