Hi, I have built a deck similar to the one in the
Shopless Survival thread but its a budget version.
I have taken it to some "small" (20-30 players) tournaments here in Spain (woot, 3 monthly tournaments at just one shop), and really enjoy it, its effective, and damn fun to play, but I need some help to solve my worse match-ups: Stax & Combo.
Here's the decklist:
Lands/mana:
4 Mountain
9 Forest
4 Wooded Foothills
1 Taiga
1 Sol Ring
1 Mana Crypt
4 Birds of Paradise
4 Elvish Spirit Guide
Draw/Search:
4 Skullclamp
4 Survival of the Fittest
Creature Toolbox:
1 Ornithopter
1 Quirion Ranger
1 Uktabi Orangutan
1 Gorilla Shaman
1 Sundering Titan
1 Duplicant
1 Platinum Angel
1 Anger
1 Triskelion
1 Squee, Goblin Nabob
4 Xantid Swarm
2 Goblin Welder
More threats/Alternate win condition:
4 Basking Rootwalla
4 Wild Mongrel
I run only one taiga because the environment is full of Wastelands, and I only need red mana to cast welders and to give haste with Anger. I havent found problems with the mana configuration, I always have the colors of mana I need thanks to Birds of Paradise and fetchlands.
Skullclamp is great as it is gives a draw engine to a R/G deck, is weldable, and with a 'thopter you can clamp, weld the 'thopter and draw cards while you bring a fattie or utility artifact creature (maybe this is just a win.more situation, as once you can weld freely, you have taken control of the game, but its great once you can do it

).
The creature toolbox is pretty standard, save for the ornithopter, but its there just in case I dont have an artifact in play and need to weld the big artifact creatures.
I have 4 MD Xantids because the metagame was heavy control in the past, but lately its turning into more combo, so I might consider cutting them. I find myself SBing them too much, even vs non-combo decks.
The Mongrels and their unseparable friends the Rootwallas (also good friends with Survival) are there as an alternative way to win, another discard outlet, and to soak up counters/creature removal before I drop the survival and start to weld things.
This is my current SB, and I would really appreciate any help you can give me, taking into account that the metagame is control/combo heavy with very few Workshop decks, although they really wreck me every time I have to play vs them as I cant develop my gameplan fast enough.
4 Artifact Mutation
4 Fire Ice
4 Chalice of the Void
3 Red Elemental Blast
I dont have much problems vs control, but I am thinking on changing the Chalices for Pyrostatic Pillar to fight combo.
The biggest problems I have found are:
-Chalice for 1: no welders, no skullclamp, no rootwallas, no shaman. My only answer is the random Uktabi oranguntan, and often is too slow.
-Chalice for 1, 2 (usually off Workshops): it utterly destroys me. And it happens more often than I would like.
-Combo: cant disrupt them much, aside from SB chalices, as it takes a lot of time to mount the SoTF engine.
Any help would be much appreciated. Thanks in advance and excuse my bad english
