darkmindtone
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« Reply #90 on: October 18, 2006, 11:19:59 pm » |
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I finally got the time/motivation to type up my stack list. Honestly, I don't have any complaints about the stack currently as I think I've finally got it to a point where I'm really happy with it. It runs on a slightly lower power level than many of the other stacks shown on here, as it doesn't utilize the alternate casting cost rule/firebreathers/Dark Depths/player-created cards/etc. A new change to the stack is that cards only do exactly what they say they do without any player modification. This stops confusion from newer players when playing for the first few times. Thus, no modified Who/What/When/Why/Where, Quanar, Tsabo's Decree, Vedalken Shackles, etc so that they're able to be included. The entwine cards such as Betrayal Of Flesh simply offer choices instead of giving the ability to do both. Also, direct tutoring effects without limitation are looked down upon as well, so Planar Portal, Aladdin's Lamp, Soothsaying, and Flash Of Insight are not included.
The stack is currently 380 cards, with an almost excessive amount of removal. The games often go long, as dying quickly usually ends up unsatisfying for a player. Wars of attrition are often how this stack plays out. Still, there are occasional plays like turn 1 Tooth and Nail for Glarecaster/Silklash Spider while nobody holds a counter.
This stack operates with a 5-card starting hand and infinite effects are resolved via:
Damage/Removal < Prevention/Protection < Counters
Blue Creatures:
Morphling Teferi, Mage Of Zhalfir Draining Whelk Hoverguard Sweepers Mist Dragon Gilded Drake Tidespout Tyrant Voidmage Apprentice Ertai, Wizard Adept Sakashima The Imposter Grozoth Voidmage Prodigy Tidal Kraken Vesuvan Doppelganger Vesuvan Shapeshifter Bringer Of The Blue Dawn Clone Deep-Sea Kraken Willbender Quicksilver Dragon Arcanis The Omnipotent Rainbow Efreet Chromeshell Crab Keiga, The Tide Star Metathran Aerostat Aeon Chronicler Body Double
Blue Spells:
Last Word Evacuation Govern The Guildless Cancel Spell Blast Exclude Rewind Mystical Teachings Whispers Of The Muse Dissapate Overwhelming Intellect Time Stretch Aquire Repulse Thwart Stifle Dominate Forbid Controvert Squelch Misdirection Bribary Force Of Will Reins Of Power Twincast Blatant Thievery Desertion Dismiss Minamo’s Meddling Counterspell Disrupting Shoal Trickbind Discombobulate Fact Or Fiction Deflection Time Stop Gift’s Ungiven Ertai’s Meddling Commandeer Confoud Intuition Muddle The Mixture Repeal Hinder Persuasion Induce Paranoia Spelljack Fervent Denial Foil Opportunity Interdict Swat The Stars Assert Authority Remand Wipe Away Dismal Failure
Blue Enchantments:
Binding Grasp Confiscate Control Magic Treachery
Black Creatures:
Kokusho, The Evening Star Reiver Demon Phage The Untouchable Chainer, Dementia Master Laquatus’s Champion Spirit Of The Night Ink-Eyes, Servant Of Oni Infernal Spawn Of Infernal Spawn Of Evil Sengir Nosferatu Visara The Dreadful Avatar Of Woe Myojin Of Night’s Reach Bringer Of The Black Dawn Smokespew Invoker Bane Of The Living Withered Wretch Scion Of Darkness Infernal Spawn Of Evil Plaguebearer Hypnox Lim-Dul, the Necromancer
Black Spells:
Beacon Of Unrest Sickening Shoal Barter In Blood Overwhelming Forces Dregs Of Sorrow Chainer’s Edict Phthisis Death Denied Corpse Dance Chill To The Bone Grim Harvest Diabolic Edict Expunge Shred Memory Decree Of Pain Rend Flesh Plague Wind Cremate Agonizing Demise Annihilate Slaughter Living Death Disembowel Betrayal Of Flesh Cruel Revival Sudden Death Promise Of Power Skeletal Scrying Headstone Twilight’s Call Coffin Purge Rapid Decay Damnation Treacherous Urge
Black Enchantments:
Yawgmoth’s Agenda Planeswalker’s Scorn Fevered Convulsions Enslave
White Creatures:
Combat Medic Serra Avatar Eternal Dragon Reya Dawnbringer Bringer Of The White Dawn Glory Eight-And-A-Half-Tails Sunscape Battlemage Karmic Guide Myojin Of Cleansing Fire Crowd Favorites Akroma, Angel Of Wrath Glarecaster Blazing Archon Jareth, Leonine Titan Adarkar Valkyrie Stonecloaker Konda, Lord of Eiganjo
White Spells:
Once More With Feeling Look At Me I’m The DCI Second Thoughts Invulnerability Final Judgement Storm Herd Shining Shoal Alter’s Light Miraculous Recovery AWOL Radiant’s Judgement Evangelize Wrath Of God Akroma’s Vengence Dismantling Blow Swords To Plowshares Soulscour Winds Of Wrath Devouring Light Boros Fury-Shield Catastrophe Wing Shards Chastise Exile Return To Dust Kirtar’s Wrath Hail Of Arrows Orim’s Thunder Rout Seed Spark Pulse Of The Fields Mirror Strike Ray Of Distortion Festival of the Guildpact
White Enchantments:
Cover Of Winter Delyaying Shield Safeguard
Red Creatures:
Bogardan Hellkite Kiki-Jiki, Mirror Breaker Rimescale Dragon Bloodfire Colossus Bringer Of The Red Dawn Desolation Giant Eron, the Relentless Kamahl, Pit Fighter Jiwari, The Earth Aflame Furnace Dragon Rorix Bladewing Imperial Hellkite Myojin Of Infinite Rage Flowstone Overseer
Red Spells:
