Necrologia
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« Reply #120 on: August 27, 2007, 10:41:34 pm » |
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A standard Type 4 stack is pretty poor for dueling. There are many spells that instantly end the game if they aren't countered in a duel. Part of what keeps the format balanced is the assumption that with multiple players, there will be enough counterspells around to keep the really degenerate things from happening. That said, I'm sure that if you focus solely on making your deck for duels it'd still be fun. You'll just have to watch the power level of cards you're adding like a hawk.
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Auracon
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« Reply #121 on: March 30, 2008, 09:27:14 am » |
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I've recently gotten into type 4 after a brief hiatus from magic and have done both dueling and multiplayer with it. My stack is a little different since I don't include any instant win cards in it (nothing with x in the cc generally, and no pump creatures). I also include a lot of strange tutors and graveyard effects (beacon of unrest, bribery, tooth and nail etc.). Generally I think complete brokenness is best avoided in duels, and plenty of counters/wraths balance out the stack. Just remember: NEVER, EVER play with [un] incoming 
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mutant mell
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« Reply #122 on: July 24, 2008, 08:37:51 pm » |
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I've had a type 4 stack for a while, but I never really that great of a stack, due to the lack of older cards. However, I'm finally going to shell out some money for some of them, and I was wondering what cards (lets say, pre-Onslaught block) would you not play without?
Anyways, here's what I have currently. I'm not sure how consistent the power level is, as I haven't played with the recently updated stack recently. We play with suspend and evoke as freebies, and if a spell uses 0 mana, its free.
*Artifacts*
Aladdin's Ring Crown of Convergence Gleemax Legacy Weapon Mind's Eye Mindslaver Mirari Mizzium Transreliquat Nevinyrral's Disk Null Brooch Oblivion Stone Planar Portal Reito Lantern Soul Foundry Tatsumasa, the Dragon's Fang Tormod's Crypt Tower of Fortunes Vedalken Orrey World-Bottling Kit
*Creatures*
Aeon Chronicler Angel of Salvation Arashi, the Sky Asunder Arcanis the Omnipotent Armored Guardian Aven Mindcensor Azorius Guildmage Bane of the Living Bloodfire Colossus Body Double Bosh, Iron Golem Bringer of the Black Dawn Bringer of the Blue Dawn Chromeshell Crab Crowd Favorites Darksteel Colossus Deepfire Elemental Descendant of Soramaro Dimir Doppelganger Draining Whelk Eight-and-a-Half Tails Ertai, Wizard Adept Faerie Macabre Figure of Destiny Firemane Angel Genesis Glarecaster Glory Gorilla Shamn Greater Morphling Grothoth Guile Infernal Spawn of Infernal Spawn of Evil Intet, the Dreamer Iridescent Angel Jiwari, the Earth Aflame Jushi Apprentice Kaervek, the Merciless Krosan Cloudscraper Krosan Colossus Masticore Memnarch Metathran Aerostat Mindleech Mass Mischievous Quanar Mistmeadow Witch Myojin of Infinite Rage Myojin of Cleansing Fire Myojin of the Seeing Winds Mystic Snake Necrotic Sliver Nicol Boras Offalsnout Panglacial Wurm <-- Playable for free from the library. Phage the Untouchable Plated Slagwurm Protean Hulk Puppeteer Clique Quicksilver Dragon Razia, Boros Archangel Reya Dawnbringer Riptide Shapeshifter Scourge of Kher Ridges Seht's Tiger Siege-Gang Commander Silklash Spider Simic Sky Swallower Sisters of Stone Death Skinthinner Slithermuse Smokespew Invoker Stonecloaker Stuffy Doll Symbiotic Wurm Teferi, Mage of Zhalfir Teneb, the Harvester Uktabi Kong Venser, Shaper Savant Vesuvan Shapeshifter Vexing Shusher Voidmage Apprentice Voidmage Husher Voidmage Prodigy Willbender Withered Wretch
*Enchantment*
Decree of Silence Holistic Wisdom Knollspine Invocation Rage Reflection Spellweaver Volute Take Possession Thought Reflection Wound Reflection
*Instants*
Absorb Agonizing Demise Arcane Denial Assert Authority Betrayal of Flesh Blast from the Past Cancel Capsize Chord of Calling Clutch of the Undercity Commandeer Congregation at Dawn Controvert Counterbore Cruel Revival Death Denied Deflection Delay Desertion Discombobulate Dismal Failure Dismiss Disrupting Shoal Dwarven Catapult Ertai's Meddling Evacuation Exclude Fact of Fiction Faerie Trickery Fervent Denial Festival of the Guildpact Forbid Force of Will Fracturing Gust Frazzle Gaze of Adamaro Grab the Reins Hinder Induce Paranoia Inferno Krosan Grip Last Word Memory Plunder Molder Moonlight Bargain Mortify Muddle the Mixture Murmurs from Beyond Mystical Teachings Negate Opportunity Overwhelming Intellect Pact of Negation Parallectric Feedback Perplex Pulse of the Field Pulse of the Grid Put Away Putrefy Ray of Distortion Red Elemental Blast Remand Rend Flesh Repel Intruders Return to Dust Rewind Rootgrapple Scattering Stroke Searing Wind Seed Spark Shattering Pulse Shining Shoal Shunt Sickening Shoal Skeletal Scrying Smash Snapback Snuff Out Soulblast Spell Blast Spell Burst Spelljack Spellshift Spin into Myth Spite // Malice Starstorm Stifle Stonewood Invocation Sudden Death Sudden Spoiling Swift Silence Swords to Plowshares Terminate Time Stop Trial // Error Trickbind Undermine Whispers of the Muse Who/What/When/ Where/Why Wild Ricochet Wipe Away Word of Seizing Wrecking Ball
