This is the report of my last Tourney in Italy with my Neo-K-eeper build.
I faced :
Affinity
RG-Hate
MUD-Monobrown
4C-C-K-eeper ( different from mine )
UB-TPS
Welder-MUD
BG-Dragon
MonoU-Fish ( One-Fish-Left and some metagame cards )
A large variety of matchups.
My deck seemed to perform extremely well against almost anyone of them and it has a lot of potential as you could see through my next words.
Sorry for the lack of pre-tourney funny things.
Our car arrived too late to talk with anyone before starting writing lists and scouting everywhere

What I saw pleased me.
Our "works on forcing the metagame in some directions" brought his results.
I saw very few random decks
I saw very few Atog.dec
I saw very few Dragon.dec
I saw a lot of Artifact&Blue&Red.dec
I saw a lot of Prison.dec
I saw a lot of TPS.dec
I saw a lot of Fishes
Things were getting better for me because from my test my deck can perform very well against almost anyone of them.
Turn 1 - 3C-Affinity - Ubr Version Game 1I didn't know which deck was playing my opponent so I decided to keep an hand consisting of a FoW, a Brainstorm, a Wish and a single Island but with a lot of artifact-mana. This hand troubled me a bit, because of the lack of a second land and the high number of artifacts. I could have lost the entire game if he was playing an Artifact.dec because of the possibility of him holding a double threat in his initial hand. Without more than one real land, a possible start with Trinisphere AND CotV for zero would have been deadly for me. On the other hand, if he wouldn't have drawn a godly-hand but if he was playing an artifact.dec, I could have countered his Trinisphere OR CotVs, and then I would have had a lot of mana available for the rest of the game. From a different perspective, if he would have played any other deck, I could have searched for other lands or answers with the rest of the cards in my hand. I thought a lot about the possibility of him playing a Combo-deck. I would have started second without an active Brainstorm and with ONLY a FoW in my hand to protect myself. An highly probable Duress plus Huge Threat on turn two, would have probably found me with my pants down, ready to be sodomized by anything he could have had.
OMG!
So much Thinking and Mumbling BEFORE Turn 1 of the Game 1 of the Round 1.
Of the entire tourney.
Of the entire LONG tourney.
I played too much mental magic.
Too much.
The reality have nothing in common with mental magic.
I had a FoW in hand.
AND TWO!!! Blue Cards.
I should have felt really strong.
I FEEL really strong!
I WAS really strong!
I kept this hand with a fiery face.
I would have smashed him whatever he would have played.
He won the dice roll and started with a strong Land, Black Lotus and Double Ravager. I decided to let them resolve in order to Wish for R&R in my subsequent turn and destroy them as soon as possible. He played a Sapphire and Ancestral Recall too. Uhm... That was a "strong" start from a "strong" player.. He had a single card in hand so I FoWilled his Ancestral, pitching Brainstorm. He passed the turn. I drew a good Mana Drain. I played Polluted, Sapphire, Ruby and then passed the turn. He had an Artifact Land and a Sapphire in play while he laid a City of Brass and tried to resolve Thoughtcast. I elected to let him resolve it. He drew two cards, attacked for two and passed the turn. During his EoT I Brainstormed seeing nothing of consequence so I fetched for Underground, hoping to have better luck in my next draw phase. Responding to my Brainstorm, he Mystically Tutored for Timetwister, hoping to refill his hand with it. I have two tiny Ravagers slowly beating me down and a next turn Timetwister to counter. I drew another land, I played it and passed the turn. He tried his Timetwister but I Drained it because I had the tools needed to stop his attacks in my hand and I didn't want to give him the possibility of exploding two times in the same game. I drew another damned mana but I opted to kill his Ravagers with my Wished R&R. Retrospectively thinking, I cursed my self for my decision of leaving only Gush in my sideboard, as added drawer, leaving out my fourth Skeletal Scrying. He drew a Disciple and