Pulse Of The Forge Urza’s Rage Heat Ray Word Of Seizing Devastation Inferno Cinder Cloud Savage Beating Reiterate Grab The Reins Shunt Parallectric Feedback Obliterate Starstorm Jokulhaups Flowstone Slide Fissure Dwarven Catapult Insurrection Searing Wind Decree Of Annihilation Flash Conscription Rain of Rust
Red Enchantments:
Task Mage Assembly
Green Creatures:
Verdant Force Genesis Plated Slagwurm Nantuko Vigilante Indrik Stomphowler Uktabi Kong Arashi, The Sky Asunder Root Elemental Eternal Witness Myojin Of Life’s Web Silvos, Rogue Elemental Tornado Elemental Timmy, Power Gamer Krosan Cloudscraper Thicket Elemental Protean Hulk Symbiotic Wurm Child Of Gaea Rhox Multani, Maro-Sorcerer Silklash Spider Penumbra Wurm Krosan Colossus
Green Spells:
Stonewood Invocation Restock Holistic Wisdom Chord Of Calling Beast Attack Desert Twister Hunting Pack Bind Krosan Grip Tooth And Nail Mystic Melting Molder All Suns Dawn Crush Of The Wurms
Green Enchantments:
Fyndhorn Pollen Tornado Survival Of The Fittest
Gold Creatures:
Autochthon Wurm Niv-Mizzet, The Firemind Sisters Of Stone Death Angel Of Despair Izzet Chronarch Arcades Sabboth Simic Sky Swallower Iname As One Phantom Nishoba Armored Guardian Nicol Bolas Mystic Snake Deepfire Elemental Kaervek The Merciless Razia, Boros Archangel Vampiric Dragon Garza Zol, Plague Queen Dimir Doppelganger Firemane Angel Iridescent Angel Yore-Tiller Nephilim Necrotic Sliver Teneb, the Harvester
Gold Spells:
Vindicate Treva’s Charm Twisted Justice Swift Silence Wrecking Ball Crosis’s Charm Reflect Damage Putrefy Dromar’s Charm Hymn Of Rebirth Absorb Mortify Terminate Eladamri’s Call Captain’s Maneuver Spinal Embrace Undermine Prophetic Bolt Reviving Vapors Voidslime Backlash Delirium
Gold Enchantments:
Pernicious Deed Yavimaya Embrace
Artifact Creatures:
Platinum Angel Darksteel Colossus Draco Nullstone Gargoyle Duplicant Bosh, Iron Golem Suncrusher Memnarch Masticore Pentavus Colossus Of Sardia Stuffy Doll
Artifacts:
Shield Of Ages Mindslaver Vedalken Orrery Legacy Weapon Grinning Totem Quicksilver Amulet Aladdin’s Ring Gleemax World-Bottling Kit Plague Boiler Tower Of Eons Tatsumasa, The Dragon’s Fang Oblivion Stone Mirari Citanul Flute Panacea Mind’s Eye Soul Foundry That Which Was Taken Xanthic Statue Door To Nothingness Predator Flagship
Lands:
Karakas Arena Urza’s Factory Kor Haven Prahv, Spires Of Order Sunhome, Fortress Of The Legion Tomb Of Urami Maze Of Ith Boseiju, Who Shelters All Volrath’s Stronghold Winding Canyons Academy Ruins
Split:
Order/Chaos Hit/Run Crime/Punishment Odds/Ends Spite/Malice
Guild Mana:
Azorius Guildmage Debtors’ Knell
EDIT JAN 26: Now with Planar Chaos additions and the cuts that came as a result of them.
EDIT 04 FEB: Finished cutting nearly 40 cards and adding all the relevant PC additions. The stack now plays better than ever, and the group I play with now is just as enthusiastic about the format as I am.
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« Last Edit: March 27, 2007, 06:14:07 am by darkmindtone »
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WhiteWolf
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« Reply #91 on: October 27, 2006, 02:19:28 am » |
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Okay, I finally got my hands on all the new Time Spiral goodies. At this point my stack is as complete as I want it, barring Illusionary Mask (for wich I'm still looking for a good deal). I'm very happy as it feels completed ('till the next set that is, this block promises to be great).
Firebreathers
Avarax Bladewing the Risen Cinder Shade Cromat Dauthi Mercenary Dragon Tyrant Kamahl, Fist of Krosa Snarling Undorak Stronghold Overseer Two-Headed Dragon Warbreak Trumpeter Windreaver
Fat Men
Akroma, Angel of Wrath Autochton Wurm Bosh, Iron Golem Crush of Wurms Dark Depths Darksteel Colossus Draco Eternal Dragon Exalted Angel Furnace Dragon Garza Zol, Plague Queen Greater Morphling Grozoth Hypnox Imperial Hellkite Iname as One Infernal Spawn of Evil Infernal Spawn of Infernal Spawn of Evil Iridescent Angel Kaervek the Merciless Keiga, the Tide Star Kokusho, the Evening Star Konda, Lord of Eiganjo Krosan Cloudscraper Laquatus's Champion Mist Dragon Mortivore Multani, Maro Sorcerer Nicol Bolas Panglacial Wurm Phage, the Untouchable Phantom Nishoba Pit Spawn Plated Slagwurm Quicksilver Dragon Razia, Boros Archangel Scion of the Ur-Dragon Serra Avatar Siege-Gang Commander Silent Specter Silvos, Rogue Elemental Simic Sky Swallower Spiritmonger Spirit of the Night Storm Herd Uktabi Kong Verdant Force Weatherseed Totem Xanthic Statue
Utility Men
