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justindz
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« on: February 08, 2005, 10:14:24 pm » |
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My extremely cool wife overheard me reminiscing about the early days of Magic during my local Thursday "nerd night." As a result, she snuck off to Ebay and bought me two Time Vaults. She's also horrible about waiting until the actual holiday to give the gifts, so I have one in hand already.
Now, Time Vault is as casual as a card gets. And I love it. So, I want to make a fun mono-blue deck based loosely on Time Vault that functions similar to a Land Equilibrium deck (i.e., you can't do anything so I'll eventually win). Please comment on the following list and suggest any casual improvements. I'd prefer to stay mono blue, but will consider anything.
4 Counterspell 4 Impulse 4 Stasis 3 Orb of Dreams 3 Meditate 3 Propaganda 2 Time Vault 2 Glacial Chasm 2 The Tabernacle at Pendrell Vale 2 Arcane Denial 2 Disrupting Shoal 1 Brainstorm 1 Thirst for Knowledge 1 Copper Tablet 1 Black Vise 1 Sol Ring 1 Mox Diamond 18 Island 4 Thawing Glaciers
Stasis - Part of the lock. Stasis + Orb of Dreams = fun. See Time Vault for a description of the "win" condition.
Orb of Dreams - Not a bad card for holding off impending doom, plus works great with Stasis.
Meditate - This allows you to nab a bunch of cards while not having to pay for Stasis or Glacial Chasm for one more turn.
Propaganda - Again, holds off impending doom whilst also helping the lock down.
Time Vault - Once you have Stasis and Orb of Dreams in play and you run out of Meditates, you can (based on my understanding of the errata) never take another turn again with Time Vault thus allowing Stasis to never go unpaid for. This is similar to dropping an Island Sanctuary after Armageddon/Land Equilibrium and hoping your opponent concedes instead of insisting on drawing out the game.
Glacial Chasm - With Meditate/Time Vault, this can help insure the lock. It can also help you get to the lock, especially with Meditate. If you get this you can try to lock down without the Orb, but it helps to have the Tabernacle.
Tabernacle - More Orb of Dreams synergy for holding off impending doom.
Copper Tablet - Alternate kill 1. If for some reason you can't draw your opponent out under the lock, you kill them with this. Since you're not taking any turns, it only damages them. This can also be safely pitched to TFK.
Black Vise - Alternate kill 2. This works faster than Copper Tablet since your opponent probably cannot play much and will end up with a full and useless hand. Can also be pitched to TFK since you can conceivably draw someone out.
Any thoughts, tips, cards I missed? I'd like to keep this budget, but it doesn't have to be Legacy as evidenced by the Sol Ring. Anyone think City of Traitors would help here? Based on my testing, it doesn't go that well with Orb of Dreams, but definitely can speed the lock up in some cases. White splash is also possible, but the abundance of easily accessible stasises (stasii?) and the useful meditate seem to substitute well for going the Wrath of God/Enlightened Tutor route. That's how I build Land Equilibrium, so I want to stay in mono-blue land.
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