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Author Topic: SCG #3 Chicago - Top 8 Decklists  (Read 6697 times)
Nosre
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« Reply #30 on: November 11, 2004, 04:03:05 am »

Quote from: Anders Noer
That's almost the same as the number of Force of Wills. I really think Trinisphere is getting out of hand. It's just too random... A random Turn 1 Workshop, Trinisphere wins games that it never should have.
I think Trinisphere is to be considered for the next restriction in T1. It takes the skill out of the game... If it were restricted, it'd have to be tutored up or tinkered out. That would make it balanced. As a four of, it is not.


Eh, there isn't skill in getting turn one trinisphere and winning, but there is skill in building your deck and keeping a hand that doesn't lose when that happens.  Like steve is talking about in his Mana Stability thread, you've got to either deny the trinisphere, win before it hits, or play a manabase that doesn't bend over to it.  Preferably more than one of those things.  

And even with trinis, combo still does well.  I don't want to have to go back to sphere of resistance to save myself Sad
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Anders Noer
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« Reply #31 on: November 13, 2004, 06:54:49 am »

Quote from: Nosre

Eh, there isn't skill in getting turn one trinisphere and winning, but there is skill in building your deck and keeping a hand that doesn't lose when that happens.  Like steve is talking about in his Mana Stability thread, you've got to either deny the trinisphere, win before it hits, or play a manabase that doesn't bend over to it.  Preferably more than one of those things.


Yeah well.. But in the last two tournaments I've played, I've held hands* with lots of Trinisphere hate and still been run over. Most of the time, FoW is THE ONLY thing good enough to win a game, where yout stax playing opponent goes turn 1 Trinisphere. Waste/strip _can_help and is probably the second best answer, but that's just irrelevant if your oppenent played a few moxen before playing Trinisphere or if he just plays another Workshop and goes: Crucible, "In yo face bi-atch!".

There's no skill in playing Trinisphere + Workshop turn 1 for the win - and that's a problem, since it's one of the most broken starts in magic at the moment. On the receiving end of turn 1 Trinisphere, you could be Kai Budde and still have no outs... No amount of skill can make you mulligan into FoW hands...




* = hand 1: 2x Annul, Ancestral Recall, 4 more cards - he starts, I lose.
  ....hand 2: Null Rod, Crucible, Oxidize, 3 more cards (after mulliganing into answers). he starts, i lose.
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