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Author Topic: Waterbury Report 5th-6th place split  (Read 8189 times)
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« on: January 17, 2005, 01:15:37 am »

It's closing in on the end of the second round.  As my opponent is pondering a brainstorm, I think back to round 1.  I was forced to draw with a kid who was stalling for several turns.  I should have called the judge, he only had two cards in hand.  As it turns out, they were lands.  My tog had a couple chump blockers to run over but didn't have the time to seal the deal.  That was last round.  This round, I'm staring at the clock and I'm playing against phid.  A phid deck that also drew in the first round and apparently is going to this round as well.  As time expires, my record becomes 0-0-2.  My first experiance at Waterbury and I expected it to be my last as well.  Driving two and a half hours to put up with the "big tournament" aggravations just seemed like it wasn't in the cards.  

I returned home to my local metagame.  Playing at Scholar's on Mondays, GM on Fridays.  Saturdays I'd either go to mox tournaments or do a double header at both the Wizard's Duel and Battlegrounds.  With so many great places to play, I felt no need to do any of the "main" tournaments.  I was mostly winning with Tog, but would mix it up with other decks on occasion as well.  I was running a combo keeper deck when Rich Shay finally showed me the power of Control Slaver.  I had destroyed the deck several times with Tog, and had no idea it was even viable.  I knew Rich from back in the day with 4 gush GAT.  He seemed to always play the best deck in the format, so I had to check it out.  From that point on I've constantly adjusted my control slaver list with much success.  Like GAT and Tog before it, I felt feel it has the best plan in the format.  

Having so much success, I decided to try playing in a big tournament again.  I set my sights on Stoks Double Lotus Tournament.  I finished the swiss w/o a loss, even in the infamous round 2a.  I lost in the top 4 due to my own unspeakably henious play errors.  It was certainly no fault of the deck I was playing.   I stayed with Control Slaver with tons of success.  I'd often play in 4-5 tournaments a week. I had won 15 straight tournaments when I got the phone call.  There was work in Boston.  The time of playing Magic was over.  

I missed the competiton, but Magic doesn't pay nearly as well as working.  Magic just takes up to much time to be a big part of my life when I'm working.  I worked for 5 months without much Magic at all.  Then, uxpectedly, like belated Christmas gift, it came.  I woke up the day after Christmas and there it was.  My face, it didn't work.  The entire right side.  My eye, wouldn't shut.  My mouth wouldn't smirk.  My ear wouldn't wiggle and my eyebrow wouldn't raise.  I got Bell's Palsy for Christmas.

As it turns out, blinking ones eye is the only way to keep it clean.  I didn't like the idea of working with the possibility of getting a eye infection.  With some time on my hands, I picked up my cards.  Due to this unexpected bump in the road, I now had the chance to return to competition.  I returned to my favorate spots, and was greeted like I was back from the dead.  My 5 month absence from the game seemed so much longer.  Droopy face and all, I was back and ready to win.

I did not return to my winning ways though. Control Slaver, was being played by nearly all the strong players in my area.  Usually, that wouldn't matter.  I find mirror matches are typically about skill.  The Control Slaver mirror, however, sucks.  It was so very random and draw dependant.  Game one seemed to be somewhat about skill.  Resolving key spells though timing and a careful duress.  Knowing when to pull the trigger, and when to wait until an opening.  After boarding though, Lava Dart reaks havoc.  It became impossible to defend welders.  If you don't draw the dart, welders destroy you.  If your hand clogs up with 2 of them, you often lose to a tinker served with heaping portion of CA.  I looked for Tech, but found none.  Though I feared no other deck, the mirror was a nightmare.  Armed with this knowledge I prepared for Waterbury and hoped to dodge the mirror.

I packed a full bag of food before the tournament with tons of water.  I decided I wasn't going to bother trading.  I showed up to win.  

//NAME: control slaver
        4 Thirst for Knowledge
        1 Fact or Fiction
        1 Strip Mine
        1 Library of Alexandria
        3 Duress
        3 Island
        1 Jester's Cap
        1 Mystical Tutor
        1 Echoing Truth
        1 Pentavus
        2 Mindslaver
        1 Tinker
        1 Mana Crypt
        1 Sol Ring
        1 Yawgmoth's Will
        1 Demonic Tutor
        1 Time Walk
        1 Ancestral Recall
        1 Black Lotus
        1 Mox Sapphire
        1 Mox Ruby
        1 Mox Pearl
        1 Mox Jet
        1 Mox Emerald
        1 Ancient Tomb
        4 Polluted Delta
        4 Volcanic Island
        3 Underground Sea
        4 Mana Drain
        4 Force of Will
        4 Brainstorm
        4 Goblin Welder


Round 1 - Meandeck SX

Game 1
At the time, I thought this was a belcher deck.  Just a weak belcher deck running cards like slight of hand and cabal ritual.  As it turns out, cabal ritual is really solid in this deck and it is quite fast.  It does, however, fumble quite a bit.  

