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Author Topic: Rector Trix, 2004  (Read 11210 times)
Rico Suave
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« on: December 03, 2004, 05:24:53 pm »

I've been meaning to reupdate this deck for a couple years now.  A while ago I was fooling around with some changes, then put it on the shelf.  Since it's just sitting there, I may as well release it for others to see and play.

Here is what it is now:

Land (14)
4 Polluted Delta
3 Flooded Strand
3 Underground Sea
2 Scrubland
1 Tundra
1 Tolarian Academy

Mana (14)
8 SoLoMoxenCrypt
1 Mana Vault
4 Dark Ritual
1 Lotus Petal

Protection (9)
4 Cabal Therapy
4 Force of Will
1 Chain of Vapor

Win (5)
3 Illusions of Grandeur
2 Donate

Win (9)
4 Academy Rector
1 Yawgmoth's Bargain
1 Necropotence
1 Future Sight
1 Timetwister
1 Yawgmoth's Will

Set-up (9)
4 Brainstorm
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Time Walk
1 Ancestral Recall

SB:
3 Carpet of Flowers
1 Tropical Island
1 Balance
1 Form of the Dragon
2 Seal of Cleansing
1 Tinker
1 Darksteel Colossus
2 Tormod's Crypt
3 Hurkyl's Recall

As you can see, there is no Duress.  It was cut for several reasons, among those being deck space, consistency, lack of business spells, Wasteland, and the fact that the deck has always had a good game against control decks.

Reasons to play this deck:

1) It's combo, meaning you will beat a lot of decks just because your deck is inherently "T1" as I call it.  In other words, you run more broken cards than other decks therefore you will have more broken plays  

2) 4 FoW with 19 blue cards.  Bargaining into Force of Will is fun too, whereas you can't Doomsday or Draw7 into one when your opponent casts something nasty.

3) You don't need storm.  That means you don't scoop to things like Pyrostatic Pillar, Chalice, Null Rod, Trinisphere, Sphere of Resistance, Root Maze, or the various other notorious combo hosers.  Instead people will try to hose you with REB and Seal of Cleansing, which actually works to your advantage because you're a Bargain deck and Bargain laughs at those two cards.

4) As always, the deck does very well against control decks of all kinds, including the best game against mono-U I've ever seen from a combo deck.  

Reasons not to play this deck, and strategies to help overcome these problems:

1) The deck is heavily reliant on the player's skill level.  One mistake will cost you a match.  

2) The deck will randomly flop for no apparent reason.  This is true of every deck, since luck is a factor, but it'll happen more to this deck than others.  The best way to overcome this is by learning when and why to mulligan opening hands.  In fact, mulliganing is the single most important skill you must learn before playing this deck.  

3) The deck is very easy to over sideboard, meaning you will want to bring in a lot of cards for each match but you don't have enough to cut.  My rule of thumb is to sideboard 1 or 2 cards each match.  In some cases you may want to sideboard more or nothing at all since the maindeck is really good anyway.

4) If there is a lot of graveyard hate in your area you will have more problems than other combo decks, but cutting Duress has opened up space for more bombs that aren't reliant on the graveyard, meaning you are better equipped than Rector Trix of old to beat graveyard hate.  Don't forget you have SB options too, such as Defense Grid, Xantid Swarm, and even Ground Seal if you feel so inclined (doesn't stop Rector).

So there you have it.  Thoughts?
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« Reply #1 on: December 03, 2004, 05:34:02 pm »

Very nice, it looks fairly strong.  One question...

Have you looked at running LED, Mox Diamond, and/or Chrome Mox?  I'm not all that familliar with playing the deck, however, I'd think the more accleration, the better.

Also, do you have any tournament data around with this list?  I really like the Form in the board, it's H-O-T!
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« Reply #2 on: December 03, 2004, 05:45:40 pm »

How has the Future Sight been? UUU is rather hard to manage without Academy, and if you draw the Bargain you can always rector Necro into play.

Is there anyway to fit some basics into the manabase? If not, would it be better to switch to a 5 color mana base for better SB options? The SB Trop works but running a CoB/Gemstone Mine base seems like it'd accomplish the same thing.
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« Reply #3 on: December 03, 2004, 05:48:08 pm »

Mox diamond would be very bad because of running only 14 lands which is not enough for mox diamond...
Mox chrome could be exchange with a fetch Ithink, because it is easily play and accelerate a lot...

Just a comment about your reason to play this deck, you already notify the biggest problem of this one: Grave hate, but you forgot mana denial which as the same effect that on other combo deck, this may be a biggest mystake because of grave hate that aren't as play as before...

Sry for my english a poor frenchie Smile
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« Reply #4 on: December 03, 2004, 05:54:19 pm »

Quote from: Sr0mZ0
Mox diamond would be very bad because of running only 14 lands which is not enough for mox diamond...