*Land*
Academy Ruins Boseiju, Who Shelters All Maze of Ith Prahv, Spires of Order Urza's Factory
*Sorcery*
Acquire Akroma's Vengeance All Suns' Dawn Balancing Act Barter in Blood Blatant Thievery Bribery Crush of Wurms Decree of Annihilation Decree of Pain Enshrined Memories Evangelize Final Judgment Flowstone Slide Insurrection Knowledge Exploitation Mind Spring Obliterate Phthisis Plague Wind Promise of Power Shattering Spree Storm Herd Sway of the Stars Time Stretch Tooth and Nail Twisted Justice
EDIT: Had the wrong list earlier.
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« Last Edit: July 25, 2008, 01:45:13 pm by mutant mell »
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Wobbles
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« Reply #123 on: July 29, 2008, 12:08:33 am » |
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How big is too big when it comes to making a stack. Mine seems quite the heavyweight at 487 cards. I've tried to up the quality of the cards as much as possible, while still allowing subthemes and synergies to come up. Unfortunately, I'm not sure what sort of ratios I should be. I'm at around 35% creatures/15% counterspells right now, with the rest being removal/broken. That creature number is probably a little high, as I've never seen anyone cast Jiwarri or Roilling Horror and it includes token making instants, but it's fairly accurate. The stack plays well, but if anything it's a little removal short. Granted, the trade off the variety of a pool this big is that sometimes you just aren't going to see the percise amount as you would like, I'd love to hear other people's ratios or general theories on how big a sucessful pool can really get before it gets too random.
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Mr. Type 4
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« Reply #124 on: July 29, 2008, 11:37:15 am » |
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Stack size doesn't really matter too much anymore, IMO. The key is that you can decide to not play with all the cards every game. Usually I just deal out three 15 card "packs" for each player and we just run it like that. I suggest to just trim off cards that aren't very good after each game and your stack will tighten up to the point where almost every card seems amazing. Type 4 drafts should be all about people saying "this pack is INSANE"
I'm not sure on my exact ratios, but IMO counterspells should be like 8-12% and the number of cards that can be played at instant speed should be at least 50% beyond that it's pretty open for debate. having more creatures means that they will be a larger part of the gameplay etc etc
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Smmenen
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« Reply #125 on: July 29, 2008, 11:56:05 am » |
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I've had an article in the back of my mind that I never got around to writing, but there are many very interesting ways to build Type 4 Stacks.
When I built my t4 stack I ran every single Control Magic effect: Binding Grasp, Yavimaya's Embrace, Control Magic, Treachery, even Steal Artifact, etc. I also ran every Wrath effect. Paul does not.
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Mr. Type 4
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« Reply #126 on: July 29, 2008, 12:35:13 pm » |
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Jacob Orlove had an all Kamigawa Type 4 stack, so there's a lot of ways to go about it. Subtle things like how much creature removal you run will have a big impact on how the games play out, too. If you have a lot of creature removal you will need creatures that are resiliant to it or that "get things accomplished" shortly after comming into play. That's just the tip of the iceberg, really.
Ray Robilard's stack has every card altered. It's a little intimidating to newbies, but it's something different for people that play regularly.
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oneofchaos
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« Reply #127 on: July 29, 2008, 02:21:08 pm » |
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Paul do I was thinking of running a stack composed entirely of creatures (AKA legions). I'm thinking while it will be fun, I want to make drafting this stack different than just hoarding bombs/counterspells. Do you think this is a viable idea, and if so how big should i plan it out to be?