Angel of Despair Anger Arashi, the Sky Asunder Arcanis the Omnipotent Armored Guardian Avatar of Woe Azorius Guildmage Bane of the Living Blazing Archon Bloodfire Colossus Bloodshot Cyclops Bogardan Hellkite Bringer of the Black Dawn Bringer of the Blue Dawn Bringer of the Green Dawn Bringer of the Red Dawn Bringer of the White Dawn Carl, King of Games Chainer, Dementia Master Chromeshell Crab Combat Medic Crowd Favorites Deepfire Elemental Desolation Giant Dimir Doppelganger Djinn Illuminatus Draining Whelk Dralnu, Lich Lord Duplicant Eight-and-a-Half-Tails Ertai, Wizard Adept Eternal Witness Filth Fortune Thief Genesis Ghost-Lit Stalker Glarecaster Glory Hisoka, Minamo Sensei Homura, Human Ascendant Hoverguard Sweepers Indrik Stomphowler Infernal Denizen Ink-Eyes, Servant of Oni Ith, High Arcanist Jacques the Frenchie Jareth, Leonine Titan Jaya Ballard, Task Mage Jiwari, the Earth Aflame Johnny, Combo Player Kiki-Jiki, Mirror Breaker Lim-Dul, the Necromancer Liz, Not-so-token Girl Magus of the Disk Memnarch Metathran Aerostat Mindleech Mass Mischievous Quanar Myojin of Cleansing Fire Myojin of Life's Web Myojin of Night's Reach Mystic Snake Nantuko Vigilante Nezumi Graverobber Niv-Mizzet, the Firemind Platinum Angel Protean Hulk Quicksilver Elemental Reiver Demon Reya Dawnbringer Richard Garfield, PhD Rimescale Dragon Robert Leroy, Libertarian Root Elemental Silklash Spider Sisters of Stone Death Skinthinner Sunscape Battlemage Teferi, Mage of Zhalfir Thornscape Battlemage Thunderscape Battlemage Tidespout Tyrant Timmy, Power Gamer Tyrone-san the Emo Vesuvan Shapeshifter Visara the Dreadful Voidmage Apprentice Voidmage Husher Voidmage Prodigy Willbender Withered Wretch
Ping Men
Consumptive Goo Flowstone Overseer Masticore Plaguebearer Smokespew Invoker Vampiric Dragon
Mass Removal
Akroma’s Vengeance Balance Balancing Act Decree of Annihilation Decree of Pain Distorting Wake Dregs of Sorrow Dwarven Catapult Fevered Convulsions Final Judgment Flowstone Slide Hour of Reckoning Inferno Obliterate Oblivion Stone Overwhelming Forces Pernicious Deed Plague Boiler Plague Wind Planeswalker’s Scorn Rout Soulscour Starstorm Upheaval
Pinpoint Removal
Agonizing Demise Allay Altar’s Light Annihilate Aura Blast Awol Barter in Blood Betrayal of Flesh Capsize Chainer's Edict Chaos Orb Chastise Clutch of the Undercity Crooked Scales Desert Twister Devouring Light Diabolic Edict Dismantling Blow Exile Faith's Fetters Fireblast Fissure Illuminate Krosan Grip Legacy Weapon Molder Mortify Mystic Melting Orim’s Thunder Phthisis Predator Flagship Putrefy Radiant's Judgment Ray of Distortion Return to Dust Second Thoughts Shattering Pulse Shattering Spree Sickening Shoal Smash Snuff Out Strangling Soot Sudden Death Swords to Plowshares Tendrils of Corruption Tornado Tsabo’s Decree Twisted Justice Void Wipe Away
Counters
Absorb Arcane Denial Assert Authority Controvert Decree of Silence Deflection Desertion Discombobulate Dismiss Disrupting Shoal Dissipate Dromar’s Charm Ertai’s Meddling Exclude Fervent Denial Fold into Aether Forbid Force of Will Fork Hinder Induce Paranoia Interdict Last Word Misdirection Muddle the Mixture Null Brooch Overwhelming Intellect Perplex Reiterate Reroute Rewind Spell Burst Spell Counter Spelljack Suffocating Blast Swift Silence Thwart Time Stop Trickbind Undermine Vex Voidslime
Stealing
Acquire Blatant Thievery Bribery Commandeer Confiscate Dominate Evangelize Grab the Reins Grinning Totem Insurrection Jacowned! Mindslaver Spinal Embrace Thought Dissector Vedalken Shackles Word of Seizing Yavimaya’s Embrace
Recursion
Academy Ruins All Sun’s Dawn Beacon of Unrest Corpse Dance Debtor's Knell Grim Harvest Holistic Wisdom Hymn of Rebirth Miracelous Recovery Restock Strands of Night Twilight’s Call Volrath’s Stronghold Yawgmoth’s Agenda
Damage Prevention
Captain’s Maneuver Chant of Vitu-Ghazi Delaying Shield Fyndhorn Pollen Maze of Ith Moment’s Peace Panacea Pravh, Spires of Order Reverse Damage Safeguard Shield of the Ages Shining Shoal
Life Gain
Ancestral Tribute Beacon of Immortality Granny’s Payback Tower of Eons
Search
Aladdin’s Lamp Chord of Calling Citanul Flute Congregation at Dawn Crown of Convergence Eladamri’s Call Flash of Insight Gifts Ungiven Hibernation's End Mystical Teachings Night Dealings Planar Portal Soothsaying Survival of the Fittest Tooth and Nail
Draw
Armistice Biomantic Mastery Compulsion Fact or Fiction Future Sight Heed the Mists Mind’s Eye Moonlight Bargain Opportunity Tower of Fortunes Treasure Trove Whispers of the Muse
Burn
Aladdin’s Ring Beacon of Destruction Kaboom! Pyromancy Rocket Launcher Searing Wind Urza's Rage Volley of Boulders
Discard
Cabal Conditioning Rix Maadi, Dungeon Palace
Miscellaneous
Ach, Hans! Run! Aggravated Assault Beacon of Tomorrows Blast from the Past Boseiju, Who Shelters All Call of the Wild Cauldron Dance Crime/Punishment Crosis's Charm Decree of the Creator Door to Nothingness Dragon Beath Dromar's Charm Fist of Suns Fury of the Horde Ghitu Firebreathing Gleemax Hall of the Bandit Lord Hide/Seek Hit/Run Hunting Grounds In the Web of War Leonin Sun Standard Mirari Mizzium Transreliquat Muse Vessel Night Soil North Star Planeswalker’s Misschief Privileged Position Promise of Power Prophetic Bolt Quicksilver Amulet Reito Lantern Sneak Attack Soul Foundry Spite/Malice Staff of Domination Sunforger Sunhome, Fortress of the Legion Tatsumasa, the Dragon's Fang Temporal Aperture Time Stretch Tolarian Waterpark Treva's Charm Vedalken Orrery Walk the Eons Who/What/When/Where/Why Winding Canyons
WhiteWolf
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The road of excess leads to the palace of wisdom.