I don't think that's the biggest question, I think it's more of a question of how good will it be in your opening hand.  It's obviously very good off a Bargian, but then you have to choose what's more important.
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« Reply #5 on: December 03, 2004, 06:18:14 pm »

I probably shouldn't be posting as I have no real experiance with this deck, but...
How do you do vs an early 5/3 or 4/4?
Is 5/3 considered to be a decent matchup for you?
Have you considered putting Energy Flux into the board?
Sorry for the bad questions, just wondering =]
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« Reply #6 on: December 03, 2004, 06:26:15 pm »

Other than insane broken starts that is just a part of T1, Rector Trix really doesn't fear fat creatures.  It's the disruption like Trinisphere that comes down before them that really matter.

My personal favorite part of this deck is the Therapies even moreso than before.  This reason is because of Forbiddan Orchard.
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« Reply #7 on: December 03, 2004, 06:35:37 pm »

I like this and I'm thinking about trying it, however I have one question.

How do you do against Nonbasic hate such as CoW + Wasteland, Blood Moon, or B2B? Obviously all of these are seeing tons of play right now, so is there room for some basics, like 1 Island, 1 Swamp or something? Or is it fast enough to pretty much ignore NBLH?

EDIT: Also, is there any reason not to maindeck Balance?
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« Reply #8 on: December 03, 2004, 09:54:42 pm »

Would Plunge into darkness not fit well into this deck, providing both search and saccing?  I took out Future Sight and mystical for them, cause I felt like it.
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« Reply #9 on: December 03, 2004, 10:05:53 pm »

Quote from: Negator13
I like this and I'm thinking about trying it, however I have one question.

How do you do against Nonbasic hate such as CoW + Wasteland, Blood Moon, or B2B? Obviously all of these are seeing tons of play right now, so is there room for some basics, like 1 Island, 1 Swamp or something? Or is it fast enough to pretty much ignore NBLH?

EDIT: Also, is there any reason not to maindeck Balance?


A timely Wasteland or FoW do a lot to disrupt this deck; it's all about guaging the matchup and playing accordingly.

Balance really isn't all that great in this deck, other than the fact that it can burn through cards quickly and turn into a virtual Mind Twist rather easily.

This deck doesn't do well when it's short on mana and forced into topdeck mode, because it lacks the utility to dig (beyond the restricted draw and Brainstorm).  All in all, I don't know if the metagame is quite yet ripe again for Rector.

If you want to know how to really play the deck, though, the all time great Rector players are Max Joseph (Westredale), Tom van de Logt, and Samite Healer - see if you can coax some wisdom out of them.

Oh, and Hi, Rico Smile
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« Reply #10 on: December 03, 2004, 10:32:28 pm »

I tried for months to get this deck to be competitive, it has great control matchups because of the silver bullet that Trix produces, obviously the aggro matchups are great however one reason I abandoned Trix was because an early Chalice for 1 stops this deck. I could find no way to win with an early resolved Chalice for 1.

Future sight is again an interesting inclusion, however I would be a little more convinced with some tournament results.

Good luck with it if you try it.
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« Reply #11 on: December 03, 2004, 11:37:01 pm »

Pardon my ignorance, but how does a Chalice for 1 completely kill this deck?  Granted, it's bothersome, shutting down Dark Ritual, Brainstorm, and the disruptive properties of Cabal Therapy, but you can still flashback the Therapy (saccing Rector), it will simply get countered.  Once you've got a Bargain on the table I would think you could get by without the mana from Rituals.  The only other concern is if it gives them time to win by paying the upkeep without Chain of Vapor, but if that's a major issue you can always run something along the lines of Rushing River or Echoing Truth instead.
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« Reply #12 on: December 04, 2004, 02:57:18 am »

We worked on a deck similar to this.  The difference was that it was a rector tendrils deck that played only black and white.  Anyway the principle is still close to the same, except yours is more resilant to hate.
My thoughts on matchups.  Pure aggro and Pure control should be your decks best matchups.  The worst matchup by far is aggro control.  It can do enough damage early on so you can't use bargain effectively and it has some disruption, counters, to make you have some disruption before you go for the win.  I don't have much of an idea against workshop.  I would assume that as long as they don't drop a ton of lock components, like trinisphere and tangle wire, you should be fine against them.
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« Reply #13 on: December 04, 2004, 05:05:59 am »

Quote from: bedafile
Future sight is again an interesting inclusion, however I would be a little more convinced with some tournament results.


Rectal Agony decklists in Spain back when this deck was on top, have always played a copy of Future Sight with success. It's very good when you are down in life and it has awesome sinergy with Necropotence/Bargain.
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« Reply #14 on: December 04, 2004, 06:23:50 am »

If you run the Trix version of Rector and still need a Future Sight, the deck is badly constructed. Only the Tendrils version has problem with the life total, but Future sight is not worth inclusion there since it on a regular basis won't give you high enough spell count. In my oppinion, Form of the Dragon is better.

