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Author Topic: [Deck] R/W sligh for the new type 1  (Read 1172 times)
GUnit
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« on: November 08, 2004, 02:49:04 am »

My exhaustive search for a viable budget vintage deck seems to lead me down a different path every time I look at my pile of cards. Here's the flavour of the week.

Dudes(17):
4 x Savannah Lion
4 x Grim Lavamancer
4 x Goblin Vandal
2 x Exalted Angel
3 x Mogg Flunkie

Burn/Removal(16):
4 x Lightning Bolt
4 x Fire/Ice
4 x Cursed Scroll
4 x Swords to Plowshares

Sexyness(4):
3 x Blood Moon
1 x Black Vise

Mana(23):
1 x Mox Ruby
1 x Mox Pearl
1 x Mox Diamond
1 x Lotus Petal
3 x Plateau
2 x Windswept Heath
2 x Flooded Strand
6 x Mountain
6 x Plains

SB:

3 Null Rod
3 Pillars
3 REB
3 Incinerate
3 Tormod's Crypt


There hasn't been a great deal of testing done with this decklist yet but, superficially, at least, it seems decent to me- or at least the general idea of it does.

On the lack of strips:
I'd rather just attempt to rely on a quick blood moon than worry about the strips/crucible. Although blood moon is less than it once was, it's still sexy.

On the inclusion of scrolls:
They may not be as popular as they once were, but they're still hot stuff. In the past two tourneys I've attended I haven't seen a single null rod on the opposite end of the table.

Swords:
Mostly included for fear of big fat oathed creatures, but also useful against random artifact fat and aggro, not to mention the infamous welder.

Lavamancers and Lions:
These are pretty obvious, really. I'm pretty much obligated to include them without much thought.

Mogg Flunkies:
This was one of the toughest choices in making the preliminary deck list. I really won't be able to say for sure, until I've tested extensively, whether or not these dudes deserve three spots, but I won't deny it- I'm a mogg flunky fan.

Exalted Angel:
*shrug* - She's hot and she kicks ass for a reasonable cost- why not?

Vandals:
Another tough choice. While I enjoy dealing damage with my shamans, they normally only manage to poke in a few points anyway, and their utility is pretty much limited to eating mana accelerants and maybe the occasional chalice or zuran orb. Vandals are slower because their ability is affected by summoning sickness, but they can halt a titan and eat an early, and otherwise fatal, trinisphere. I'm still not completely settled on this one, myself...

Black Vise:
Random, but sexy.

The Burn:
I think my choice was pretty standard, really. I mean, I could have chosen chains or incinerates over F/I, but I seldom need the whole three damage that those two have to offer and chains have bad synergy with blood moon.


Ok, now it's your turn. I'd really like to bring some form of this deck to a tourney later this month, so this is your chance to scream at me for playing a terrible deck... or just gimme a hand. Thanks
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-G UNIT

AKA Thingstuff, Frenetic
Zherbus
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« Reply #1 on: November 08, 2004, 08:53:45 am »

Honestly, you should scrap Scrolls and put in Isochron Scepters. That way, you can reuse all your removal OR create a much needed draw engine (and an element of brokeness) by imprinting Fire/Ice.

Vandal versus Shaman? Is there any reason you'd want one over another?

Flunkie is absolute trash. I would take all 3 out, replace one with another Angel and the other two with Jackal Pups (AKA Lions #5-6) or Goblin Legionnaire.

The sb most definitely wants some Price of Progress.

All in all, I think the deck is solid, but suffers in a few areas.

1) I don't see the automatic need for white.
2) It's slower that Goblins / Food Chain Goblins.
3) Decks that easily enter topdeck mode are historically doomed to fail.
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MTG_Djinn
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« Reply #2 on: November 08, 2004, 09:18:30 am »

Hi
I cant help thinking why you play white cards in Sligh? In my small head Sligh is "Speed and Burn". I think you are wasting to much on 6 white creatures and 4 StP. Ok, you want to play white and that’s your call, but take the Exalted Angel out, they don’t fit in with the “speed� of the deck.

Fire/Ice Vs. Incinerates:
Why not do the extra 1 damage for the same casting cost?

Scrolls Vs. Isochron Scepter
Im not a big fan of this card, I much rather play with Isochron Scepter. The Scepter is so usefull is this deck and is there a no Null Rods in your meta, I would go for it. The Scepter has so many cards is can use:
Fire/Ice (you can play Fire or Ice now)
StP (Bring them on)
Lightning Bolt (Shooter Hell)
Incinerates (Shooter Hell)
REB (Bring on the Blue)
Price of Progress (only if you see many duals or other non basis lands)
This is a choise you have to make, I just listed the potential.
The draw back is naturally that is 2 mana to cast and then 2 more to activate, but with your 2 moxen, a turn 1-2 Scepter is not impossible.  

Gorilla Shaman Vs. Vandal
I see your point, but I would go with the Shaman because like you said your self “Vandals are slower�.

I would play mono red Sligh if I was you, but I’m not you.

My point I’m trying to make it Sligh is speed and I think mono red will be more consistence.
Some cards can be changed if you like to or not, many times it depends what the given player likes or dislikes.

Hope you can use it
-MTG_Djinn
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rocknrossi
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« Reply #3 on: November 11, 2004, 02:55:41 am »

Hmm first off if your playing white why not abuse land tax scroll rack engine ? Also Orms chants could at least make your way into the sideboarded slot or even main deck. I mean orms chant stops combos and if it doesn't it always make them waste a counter spell for one mana. I also think instead of 4 savanna lions you should run 3 savanna lions and one hound of konda which is essentially the same but, a legendary 2/2. Perhaps I am wrong but, you are missing the balance somewheres in there I mean at least add the most powerful white card in the game to the deck.
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Denney The Third
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« Reply #4 on: November 11, 2004, 11:11:55 am »

Ross has an idea..just go straight into parfei! or maybe my shite deck(see casual threads).
Other wise I'd go with straight burninator or sligh. using 2 colors slows downb the deck and the whole point of red is to just throw your deck in your opponents face not play defensivly, and StP would give your opponnent more life that you'd have to use more spells to burn away when a good ol chain lightning will also deal with most creatures.
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