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Mr. Nightmare
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« Reply #92 on: November 03, 2006, 11:08:30 am » |
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A few questions regarding card choices, and maybe even a couple you guys haven't used before (yeah right.).
What's the best way to errata Johnny, Combo Player to dumb him down enough to be really good, but not broken in half? I was thinking of adding a "Once per turn" clause to his ability, but is that enough? In a large game, it gives you the right answer to everything at all times.
Has anyone played Venomspout Brackus? I noticed it in my crap rare box, and added it in. So far it's been good, mostly killing Angels and some Dragons. I liked him mostly because he Morphs.
Name Dropping. I love it. If you haven't played it yet, I reccommend giving it a try. It adds a whole new facet to the game, and ends up being really, really strong for the controller.
Morphling/Greater Morphling - Can their power go below 0? In other words, could I infinitely boost the toughness, and then reduce it to make him a 1000/1000, for instance? If you can, I think I'll be errataing these, as well.
As far as the defense wins rule goes, how far does it extend? Example: I cast Memnarch. None of my opponents counter it, but when I attempt to activate him and steal Platinum Angel, its controller casts Rend Flesh on Mem. Under the normal rules, I get Platz, but Mem dies. In T4, can I respond to the Rend Flesh by stealing everything on the table?
Thanks for the help guys, and I look forward to the comments!
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Harlequin
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« Reply #93 on: November 03, 2006, 12:57:09 pm » |
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As far as rules go:
Creatures can have negative Power (an technically negative toughness). For any time a card attempts to view these numbers, any negative number is considered 0. So like Spinal Paracite comes into play with no sunburst and you have something like ... Pandemonium... no one will "take -1 damage" (gain life?) it just gets read as 0. This is true for damage as well.
So Morphling doesn't get any stronger than 5/1 on its own, because as you give it infini-toughness it keeps track of the negative power. so (-5) / 8 is legal.
The "defense" rule only appiles to Infinate abilites vrs Infinate abilites. So Rend Flesh has nothing to do with this rule really.
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WhiteWolf
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« Reply #94 on: November 06, 2006, 07:32:06 am » |
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Johnny, Combo Player: I play him without errata, because I love my superpowered stack and dislike errata (for ‘purity’ and simplicity purposes). IF I would have to errata him, I would probably go for the “once per turn” clause. That’s still strong, but in my eyes the most logical errata.
Venomspout Brackus: He’s definitely in my Type 4 binder (where I keep all Type 4 playables). At the moment though I really want to trim my stack and he didn’t make the cut the last time. I think the best the thing he has going fir him is the Morph, free creatures are great. Also, 5/5 is pretty decent if all else fails.
Name Dropping: This I never tried but I’m certainly going to. It could be pretty strong on its own but insane if you have an ally naming cards for you … (a little like Spell Counter).
The Big & Small Morphlings: Under the (normal) rules you can never make them infinite in that way. I cut the little one from my stack because he’s just inferior to the other one (and I don’t like tow versions of one card when one is clearly better).
WhiteWolf
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Mr. Nightmare
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« Reply #95 on: November 27, 2006, 12:57:55 pm » |
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On Greater Morphling:
I had to erratta him, since my group doesn't like infinite abilities. With a creature defending, you can give him infinite Bushido, Double Strike, Trample, Haste, and Provoke. This effectively makes him an (infinite)/(infinite) with evasion that can't be stopped or killed, minus Rout or similar effects. I sharpied Bushido out, and he seems pretty busted, but he's not an instant win anymore.
Momir Vig, Simic Visionary seems pretty fun, I'm testing him out now. My stack is taking shape, and everyone is pretty excited to be playing Type 4. It's actually becoming the focus at tournaments, almost moreso than the tournament itself. We played for 7 hours on Saturday after our weekly draft was over, everyone had a blast.
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parallax
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« Reply #96 on: January 08, 2007, 02:25:53 am » |
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Here is a card I submitted to the Card Creation Forum a while back that I think might be particularly relevant to your format. Second Pick  Artifact Creature -- Construct 3/3 If you pick ~this~ during a draft, you may reveal it. At any time during the draft while ~this~ is revealed, you may pick an additional card from your pack. If you do, pass ~this~ to the next player along with that pack. That player adds ~this~ to his card pool instead of picking a card from that pack. It might need some more Type 4 friendly stats. Feel free to include it in your stacks and let me know how it goes.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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darkmindtone
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« Reply #97 on: January 31, 2007, 04:48:21 am » |
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What is everyone's general take on equipment? I've been running 6 pieces currently (both Swords, Tatsumasa, Skullclamp, Warhammer, and Fireshrieker), and now that I'm cutting cards for Planar Chaos I'm wondering if any of these other than Dragon Fang are actually strong enough for inclusion anymore. I think the effects are awesome, but as individual cards these cards simply can't compare to the other cards in the stack (again, Tatsumasa is the exception). I just wanted to get some second opinions on the subject. Thanks.
EDIT: Also, what is people's opinions on Weatherseed Totem? I've been thinking about including it for a while, and it seems like a strong possibility. It's immune to Wrath effects, and it can be very hard to deal with in the long run.
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« Last Edit: January 31, 2007, 05:32:07 am by darkmindtone »
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WhiteWolf
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« Reply #98 on: January 31, 2007, 05:52:59 am » |
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I only use Tatsumasa and Sunforger at the moment. Tatsumasa is very strong on it's own. Sunforger, although dependant on a creature in play, breaks the "one-spell-a-turn" rule.
I have included Weatherseed Totem for the reasons you give but it hasn't come up enough to really form an opinion yet.
WhiteWolf
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The road of excess leads to the palace of wisdom.