Your mana basis needs revision. After several month of testing this sommer, we arrived at the following mana distribution:
3 Underground Sea
3 Scrublands
1 Island
1 Swamp
1 Tolarian Adacemy
4 Polluted Delta
4 Dark Ritual
8 SoLoMoxCrypt
1 Mana Vault
1 Lotus Petal
and having an extra basic land (Island) in the sideboard if facing Fish or Stax. The few basic lands there are give a unexpected stability, I would never consider running without them. If you want to run 28 mana, I would recommend adding another land, probably a fetch land, before adding things like Chrome Mox or Mox Diamond. The latter, by the way sucks from reasons already mentioned in this thread.
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« Reply #15 on: December 04, 2004, 07:16:41 am »

Quote from: Wollblad
If you run the Trix version of Rector and still need a Future Sight, the deck is badly constructed.

I know. Rectal Agony wins with Tendrils, it doesn't play with Illusions. Those Spanish lists only played with Tendrils and with no Illusions, that's why they included Sight in their builds.
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« Reply #16 on: December 04, 2004, 10:28:12 am »

Why do you play with Chain of Vapors? I played this deck quite alot some time ago and I always played Rushing River. It can bounce multiple targets and you don't have to worry about your own spells (like an early Illusions without the Donate) being bounced.  It is a bit more expensive to play with but much more reliable.

Mox Diamond isn't that bad. It makes it almost certain than you can win in one turn because getting blue mana isn't always easy, even with a Bargain in play.

I usually played 3 Duress in this deck. The deck is pretty good against control even without Duress but I think it's superior to cards like Future Sight, Mystical Tutor and Time Twister.
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« Reply #17 on: December 04, 2004, 10:53:20 am »

I loved Timetwister in this deck but I think that Workshop is still to prevalent and problematic to take this to a major tournament.  Crucible+strip or Trinisphere really take this apart.  Other than that I ran a half powered version of this deck, really enjoyed Timetwister and still could kill on the third or fourth turn.  Mox Diamond was in my list solely because I don't own all the moxes yet, it hurt me less than it helped me, but I wanted 27 mana sources, had I all the Moxen it would've been cut.  Chrome Mox was included for the same reason.  One of my favorite decks ever by the way.
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« Reply #18 on: December 04, 2004, 02:11:02 pm »

Have you ever considered running Dreams Halls in the deck? Back in the day, I ran Dreams Halls instead of Future Sight on those occasions where I drew into Bargain before I rectored and didn't have a brainstorm in my hand. I would rector out Dreams Halls and discard something black to play the Bargain.
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Rico Suave
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« Reply #19 on: December 04, 2004, 04:04:38 pm »

Quote
Just a comment about your reason to play this deck, you already notify the biggest problem of this one: Grave hate, but you forgot mana denial which as the same effect that on other combo deck, this may be a biggest mystake because of grave hate that aren't as play as before...


Actually, I didn't include mana denial because it's not a problem.  Let's look at what has changed since the last version.

Duress has been taken out, meaning you don't have to face the problem of Duressing with only 1 land.  Oftentimes that land will get Wasted, and you can't cast anything else.  Instead, now you can Brainstorm off that land and not get stuck.

7 Fetchlands protect against Wastes long enough to buy you a few turns, and that's all you need.  Who cares about reusing land?  That's also why Crucible is bad against this deck.  I mean, it's a combo deck.  You don't get that many land drops...

SB Carpet of Flowers.  These things are really amazing.  They basically ignore the opponent's mana denial, give you a huge tempo boost, and fix your colors.  Try it against mono-U sometime.  Hell, Carpet will single-handedly let you beat out B2B+Flux+Chalice for 1 or whatever you think your worst scenario might be.  

I don't think mana denial is an issue anymore since you have tools to play around it.

Quote
I probably shouldn't be posting as I have no real experiance with this deck, but...
How do you do vs an early 5/3 or 4/4?
Is 5/3 considered to be a decent matchup for you?
Have you considered putting Energy Flux into the board?
Sorry for the bad questions, just wondering =]


Juggernauts walk into Rector.  It actually makes it such that you don't even need Cabal Therapy, so you can actually keep hands you normally wouldn't keep.  

Energy Flux is nice though.  It actually makes sense to use 3 Energy Flux SB instead of 3 Hurkyl's, since I never boarded in all the Hurkyl's anyway (tutored for them).

Quote
like this and I'm thinking about trying it, however I have one question.

How do you do against Nonbasic hate such as CoW + Wasteland, Blood Moon, or B2B? Obviously all of these are seeing tons of play right now, so is there room for some basics, like 1 Island, 1 Swamp or something? Or is it fast enough to pretty much ignore NBLH?

EDIT: Also, is there any reason not to maindeck Balance?


Well, Crucible is a non-concern because you just win after they play it...

Carpet helps against the other non-basic hate.

The reason to not maindeck Balance is because it doesn't do anything.  It doesn't let you combo off, it doesn't draw, and it doesn't get rid of your opponent's Force of Will.  Every other card in the deck works towards a common goal except Balance.  It's SB because there are matches where it is very nice to have.

Quote
Would Plunge into darkness not fit well into this deck, providing both search and saccing? I took out Future Sight and mystical for them, cause I felt like it.