resolved it. I drew Skeletal and passed the turn. He tried to resolve Skullclamp, so I made a Skeletal for 3 in response, finding my E.E., a Cranial Extraction and a Misdirection. So, Clamp resolved, he killed his Black-Man, drew two cards and resolved a 2/2 with Affinity for artifacts and another Thoughtcast, which let him resolve a Worker too. ...Uhm, the things were getting worse, but I have the reset available from my E.E. yet. I drew Walk, resolved E.E. for 1 then I Walked into a CoW. I resolved it and killed his entire board with E.E.. At now, I felt really well because, his deck seemed out of gas while mine had a solid permanent in play with an incorporated thinning effect on him. Suddenly, he laid Mishra's Workshop and a Triskelion. I felt nude against it and it sadly resolved. My next two turns were only draw-go; I wouldn't lose for sure from his ONLY NON- AFFINITY threat... . The following turn, astonishingly enough to force me to jump into my chair for the joy, my deck showed me a Brainstorm and it luckily let me grab my own Y.Will. I felt good after it resolve next turn with me at 9 and with him with only a Triskelion on board. The sad think was that after having killed his beast, drawn tons of cards from my Ancestral and two optimized Brainstorms and Walked into another turn, I continued to draw nothing useful for winning this game. No Demonic Tutor, no Decree, no Mystical, no Tinker, nothing!. After my huge Y.Will turn, he top-decked triple threat, being able to resolve "the medium sized one" passing with it through my defences. Of course, he kicked me down with it for the next 4 turns, with me holding an hand consisting of 3 FoWs and another Mana Drain.
I sadly started with a game loss and from one of my "not so difficult" matchups...
I sided in 2 Fire/Ices, 2 Rack&Ruins, 2 Disenchants, 1 Sword to Plowshares, 1 Diabolical Edict, 1 Engineered Explosives, siding out Mindtwist, 3 Cunning Wishes, 2 Misdirections and 2 Cranial ExtractionsI preferred to side in all my best wishable targets, leaving out all the Wishes and all the spells that are too much situational to be considered always a good draw.
Game 2I drew a good hand, light on mana but with strong spells: Ruby, Land, double Fire/Ice, Ancestral and other minor utilities such as Brainstorm and E.E. . I Ancestralled during his upkeep and drew a strong Tinker plus FoW. With his Sapphire, he Ancestralled back with sorcery speed, trying to recover from the initial disadvantage and I FoWilled his spell pitching nothing of consequences. In the same turn, he exploded back with his Lotus and his Mishra's Workshop, playing double Disciples of the Vault and Ravager. I drew into my Mana Crypt so I was able to play E.E. for one and kill them with it. I followed this move by killing his Ravager with my Fire. He had his hand devasted from his own first turn so he tried to recover a bit with a Thoughtcast. He laid a couple of mana artifact and then passed the turn. In my own turn, I Tinkered away my Crypt, for my Darksteel Colossus and won soon after without too much difficulties.
Game 3We had only 10 minutes to complete our match: enough time for an Affinity.dec to win but probably too few for me to win anything.
I mulliganed a no-lands hand into a good but slow hand with a lot of solutions to his creatures, but nothing more than a single Brainstorm+Fetchland minicombo. He unluckily mulliganed to five without too much to do during his first and second turn. He seemed to think a lot with his few cards in his hands, so I started to thought and fear about his possible "slow-playing". I reacted to this bad behaviour speeding up the mactch with a Skeletal for 3, setting up my defences with an E.E. at 1 for his Disciples and a couple of Drain ready to be played. I need only a Tutor to chain my Tinker and win with my huge Colossus. Of course nothing useful showed up and after a few turns of reciprocal study, the judge finally called the additional turns, virtually ending our game. In my next two turns I was able to find and resolve my Colossus, but I wasn't able to kill it ( no Walk showed up ). He didn't concede a game that he would have lost anyway so we sadly draw our first match.