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RaZe
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« Reply #99 on: January 31, 2007, 09:51:44 am » |
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Sword of Paruns is also in my stack. Goes practical-win or insta-kill with enough creatures in the stack.
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Harlequin
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« Reply #100 on: January 31, 2007, 10:41:45 am » |
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I personally like equipment. Tatsumasa happens to be an equipment, but I wouldn't count it as one ... Skull clamp is not really an equipment iether. In most stacks its an artifact that basically reads "Sac a token: draw 2 cards at sorcery speed." So outside of that I run: SoFI Scyth of the Wretched Fireshreiker Sunforger Lightning Greaves Worldslayer
Anything that promotes playing creatures is a good thing in Type 4, sometimes it can get down to no one wants to put a creature in play.
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Mr. Nightmare
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« Reply #101 on: March 01, 2007, 12:07:08 pm » |
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Aeon Chronicler is redic. I'm considering adding Pull From Eternity just to deal with him (plus, I've wanted a Wish-type spell in the stack for a while, and that's the least broken one).
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darkmindtone
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« Reply #102 on: March 04, 2007, 12:30:07 am » |
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Aeon Chronicler is redic. I'm considering adding Pull From Eternity just to deal with him (plus, I've wanted a Wish-type spell in the stack for a while, and that's the least broken one).
I agree he's been quite strong so far. Not strong enough to warrant cards like Pull From Eternity being included, but still a fine card. One card that's been quite strong as well, but not broken, is Planeswalker's Mischief. The sorcery speed activation definitely keeps the card in check, and once everyone gets over the fact that it has a bazillion words in the text box it proves to be a solid addition to the stack. In fact it recently won the game by simply making the Tooth and Nail in my hand essentially uncounterable except to onboard effects.
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darkmindtone
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« Reply #103 on: April 19, 2007, 05:45:00 am » |
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Aeon Chronicler is redic. I'm considering adding Pull From Eternity just to deal with him (plus, I've wanted a Wish-type spell in the stack for a while, and that's the least broken one).
I was definitely wrong on this one. Over the past few months we've played with Chronicler, and he's gotten to the point where we're probably going to remove him because of how powerful he is. The problem is you simply can't do anything once the player suspends him. Mind's Eye you can destroy, Whispers of the Muse you can counter, Tower of Fortunes (if you play it) can be destroyed as well (albeit it will still gain you massive card advantage usually). I don't think a single Pull From Eternity can do it often or consistently enough to be worth inclusion, but I could be wrong.
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Mr. Nightmare
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« Reply #104 on: April 19, 2007, 08:04:00 am » |
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I hate to say I told you so, but....
I'm also probably going to remove him. He's simply too hard to deal with.
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Sam101
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« Reply #105 on: April 29, 2007, 07:51:16 pm » |
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I agree with removing Aeon Chronicler. The card quality provided by his suspend just makes games unfair. Also, what do you folks think about errating certain cards? (For examble, taking fire breathing off Akroma, Angel of Fury)
Sam
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Necrologia
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« Reply #106 on: April 29, 2007, 09:00:41 pm » |
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Erratas are fine as long as you don't go overboard with them. My stack has an Aether Mutation that's an instant. No one wanted to cast it during their main phase, but it's a fun effect so I tweaked it. A while ago we cut Quanar for being too strong, but before that we errata'd its use to once a turn to try and keep it in check.
Hmm, now that I think about it, I could probably toss Quanar back in. The stack's changed a ton since it was last in. Now I just need to find it again.
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Jacob Orlove
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« Reply #107 on: April 30, 2007, 04:39:39 pm » |
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I errata'd a few cards for my Kamigawa block stack, mostly removing phrases like "If you control a swamp" from cards.
I recommend, though, that cards be "errata'd" with a sharpie (on the sleeve, if you're a wuss). It's just much easier on everyone when there's nothing to remember but what's on the cards.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Mr. Nightmare
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« Reply #108 on: May 01, 2007, 10:44:29 am » |
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My group has this errata:
Quanar - Once per spell. Betrayal of Flesh - Entwine = 3 life. Kor Haven - Plains (you can Plainscycle for it) Johnny, Combo Player - Haste, Taps to activate (effectively another Planar Portal) W/W/W/W/W - Target player's life total becomes 20 (to help with Molder-Gleemax, which happens a lot for some reason)
Everything but Quanar is written right on the card.
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Jet
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« Reply #109 on: May 03, 2007, 11:59:11 pm » |
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My group has this errata:
Quanar - Once per spell. Betrayal of Flesh - Entwine = 3 life.
Everything but Quanar is written right on the card.
I've seen other T4 stacks use that errata, but I use a different one because that one doesn't actually do anything. Quanar copies are new objects and should be legal targets for another Quanar flip  I went with limiting his flip face down ability to once per a turn. Gives you up to 2 uses in one turn, and a bit of skill testing on when to flip him back down. Betrayal of Flesh is entwine 0. Jokulmorder: in my stack has Trample, and lots of blacked out lines in his text box. Kumano: has 'or player' removed Krosan Tusker: Removed "basic" Death of a thousand stings: changed "each" to "a" Akuta: Removed "sacrifice a swamp" and changed "each" to "a" Wurmweaver coil: Removed green Stronghold overseer: removed "+1/+0" And removed mention of basic lands from cards like incarnations and shackles. Except for Quanar and Betrayal, all my errata is using a sharpie to remove text. Removing text seems to be easier for players to understand than adding or changing text.
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elgoff
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« Reply #110 on: May 16, 2007, 12:30:42 pm » |
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Here's a link to my alphabetical Type 4 list. It also include cards not in the stack yet but that I have to incorporate sooner or later... Not all of Futur Sight cards are included. Alex Type 4 List : http://mtgquebec.walknet.org/viewtopic.php?t=3136(french text but all cards are english...) I'll create a post later on with a detailed listing.