No, it's awful.  You don't want to give up tons of life and mana for 1 card, you want to Bargain your entire library into your hand for free.  

Also, never cite "cause I felt like it" as a reason to adjust cards in a finely tuned deck.  I didn't spend all my time testing only to end up putting Mystical and FS there because they look good or I felt like it, I included them because they are the best choices.  As soon as you cut those cards, you will start to lose games you should've been winning otherwise.  

Quote
We worked on a deck similar to this. The difference was that it was a rector tendrils deck that played only black and white. Anyway the principle is still close to the same, except yours is more resilant to hate.
My thoughts on matchups. Pure aggro and Pure control should be your decks best matchups. The worst matchup by far is aggro control. It can do enough damage early on so you can't use bargain effectively and it has some disruption, counters, to make you have some disruption before you go for the win. I don't have much of an idea against workshop. I would assume that as long as they don't drop a ton of lock components, like trinisphere and tangle wire, you should be fine against them


There is no reason not to run blue.  None.

Quote
If you run the Trix version of Rector and still need a Future Sight, the deck is badly constructed. Only the Tendrils version has problem with the life total, but Future sight is not worth inclusion there since it on a regular basis won't give you high enough spell count. In my oppinion, Form of the Dragon is better.


Why is it badly constructed?  

Future Sight on the board wins you the game flat-out.  How is that a sign of bad deck construction?  I would not use Future Sight in a Tendrils deck, but guess what - this isn't a Tendrils deck.  

The only reason to use Form is as an alternate Rector target against aggro decks without flying.  That's pretty narrow, yet in your opinion you think that's better than Sight?  Sight let's you combo off.  Form doesn't.  Since Sight is hardcast 90% of the time, I don't see why Form would be better.

There is no reason to use basic land either.  You don't need it.  If you want basic land, you may as well play Duress and that either leads to TPS or an outdated version of this deck.  It slows you down since now you need extra land drops to get all the colors necessary to go off.  I'd rather just use less land drops, go off earlier, and never look back.

Quote
Why do you play with Chain of Vapors? I played this deck quite alot some time ago and I always played Rushing River. It can bounce multiple targets and you don't have to worry about your own spells (like an early Illusions without the Donate) being bounced. It is a bit more expensive to play with but much more reliable.

Mox Diamond isn't that bad. It makes it almost certain than you can win in one turn because getting blue mana isn't always easy, even with a Bargain in play.

I usually played 3 Duress in this deck. The deck is pretty good against control even without Duress but I think it's superior to cards like Future Sight, Mystical Tutor and Time Twister.


I play Chain because it's cheaper.  You don't always have the luxury of 2 extra mana to cast River.

What is your opponent going to Chain back that you care about so much?  If you hit their Illusions, they lose before they get to Chain it back.  The worst targets they can hit of yours are Bargain and Moxen, none of which are bad to have bounced.

Diamond isn't used because you don't want it in your opening hand with the current land counts.  After Bargain, you win anyway so who cares about Diamond working or not?

If you have trouble finding Blue mana after Bargain, keep in mind two cards: Tolarian Academy and Time Walk.

Either one of those cards will provide more than enough mana post-Bargain to assure you that you don't need Diamond.

What really bothers me is your last sentence.  It's like you didn't even read what I typed earlier.  You can't afford to run Duress in this deck for reasons I outlined in my first post, and don't feel like repeating.  Do you have any better reason for running Duress, or is it just because you think it's superior?

Quote
I loved Timetwister in this deck but I think that Workshop is still to prevalent and problematic to take this to a major tournament. Crucible+strip or Trinisphere really take this apart. Other than that I ran a half powered version of this deck, really enjoyed Timetwister and still could kill on the third or fourth turn. Mox Diamond was in my list solely because I don't own all the moxes yet, it hurt me less than it helped me, but I wanted 27 mana sources, had I all the Moxen it would've been cut. Chrome Mox was included for the same reason. One of my favorite decks ever by the way.
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Crucible+Strip doesn't do anything to this deck.  This is a combo deck, Crucible is slow.

Trinisphere can hose you, but you will beat out Trinisphere more than it beats you.  You have a lot of tools to beat it.

I find it ironic you think Workshop decks give this a problem.  One of the shining reasons to play this deck is because it does so well against Workshops, and always has. :P

Quote
Have you ever considered running Dreams Halls in the deck? Back in the day, I ran Dreams Halls instead of Future Sight on those occasions where I drew into Bargain before I rectored and didn't have a brainstorm in my hand. I would rector out Dreams Halls and discard something black to play the Bargain.


Yes, I have considered it.  Just like Balance, it doesn't do anything though.  It doesn't draw cards, it doesn't disrupt your opponent, it doesn't let you combo out, and it's totally useless the way you described since you can either Brainstorm Bargain back or just fetch Necro.  