Matches 0-0-1 - Games 1-1 - Colossus Won me 1 GameTurn 2 - Rg-Hate.decI have to warn anyone about "the stupidity" happened during those games. I would excuse with my opponent again and again for my unusual and abnormal luck.
Game1He won the dice roll and laid a land and a Goblin Vandal. Uhm... Uhm... Uhm...Impressive.

Taking out the jokes, it is usually a strong play to do against my deck, especially during his first turn. ...But not this time.
I kept this hand. Lotus, Ruby, Jet, Mindtwist, Land, Tinker, Braisntorm. I Mindtwisted his hand for 2 and played Tinker for Colossus. He shake my hand without saying a single word.
Game 2I kept and hand with Drain, Mystical, Lotus, Fetch, Pearl, FoW, Brainstorm. He played Land go. I laid Land and Lotus. He played Land and tried to Naturalize my Lotus with sorcery speed to slow me down a bit. I used the mana of my Lotus to Drain the Naturalize and to Mystically Tutor for Tinker, mentally laughing at him for the mana that he gave to me. During my next turn I played Mox and Tinkered for Colossus again. He shake my hand without saying a single word .
Matches 1-0-1 - Games 3-1 - Colossus Won me 3 GamesTurn 3 - MUD-MonobrownI perfectly knew my opponent was playing his strong MUD's build, filled with hate, especially against Control and Combo's decks. My old versions of Keeper had a different mana base and his hate usually could easily lock me down really quickly. I changed a lot in my maindeck especially because of the high frequency of those decks in my metagame.
Game 1I mulliganed once and then I found myself staring at one of the most unstable and foolish hand that my deck could have given to me: Sapphire, Pearl, FoW, Brainstorm, Tinker and Wish. No Lands at all. I previously won the dice roll, so I decided to keep it hoping to see AT LEAST one land, in order to resist to his locking spells. I have a lot of possibilities to resist to a first turn huge threat because of FoW and to Brainstorm into something good. I laid my two Moxen hoping to Brainstorm into some lands. I found a beautiful Fetchland and I felt really proud of my decision of keeping my initial hand. He laid Mana Crypt, Strip, Sol Ring, Lotus, Mana Vault, CoW. I prevented the CoW+Strip lock FoWilling his first spell. What I couldn't counter, in the same turn, was his subsequent Karn. With the last mana available he destroy my Pearl fearing my possible Plowshares. Sadly for me, he had the perfect hand to destroy my not-so-perfect plan consisting of Tinkering during my second turn for Colossus and quickly win with it the entire game. I had two shitty cards on top of my library but I cannot fetch into a basic land because of his Stripmine ready to be used in his subsequent turn. So.. I had two turns without nothing to do. He topdecked Tangle Wire on turn three, tapping me out and briefly leaving me without permanents thanks to Karn and Strip, while Karn itself was beating me down quickly. I drew into another land but Wire tapped me out again. I drew into another Mox and then into another land, but when I resolved Tinker, he had three attackers and I was at 3 life points.
I sided in and out the same cards used during the Affinity.dec's matchup. I have to fear his artifacts and his beasts, so I sided in all the removals available, with different casting costs, in order to resist to his CotVs and hate cards.. I sided out Mystical Tutor for Vampiric Tutor too, because my first and most important goal against him is usually to fetch and resolve Crucible of the World.Game 2I kept an hand with FoW, Sol Ring, Island, CoW, Brainstorm and Decree a Fetchland. I have good probabilities of escaping from a lot of his locking components thanks to them so I kept it. He could have stopped me from resolving my CoW only with a double threat like Tangle Wire, an highly improbable play. He could have Stripped away my first land, but CoW would have partially neutralized almost anyone of his locking components. I could expect from him an high number of Tormod's Crypts, because he perfectly knew how good are the interactions between a lot of my cards and my graveyard. Almost anything he could have resolved during his first turn of play would have "neutralized" or at least softened by my first turn Land and SolRing.