Game 2
I board in Lava Dart because I think it's belcher.  Killing welders and xandid swarms is pretty good.  Of course, there were no creatures to be darted here.  His turn 1 he cantrips a ton and ends up burning a little.  I duressed on my turn.  He ends up resolving a necro on turn 2 and sets aside cards putting him at 5.  He loses a mana crypt roll and ends up at 2 life.  With 2 mana floating, he demonics.  I drain it because even belcher runs a tendrils main.  He burns to death.  I was going to mytical for lava dart if he did have a way of using the mana.  After the round, I talk to some people and find more out about this deck.  It turns out a ton of people are playing it.  I look forward to seeing it again, as it doesn't seem very solid.  

1-0

Round 2 - Bomberman

Game 1
I out draw him and can establish an infinate lock when I'm ready to.  I wait a little bit before I drop pentavus in the yard so I can see his deck.  Fortunatly he drew a cunning wish, so I get to see his sideboard as well.  With all that extra info I drop the pentavus and a second welder to seal the game.  

Game 2
I out draw him again.  With 2 cards left in hand, he casts Salvager.  I mana drain it.  He taps out to play another salavger.  I let it resolve, keeping a mana drain in my hand as I plan on slaving him.  On my turn I cast slaver with the mana and slave him.  Sadly he has no way of getting lotus or LED.  I kill his salvager with his pyrite spellbomb.  From there I get pentavus down and he never gets another turn.  

2-0

Round 3 - Meandeck SX

Game 1
He tries to combo off first turn and fizzles.  On my turn 1 I duress him leaving him with only a land in hand and 3 mana sources in play.  He rips yawg will on his turn and wins

Game 2
I manage to get a slaver active and a concession follows a welder and several moxes hit play.  

Game 3
He boards in Negators.  He leads with a ritual Necro which I force.  His other mana sources allow him to dump his hand for a negator.  I drop a sol ring on turn 2.  Turn 3 I FoF into thirst, force, land, mana crypt, mystical.  I get a pile with Mystical, Mana Crypt and the land.  I mystical EOT for Tinker.  On my turn I tinker the mana crypt away.  I get slaver, as I have no creatures to get.  On his turn I see Will in hand but not enough mana to do anything with it.  He draws cabal ritual and it's game over.  

3-0

Round 4 - Rector Trix

Game 1
I win the roll but have to paris to 6.  I go anciet tomb, sapphire, lotus hard cast Mindslaver.  This leaves me with 3 mana in play and a thirst and a force in hand.  I let his ancestral resolve on his turn.  On my turn, I don't draw a land.  I play thirst and he forces.  On his turn he drops a land and plays mana vault.  On my turn I draw another non land card.  I force.  He casts rector.  I never draw a land and he kills me.  

Game 2
I was never really in this one.  He gets out a Future Sight and a Necro.  He eventually goes off under abeyance.  

3-1

Round 5 - Oath

Game 1
I'm happy to be playing against control again.  I let him resolve an oath, so I can kill him during his upkeep after a slaver activation.  An earlier duress showed the Spirit of the Night in his hand.  He plays scrying with both blessings on the stack to kill himself.  

Game 2
I get an infinate slaver lock.  He doesn't never saw oath or ground seal.  He's not familiar with how it works, so I show him how it works so he'll be better prepared to face it in the future.  If you're going to be playing in N.E. you should definately know control slaver inside and out.  

4-1

Round 6 - HHH

I discussed with other players who had played HHH already.  They explained that the players were not using possessed portal, but instead were playing it like a reanimator deck.  This means that they cannot beat a penatavus.  

Game 1
I tinker emearld for pentavus pretty early and follow it up with a welder.  His welder tried to weld out my pentavus, but my welder plays D.  I make a pentavite and weld in the emerald.  I never let another artifact hit the yard and he can't stop the beats.

Game 2
He keeps a hand of 6 and opens land, mox, mox NULL ROD.  I smile and keep my force in hand.  I build a solid mana base and start playing thrist EOT like 3 turns in a row.  My hand is all drains and forces with card drawing.  He is stuck on two lands and I know this game is over.  I eventually get out a wedler and keep drawing tons of cards.  He is forced to bazaar away a mox while trying to find an answer.  His eot I weld out his null rod.  On my turn I Will off lotus and win.  