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Somebody tell Chapin how counterbalance works?
"Of all the major Vintage archetypes that exist and have existed for a significant period of time, Oath of Druids is basically the only won that has never won Vintage Championships and never will (the other being Dredge, which will never win either)." - Some guy who does not know vintage....
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Anusien
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« Reply #128 on: July 29, 2008, 05:19:47 pm » |
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I'd look for every creature with Flash. Fully 2/3 if not all would be includable. My hunch though is that a lot of the creature-based comboes (Memnarch, Glarecaster, Bosh, Nezumi Shortfang stuff) would be unbalanced because there aren't as many removal spells and nothing split second.
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Matt
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« Reply #129 on: July 29, 2008, 06:07:38 pm » |
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I think it would be okay to include noncreature cards which need creatures to function: equipment, oriflamme effects, that sort of thing.
Spawning Pit!
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oneofchaos
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« Reply #130 on: July 29, 2008, 11:39:25 pm » |
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I think it would be okay to include noncreature cards which need creatures to function: equipment, oriflamme effects, that sort of thing.
Spawning Pit!
I was thinking along the lines of including those things, however if I do that, I need to draw a fine line I can't branch any further away from creatures. Things like pandemonium could be fun for sure.
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Somebody tell Chapin how counterbalance works?
"Of all the major Vintage archetypes that exist and have existed for a significant period of time, Oath of Druids is basically the only won that has never won Vintage Championships and never will (the other being Dredge, which will never win either)." - Some guy who does not know vintage....
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Anusien
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« Reply #131 on: July 30, 2008, 08:50:04 am » |
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Just set a limit like 3/4 of the stack is creatures or something. Or no non-creature ways to win. Or no (non-creature) Wraths! I do agree that creatures only is more obvious a theme. What if instead of going creatures only, you just took out Sorceries? Or something similar.
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Matt
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« Reply #132 on: July 30, 2008, 06:22:00 pm » |
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"All creatures have flash, all instants are sorceries"?
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Mr. Type 4
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« Reply #133 on: July 31, 2008, 11:03:11 am » |
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I think going with mostly creatures would be best. I like "no noncreature win conditions", that should give you the effect you're looking for (lots of combat) without it being too slow. I worry that if you don't have enough instant speed cards to play that the game will seem to drag.
I'd like to hear how this experiment pans out.
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Anusien
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« Reply #134 on: July 31, 2008, 02:53:41 pm » |
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If you were willing to tone down the power, this could probably work fine. You'd want to avoid Nezumi Graverobber and Chainer, Dementia Master I think. Basically any combo that is only answerable by split second spells. Glarecaster is borderline too good as well. Then you'd want as much creature-based removal as possible. I imagine the games would play like an interesting variant of Mental Magic. That is, each turn you'd play a two for one, generally a 187 creature, and then they play one to answer yours the next turn. It may be a slow game though since most of the useful utility creatures have small power. Just be aware.
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Triple_S
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« Reply #135 on: July 31, 2008, 06:57:58 pm » |
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We have gone w/ a slightly powered down view for our type 4 stack, eliminating a lot of the cards which just win you the game asap or take the 'fun' factor out of the game. Gamerobber, Mindslaver, Glarecaster, and Knollspine Invocation have all hit the bin lately.
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Matt
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« Reply #136 on: August 10, 2008, 10:15:21 am » |
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We have gone w/ a slightly powered down view for our type 4 stack, eliminating a lot of the cards which just win you the game asap or take the 'fun' factor out of the game. Gamerobber, Mindslaver, Glarecaster, and Knollspine Invocation have all hit the bin lately.
Gamerobber?
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Nefarias
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« Reply #137 on: August 10, 2008, 11:35:18 am » |
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We have gone w/ a slightly powered down view for our type 4 stack, eliminating a lot of the cards which just win you the game asap or take the 'fun' factor out of the game. Gamerobber, Mindslaver, Glarecaster, and Knollspine Invocation have all hit the bin lately.
Gamerobber? Nezumi GraverobberThanks! -Matt
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« Last Edit: August 11, 2008, 06:24:13 pm by Matt »
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A.-1.
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« Reply #138 on: October 02, 2008, 12:49:12 am » |
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Updated our Type 4 list with Shards of Alara cards in bold and underlined
In response to Anusien in the thread that Paul started about the Shards spoiler, in general we just continue to add cards. Occasionally we remove cards that are overpowered or underwhelming.