I went first, laying Land and Sol Ring. He went Land, Mox and Cotv for 1 which I let him resolve despite the Brainstorm in my hand ( incidentally post side, CotV for 1 isn't that frightnening because I have a lot of answers with different cc ), a Tormod's Crypt and a Defence Grid. My heart told to me counter the Grid in order to have a better chance of countering TWO of his possible threats instead of being able to counter spell one at once, but I would like to leave him with the idea of me without any active counter in my hand. So I let him resolve anything he wanted. He break his Crypt after my first Fetchland hoping to temporarily stop my mana development and my permanents' advantage. I fetch for my lone Tundra, because of Decree which I cicled for 1 at his eot. He had previously tried to resolve a Smokestack which I countered. My cicled card was a Waste while the card drawn in my draw-phase was an E.E. . I killed his land with my Waste and his Moxen with my E.E. He draw go for three turns while I refilled a bit my hand with some removals and a Brainstorm. I was searching for a Fetchland, in order to stabilize and recur my mana. I finally drew into one of them, both starting to thin the deck and augmenting the number of permanents. My Wasteland was contemporarily keeping his mana development low. At some point, hetried to explode with a lot of mana and "hate" but I let him resolve anyone of his threats because I could have dealt with them during his EoT with my reactive spells. He played two Smokestacks, a Tangle Wire and another Tormod's Crypts thanks to some mana accelerations. I used my Skeletal Scrying to draw a lot of cards and my Disenchant to kill his Wire, a move that let me to untap and play undisturbed. I let him put a charge on both of the Smokestacks and after he killed two of his permanents, I killed both of his Smokestack with a single R&R. I lost only a permanent in total thanks to my active CoW. I Tutored for Tinker and then I fetched for Colossus. After a bit of thinking he conceded the game.
Game 3I fear him starting first in the crucial game, so I decided to mulligan my initial hand because of the lack of a FoW and at least a couple of non-Wastable lands. The new six cards' hand, luckily had a FoW, two Fetchlands and a Mox. He tried to resolve a first turn Trinisphere but cursed me a bit because of the FoW in my hand. I drew Brainstorm which I resolved with sorcery speed in order to find some accelerations: it gave me Drain, Fire/Ice and my Sapphire. I tapped his land in his upkeep with my two untapped Moxen and he cursed his deck this time, because he drew Defence Grid ONLY now and not in his initial hand. ...Whatever... . I cannot counter his Grid and he proactively played Tormod's Crypt again. I have nothing to do in my turn if we exclude Tinkering for something. I have to decide if it would have been better to Tinker into one of my CoWs or into my finisher. I perfectly knew that a deck such as his one could pack in 2 or 3 Duplicants, so I decided to follow the safe path and one of my CoW entered into the board. He started to add cards in his hand without doing nothing especial. During his 4 turn, he exploded with mana and spells. He resolved a Wire and a Smokestack which weren't the most impressive things at now, AND THEN he tried to resolve his Sundering Titan. I look at my table: I should have sacrificed three lands, so I opted to use the only counter available in my hand to stop it. He resolved his fourth threat: another Tormod's Crypt, crushing it again to stop my lands' recursion from my grave. Of course I had two lands in hand and I could have killed both Wire and Smokestack with my removals with ease. But, instead of resolving anyone of the possible safe plays that the deck offered to me until now, my head ordered me to try to use his own permanents against him. I killed one of his lands with my Wasteland and my own E.E. killed all his 1 cc permanents ( Vault and Sol Ring ). He had three permanents less than me and only two cards in his hand. Desperately trying to stop regain a good board's position, he tried to resolve an useless CotV for zero and then started to try to reset the board with his Smokestack. The game lasted long but from this exact turn he couldn't have won the game anymore. I toyed a bit with him when his Smokestack totally reset his board while mine started growing any turn more: I had almost all my lands in play and he had zero permanents for more than 10 turns. I started to count the number of active counters and spells and that number was 6 at some point. I sadly remembered to myself that I pitched Tinker to FoW in my first turn, so the only "quick" way that I have to kill him ( the time was ending again ) was to hardcast DSC and then Walk into another turn, leaving out any possibility of seeing it Duplicated and killed because of the huge amount of counters in my hand. The time was called by the judge and an impatient crowd of people was watching our match. He had nothing in play while I had anything I need. I resolved DSC the turn before the first additional ones. Then I Walked into another turn stealing him one of his 2 turns. He asked me if I could have let him resolve only a single spell. Anyone of the people watching the game seemed interested on seeing THAT spell resolved, so I decided to let him resolve it. He resolved Karn and he seemed impressed as much as anyone about his positive resolution. I had my only Volcanic Island in play but a double Fire/Ice in hand. Tapping it and then attacking with DSC would have been too simple to do at this point. Killing a Karn with my single Volcanic Island would have given to me more claim from my blatant crowd.

