To the posters: CABAL FREAKIN' THERAPY! You can clamp your ornithopters without having a single mana to spare while still kicking the crap out of your opponents hand, PLUS it's 2 spells to your spell count. This deck I believe can't survive without it, it's that crucial. If your results are different than mine, I'll be damned, but I'll stand behind Cabal Therapy all the way.
Agreed, which is a strong case for the inclusion of Ornithopter in the deck.
I still think Duress is better in Game 1, but Therapy definitely needs to be in the Sideboard.