Artifact
Aladdins Lamp Aladdins Ring (foil) Book of Rass Bosh, Iron Golem Door to Nothingness (foil) Duplicant Fist of Suns Gleemax Legacy Weapon Letter Bomb Lichs Mirror Lightning Greaves (foil) Memnarch (foil) Minds Eye Mindslaver Minion Reflector Mirari Mirror Mirror Nevinyrrals Disk North Star Nullstone Gargoyle (foil) Panacea (foreign) Pentavus Plague Boiler Planar Portal (foil) Predator, Flagship Quicksilver Amulet Reito Lantern (foil) Senseis Divining Top (foreign) Sculpting Steel (foil) Shield of the Ages Soul Foundry Stuffy Doll (foreign) Suncrusher Tatsumasa, the Dragons Fang (foil) That Which Was Taken Tower of Fortunes (foil) Thran Tome Vedalken Orrery
Land
Academy Ruin (foil, foreign) Arena Boseiju, Who Shelters All (foil) Dark Depths Mikokoro, Center of the Sea Prahv, Spires of Order (foil) Sunhome, Fortress of the Legion (foil) Urzas Factory (foil, foreign) Volraths Stronghold Winding Canyons
Green
All Suns Dawn Ana Battlemage (foil) Arashi, the Sky Asunder Call of the Wild Chord of Calling Crush of Wurms (foil) Decree of Savagery (foil) Desert Twister (foreign) Genesis Grannys Payback Holistic Wisdom Hunting Pack Krosan Cloudscraper (art modded) Krosan Colossus Krosan Grip (foreign) Molder (foil) Moment's Peace (foil) Multani, Maro-Sorcerer Mystic Melting Nantuko Vigilante (foil) Panglacial Wurm Plated Slagwurm (foreign) Restock (foil) Rhox (foil) Root Elemental Silvos, Rogue Elemental Spearbreaker Behemoth Sprout Swarm (foil) Storm Seeker Symbiotic Wurm (foil) Thicket Elemental Timmy, Power Gamer Tooth and Nail Tornado Weird Harvest Woodfall Primus
White
Akromas Vengeance Altars Light Ancestor's Chosen (foil, foreign) Angel's Grace (foil) Armistice Aura Blast (foil) Austere Command AWOL Beacon of Immortality Benalish Commander (foil) Blazing Archon Boros Fury-Shield (foil) Chant of Vitu-Ghazi (foil, foreign) Chastise Dismantling Blow Divine Offering (foreign) Eight-and-a-Half-Tails (foreign) Evangelize False Prophet (foil) Final Judgment (foil) Glarecaster (foil) Glory Heroes Remembered (foreign) Hour of Reckoning (foil) Invincible Hymn (foil) Karmic Guide Momentary Blink (foil) Myojin of Cleansing Fire Once More with Feeling Orims Thunder (foil) Pull from Eternity (foil) Ray of Distortion (foil) Resounding Silence (foil) Return to Dust (foil) Rout Shining Shoal Solar Tide Soulscour Stonecloaker (foil) Storm Herd Sunscape Battlemage (foreign) Sunscour
Black
Agonizing Demise Annihilate (foreign) Bane of the Living Barter in Blood Beacon of Unrest Betrayal of Flesh (foil) Bringer of the Black Dawn Cabal Conditioning (foil) Chainer, Dementia Master Consumptive Goo Corpse Dance Cremate Death Denied (foil) Decree of Pain Dregs of Sorrow False Cure Fevered Convulsions Greed Grim Harvest (foil) Headstone (foreign) Hypnox Infernal Spawn of Evil Infernal Spawn of Infernal Spawn of Evil Kuro, Pitlord (foil) Laquatuss Champion (foil, foreign) Lim-Dul the Necromancer (foreign) Myojin of Nights Reach Necrologia Necromancy (signed) Nightscape Battlemage (foreign) Phage the Untouchable Phthisis (foil) Plague Wind Planeswalkers Scorn Promise of Power Rapid Decay Reiver Demon Resounding Scream Scion of Darkness Silent Specter Skinthinner (foil) Smokespew Invoker (foil) Strands of Night Sudden Death (foreign) Tainted Pact Treacherous Urge (foreign) Tsabo Decree Twilights Call Visara the Dreadful Yawgmoths Agenda
Red