I dealt two damages to it with the first Fire. Then I Wasted my own Volcanic Island only to reply it and resolve my second Fire/Ice on the poor Karn. He sadly die and I happily win.
Matches 2-0-1 - Games 5-2 - Colossus Won me 5 GamesTurn 4 - 4C-C-K-eeperI finally encountered an extremely good control players so I was thrilled about the possibility of having a good challenge this time. He was playing an old but good version of 4C-C, without Angels but with a lot of Scryings and a lot "1of" among the most commonly ever used Keeper's bombs.
Game 1I started with a good hand with Brainstom + Fetchland and some little mana accelerations. I didn't remember very well HOW the game was played by us but I remember about my hand being Mindtwisted away at some time and then after a bit some Soldiers started to beating me down. I lost after a medium sized Y Will, after which my opponent gained the distance over me. The game saw almost no denial from both the side. I played and tapped a lot of times my fragile dual lands undisturbed ( a thing that I appreciate a lot because of my inability of finding one of my CoWs and my mana configuration with only a dual for each type ). The game last long because of my decision of not conceding even after his Y.Will. I could have made a different choice with a more careful thinking, but the game seemed always not so much unbalanced. Retrospectively, not conceding that game could have played a bad role on the future of the tourney. I could have draw another match, being unable to Top8 .
I sided in 3 ReB, swapping out Mystical Tutor, Cunning Wish and Mana CryptGame 2I won with a CoW in play from the first turn and the CoW + Waste route going on for almost all the game. I have a lot of Wastelands and Fetchlands in my grave, so I was able to recur a lot of goodies almost every turn. He had a lot of artifacts' mana on table but he is few on lands because he had only a single Island into his deck. I could slowly waste his lands and an E.E. completely reset the board. I fatigued a lot on finding a finisher, but when I cicled 5 five Soldiers with a lot of active answers to his possible solutions, he conceded the game in order to have more time to play the third game.
Game 3We had only 10 minutes to shuffle our decks and play the game. I kept a decent hand with a Demonical Tutor, a Drain, a ReB, a Walk and some mana. My plan was to protect my hand as much as I could in order to protect the definitive Demonic for Tinker and then Colossus. It was one of my "fast way" to win a mirror match. Both of us resolved a CoW after the third turn of the game, so none of them was able to gain a better mana superiority. I tried to stress a bit his hand between Skeletals and ReBs until I was able to resolve a little but protected Mindtwist for two. He should have held good cards in hand because he decided to fight a lot around this Mindtwist. In the end both of us finished the cards in hand if we exclude my own Demonic Tutor. He drew a card after the Mindtwist and passed the turn. The Judge called the additional turns at that point, so I have 3 rounds in order to win. I drew a Brainstorm who saw a protection for my Demonic. He countered the Tinker and I countered back too. In his following two turns he was unable to kill or bounce my Darksteel Colossus so I ended up winning the entire match during my last additional turn.