Sight is better than Halls because it actually lets you combo off, whereas Dream Halls still relies on you having other business.  Remember, I'm not interested in Rectoring out Dreams Halls, I'm interested in hardcasting whatever is in that slot.  Hardcasting Dream Halls is not very attractive.
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« Reply #20 on: December 04, 2004, 06:47:50 pm »

Quote
Hell, Carpet will single-handedly let you beat out B2B+Flux+Chalice for 1 or whatever you think your worst scenario might be.


Carpet costs 1

I've tried both the dual/fetch mana base and 4 Gemstone, 4 COB, 3 Glimmervoid mana base and I enjoyed the later because you can run Wheel of Fortune main and Xantid Swam and Naturize and Oxidize in the sideboard for the bad MWS matchup.

Also with the 4 gemstone, 4 COB and 3 Glimmervoid somehow could always play around Bloodmoon and B2B, I don't know how but I have the playtesting to back up my theory.

Practice going second against a person trying to cast 3sphere or Chalice for 1 on the first turn and see how it goes, I think you'll be severly disapointed.
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« Reply #21 on: December 05, 2004, 05:46:52 pm »

After reading these forums, I stuck your list into MWS and ran a few goldfishes.  I find it just as explosive as past builds, but sturdier; I definitely agree with no Duress, e.g.

But Future Sight still doesn't make sense to me.  I have used Academy  Rector to get it a couple of times, and generally all it does is dig 2 or 3 cards deeper after a big Yawgmoth's Bargain activation; Dream Halls would do the same thing.  You said that you hardcast it 90% of the time, but I have never been able to get 2UUU (albeit in limited testing) unless I could also combo out with Illusions of Grandeur, meaning when I already had Necropotence or Bargain in play.  In other words:

Quote from: Rico Suave
I didn't spend all my time testing only to end up putting Mystical and FS there because they look good or I felt like it, I included them because they are the best choices. As soon as you cut those cards, you will start to lose games you should've been winning otherwise.


Could you please describe an example of game you lost that you would have won had you been able to Mystical Tutor for Future Sight?  It seems like you would only do this if you had 2UUU but not 4BB, which is to say, rarely.  I suppose if your Bargain got destroyed... but who gives their opponent a turn once Bargain hits?  Even if you tap out to hardcast, you still just Bargain for 19, use artifacts to make an Illusions, Bargain for 20 more, and win.  I'm baffled by how attached you are to this inclusion.
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« Reply #22 on: December 06, 2004, 06:30:14 pm »

I don't think you can Mystical Tutor for Future Sight.
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« Reply #23 on: December 06, 2004, 06:58:15 pm »

Could Echoing Truth be superior to Chain of Vapor and Rushing River? It costs 2, so it gets rid of Chalice for 1, and it has no drawback.
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« Reply #24 on: December 06, 2004, 11:19:45 pm »

Quote from: bedafile
Quote
Hell, Carpet will single-handedly let you beat out B2B+Flux+Chalice for 1 or whatever you think your worst scenario might be.


Carpet costs 1


Taking from what's implied...

In post-SB'ing games, if you go first you get Carpet, and beat out the hate.  If you go 2nd, hopefully you have Force or obviously Carpet is done.  Playing a combo deck going 2nd against all the field's hate is not an easy task, it should be mentioned.  The way I think of it, if I'm afraid they're gonna use Chalice and they're going first, I oftentimes won't SB in Carpet.  It depends on their deck and the situation, but generally most decks have a way to get 2 mana first turn for Chalice at 1 so playing Carpet will backfire as you implied.  I will however still use Carpet if I feel they won't be able to get Chalice for 1 first turn, or that the odds of them actually even getting Chalice in the first place are high enough that I even need to worry.

To all: That is a prime example of why it's important not just to know what SB cards are good in what matches, but to also know why and where exactly all those cards are going and depending on whether or not you're going first.  

This reinforces when I explained under "Reasons not to play this deck" that if you aren't intimately familiar with how to properly SB, then it will show up in your performance.  This is just being a better player in general, and good articles have been written on how to SB and prepare ahead of time for the expected metagame.

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I've tried both the dual/fetch mana base and 4 Gemstone, 4 COB, 3 Glimmervoid mana base and I enjoyed the later because you can run Wheel of Fortune main and Xantid Swam and Naturize and Oxidize in the sideboard for the bad MWS matchup.

Also with the 4 gemstone, 4 COB and 3 Glimmervoid somehow could always play around Bloodmoon and B2B, I don't know how but I have the playtesting to back up my theory.

Practice going second against a person trying to cast 3sphere or Chalice for 1 on the first turn and see how it goes, I think you'll be severly disapointed


I'm sorry you feel that 5c land are better than the configuration I'm proposing.  Did you disagree with my reasonings for running the fetchlands?.

I want to go into depth a little bit on the Wheel of Fortune bit.  Let me explain why you don't want to run Wheel of Fortune:

Combo naturally falls behind control in the "official" metagame clock, however this deck was originally made with the intention that it will be the best possible combo deck to play against a counterspell wall (the only thing stopping combo from dominating at the time), and thereby lead to the best deck in T1.  It's good against control because you only need to resolve one spell to win and on top of that it gives you the best spell in the game.  If that weren't enough, you automatically start off with 4 disruption cards inside the combo!  