Beacon of Destruction (foil) Bloodfire Colossus (foil) Bogardan Hellkite (foreign) Bring of the Red Dawn Brothers of Fire Cinder Elemental (foreign) Decree of Annihilation Desolation Giant Dwarven Catapult Fissure Flash Conscription Flowstone Overseer Flowstone Slide Fortune Thief Gaze of Adamaro Goblin Dynamo (foil) Grab the Reins Heat Ray Imperial Hellkite Inferno Insurrection (foil) Jiwari, the Earth Aflame Jokulhaups Kamahl, Pit Fighter Kiki-Jiki, Mirror Breaker Mages Contest (foil, foreign) Obliterate Ogre Shaman Parallectric Feedback Reiterate (foreign) Resounding Thunder (foil) Riddle of Lightning (foreign) Rimescale Dragon Ryusei, the Falling Star Scourge of Kher Ridges Searing Touch Searing Wind Shivan Meteor (foreign) Shunt Skarrgan Firebird (foil, foreign) Souls Fire Starstorm Task Mage Assembly Thieves Auction (foil) Thunderscape Battlemage Urzas Rage Vicious Shadows Warp World Wild Research Wild Ricochet Word of Seizing
Gold
Ach! Hans, Run! Ęther Mutation (foil) Ęthermages Touch Absorb Angel of Despair Armored Guardian Artifact Mutation Aura Mutation (foil) Autochthon Wurm Azorius Guildmage Backlash (foreign) Bant Charm Brilliant Ultimatum (foreign) Captains Maneuver (foil) Cauldron Dance (foreign) Congregation at Dawn (foil) Crime/Punishment Crosis Charm Cruel Ultimatum Deepfire Elemental Dimir Doppelganger Dominus of Fealty (foil) Dovescape Dromars Charm Eladamris Call Empyrial Archangel Esper Charm Garza Zol, Plague Queen Godsire Grixis Charm (foil) Hide/Seek Hindering Light Hull Breach (foil) Hymn of Rebirth Intet, the Dreamer (foreign) Jund Charm Kaervek the Merciless (foil) Kiss of the Amesha Meddling Kids (foil) Memory Plunder Meteor Storm Mirrorweave Mistmeadow Witch Mortify Mystic Snake (foil) Naya Charm Necrogenesis (foil) Nicol Bolas (foreign) Phantom Nishoba Prince of Thralls Prophetic Bolt Punish Ignorance Putrefy Rare-B-Gone Reflect Damage Repel Intruders Reviving Vapors (foil) Sarkhan Vol Savage Twister Scion of the Ur-Dragon Sedris, the Traitor King Sharuum the Hegemon Sphinx Sovereign (foil) Spinal Embrace (foil) Spite/Malice (foil) Stormbind (foreign) Suffocating Blast (foil) Swerve Swift Silence Teneb, the Harvester (foreign) Terminate (foil) Titanic Ultimatum Trevas Charm Torrent of Souls Twisted Justice (foil) Undermine Vampiric Dragon (foil) Vanish into Memory Violent Ultimatum Voidslime Who What When Where Why Yavimayas Embrace
Blue
Acquire Aeon Chronicler Arcane Denial Arcanis the Omnipotent Blatant Thievery Bribery Bringer of the Blue Dawn Capsize Commandeer Confiscate Controvert Covenant of Minds (foil) Chromeshell Crab (foreign) Decree of Silence (foreign) Desertion Discombobulate (foil) Dismal Failure (foil) Dismiss Disrupting Shoal Dissipate Dominate Draining Whelk (foil) Ertais Meddling Ertai, Wizard Adept Evacuation Exclude (foil) Fact or Fiction Fervent Denial (foil) Flash of Insight (foil) Foil (foil) Forbid Gather Specimens Gifts Ungiven Grozoth (foreign) Heed the Mists (foil) Hinder Hoverguard Sweepers Interdict Kederekt Leviathan Knowledge Exploitation Last Word Metathran Aerostat Mist Dragon Myojin of Seeing Winds Mystical Teachings (foil) Opportunity (foil) Plagiarize Probe (foil) Put Away Quicksilver Dragon (foil) Reins of Power Remand Repeal (foreign, signed) Resounding Wave (foil) Reweave Rewind Riptide Survivor Rush of Knowledge (foil) Shapesharer Spell Burst (foreign) Spelljack Spellshift Spin into Myth (foreign) Sway of the Stars Take Possession Teferi, Mage of Zhalfir (foreign) Temporal Cascade (foil) Three Wishes Tidespout Tyrant Time Stretch (foreign) Time Stop Thwart (foreign, signed) Trickbind (foreign) Twincast Vesuvan Doppelganger (foreign) Vex (foil) Voidmage Apprentice (foil) Voidmage Husher (foil) Voidmage Prodigy Whispers of the Muse Willbender (foil) Wipe Away (foreign)
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« Last Edit: December 08, 2008, 05:22:35 pm by A.-1. »
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Mr. Type 4
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« Reply #139 on: October 02, 2008, 02:11:25 pm » |
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wow, Goblin Dynamo - how is that for you? It seems pretty close to fair, other than the potential to reanimate it with something like Corpse Dance.
