Don't we, as the type one community, generally get truly busted decks restricted by virtue of their near perfection and ability to own the rest of the decks in the format? The two decks always talked about as format breakers: 4gush gat and long.dec were so unbelievably powerful that the format absolutely could not deal at the time. It's not that those decks didn't drop games now and again, but they consistently did well to the point where no given matchup was bad.
Now this sounds like an argument for killing off slavery; in truth, if you look at things closely and the abundance of decks out there, it is just the opposite. As long as slavery is perfectly capable of losing match ups to decks prepared to beat it, and it doesn't do something crazy like burning wish for yawgmoth's will on turn one, it shouldn't see restriction. Long and 4gush gat were oblivious to the metagame. They had no idea there was a deck to beat because they were more than capable of wrecking everything on accident let alone with good play. Slaver requires a combination of good play, ignorant opponents, and a slaver friendly metagame to be dominant. It is a dominant blue based control deck, but not a domination machine in the metagame.
@forcefieldyou: Care to expand upon this? As a long time TOA combo player I'd like to believe that I've explored every viable MD and SB option to battling the Tier 1 decks including CS. But, I'm always open to new ideas.
I'll field this if you don't mind, Brian.
This is not a tps sideboarding forum, but I will say that the obvious decklists of tps give away slaver's weakness to it. Against other tendrils, say deathlong or meandeck tendrils, slaver can attempt to slow them down with force of will, manadrain, and duress if it has it, buying enough time to play sphere with tinker for platz being its number one goal. Against tps artifacts like platz aren't the safe zone. While tps is guaranteed to give the opposing slaver more time to set up counters, its ability to bounce artifacts and its inevitability make it a rough time for the control deck. Mindslaver helps out a lot. If a build running intuition can quicklock you, you're dead. But trying to race tendrils doesn't work as often as one would like.