Matches - 3-0-1 - Games 7-3 - Colossus Won me 6 GamesTurn 5 - UB-TPSFinally I was going to face one of the billion of TPSs appeared at the tourney. I perfectly knew him and I knew about him being really unpredictable and "techy" really often when assembling his builds.
Game 1I kept a slow hand with Cranial and Wish as my only two spells but with a lot of accelerations in my hand. I could have easily played a Wish during my first turn and then tried to resolve a Cranial on turn two with a ReB's protection. Sadly for this plan, I could have been completely stopped by one of his 4 Duress and I was going second this game. Retrospectively my choice was really bad, because it totally opened the path to HIS victory. On the other hand, I was really thrilled about being able to remove his winners to think a lot about my hand. He Duressed away my Cranial and I had my plan totally ruined. But, my deck showed me that sometimes it is good and kind towards me. He gave me a Drain for his next turn treat ( Necropotence ) and then he gave me MY LAST Cranial Extraction which I resolved taking out his Tendrils. He had his plans a bit ruined or at least slowed down because he started cursing me a bit for my luck. But after h drew his card, he suddenly stopped talking, starting smiling instead. He Demonic Tutored for something, played Black Lotus, Dark Ritual and then played Ancestral Recall off a Sapphire. He Ritualled again and then resolved his Yawgmoth's Will. With all that things in his grave he replace all his spells and THEN he Demonic Tutored for Brainfreeze. He had zillion of mana in his pool, so he was able made the right math in order to play both a Mind's Desire for at least 14 spells AND the Brainfreeze that he was holding in his hand, with a spell count that would have probably decked a Battle of Wits too. :=)
I sided out a Wish, my E.E., my Crypt and a Mystical Tutor, siding in 2 Fire/Ice and 2 RebsI tried this sideboarding technique before during my tests. It has a lot of possibilities of slowing him down enough to survive until TPS tipically runs out of bombs. On the other hand, I have nothing especial against his not so unfrequent broken hands.
Game 2I kept a good hand with Ancestral and FoW and other things that I cannot remember at now. I didn't remember them because they sadly didn't count at all....
I Ancestralled during his Upkeep and he let me draw 3 cards. He played Land and Ancestralled back too. I thought a bit about countering it. Why was he trying to resolve a so good spell with sorcery speed? Is it a trick to be able to resolve another bomb? Was he only fearing my Drain and my ReBs? I could have let him resolve it and draw 3, but he would have probably found a better protection for his next bomb. OMG! TPS god's hand are so noisy!!! Anything you decide to do is usually unimportant because your opponent would be able to win anyway. I elected to counter his Ancestral hoping not to lose to his next move. He drew three, laid Black Lotus and then tried to resolve Necropotence again. Gosh! Shit! Merda! I Fowilled his spell but he Misdirected my FoW, resolving the Necro. I had a good hand, but not if my opponent had just Necroed during his first turn and drawn 10 cards. I sadly laid my land, holding in my hand my Drain ready to be played. He Duressed me away the only defence I had and won with a gigantic Tendril again. I asked him if he held the Mis-D and he confessed me that I shuffled his deck into a perfect hand, with double threat and a counter as backup so he would have resolved Necro anyway.
Matches 3-1-1 - Games 7-5 - Colossus won me 6 GamesTurn 6 - WelderMUDGame 1I don't remember my hand but I remember having a couple of lands, a Brainstorm and a Mox. I laid my mana and I proactively Brainstormed into some other accelerations. I didn't find anything of consequence so I passed the turn. He laid Mountain and Black Lotus. Then he resolved Tangle Wire and Goblin Welder. I was tapped out and with nothing to do. I laid another land and passed the turn. He laid MW, Mox and Smokestack. I was with my pants down. I drew nothing useful and lost to his recursion artifact briefly after.