Probably more fair than Consumptive Goo - does this cause any issues? It seems awfully powerful to "almost" kill everything until your turn, then actually kill everything and swing in.
I really need to suck it up and post my list, it just seems like such a daunting task to type out all the cards.
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« Reply #140 on: October 02, 2008, 03:08:47 pm » |
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It didn't take me very long to type out all of the cards and then copy paste into a post. 350-400 cards may seem overwhelming at first but I believe it took me less than an hour to sort the cards by color and type it all out. Goblin Dynamo and Consumptive Goo are very strong but aren't any more busted than the other "I win" cards, like Door to Nothingness. More often than not these cards will resolve and end up killing the original caster with Word of Seizing or Captain's Maneuver. The only 2 cards we've found to be too abusive are Nezumi Graverobber and Mischievous Quanar even after we limited it to once per turn. If anyone would like to point out cards that the list is missing that would be great. I know there are definitely some cards that were overlooked and forgotten about. I know it's missing some random cards like Decree of Pain and Blessed Wind, and some more expensive/harder to find cards like Illusionary Mask and Diamond Valley. One funny card I think everyone should include is an Arabian Nights Aladdin's Lamp with the casting cost of  instead of  . We play with it as though it had a casting cost of fifty-five instead of ten. It is randomly good with Bosh/Rush of Knowledge/Heed the Mists and randomly hosed by Parallectric Feedback/Kaervek the Merciless. I realize this isn't new. But with Shards I'd be willing to bet that a lot of Type 4 stacks will be created and random gems like Lamp are nice to know about.
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« Reply #141 on: October 02, 2008, 03:14:04 pm » |
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wow, Goblin Dynamo - how is that for you? It seems pretty close to fair, other than the potential to reanimate it with something like Corpse Dance.
Probably more fair than Consumptive Goo - does this cause any issues? It seems awfully powerful to "almost" kill everything until your turn, then actually kill everything and swing in.
I really need to suck it up and post my list, it just seems like such a daunting task to type out all the cards.
Now that I think of it, Dynamo does seem a lot easier to get rid of/backfire than The Door. Mostly any creature kill wil get rid of it and besides the mentionned Dance, there isn't much to give him haste. I agree with the Goo though, no fun, almost no possible blockers.
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Mr. Type 4
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« Reply #142 on: October 02, 2008, 04:18:51 pm » |
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i don't think door to nothingness is even very good. it's a cool card to include and it hoses some poor bastard who managed to gain an arbitarily high amount of life, but for the most part, no one seems to get Doored unless they were pretty deserving. Goblin Dynamo is right on the borderline of "too good" in my opinion.
wow, Ana Battlemage is pretty nasty. Haven't really seen that one before.
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2008 VINTAGE CHAMPION 2013 NYSE OPEN I CHAMPION Team Meandeck Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
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A.-1.
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« Reply #143 on: October 02, 2008, 04:58:08 pm » |
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I guess our Type 4 stack is a lot more busted than I thought. We also have Cinder Elemental which is virtually the same card as Dynamo and neither are picked that highly.
I've just been under the impression that any card that you need to play, pass the turn, and wait for an untap step isn't too powerful. Their effects are very strong, like Goo's or Dynamo's, but you have to wait for all of your opponents to act. Granted there are a few cards like Corpse Dance, Reins of Power, and Insurrection that can give these creatures haste, but there are just as many, probably more cards that hose these creatures. (Willbender, Reflect Damage, Trickbind, Grab the Reins, etc.)
If by borderline "too good" you mean that if the creature resolves someone is going to die (possibly the caster), then yes I would agree with that. A resolved Dynamo is usually sad times for someone and in the right deck can be too good.
I don't really see how Goo would be no fun though. It's no worse than Memnarch and a lot of people are fans of that card.
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Wagner
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« Reply #144 on: October 03, 2008, 08:17:28 am » |
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I don't really see how Goo would be no fun though. It's no worse than Memnarch and a lot of people are fans of that card. Memnarch (only!) steal everything, but cannot do infinite damage. The trick with goo is that you can activate it on itself to give if infite +1+1 counters which makes instead kills if it connects. Although I suppose it would be possible to remove that trick and make it ok. But for most stacks, anything that goes infinite by itself is a big No-No.
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Mr. Type 4
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« Reply #145 on: October 03, 2008, 10:16:32 am » |
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i mean, maybe it's different in your stack (but from your list I think you're running a similar power level stack to mine), but IMO it's EASY to get a creature in play. you got all kinds of reanimation, and it's never an issue? I don't know where you live, but if we ever cross paths, I'd like to get a couple games in on this stack, especially if people dont draft stuff like this too highly 
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2008 VINTAGE CHAMPION 2013 NYSE OPEN I CHAMPION Team Meandeck Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
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A.-1.