The natural anti-control package at the time (and still today) was 4 Duress, 4 Force of Will.  What you end up with is a deck that likes to deny it's opponent's cards, and when both players have only one card left they end up in a showdown, only your card is Bargain which will overpower any card they might possibly have.  That's the theory.

On a side note, that is why Future Sight is used in this deck - once you enter the mid-game and you've exhausted all their spells, you play Future Sight and, going back to the theory, your threat trumps their threat.  It's sort of like my 6th Rector, but it doesn't need Therapy.

Draw-7's give your opponent more cards, which is exactly the opposite strategy the deck is trying to accomplish.  Don't mislabel Wheel's absence as simply because it's red, but because it is anti-synergistic.  

Today, we only have 4 Therapy.  That means we have 4 less cards that make running Wheel bad, but you have to understand that 90% of the deck is basically the same, so it still functions poorly trying to cast draw-7's.  It's one of the reasons I'm happy to be playing Trix and not Rector Tendrils, which tries to latch draw-7's onto the Rector engine.

Before I move on, I want to clarify why I use Timetwister.  The primary reason for it's use is in the situations where your opening hand contains Mystical (or possibly Vamp) and a lot of mana, but not much else aside from maybe Force and another blue card.  You could Mystical for Ancestral, but that's just an ok opening whereas Timetwister will give you twice as many cards.  In that situation you're not using discard because you don't have it in your hand, but instead you're using the "oh shiznat, I just drew 7 cards with 4 mana floating and now get to take my turn" strategy that - while effective - is very specific to that opening hand.  You don't need Wheel because you're never gonna Mystical twice.  That's why there's no Tinker/Jar or Windfall either, and in fact I use Tinker SB not for Jar, but for Colossus (against decks like Fish).  

This also leads to whether you should or should not use Mystical Tutor, but that is a totally separate issue.  

Subpoint #2: You can't afford to Mystical for Balance in that situation.  You'd suffer from a lack of what magic players call "gas" meaning you just sit there doing nothing.  That's why Balance was cut.

I will say however that Timetwister is better than Wheel because of it's recursion.  You can use it to cure yourself of situations where you lost Will, the only other recursion card in the deck, or you can use it offensively.  Timetwistering away Welder targets will hamper your opponent's tempo, you can Timetwister away Wastes from Crucible, you can neuter the otherwise devastating Intuition for 3 Coffin Purge, and a host of other things.  

Going back to the other point you made, I don't understand why a deck running the full compliment of 5c lands can run all those green SB cards but this one can't.  Carpet of Flowers is green, no?  The reason I don't run Xantids isn't a color issue (similar to Wheel), it's the fact that I don't need Xantids to beat a counterwall, nor do I want Oxidize/Naturalize or any other green card except Carpet in the SB.  To be honest, I would use Duress in the SB before using Xantid Swarm.

Moving on, regarding the issue of 5c lands vs. my mana base vs. Blood Moon and B2B, they all do the same thing.  Tell me how City of Brass and Gemstone Mine do any better than Fetchlands and duals.  If I were afraid of Blood Moon, I would adjust the deck to add BEB's to the SB and a basic Island which is more than a 5c mana base can do.  I don't see how you think 5c mana bases can play around those two cards any more effective than the options available here.  If you were running the 5c mana base and thusly Wheel I guess you could say the deck would hardcast Wheel, but that's also very insignificant and if anything the fact I can't use B mana (Dark Ritual mana) to cast Wheel also means it will color screw me every once in a while, so the trade-off in consistency there isn't something I'd consider to be worth noting.

Lastly, I don't think I need to practice more against first turn Trinisphere/Chalice when going 2nd, nor will I be severely disappointed in how the deck performs.  I'm quite familiar with how the deck plays out in those types of situations, and the ways to beat those situations.  

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After reading these forums, I stuck your list into MWS and ran a few goldfishes. I find it just as explosive as past builds, but sturdier; I definitely agree with no Duress, e.g.

But Future Sight still doesn't make sense to me. I have used Academy Rector to get it a couple of times, and generally all it does is dig 2 or 3 cards deeper after a big Yawgmoth's Bargain activation; Dream Halls would do the same thing. You said that you hardcast it 90% of the time, but I have never been able to get 2UUU (albeit in limited testing) unless I could also combo out with Illusions of Grandeur, meaning when I already had Necropotence or Bargain in play. In other words:


Thank you.

I think the best course of action is to use Future Sight in real play.  It is admittedly bad in goldfishing, but like I described before it is a bomb similar in vein to a 6th Rector (4 Rector, Necro, Sight).  

My best piece of advice is that if you have a tutor and Future Sight, tutor for Black Lotus.  One example is that you can go first turn Sea, EOT Vamp for Lotus, untap and play a 2nd land and Sight.  It's not too hard to win from there.  I've seen many players however who would Vamp for Ancestral Recall in that situation, then they wonder why Future Sight is in the deck since they can never cast it.