I sided in R&Rs, Fire/Ices, an E.E., an Edict, a StP and Disenchants siding out Wishes, MiS-Ds, Cranials and MindtwistGame 2I remembered of me laying Land, Pearl and saying go. I held my Mana Crypt in my hand, double Disenchant, a FoW and a Wasteland. He exploded again with Tormod's Crypt and Smokestack in the same turn. I let it resolve because I knew he had another threat in hand because of the mana floating in his pool. He completely emptied his hand trying to resolve a Trinisphere. I FoWilled it because I would have been able to completely crush his board during my next turn without the Tinisphere in play. I resolved my Crypt and I Disenchanted both Smokestack and Crypt and I killed his MW with my Wasteland. I drew another land and passed the turn. He did nothing in his subsequent turn while I drew into my CoW which I promptly resolved. Unluckily for me, my Mana Crypt damaged me almost EVERY turn so I was quickly down with my total life. Both of us did nothing especial for 4 turns while I was continually self damaging me. I have only counters and drawers without being able to get rid of that pesky artifact of mine yet. I dig as fast as deeply as I could into my deck until my E.E showed up. I crushed my Moxen and some of his mana acceleration. Briefly after this point I was able to Tinker into something to win. He tried to lock me down with Smokestack and Spheres but my Colossus quickly killed him.
Game 3See game 2 but he resolved a Welder during turn 1, Wire during turn two and Surdering Titan on turn 3. One threat every turn wasn?t enough to stop me from finding a way to kill him with ease.
Matches 4-1-1 ? Games 9-6 ? Colossus won me 8 GamesTurn 7 ? BG-Dragon He was nearly undefeated if we exclude a draw during his second turn and he was astonishingly doing well with a good build without P9 but with his 4 Bazaars as only broken spells.
Game 1I feel really confident on my build at now, but this matchup is hard to manage without maindeck spot removals such as Sword to Plowshares. I was frightened by some of his possible goodly starts, so I kept and hand with a second turn Cranial extraction and a Brainstorm to protect my self form being pwned by one of his discard?s effects. The choice done to keep this hand seemed really stupid to me, but at least it would have prevented me from quickly losing from his combo. He did exactly what I predicted. He Duressed me and I hide my Cranial . Then I untapped and resolved it taking out all his Dragons. While I felt really of having done the best thing to do at now, I thought a bit about the rest of my hand: Nothing more than a Skeletal. With me with a really small grave. He thought a bit about conceding but then he decided to continue the game. Uhm.. a long game ? omg! So long and full with NON-SENSE. The deck started showing me lands and Counters , while he started drawing 3 cards every turn with his Bazaar without doing nothing. Then, while he continued to draw with Bazaars ( even if I Wasted two of them ), he started to resolve Duress and Swarms. Then his Fool plan seemed to take place. He started beating me down with Elvish Spirit Guides and Squees? My deck crap out myself and I have removals when he had discard effects and counters when he Swarms. I lose to the Red and Green Beatdown.
I sided in Disenchants, Fires, StP and Edicts siding out Mis-Ds, some Wishes, a CoW and MindtwistGame 2While the first game last at least 30 minutes, this one went on for not more than 10 minutes. I killed his two Swarm and a single Waste + CoW killed his Bazaars. At some point, I risked a bit tapping me out to resolve my Tinker, but my Crypt was slowly killing me again. He could not combo me out in this turn, so I regained the control of the game killing him with my Colossus in two turns.
Game 3My opponent was a good and kind guy. Without P9! He was fighting for a good price too. An Ancestral Recall. And he was first in the classific of the unpowered players. I perfectly knew what he was going to ask me because we ended up drawing the game? With a draw both of us were out of the prices/Top8?s range so I quickly shaked his hand giving him the victory and splitting his price. With the needed time I would have won the entire game because he is nearly locked to a single land drop every turn and nothing more. I was gaining large advantage from my CoW and my Cranials so I?m sure that I would have won the game.