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« Reply #146 on: October 03, 2008, 11:26:18 am » |
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Yes we know about the trick with Goo. Whether an arbitrarily large Goo, Smemnarch, or a 20/20 Dark Depths I fail to see much difference. Smemnarch steals everything then if you get another turn maybe one person is dieing. With Goo even if you do give it haste, it doesn't go infinite that turn. They're both very easy to deal with and I honestly can't remember the last time Goo actually swung and killed someone. It sounds like our stack has too much removal and/or counters and cards like these aren't problematic.
@Paul We've met a few times before in Columbus, Pittsburgh, maybe Philly but I've never played your stack. I'm from Penn State so I'm sure we'll cross paths again.
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Wobbles
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« Reply #147 on: December 06, 2008, 02:31:24 pm » |
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Ring of Immortals is awesome and can be had pretty cheap!
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Farandar
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« Reply #148 on: February 10, 2009, 10:26:58 am » |
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Here is my own t4 stack.
The main thing to build was (and still is) : make it cheap, but fun. You won't find high prized rares like Academy Ruins, Force of Will or Spirit of the night in it (not to say IlluMask or Diamon Valley). There are some not so cheap cards like Angel of despair, but there are some cards I happened to find or deal for almost free. We also banned massive discard spells and creatures (such as black myojin). Therefore, big drawers that doesn't have a big feedback are banned (you will find armistice but no Whispers of the muse). And lastly, infinite effects like consumptive goo, vampiric dragon, fevered convulsions are banned so far.
Feel free to comment !
Pool : 300
Big Men (39)
Angel of despair Autochthon Wurm Blood tyrant Bosh, Iron Golem Draco Excruciator Grozoth Gurzigost Hostility Infernal Spawn of Evil Infernal Spawn of Infernal Spawn of Evil Imperial Hellkite Inkwell Leviathan Keeper of the Sacred Word Kiyomaro, First to Stand Krosan Cloudscraper Krosan Colossus Kuro, Pitlord Meglonoth Myojin of Life's Web Multani, Maro Sorcerer Necrovore Oros, the Avenger Plated Slagwurm Prince of Thralls Progenitus Purity Quicksilver Dragon Reiver demon Rimefeather Owl Sekki, Season's Guide Stone-Tongue Basilisk Suncrusher Symbiotic Wurm Szadek, Lord of Secrets Teneb, the Harvester The Unspeakable Tsabo Tavoc Vorosh, the Hunter Xanthic Statue
Utility Creatures (51) : 90
Aeons Chroniquer Aven Fateshaper Azorius Guildmage Bane of the Living Blazing archon Bloodfire Colossus Bringer of black dawn Bringer of white dawn Brine elemental Brooding saurian Chainer, Dementia Master Charnelhoard Wurm Chromeshell Crab Crowd Favorites Desolation Giant Draining Whelk Experiment Kraj Ertai, Wizard Adept False Prophet Furnace Brood Gigapede Glarecaster Gleancrawler Godhead of Awe Gustcloak Savior Hoverguard Sweepers Kaervek the Merciless Limdul the necromancer Marble Titan Myojin of Cleansing Fire Myojin of Seeing Winds Nuckelavee Paladin of Prahv Purity Phage, the Untouchable Riptide Biologist Riptide Shapeshifter Root Elemental Shard Phenix Scion of the Ur-Dragon Snow Fortress Spirit en-Dal Spirit of the Hearth Skinthinner Thicket Elemental Timmy, Power Gamer Tomorrow, Azami's Familiar Vesuvean Shapeshifter Voidmage Apprentice Willbender Yomiji, Who Bars the Way Zhalfirin Crusader
Masticores (5) : 95
Flowstone Overseer Masticore Rimescale Dragon Scourge of Kher Ridges Smokespew Invoker
Wrath Effects (22) : 117
Apocalypse Austere command Brightflame Decree of Annihilation Decree of pain Dregs of Sorrow Final Judgment Flowstone Slide Forced March Hour of reckoning Incendiary Command Inferno Jokulhaups Mass Calcify March of Souls Plague Wind Planeswalker's Scorn Soulscour Starstorm Task Mage Assembly Warp World Worldpurge
Counterspells (33) : 150
Assert Authority Aether Storm Checks and Balances Commandeer Controvert Decree of Silence Deflection Discombobulate Dispersal shield Dissipate Dovescape Douse Dromar's Charm Dream Fracture Ertai's Meddling Fervent Denial Fold into Ęther Grip of Chaos Last Word Lethal Vapors Null Brooch Overwhelming intelligence Psychic Battle Rewind Spelljack Spite/Malice Suffocating Blast Swift silence Teferi's care Tidal Control Thwart Vex Wild Ricochet