5-1

Round 7 - Control Slaver w/o Lava Dart

Game 1
I out draw him every step of the way.  I eventually get active slaver and win shortly after

Game 2
My hand would certainly lose to lava dart.  I draw a ton of cards and attack with 3 welders for a few turns, and eventually thirst something worth welding.  As it turns out, he didn't have dart in the board.  How lucky!

6-1

Round 8 Rich Shay with Control Slaver
We ID and I end up the 3rd seed after the Swiss.  Rich and I always have epic matches.  I prefer our games to count for something and if all goes well I'll be playing him later on.  Rich and Phelon are at the front of the pack.  

6-1-1

Top 16
4cc
Game 1
He demonic's for Mox Monkey.  A morph creature joins the monkey shortly after.  It's quite late at night at this point, and I honesty think it might be will bender.  I thought it was some kind of janky Tog or something.  He had forced out a wish and it just didn't dawn on me that 4cc could be in the top 16.  I finally figure it out and feel much better.  4cc has little game vs slaver.  I slave him and he never gets another turn.

Game 2
He's on the play and leads with ancestral.  I force ancestral removing brainstorm.  He forces my Force with a Brainstorm.  I should have used TFK as I didn't do anything for several turns after that.  I finally reached enough mana to start interacting, and fought for a long time.  It was a losing battle though, and I eventually kicked it after way too long.

Game 3
This was the longest game ever.  He gets out a mox monkey and cycles decree for 2.  He cycles his 2nd decree with 2 card's in hand.  I echoing truth his buddies.  He tries to get crucible/strip going, but I weld out for crypt.  He demonics a bit later.  I weld out his mox jet killing his black.  Obviously he had Yawgmoth's Will, so it really hurt him.  I duress later and take drain leaving him with Will, E. Plague and Rack & Ruin.  I weld out his crypt for his jet as I need to build my graveyard for my own Will.  I have 2 drain in hand with will and some other stuff.  I'm at 8 with 2 welders out.  I drain E. Plague.  I have will in hand, but not much of a graveyard so I burn.  I drain his Will later and burn again.  I end up at 1 life.  I have 3 lands and a fetch.  I start eliminating fetches and forces with brainstorm and TFK.  With me at one, I wait a few turns, afraid to walk away from drain incase he has fire/ice.  I realize that if he does have it he'll draw back up if I let him.  I bite the bullet and cast thirst eot.  The next turn I drain a crucible.  I use the mana to play FoF.  It pushes me way ahead on CA and puts a lava dart in the yard.  I kill his mox monkey with the lava dart.  He FoF's and finds scrying or Force, Drain, Rack and Ruin and Swords.  He takes the big pile.  I'm going welder beats for quite a while.  Eventually he has to swords a welder to try and slow the bleeding.  This puts force back online.  I hard casting slaver with a welder in play and pentavus in the yard.  He tries to rack and ruin.  I weld out for pentavus.  I swing once, weld and slaver.  Game over.  I had 2 cards left in my library.  

Top 8
Control Slaver

Game 1
I tinker for Jester's Cap turn 1.  Turn 2 I activate it and take his angel, slaver and pentavus.  I count 4 forces in his deck, so I cast my welder as well.  The next turn I weld in the cap and cap him again taking 3 welders.  A couple turns later he casts FoF revealing welder and force and 3 other good cards.  I give him welder or the 4 good cards.  He has to take welder as it is his only win condition.  I get down a second welder and that pretty much seals the game.

Game 2
I thought I was going to win this one.  I don't remember the details though. I think I slaved him and he killed his duplicant by making it target his pentavus.  Somehow I lost.  

Game 3
I get out 2 welders, and 3 artifacts.  I slave him 3 times.  I still lose.  I was very disappointed.  He intuitions for lava dart, lava dart and mindslaver after I had run out of artifacts.  I draw several lands in a row.  He then got a slaver thing going and ended it.  

5th-8th
UB 5/3

His deck featured such goodness as duress, force and juggernauts.  No welders or 3spheres made it much less stressful.

Game 1
I counter several threats.  Finally a memnarch is hardcast.  I force, he forces back leaving him with no cards in hand.  On my turn I draw cap.  I think Memnarch needs UU to steal things.  I strip his land and then cap his only 3 fetchable blue lands.  He steals my mox emerald and I RTFC.  I can't hardcast slaver unless I get to 10 mana.  I die before I get that much mana.  

Game 2
Rack and Ruin is nuts against his deck.  I eventually get a slaver and pentavus with a welder which is enough damage.