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« Last Edit: May 25, 2007, 10:12:30 am by elgoff »
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elgoff
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« Reply #111 on: May 16, 2007, 12:35:06 pm » |
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I agree with removing Aeon Chronicler. The card quality provided by his suspend just makes games unfair. Also, what do you folks think about errating certain cards? (For examble, taking fire breathing off Akroma, Angel of Fury)
Sam
You just have to add cards that will remove suspended cards...like pull from eternity and the new green guy that shuffle back a suspended card. I don't put any erratas...I prefer not to play the card. So NO FIREBREATHING abilities and NO X spells (a la Fireball).
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Harlequin
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« Reply #112 on: May 16, 2007, 03:14:12 pm » |
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I like putting some X cards in the stack, but no dirrect damage ones. Right now for x-mana kill cards I have:
Balduvian Hydra Wicked Akuba (spelling?) Dragon Whelp
I also play a bunch of damage reversal cards as well as cards a few cards that have damage redirrection or cards that make creatures deal damage equal to its power to their owners. So they are not that unbalanced.
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darkmindtone
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« Reply #113 on: June 26, 2007, 11:20:58 am » |
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Since nobody has posted a stack for the better part of a year, I'll give you all my current stack for reference. Over the past few months we've been doing trimming here and there to make the stack play out in a similar fashion to traditional competitive magic on a much larger scale. This means that we've cut all the cards that aren't specifically beneficial for the player casting them, such as Nullstone Gargoyle, Living Death/Twilight's Call, and Sway the Stars/Once More with Feeling. Also, trimming the power level of cards has helped add to the level of enjoyment by those playing by removing troublesome cards such as Citanul Flute, Tower of Fortunes, and Survival. As it currently stands (360 cards):
Blue:
Gift's Ungiven Muddle the Mixture Thwart Commandeer Squelch Vesuvan Doppelganger Foil Forbid Venser, Shaper Savant Spelljack Counterspell Decree of Silence Cancel Evacuation Dismiss Dissipate Controvert Mystical Teachings Discombobulate Dismal Failure Remand Keiga, the Tidal Star Ertai's Meddling Trickbind Grozoth Bringer of the Blue Dawn Time Stop Voidmage Apprentice Intuition Deflection Voidmage Prodigy Opportunity Bribery Voidmage Husher Deep-Sea Kraken Induce Paranoia Hoverguard Sweepers Chromeshell Crab Minamo's Meddling Spelljack Last Word Fact or Fiction Acquire Overwhelming Intellect Spin Into Myth Exclude Misdirection Take Posession Time Stretch Sakashima, the Imposter Fervent Denial Confiscate Twincast Mist Dragon Rainbow Efreet Clone Repeal Morphling Body Double Disrupting Shoal Willbender Force of Will Hinder Vesuvan Shapeshifter Wipe Away Arcanis the Omnipotent Dominate Draining Whelk Blatant Thievery Ertai, Wizard Adept Rewind Whispers of the Muse Desertion Assert Authority Teferi, Mage of Zhalfir Tidal Kraken Repulse Tidespout Tyrant Pact of Negation
Red:
Word of Seizing Rorix Bladwing Kiki-Jiki, Mirror Breaker Furnace Dragon Shunt Myojin Of Infinite Rage Scourge Of Kher Ridges Rain Of Rust Rimescale Dragon Imperial Hellkite Heat Ray Devastation Savage Beating Jiwari, the Earth Aflame Insurrection Flowstone Slide Pulse of the Forge Bringer of the Red Dawn Desolation Giant Parallectric Feedback Obliterate Starstorm Kamahl, Pit Fighter Cinder Cloud Dwarven Catapult Searing Wind Decree of Annihilation Bogardan Hellkite Flowstone Overseer Grab the Reins Urza's Rage Inferno Jokulhaups Reiterate Bloodfire Colossus Fork Fissure Crimson Hellkite Boldwyr Intimidator Riddle of Lightning Siege-Gang Commander Eron the Relentless Brimstone Dragon
Black:
Beacon of Unrest Corpse Dance Pthisis Yawgmoth's Agenda Infernal Spawn of Evil Laquatus's Champion Diabolic Edict Chill To The Bone Barter In Blood Lim-Dul the Necromancer Withered Wretch Rend Flesh Scion of Darkness Fevered Convulsions Sickening Shoal Chainer, Dementia Master Phage, the Untouchable Agonizing Demise Damnation Ink-Eyes, Servant of Oni Rapid Decay Skeletal Scrying Avatar of Woe Sengir Nosferatu Promise of Power Myojin of Night's Reach Betrayal of Flesh Smokespew Invoker Disembowel Planeswalker's Scorn Sudden Death Spirit of the Night Annihilate Dregs of Sorrow Plague Wind Treacherous Urge Hypnox Coffin Purge Infernal Spawn of Infernal Spawn of Evil Kokusho, the Evening Star Decree of Pain Cremate Enslave Death Denied Reiver Demon Shred Memory Visara the Dreadful Overwhelming Forces Grim Harvest Bane of the Living Cruel Revival Bringer of the Black Dawn Slaughter Chainer's Edict Skinthinner Phyrexian Gargantua
White:
