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Charlie
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« on: January 11, 2005, 05:32:49 am » |
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Read or Die R Instant Draw 3 cards. At the end of turn, you lose the game.
Would that be too good?
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Malhavoc
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Lich Overlord
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« Reply #1 on: January 11, 2005, 05:50:29 am » |
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It seems more black to me. However, it's simply too much anyway. Fast combo decks would abuse that instantly. Just think about TPS with 4 of these! Start making it a sorcery, but still it would just be too much. 
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Tipo1: Everything about Vintage in Italy.
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MrZuccinniHead
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« Reply #2 on: January 11, 2005, 12:59:59 pm » |
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yeas, i like the diea, but this seems more like a black ability to me as well. Although there's cards like Final Fortune.
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Scopeless on mIRC I'd like to imprint My Cock on that. If she handles it right, it makes white mana.
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Ephraim
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« Reply #3 on: January 11, 2005, 01:10:13 pm » |
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I'm up in the air as to whether this is grossly undercosted or not. If you compare [card]Final Fortune[/card] with [card]Time Warp[/card], it may be seen that giving a super-powered blue effect to red, but causing the caster to lose at the end of turn results in a reduction in cost of  . Using Concentrate as a model then, this may be a little bit too powerful at  , but could actually be appropriate at   . I certainly wouldn't cost it any more than   , since it's absolutely on par with Final Fortune, but no better.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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stolen
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« Reply #4 on: January 11, 2005, 04:14:38 pm » |
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I'd say that this is far, FAR more powerful than Final Fortune. Any combo deck would use this like four copies of Ancestral Recall. Combo has no use for Final Fortune because a) it won't make a difference if the combo deck will win this turn and b) it doesn't help the combo directly. This works in both those ways where Final Fortune does not. I think it folly to compare drawing cards to extra turns, in terms of mana cost at the least. That is also not to mention the fact that many combo decks use red; goblins, welder, and belcher, to name a few, not to mention old Long. (I can't recall if TPS/Draw-7/DeathLong/Doomsday do as well, although I know they would all be quite happy to if a red 3-for-one was printed.)
Really, who uses Final Fortune? And do you really see this being no more useful? It is true I could be wrong, but I am rather inclined to believe that I'm right. In short, it's hugely abusable in combo, whereas Final Fortune is nothing more than a two-mana cantrip. I don't think this card is really possible--either it's undercosted draw with a negligable drawback and therefor abusable by combo, or it's appropriately costed draw that combo would no longer want but with a drawback that would make it unplayable anywhere else.
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"ardon me: I was born to speak all mirth and no matter."
~William Shakespeare, Much Ado About Nothing
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Upinthe
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« Reply #5 on: January 11, 2005, 04:30:54 pm » |
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I don't like this card for the simple fact that it will be either broken or useless.
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I know this won't happen in a tournament, but if my opponent has Chaos Orb in his hand while I'm controlling his turn from a Mindslaver, who flips the card if I force him to play it and activate it?
"When I saw the announcement of Temple Garden on wizards.com, I knew that I was going to be out of Type 2 for the next two years" - JDizzle
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VGB
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« Reply #6 on: January 11, 2005, 06:19:04 pm » |
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One quick point:
Why would you ever cast this on your opponent's turn?
Making it a Sorcery hurts nothing, and drawing 3 cards for one mana is nothing new, either (see: Brainstorm). This card seems balanced to me, especially given the fact that all it does is draw cards and make you lose the game, making cards like Chains of Mephistopheles, Plagiarize, and Orim's Chant serious hosers.
One thing I do to evaluate cards is to underwhelm the ability sometimes: for example, would this card be playable if it only drew 2 cards?
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the Luke
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Posts: 67
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« Reply #7 on: January 11, 2005, 07:01:35 pm » |
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Casting it in the opponent's End Step works.
-Luke
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Charlie
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« Reply #8 on: January 11, 2005, 11:34:57 pm » |
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Making it a sorcery wouldn't do anything different. I was afraid it was undercosted for combo decks, but thinking a combo deck would prefer a Draw7 to this
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Tash
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« Reply #9 on: January 15, 2005, 05:45:59 pm » |
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Casting it in the opponent's End Step works.
-Luke Yea, so it would be eratta'd.
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I think the most surreal thing is when a complete stranger you meet at a tournament hears your name and goes "Oh, yeah. I've read your stuff." It's kind of weird, yet feels good all at the same time.
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