Game 3
Pretty much the same as game 2.  I Will early after Tinker for mox Sapphire.  My hand was just so retarded and I had so much mana that it was the play to make.  I won with tons of counters in hand and rack and ruin waiting.  

5th-6th
Split with Control Slaver
We negotiate a split with him getting the mox pearl and me getting the twister and $50.  It was 3 in the morning and I really didn't want to play another slaver mirror.  

I enjoyed the tournament quite a bit.  The only thing I would have liked to see would have been better prize support.  I don't understand cutting to top 16 if 9-16 are not really good prizes.  All it does is make another round of single elimination and adds to the randomness of Magic.  If you do well in the swiss you've proven yourself on that day.  Losing to another good player in the top 16 should not decimate your overall winnings.  I would have been pissed if I finished the swiss in 3rd and got practially nothing for it.  With $4000 taken in from entry fee's perhaps the prizes could have stretched further.

Props
Props to Corey from Brockton.  I've seen him improve since he first started playing in tournaments.  His improvement has been steady and top 16 at Waterbury is proof.  

Props to Nick from Brockton.  His first Waterbury resulted in a 5-3 record and he was the highest finishing player under 15.  

Props to Rich Shay for going undefeated in the swiss, despite everyone gunning for him.
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« Reply #1 on: January 17, 2005, 02:58:06 am »

That was me in the first round. A mull to five first game and baiting wrong the second game sunk me, and that you were a good and solid player didn't help : ) Nice work!
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« Reply #2 on: January 17, 2005, 03:29:53 am »

Great job ELD. Very nice report, too.
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« Reply #3 on: January 17, 2005, 07:44:11 am »

Why only one Tinker though?  Very Happy

Seriously: great job & good read. Man, I really wish someone would put up a definitive T8 soon.
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« Reply #4 on: January 17, 2005, 09:54:02 am »

Nice report; congrats on the high finish.

How was the lone ancient tomb?  I've been trying multiples in a build that tries to take advantage of hardcasting its combo parts as much as thirsting them with welder.

Anecdotal information from people who watched the T16 mentioned that slaver's with AK consistently beat the slaver lists not running AK.  A comparison was made to how Tog used to beat Keeper simply because it had what amounts to a thinner deck with similar threats and a little more draw.  Perhaps the analogy isn't exactly appropriate, but having played so much slaver, and being aware of how important the mirror is (and is going to be increasingly so), does this make you rethink the role of AK in slaver?
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« Reply #5 on: January 17, 2005, 11:03:58 am »

Good job ELD and thanks for the props!
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« Reply #6 on: January 17, 2005, 04:02:29 pm »

I've tested AK slaver and I'm not impressed.  I win game one vs it pretty consistantly.  It's post sideboard that I've been having 50/50 ish results.  The opponent who beat me boarded out AK's if that means anything.
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« Reply #7 on: January 17, 2005, 04:32:19 pm »

Congrats on the finish Eld and good job on the report. How did you come to playing Echoing Truth maindeck?
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« Reply #8 on: January 17, 2005, 11:37:16 pm »

Eric, it sure is good to have you back.

Anyways, I 2-0ed the only AK-Tuition Slaver I played against, and that's the only match I've had with it in events so far.  In testing I've been getting the same results as Eric has been.

I have played it at about 5 events and didn't come close to a Top 8 contention once.  I'm not sure if that's my luck or if it's the deck, but I do know that Slaver without AK's has gotten me good results through a Top 8 and 18th at Waterbury (the only two events I've actually run it at).
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« Reply #9 on: January 17, 2005, 11:49:35 pm »

You all know what I think about AK.
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« Reply #10 on: January 18, 2005, 12:23:08 am »

This is a format where spells that aren't relevant until turn three suck ass unless they win the game.

Drawing three cards at the cost of an ass ton of mana and card slots doesn't come anywhere close to winning the game.  Worse yet, this plan is usually irrelevant until turn four or later.

I also think AK in slaver is trash.
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« Reply #11 on: January 18, 2005, 12:48:57 am »

Goth Slavers made finals and won.  Two.  How can you say its trash in the face of such contradictory evidence.  It may not be as good, but its clearly not trash.

I understand and am not entirely unsympathetic to the argument that AK slaver may not be as good as Control slaver, but that doesn't make it trash.
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« Reply #12 on: January 18, 2005, 01:06:05 am »

Quote
I understand and am not entirely unsympathetic to the argument that AK slaver may not be as good as Control slaver, but that doesn't make it trash.