Another tactic is that you don't want to Fetch Scrublands that much.  I almost always go for Seas first, and use the Tundra to cast Rectors.  That way you have the maximum amount of U mana possible, which not only means you can hardcast Future Sight but you also have the U mana necessary to fuel the Trix combo post-Bargain.  Nothing sucks more than running out of blue mid-sequence and having a Scrubland on the board that couldn't been a U-dual.

If that does not help you, then try putting Future Sight in sample opening hands.  I do this myself, and it's very informative.  Because your games are essentially decided by your opening hand, if I don't like a card in my opening hand I'll be less likely to play it.  If you do what I just described, you'll actually find that Future Sight fuels a lot of Force too.  While that's not a primary purpose, ALL of the combo pieces are that way so you can efficiently maximize every slot in the deck to getting Bargain out.

Usually I relegate Sight to the 3rd turn kind of play after I've Therapied, maybe Ancestral'd, Forced back and forth, etc.  Since you have 3 U land up by that point and maybe a Sol Ring or some Moxen and your opponent is probably low on cards, that's when I see Future Sight doing things that Balance couldn't do.  Perhaps we just have different expectations from the card?  

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Could you please describe an example of game you lost that you would have won had you been able to Mystical Tutor for Future Sight? It seems like you would only do this if you had 2UUU but not 4BB, which is to say, rarely. I suppose if your Bargain got destroyed... but who gives their opponent a turn once Bargain hits? Even if you tap out to hardcast, you still just Bargain for 19, use artifacts to make an Illusions, Bargain for 20 more, and win. I'm baffled by how attached you are to this inclusion.


I'm not sure about the whole Mysticaling for Future Sight bit, but I'll do my best to explain.

I've explained several times my case for Future Sight so far.  One of the biggest complaints against this deck is that it's "inconsistent" due to a lack of cards that do something and a large number of cards that you cast and then sit there doing nothing.

They're action cards.  They're the cards you cheer to topdeck.  Cards like Tinker, Will, Ancestral, or whatever else makes you think "yea, I just won".  Future Sight is one card, among others, that attempt to remedy that problem of having enough action cards.  

Ok, now here's a scenario I would not have won had it not been for Future Sight:

I'm playing against Fish.  He has Null Rod out leaving me with 3 useless Moxen, some pressure, and he Wasted all of my land except for a neat little Scrubland that doesn't help me Brainstorm.  I have Dark Ritual, Dark Ritual, Demonic Tutor, and Future Sight in hand.

Maybe Ritual, Ritual, Tutor, Necro?  Yea right.  Your life will go down the tubes.

Instead, the better play would be to Tutor up Academy, play that then cast Future Sight in your hand.  Now you get Academy to beat Null Rod, and you get to lose no life to their Fishies!  On top of that, they already used a Waste or two by this point so you probably are gonna have your Academy stick around for a while.  Oh yea, don't forget that the more you use Future Sight, the more mana your Academy produces, and all your combo pieces are easily

I think the one point I'd like to make is that I tutor for mana, and I do it a lot.  It's not that I don't run enough mana, it's that the cards I tutor for are ridiculous (Lotus, Academy).  That may or may not help with your overall game, and not just with Future Sight.

Another example: I went first turn Necro, and in my 2nd hand I get Rector/Therapy.  I untap and I'm at probably 14 or so.  I would not Rector for Illusions, I would Rector for Future Sight and then you get to achieve the awesome synergy that is Sight/Necro.  You sit with the top card and keep playing things with Sight until you can't, and then you spend 1 life to Necro away the top card and keep going with Sight.  

Now let's say we're playing against an aggro deck and you have both Rector and Necro on the board.  You have 2 life against, say, FCG and you Rector up Illusions and win.  Ok.  Future Sight isn't the best there.  But let's say you replace that Rector with Future Sight in hand.  Well, it's not too hard to find Academy after abusing Necro so it's actually pretty easy to just...hardcast Future Sight.  

If you've ever faced Chains of Mephistopheles you know Necro can beat it, but so can Future Sight.

Sometimes, you will actually not have the option of Rectoring for Necro OR Bargain.  For example, let's say your first turn Necro gets Forced, and you topdeck Bargain the turn you were about to cast Rector.  Now, you just fetch Future Sight.

All of these reasons add up, I'd like to add.  

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Could Echoing Truth be superior to Chain of Vapor and Rushing River? It costs 2, so it gets rid of Chalice for 1, and it has no drawback.


If you Donate an Illusions to your opponent and cast a 2nd one to dig for the removal card via Bargain you will face the problem of Echoing Truth returning not just your opponent's Illusions, but your own as well.  

What happens is your Illusions' leaves-play-ability goes on stack, then your opponent's goes on.  Your opponent's resolves first, so you win the game with -20 on the stack.

Otherwise yes, Echoing Truth is fine is theoretically fine.  Theory isn't important though.  Chain performs much stronger under circumstances where mana denial has taken most of your mana, and in my attempt to fix the problems with this deck, I include cards that are cheap to cast and subsequently make mana denial less painful.

