TheManaDrain.com
September 24, 2025, 04:48:08 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: A Draw7 for the set  (Read 2106 times)
CaptainPlanet.dec
Basic User
**
Posts: 131


View Profile
« on: November 14, 2004, 05:59:37 pm »

CARD NAME 2B
Sorcery
As an additional cost to play CARD NAME, remove your hand from the game.
Each player draws 7 cards.

I don't know if it's in flavor for black. Removing cards permently does seem in flavor with many of the tutor and graveyard hate cards in black.
Logged

Current Decks-
T1 - PowerOath BUG
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #1 on: November 14, 2004, 06:10:36 pm »

This is risky for combo decks, but it's still too good to print. In any format without Force, combo decks could basically abuse this like crazy.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
walkingdude
Full Members
Basic User
***
Posts: 225


meaningles
View Profile
« Reply #2 on: November 14, 2004, 06:16:14 pm »

Its not even that risky, you know what's in your hand. If casting this will ruin your game then you wont cast it. This is like dim returns but it costs less mana, has less of a draw back, and is more easy to cast since it works off a ritual.
Logged

Team 10111011: too 10100111001 for decimal
CaptainPlanet.dec
Basic User
**
Posts: 131


View Profile
« Reply #3 on: November 14, 2004, 06:18:10 pm »

Quote from: Jacob Orlove
This is risky for combo decks, but it's still too good to print. In any format without Force, combo decks could basically abuse this like crazy.


The only thing is, in formats without Force of Will, there is also a lack of artifact mana to power out the Draw7 before mana is open for a counterspell. Basically, it's win-more for the aggro match up, gives combo an advantage if you can't go off the turn you play it, and gives control the win if they are holding a counter. I think that's fair. Remember, if I play this when they have a 7 card hand and don't go off, they're going to have a 15 card hand for their next mainphase. Most decks can work with that.
Logged

Current Decks-
T1 - PowerOath BUG
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #4 on: November 14, 2004, 06:25:46 pm »

Actually, there's enough artifact mana in extended right now to make Mind's Desire decks playable (one made T8 in the recent PT, iirc). Even Standard has Ironworks and Orchard combo.

This isn't just win-more vs aggro because aggro in those formats is generally about as fast as combo--wizards banned cards in extended until that was the case, and affinity ensures that it's true in T2. A card like this is immensely helpful vs aggro. And against control, their counters are limited by mana. On turn 2, they can only counter once. On turn 3, the same, unless they have annul AND mana leak, and you cast an artifact/enchantment. Without Force, this isn't really going to increase the number of counters your opponent can cast *this turn*, which is basically the turn you're going to win (otherwise you wouldn't cast this). Saying this gives other combo decks an advantage if you can't win the turn you play it is ridiculou.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
CaptainPlanet.dec
Basic User
**
Posts: 131


View Profile
« Reply #5 on: November 14, 2004, 06:29:17 pm »

I originally thought of making the cost BBB...would that make it balanced?
Logged

Current Decks-
T1 - PowerOath BUG
dandan
More Vintage than Adept
Full Members
Basic User
***
Posts: 1467


More Vintage than Adept


View Profile WWW Email
« Reply #6 on: November 14, 2004, 06:41:48 pm »

From the master card list

Kaervek's Scorn
BBB
Sorcery
As an additionnal cost to play Kaervek's Scorn, sacrifice all permanents you control and discard your hand.
Draw 7 cards.
The living don't understand the true meaning of sacrifice. -Kaervek

That may or may not be balanced (look up the thread, it was lively!!) but it is certainly less unbalanced than your version.
Logged

Playing bad cards since 1995
CaptainPlanet.dec
Basic User
**
Posts: 131


View Profile
« Reply #7 on: November 14, 2004, 06:43:51 pm »

Quote from: dandan
From the master card list

Kaervek's Scorn
BBB
Sorcery
As an additionnal cost to play Kaervek's Scorn, sacrifice all permanents you control and discard your hand.
Draw 7 cards.
The living don't understand the true meaning of sacrifice. -Kaervek

That may or may not be balanced (look up the thread, it was lively!!) but it is certainly less unbalanced than your version.


That's much more broken. Just float the mana, discard the cards, draw 7, play Will, and win. Mine removes them, so there's no Yawgmoth's Win brokeness.
Logged

Current Decks-
T1 - PowerOath BUG
dandan
More Vintage than Adept
Full Members
Basic User
***
Posts: 1467


More Vintage than Adept


View Profile WWW Email
« Reply #8 on: November 14, 2004, 07:03:42 pm »

Trust me, if you have lots of Black mana and a YawgWin then there will be brokeness. My main point was that such a card already exists in the Master List. Black can't have 2 draw 7s for BBB and Kaervek get his first.

Saccing everything is also very cool from a flavour point of view. Black doesn't much care for stuff like RFG, the graveyard is where stuff belongs, if only for a short time.
Logged

Playing bad cards since 1995
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #9 on: November 14, 2004, 10:47:23 pm »

Draw7s are pretty much inherently broken. IT displays incredible type one bias to think that sets want or need a draw7.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
dandan
More Vintage than Adept
Full Members
Basic User
***
Posts: 1467


More Vintage than Adept


View Profile WWW Email
« Reply #10 on: November 15, 2004, 04:13:29 am »

Kaervek cares not for the opinion of mortals.

Besides with Kaervek's Scorn, everything you have becomes inherently broken.
Logged

Playing bad cards since 1995
Guardian
Basic User
**
Posts: 142


View Profile
« Reply #11 on: November 15, 2004, 12:21:46 pm »

No. This cannot simply exist. Too powerful and combo will abuse the hell out of this in T1. You can simply cast this via Dark Ritual on turn 1 and go crazy.

Listen, look in the past and each draw 7 thread died. I tried one with a twist and it was not a success because people again argued over power level, because the margin for draw 7 is very thin between very broken and very crappy. And yours is obviously very very broken. Imagine this hand turn one:
Black producing land, Black Lotus, Dark Ritual, Mox, your card and other stuff. You dump your hand and get back in business. And if you're lucky, you'll find let's say Wheel of Fortune and opponent will lose everything. Something like this is indeed very rare, but it can happen. And against some decks, they will go land, mox, go, discard to 7. Not good. For the other formats, I donm't know as I don't play them.

Instead, we could go back to mine and improve it as it seems more
Logged

A winner is you.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 18 queries.