Duplication (3) : 153
Mirari Radiate Reiterate
Removal (36) : 189
Ęther Mutation Arrest Bant charm Builder's bane Chain of Acid Chill to the bones Crosis's Charm Cruel Revival Curse of the Cabal Death Mutation Detonate Desert Twister Devouring vortex Expunge Fissure Icefall Hero's demise Phtisis Multani's decree Order/Chaos Orim's Thunder Rain of Rust Radiant's Judgment Razia's Purification Reciprocate Reckless spite Rend flesh Sickening Shoal Slaughter Spreading Plague Terashi's Grasp Tornado Treva's Charm Tsabo's Decree Violent ultimatum Wreak Havoc
Control Magics (18) : 207
Acquisition Blatant Thievery Blind with anger Confiscate Dominate Flash Conscription Gather Specimens Govern the Guildless Grab the Reins Insurrection Krovikan Whispers Persuasion Steal Artifact Spinal Embrace Take Possession Telemin performance Twist Allegiance Word of Seizing Yavimaya's Embrace
Draw / deck manipulation (16) : 223
Armisitice Biomantic Mastery Chord of Calling Citanul Flute Elemental augury Eternal Dominion Greed Grinning Totem Guided Passage Heed the Mists Phyrexian Etchings Soothsaying Temporal Cascade Thought Reflection Wild Pair Wild Research
Damage Prevention (13) : 236
Captain's Maneuver Chant of Vitu-Ghazi Energy Storm Kor Haven Meishin, the Mind cage Panacea Protective Sphere Rakalite Reflect Damage Reverse Damage Reverse the Sands Rith's Charm Sun's bounty Temper
Recursion (9) : 245
Dawn of the Dead Diabolic servitude Endbringer's Revel Debtor's knell Living End Purgatory Miraculous Recovery Twilight's Call Yawgmoth's Agenda
Tokens generation (10) : 255
Breeding pit Castel Kher Crush of Wurms Din of the Fireherd Infernal Genesis Midsummer Revel Night Soil Saproling Cluster The Hive Volrath's Laboratory
Discard (3) : 268
Delirium skeins Mind Peel Sealed Fate
Blasts (10) : 278
Aladdin's Ring Beacon of destruction Blast From the Past Hammer of bogardan Kaboum Lightning Surge Mindblaze Parallectric Feedback Prophetic bolt Searing wind Vicious shadows Undying flames
Tap effect (2) : 280
Gigadrowse Winter Blast
Other: (20) 300
Aether rift Copy Artifact Copy enchantment Cursed totem Flickerform Followed Footsteps Grim Reminder Jund Charm Kismet Multani's Presence Opalescence Quicksilver Amulet Reviving Vapors Tel-Jilad Stylus Thieves' Auction Time Stretch Titanic ultimatum Tower of Eons Vernal Equinox Zur's Weirding
Not in the regular stack :
Sisters of Stone Death Sway of the stars Barl's cage Aladdin's Lamp Planar Portal Tower of fortunes
Banned : Call of the wild Illuminatus Djinn Legacy weapon Mirror Sheen Nezumi graverobber Nullstone gargoyle Spell Burst Vampiric Dragon Treasure trove
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Mr. Type 4
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« Reply #149 on: February 11, 2009, 01:02:55 pm » |
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I like what you've done with this stack so far. It's mostly lower power stuff but it does have some strong effects like Kaerevek the Merciless, Searing Wind, Chord of Calling and Chainer. I bet Chainer seems really good in here. Have you tried Dimir Doppleganger?
Got to ask about a couple of these... Have these cards been good for you? Experiment Kraj, Kismet, Copy Enchantment, Yomiji?
Counterspells = 33 is a little over 10%. That's pretty good.
Hostility seems bad. You only have like 9 burn spells. Seems unlikely you'll ever see the effect.
I dont think Vamp Dragon would be too good in here. Legacy Weapon has also been surprisingly fair for me. I certainly agree that the other cards you have listed as "banned" would be overly powerful for most Type 4 stacks.
Checks and Balances is one I haven't seen, and looks like fun. What happens when there are only two players left? It's really not clear on the card. What if it's in play when there's three players, and one player dies... does every card get countered?
There's probably a lot more to comment on here, but this stack does look like a lot of fun. thanks for sharing.
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2008 VINTAGE CHAMPION 2013 NYSE OPEN I CHAMPION Team Meandeck Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
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