Do you want to pay 2 mana or just 1 against Null Rod?  How about Chalice for 0?  Would you pay more mana for the same effect all just to have a removal spell for Chalice at 1, and only pre-board?  Don't forget, you can still win in the face of Chalice for 1 by just Donating an Illusions.
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Mikey
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« Reply #25 on: December 07, 2004, 03:26:25 am »

Ever thought of adding a tendril to the SB and add a Wish main? I've had plenty of times where all my illusions have been countered. I've added a death wish main and i've won a lot of games wishing for a tendril SB
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« Reply #26 on: December 07, 2004, 09:12:17 am »

Quote from: Rico Suave
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Why do you play with Chain of Vapors? I played this deck quite alot some time ago and I always played Rushing River. It can bounce multiple targets and you don't have to worry about your own spells (like an early Illusions without the Donate) being bounced. It is a bit more expensive to play with but much more reliable.

Mox Diamond isn't that bad. It makes it almost certain than you can win in one turn because getting blue mana isn't always easy, even with a Bargain in play.

I usually played 3 Duress in this deck. The deck is pretty good against control even without Duress but I think it's superior to cards like Future Sight, Mystical Tutor and Time Twister.


I play Chain because it's cheaper.  You don't always have the luxury of 2 extra mana to cast River.

What is your opponent going to Chain back that you care about so much?  If you hit their Illusions, they lose before they get to Chain it back.  The worst targets they can hit of yours are Bargain and Moxen, none of which are bad to have bounced.

Diamond isn't used because you don't want it in your opening hand with the current land counts.  After Bargain, you win anyway so who cares about Diamond working or not?

If you have trouble finding Blue mana after Bargain, keep in mind two cards: Tolarian Academy and Time Walk.

Either one of those cards will provide more than enough mana post-Bargain to assure you that you don't need Diamond.

What really bothers me is your last sentence.  It's like you didn't even read what I typed earlier.  You can't afford to run Duress in this deck for reasons I outlined in my first post, and don't feel like repeating.  Do you have any better reason for running Duress, or is it just because you think it's superior?


I think Mox Diamond will always be a point of contention in Rector, but not so much Duress.

Whether or not one includes Duress might be relegated to a meta consideration, but is there really a deck that it isn't great against?

I've played with and without Diamond, and although there were scant times it made me mulligan, it usually earned the spot as it added more insurance to Bargain.  Of course Chrome Mox is good in that situation as well, but Diamond is slightly better as it always provides the color you need.

As for Chain of Vapor vs. Rushing River, since Chalice for 1 hoses the deck (albeit not nearly as badly as it does a Tendrils build), and Chain costs the same under Trinisphere, I'd think that having the more flexible bounce would make this an easy decision.  The only thing it isn't as great at doing is being the virtual self Hurkyl's, which I have honestly never done with Chain.  As this isn't a Tendrils build, that is another nod to River.

By the way, I think GotRealLucky knows what he's talking about, Rico.
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« Reply #27 on: December 07, 2004, 10:26:29 am »

Quote from: Rico Suave
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What really bothers me is your last sentence.  It's like you didn't even read what I typed earlier.  You can't afford to run Duress in this deck for reasons I outlined in my first post, and don't feel like repeating.  Do you have any better reason for running Duress, or is it just because you think it's superior?


I don't see why you should be bothered, it's just a matter of personal preference. It's not that I like Duress that much but I like Time Twister and Mystical Tutor even less in this deck. Future Sight might be good, I never played with it, but I wasn't happy with Twister and Mystical when I played this deck (quite some time ago).

I do think that Mox Diamond is quite good, probably better than one of the off colour Moxen.  In the games I played with the deck I really liked it. It's way easier to win with Mox Diamond in the deck. Time Walk and Academy are great cards but it's not always possible to play them in the same turn the Bargain comes into play. In the early game it's not always great but you do play a 3 colour deck so it is quite good sometimes.

In most games it probably doesn't matter much if you play Rushing River or Chain of Vapors (it's used for finishing the game most of the time). When you have to use it for something else I think Rushing River is superior. It's a bit more versatile and I almost never have trouble finding the mana to play it when I need to.
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Schietkoe
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« Reply #28 on: December 07, 2004, 12:19:58 pm »

Quote from: GotRealLucky
In most games it probably doesn't matter much if you play Rushing River or Chain of Vapors (it's used for finishing the game most of the time). When you have to use it for something else I think Rushing River is superior. It's a bit more versatile and I almost never have trouble finding the mana to play it when I need to.

Isn't Seal of Cleansing superior to all blue bounce spells there are? There are very few creatures that you want to bounce and Seal can be found by Rector.
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« Reply #29 on: December 07, 2004, 02:07:57 pm »

Quote from: Wollblad

Isn't Seal of Cleansing superior to all blue bounce spells there are? There are very few creatures that you want to bounce and Seal can be found by Rector.


Seal of Cleansing can't be pitched to Force of Will and you'll never search for Seal of Cleansing with an Academy Rector. So it isn't superior.
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