Blazing Archon Karmic Guide Chastise Kirtar's Wrath Wind's Of Wrath Evangelize Akroma, Angel Of Wrath Ray of Distortion Crowd Favorites Final Judgement Orim's Thunder Angel of Salvation Serra Avatar Glarecaster Return to Dust Miraculous Recovery Seed Spark Storm Herd Rout Look at Me, I'm the DCI Festival of the Guildpact Cover of Winter Shining Shoal Eight-and-a-Half-Tails Sunscape Battlemage Exhile Soulscour Delaying Shield Combat Medic Eternal Dragon Bringer of the White Dawn Wing Shards Invulnerability Second Thoughts Pristine Angel Safeguard Stonecloaker Pulse of the Fields Myojin of Cleansing Fire Dismantling Blow Akroma's Vengence Swords to Plowshares Alter's Light Glory Wrath of God Jareth, Leonine Titan Reya Dawnbringer Catastrophe Konda, Lord of Eiganjo
Green:
Rhox Genesis Bind Protean Hulk Krosan Grip Arashi, the Sky Asunder Crush of Wurm Thicket Elemental Silvos, Rogue Elemental Molder Myojin of Life's Web Beast Attack Sprout Swarm Eternal Witness Plated Slagwurm Holistic Wisdom Multani, Maro-Sorcerer Verdant Force Hunting Pack Krosan Cloudscraper Indrik Stomphowler Symbiotic Wurm Restock Krosan Colossus Tornado Elemental Silklash Spider Timmy, Power Gamer Stonewood Invocation Chord of Calling All Suns Dawn Fyndhorn Pollen Nantuko Vigilante Mystic Melting Child of Gaea Root Elemental Uktabi Kong Desert Twister Tornado Tooth and Nail Penumbra Wurm
Gold:
Sisters of Stone Death Simic Sky Swallower Swift Silence Phantom Nishoba Mortify Absorb Backlash Izzet Chronarch Firemane Angel Razia, Boros Archangel Spinal Embrace Arcades Sabboth Hymn of Rebirth Putrefy Iridescent Angel Pernicious Deed Kaervek, the Merciless Terminate Vindicate Vampiric Dragon Twisted Justice Voidslime Nicol Bolas Prophetic Bolt Angel of Despair Crosis' Charm Necrotic Sliver Yavimaya's Embrace Eladamri's Call Reflect Damage Teneb, the Harvester Dimir Doppelganger Dromar's Charm Reviving Vapors Armored Guardian Captain's Maneuver Mystic Snake Niv-Mizzet, the Firemind Undermine Garza Zol, Plague Queen Treva's Charm Wrecking Ball Deepfire Elemental Clutch of the Undercity Spiritmonger Cauldron Dance
Artifacts:
Memnarch Xanthic Statue Aladdin's Ring Shield of the Ages Masticore Stuffy Doll Oblivion Stone Mirari Grinning Totem Platinum Angel Soul Foundry Plague Boiler Gleemax Bosh, Iron Golem Vedalken Orrery Darksteel Colossus Pentavus Tatsumasa, the Dragon's Fang Quicksilver Amulet Panacea Mindslaver Duplicant Mind's Eye Suncrusher Door to Nothingness Legacy Weapon Tower of Eons World-Bottling Kit Predator Flagship Draco
Lands:
Volrath's Stronghold Winding Canyons Urza's Factory Prahv, Spires of Order Boseiju, Who Shelters All Sunhome, Fortress of the Legion Maze of Ith Karakas Kor Haven Arena
Split:
Hit/Run Crime/Punishment Odds/Ends Spite/Malice
Guild Mana:
Azorius Guildmage Debtors' Knell
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« Last Edit: August 14, 2007, 05:20:36 pm by darkmindtone »
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redmage419
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« Reply #114 on: July 03, 2007, 11:35:54 pm » |
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Well, here's my current stack...
Artifacts/Art. Creatures Altar of Shadows Bosh, Iron Golem Citanul Flute Door to Nothingness Draco Duplicant Grinning Totem Masticore Mindslaver Panacea Platinum Angel Quicksilver Amulet Soul Foundry Tatsumasa, the Dragon's Fang Thought Dissector
Black Barter in Blood Chainer, Dementia Master Cremate Cruel Revival Dawn of the Dead Decree of Pain Enslave Grim Harvest Headstone Phage the Untouchable Plaguebearer Skinthinner Smokespew Invoker Spirit of the Night Sudden Death Vigor Mortis Visara the Dreadful
Blue Acquire Aeon Chronicler Arcane Denial Arcanis the Omnipotent Assert Authority Aven Fateshaper Blatant Thievery Bringer of the Blue Dawn Cognivore Confiscate Controvert Counterspell Desertion Discombobulate Dissipate Dominate Evacuation Exclude Fatespinner Fervent Denial Future Sight Hoverguard Sweepers Induce Paranoia Interdict Last Word Minamo's Meddling Muddle the Mixture Rewind Riptide Shapeshifter Stifle Stormscape Battlemage Teferi, Mage of Zhalfir Time Stop Venser, Shaper Savant Vex Voidmage Apprentice Voidmage Husher Voidmage Prodigy Willbender
Green Arashi, the Sky Asunder Desert Twister Gigapede Goliath Spider Hunting Pack Krosan Cloudscraper Krosan Grip Nantuko Vigilante Night Soil Penumbra Wurm Plated Slagwurm Root Elemental Silklash Spider Silvos, Rogue Elemental Survival of the Fittest Symbiotic Wurm Timbermare
Red Bash to Bits Bogardan Hellkite Decree of Annihilation Desolation Giant Dwarven Catapult Fissure Flash Conscription Flowstone Slide Furnace Dragon Grab the Reins Heat Ray Imperial Hellkite Inferno Insurrection Kaboom! Myojin of the Infinite Rage Obliterate Riddle of Lightning Rorix Bladewing Shunt Starstorm Word of Seizing
White Boros Fury-Shield Chastise Dismantling Blow Eternal Dragon Festival of the Guildpact Final Judgment Glarecaster Jareth, Leonine Titan Kirtar's Wrath Orim's Thunder Ray of Distortion Rout Second Thoughts Seht's Tiger Soulscour Stonecloaker Sunscape Battlemage Swords to Plowshares Wrath of God
Multi/Guild/Split Artifact Mutation Azorius Guildmage Dromar's Charm Garza Zol, Plague Queen Goblin Flectomancer Izzet Chronarch Necrotic Sliver Order/Chaos Pernicious Deed Phantom Nishoba Putrefy Spiritmonger Spite/Malice Teneb, the Harvester Terminate Trial/Error Tsabo Tavoc Vampiric Dragon Vindicate
Land Kor haven Maze of Ith Winding Canyons
As it stands; I'm currently sitting at 151 cards. It seems to run alright with three players, but how many cards would those of you who follow the format recommend?