If it is true that AK Slaver is entirely inferior to Control Slaver, then it by definition is trash. However, I do think that Black Nailpolish and The Cure Slaver seems a bit easier to play. I'll give it that advantage.
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« Reply #13 on: January 18, 2005, 03:04:48 am »

Quote from: Kowal
This is a format where spells that aren't relevant until turn three suck ass unless they win the game.

Drawing three cards at the cost of an ass ton of mana and card slots doesn't come anywhere close to winning the game.  Worse yet, this plan is usually irrelevant until turn four or later.


Isn't that Tog's plan?  (Which, as I understand it, is what you played...)

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If it is true that AK Slaver is entirely inferior to Control Slaver, then it by definition is trash.


I think most people misunderstand Goth Slaver, and the way to play it.  I'll go so far as to say they're completely different decks, with completely different game plans, even though they share the same win condition.  I think comparing Goth Slaver to Tog is much more relevant than comparing it to Control Slaver, so I don't think you can base your comparison on that.  Unless you want to agree with something like if Control Slaver is entirely inferior to Oshawa Stompy, then it is by definition trash.

I'm not sure if this is the place to discuss it, but I'd be glad to elaborate.

-Jason
(eternal advocate of Goth Slaver and also a Cure fan...)
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« Reply #14 on: January 18, 2005, 03:08:24 am »

In response to your post, capn:  yes.  I played tog.  It was absolutely, positively horrible.  The AK engine was relevant in exactly one game all day.  Not match.  Game.
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« Reply #15 on: January 18, 2005, 03:21:30 am »

Wow, I have no idea how my report turned into a debate on the merits of AK in slaver.  


Anyways, I run echoing truth main because I feel an answer is needed.  I refuse to just lose to cards like null rod, chalice for 1, 3sphere and dampening matrix.  By including that one card, I can win.  I simply out draw my opponent and force through the bounce eot.  If neccesary, I cast it eot, let them win the counter war and then resolve a Will and bounce it anyways.  It's very much my style.  

Back in the day, I ran a single seal of cleansing in my Uwg Grow deck.  It really changed my match up vs Keeper, Trix and so many other decks that were played at the time.  This is pretty much the same thing.  A single copy of a card can change things so much, especially when running tutors and a ton of card drawing.  

As you saw in my report, E. Truth won me that match in the top 16.  Had I not maindecked it, I would have been beaten to death by soilder tokens.  The only other card I could play in it's slot is Cunning Wish.  I feel that card is too slow for what I need.  I need an answer when I'm losing the tempo game.  If that's the case, I'm likely up on CA, but need a little bit of time to take advantage of it.  Truth is so cheap and it really can set the game back a turn or more.  Hell, I played today and I bounced a first turn belcher.  Any other Control Slaver list would have just rolled over and died.
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« Reply #16 on: January 18, 2005, 03:40:09 am »

Quote from: Kowal
In response to your post, capn:  yes.  I played tog.  It was absolutely, positively horrible.  The AK engine was relevant in exactly one game all day.  Not match.  Game.


You played the wrong Tog list.  Three Color Tog really should be UBR, not UBG.  Tog has almost zero chance competing against Control or Goth Slaver without Red Elemental Blast in the sideboard.  Duress isn't strong enough to support the deck.  I think UBR might have performed very well at the Waterbury.  The only loss would be Ground Seal from the board.  

Goth slaver is not *entirely* inferior to Control Slaver.  And even if it were, it would not be trash.  Meandeath is entirely inferior to Long, but it isn't trash.  Once again, even assuming that AK Slaver IS Entirely inferior, Goth slaver got 1st and 2nd place.  So when first and second place decks become trash, then we need to redefine "trash."
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« Reply #17 on: January 18, 2005, 03:55:36 am »

I'm not claiming Goth Slaver is trash. No, in fact, I pointed out an advantage of the deck in my previous post. I'll even go a step further and say that the Strip Mine itself would be a very useful card in some matches. Though, ELD's CS build also found a way to run the card. I admit, maybe my poor results testing with Goth Slaver are the result of my treating the deck like Control Slaver, rather than like Tog.

On another note, Steve, a deck is "trash" if there is a build in the format that is entirely superior. Steve, your example is entirely unfair, because you compare a deck in the format with a deck not in the format. A more accurate statement would be, if Long were legal, then Death Long would be trash. However, because Long is not legal, then Death Long is not trash, but instead a very good deck.
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« Reply #18 on: January 18, 2005, 10:26:37 am »

Congrats ELD! I've heard about you, but I don't think we've met yet!

EDIT: Oh snap, we actually know each other pretty well. I just didn't know your alias... Sorry!
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