Matches 4-1-2 ( Normally 5-1-1 ) ? Games 10-8 ( Normally 11-7 ) ? Colossus won me 9 games ( Normally 10) I was in air. Then out the room. Then swimming into the sea and not thinking more about shuffling cards. It was 6 P.M. o?clock and I had some fresh ?money? in my bag. Ehhehe? I have my mind out when I was suddenly reported into my last match, without any will of doing a long and exhausting last one. DOH!!! Fish!!! And the MONOU Version? DOH again!
Game 1I was just thinking about conceding him the entire match? But?
I kept an hand with a ?long path needed for the winning? written on it. I misplayed at least three times. During turn 4000, Y Will resolve and I felt really confident on finally being able to win. I resurrected myself a bit from my mindless way of playing and I started analyzing the board situation in order to exclude other shitty errors due to a distract play. He had 7 cards in hand, no threats if we exclude a fish that was beating me down from turn 1. I had almost anything in my grave if I exclude Mindtwist and a Demonic Tutor. I tried to draw cards and he let me play anything I want. I Walked over and Tinkered my Colossus. He let me resolve it and we played his ?possibly ? last turn. He tried to resolve his maindecked Bouncers ( the creature NOT the Istant spells ) and astonishingly enough for me one of them finally resolved. He had a billion of Islands and a lot of cards in hand yet. I conceded angered for my bad conduct of play.
I sided out Wishes and Mis-D for Removals
Game 2I killed him with a quick and dirt Colossus, Tinkered via Crypt in my first turn with a counter backup.
Game 3I want girls now.
I want funny now.
I want whiskies and trash talking with my friend now.
Not stupid fishes to fight.
Not stupidly slow blue fishes to fridge.
I saw the hand.
The game presupposed to be long enough to concede him the entire match and let him win some other Budget Prices ( a Library of Alexandria I suppose )
I had girls, funny, whiskies and trash talking friend soon after?
WHOA! :->>>>
Balance of the tourney.
I won something at 6 o?clock
The winners split for less than my ?something? ( with 4 people and not with only 2 ) at 23 o?clock
I was the winner.
I was the Winnar
Sooooooooooooo self-satisfing :->
This is the list.
Enjoy!
Deck.DecBombs ? (11)2 Crucible of the Worlds
2 Cranial Extraction
1 Balance
1 Yawgmoth?s Will
1 Decree of Justice
1 Darksteel Colossus
1 Mindtwist
1 Engineered Explosives
1 Time Walk
Tutors ? (6)3 Cunning Wish
1 Demonic Tutor
1 Mystical Tutor
1 Tinker
Coutners ? (10)4 Force of Will
4 Mana Drain
2 Misdirection
Drawers ? (9)4 Braisntorm
3 Skeletal Scrying
1 Fact or Fiction
1 Ancestral Recall
Mana ? (25)4 Polluted Delta
2 Flooded Strand
1 Underground Sea
1 Volcanic Island
1 Tundra
3 Island
1 Swamp
1 Tolarian Academy
2 Wasteland
1 Stripmine
1 Mana Crypt
1 Mox Emerald
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Pearl
1 Black Lotus
1 Sol Ring
Sideboard ? (15) 4 Red Elemental Blast
2 Rack and Ruin
2 Disenchant
2 Fire/Ice
1 Sword to Plowshares
1 Diabolic Edict
1 Vampiric Tutor
1 Gush
1 Engineered Explosives
I have a lot of works going on this deck and I?m refining some of my choices especially after the good test that this tourney ( and a couple of minor ones ) have been for me.
A lot of my intuitions about the cards? choices were right, but I?m working a bit more on siding in and out different cards to improve different matchups ( Oath and TPS above all ).
At now, I?m trying some different maindeck and sideboard cards too , but nothing so important to be showed you before our tests weren?t complete.
I?ll hope to have been at least a bit interesting ;->
MaxxMatt