Edit: July 10, 2007, updated list: - Oversold Cemetery - Hunted Lammasu ~ Diplomatic spells/creatures can be fun (i.e. Vex, Arcane Denial, etc.), but I wanted more utility. + Grim Harvest + Visara the Dreadful
Edit: September 04, 2007 - Mourner's Shield - Oblivion Stone - Plague Boiler - Shield of the Ages - Betrayal of Flesh - Dark Banishing - Diabolic Edict - Promise of Power - Scion of Darkness - Breakthrough - Control Magic - Flash of Insight - Pulse of the Grid - Reweave - Spell Blast - Temporal Adept - Tidal Kraken - Bringer of the Green Dawn - Altar's Light - Crowd Favorites - Restrain - Solar Tide - Sunscour + Decree of Pain + Enslave + Sudden Death + Aeon Chronicler + Bringer of the Blue Dawn + Desertion + Teferi, Mage of Zhalfir + Krosan Grip + Timbermare + Flash Conscription + Flowstone Slide + Myojin of the Infinite Rage + Riddle of Lightning + Boros Fury-Shield + Dismantling Blow + Final Judgment + Rout + Seht's Tiger + Stonecloaker + Swords to Plowshares + Garza Zol, Plague Queen + Necrotic Sliver + Teneb, the Harvester
Edit: September 10, 2007 - Cancel - Havoc Demon + Time Stop + Venser, Shaper Savant
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« Last Edit: September 10, 2007, 10:25:27 pm by redmage419 »
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A.-1.
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« Reply #115 on: July 11, 2007, 10:46:04 am » |
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Depending on how you divvy up the cards, your stack of 151 seems fine. Or if you just play with one large shared library that also works as well. With our stack of ~350-400, I have no idea of the exact count, we usually just divide the stack in an equal number of piles to go along with however many people are playing. This works out to anywhere from between 40-60 cards per library and the games have run smoothly. You could also try Booster draft, although with three people I wouldn't recommend it, or you could Rochester draft, which is fun with any number of people.
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redmage419
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« Reply #116 on: July 12, 2007, 01:18:33 am » |
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Thanks for the response. So far we've stuck with Rochester drafting; it can be almost as fun as the games themselves, and it adds a bit of strategical value to cards like Acquire. I would like to bump up the numbers though (high enough to accommodate 4-5 players). I've actually got a growing stack of cards that I'd like to add as soon as I pick up some more matching sleeves.
Thanks again, RM
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A.-1.
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« Reply #117 on: July 12, 2007, 11:59:36 am » |
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Our group would also agree that Rochester, despite being the most time consuming, is probably the most enjoyable way to divide the cards. Trying to draft a combo deck like Vampiric Dragon/Glarecaster and actually making it work when everyone knows that you drafted it is always a good time. If you're adding new cards in order to accommodate more players, you probably want each person to have no less than a 30 card deck. Anything less than that and several players could deck themselves and no one wants to lose like that. Clear penny sleeves, if any company still makes them, are great for a Type 4 stack since most of the cards aren't worth much. Don't worry about having mismatching sleeves. If you have 50 sleeves with red backs, 50 with blue, 50 with black, etc. it won't really matter. Sometimes this can be even fun with trying to remember what color sleeve morph creatures have.
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Harlequin
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« Reply #118 on: July 13, 2007, 10:26:13 am » |
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When we draft, we do that 'pile' draft. We can draft 250 card type4 stack to 3 ppl in about 10 mins. I've posted this method somewhere but I can't find it - so here it is again.
Start by shuffling the entire stack and givinging TWO equal stacks to each player. So if there are 3 players, you need 6 equal stacks (2 for each), 4 players you need 8 equal stacks, etc. Each player should give the stacks a quick shuffle, and sets the stacks face down. Sit in a circle, so all players can see. Set a draft order, and deside who is going first.
The draft begins with each player taking the top two cards from EACH stack and making a small pile in front of the stack. So lets assume there are 3 players: There will be 6 face down stacks, and 6 piles of 2 cards face up. Who ever is first, picks thier favorite face up pile and takes it - and stores it separately as thier Draft Deck.
Now there are 5 piles of two face up cards, and one empty pile. For each Pile that is not empty, the player takes a card from the face down stack, and adds it face up to the pile. For the empty pile, 2 cards are turned face up. So, now there should be 5 piles of 3 cards, and 1 pile of 2 cards. Now draft possition 2 take's his/her pick from all 6 piles. So they could take a pile of 3 cards, -or- the pile of 2 cards. Lets assume that seed 1 took Pile "C" and seed 2 took Pile "D".
Now all players flip again:
A: 3 cards + 1 card = 4 cards B: 3 cards + 1 card = 4 cards C: 2 cards + 1 card = 3 cards D: 0 cards + 2 cards = 2 cards E: 3 cards + 1 card = 4 cards F: 3 cards + 1 card = 4 cards
Now 3rd seed picks a pile to add to thier draft deck, and you flip again.
Notes: > You have to take the entire pile! And you have to play all the cards you draft. So if there is one good card and a ton of crap - you get the ton of crap too. > When you flip cards, if your pile has cards in it, it gets +1 card; if the pile is empty, it gets +2 cards. > You continue flipping until there are no more cards in that stack - and players continue picking until there are no more piles to pick. > The piles will average out to be about 5-7 cards each. Often one "bad" pile will get really really large... thats ok, just keep flipping and eventually it will get some powerhouse and it will get taken. If not someone will get stuck with it at the end. > We usually invoke a rule that says you have 15 secs to pick a pile, otherwise you automatically get the largest pile.
This system is nice because it alows players to customize thier decks with the cards they love - while semi-randomly distributing the "filler" cards that are late picks in Rochester Draft. This way, you get the ability to customize your deck ... a little, and it doesn't take all night to draft - to end up only playing 1 or 2 games.
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asi
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« Reply #119 on: August 25, 2007, 12:46:57 pm » |
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I'm currently building a stack (with Riddle of Lightning/Judge unworthy "brokeness"), but I won't be able to play with more than one other player. Do you recommend this format for duels?
If I get positive replies, I'll post my (provisory) Stack.
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