Eh, there isn't skill in getting turn one trinisphere and winning, but there is skill in building your deck and keeping a hand that doesn't lose when that happens. Like steve is talking about in his Mana Stability thread, you've got to either deny the trinisphere, win before it hits, or play a manabase that doesn't bend over to it. Preferably more than one of those things.
Yeah well.. But in the last two tournaments I've played, I've held hands* with lots of Trinisphere hate and still been run over. Most of the time, FoW is THE ONLY thing good enough to win a game, where yout stax playing opponent goes turn 1 Trinisphere. Waste/strip _can_help and is probably the second best answer, but that's just irrelevant if your oppenent played a few moxen before playing Trinisphere or if he just plays another Workshop and goes: Crucible, "In yo face bi-atch!".
There's no skill in playing Trinisphere + Workshop turn 1 for the win - and that's a problem, since it's one of the most broken starts in magic at the moment. On the receiving end of turn 1 Trinisphere, you could be Kai Budde and still have no outs... No amount of skill can make you mulligan into FoW hands...
* = hand 1: 2x Annul, Ancestral Recall, 4 more cards - he starts, I lose.
....hand 2: Null Rod, Crucible, Oxidize, 3 more cards (after mulliganing into answers). he starts, i lose.