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Author Topic: [Discussion] Leviat.dec  (Read 33292 times)
IHESM
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« Reply #90 on: April 12, 2005, 09:01:04 am »

@LeRoux
I don't really see Form of the Dragon as being that great against Slaver.  I mean, you can obviously keep the board clear and prevent Mindslaver recursion, but they really just need to activate 1 of them in order to kill you with your own Form.  Isn't trying to kill a deck based on Mindslaver with a card that makes it so easy to kill yourself kind of a bad plan?  Pandemonium/Saproling Burst at least kills immediately and keeps them from ever getting a chance to take control.  Not saying that it's better, just saying that it's a harder call than you make it out.

Sure, Pand/Burst (can..) kills immediately, but can also immediately kill yourself if he Slavers you, sounds about as risky as Replenishing a Form into play and having enough space maindeck because you only need 2 Forms for other utility-enchantments. And, like Mixing Mike says, Humility/Confinement are great vs Slaver, and casting/replenishing a random Confinement can actually win games vs a lot of decks.

That isn't True IHESM. There was a Humility in my Grave and I was 0-1 behind when the time was up.

Basically, because your second argument isn't true, ("I was 0-1 behind when the time was up")
(It's a bit weird eh, if game 1 ends after 10-15 mins (he uses P. Deed to destroy your Humility, dealing 6 dmg with Akroma while you're @ 5 because of Form), and yet, you're 0-1 behind when time's up if game 2 only had about 10 turns (5 each)...weird.. Rolling Eyes) your first can't be true either..., because if there would've been a Humility in your grave, you would've replenished turn 5 of extra time, would've won 2-1...but yet, it was a draw...

(oh, and your opponent confirmed in a pm on IRC that it was a 3-game-round, and not a 2-game-round..Wink)
« Last Edit: April 12, 2005, 10:16:51 am by IHESM » Logged
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« Reply #91 on: April 14, 2005, 06:05:23 pm »

im noticing a lot of buzz on the slaver matchup, and i see one huge thing that might make a good idea for you.

Why not try to play one Ivory Mask out of the board? Im not entirely sure what to take out for it, but it seems like it wouldnt be a bad idea either instead of, or as an addition to Confinement.

Also, for combo matchups, that Mask seems pretty darn good, tendrils cant hit you, freeze cant hit you, etc etc.

my 1.75 cents.
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« Reply #92 on: April 15, 2005, 01:40:49 am »

Ivory Mask looks like an ok card. However, you have other tools which do the same job. You mentioned one already: Confinement.

The other is Humility. This stops Welder activations and random tinker > beatdown plans. Also, you can still target yourself with Deep Analysis, which is a big bonus, because drawing cards is important in this matchup.

I don't know if Mask really is better then the options you already have. Might as well board in a few StP's and get rid of welder that way. There's no way they'll ever hardcast a Slaver vs you.
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« Reply #93 on: April 15, 2005, 04:14:28 am »

Hugo--a couple of questions about your Castricum list?

I have not been convinced yet on the sideboard Swords to Plowshares.  How did they do?  From what I understand, Castricum is typically a meta crawling with Mana Drains.  Swords is obviously gold against Exalted Angel, and fairly good against Oath creatures... do you think you would still use them if you were in a U.S. Midwest metagame, for example?

I noticed that you sideboarded both Arcane Laboratory and Rule of Law.  I understand that Rule is immune to Red Elemental Blast and you are in white anyway for hardcasting purposes, but when would you ever want Lab?  Why isn't it just two Rule?  I haven't heard of some insurgence of Cranial Extraction in TPS decks.

What went into your decision not to include Enlightened Tutor?  It seems so good since it gets Solitary Confinement and, after sb, Rule or even, in a pinch, Chalice of the Void.  Heck, it gets Black Lotus if all you need is a little extra mana to untap and go off.

How often did you board in Tinker and Darksteel Colossus?

Anyway, congrats on another t8, and I have to say that I'm liking your maindeck Seal of Cleansing a lot.  Thanks for all the work on the deck.
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« Reply #94 on: April 15, 2005, 12:06:35 pm »

I have not been convinced yet on the sideboard Swords to Plowshares.  How did they do?  From what I understand, Castricum is typically a meta crawling with Mana Drains.  Swords is obviously gold against Exalted Angel, and fairly good against Oath creatures... do you think you would still use them if you were in a U.S. Midwest metagame, for example?

I noticed that you sideboarded both Arcane Laboratory and Rule of Law.  I understand that Rule is immune to Red Elemental Blast and you are in white anyway for hardcasting purposes, but when would you ever want Lab?  Why isn't it just two Rule?  I haven't heard of some insurgence of Cranial Extraction in TPS decks.

What went into your decision not to include Enlightened Tutor?  It seems so good since it gets Solitary Confinement and, after sb, Rule or even, in a pinch, Chalice of the Void.  Heck, it gets Black Lotus if all you need is a little extra mana to untap and go off.

How often did you board in Tinker and Darksteel Colossus?

Anyway, congrats on another t8, and I have to say that I'm liking your maindeck Seal of Cleansing a lot.  Thanks for all the work on the deck.

I'll just respond to every statement

StP is definately good. If your opponent goes turn 1 Lackey, you're gonna be hard-pressed to race them. Killing off random Welders, Colossi and Oath critters is a bonus too.

There isn't exactly a reason to play Rule over Lab. This is because you only play these vs combo decks and is there any combo deck that boards Blast? Also, the Extraction statement is pretty useless, since they'll NEVER EVER name this.

Enlightened Tutor I think isn't good enough for this deck. You can search for random Lotus or Confinement but most of the time you'd rather search for draw or Replenish

Tinker Colossus is cute, but nothing more than that. It's a fast win condition, but not needed in this deck.

The maindeck Seal is only good vs Stax, nothing else. Also, Hugo hasn't done a lot of work on the deck, since the first time he played it was a straight copy of my list which IHESM played at Castricum. All he added is a Boseiju, which isn't good enough to be maindecked and even doubtful in the board.
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« Reply #95 on: April 23, 2005, 08:36:05 pm »

I playtest leviat and replenish deck (@ start: pandeburst) since a little time. After all sort of test vs combo control and particulary vs gift&X deck, it seem, that "Leviat" had very bad prob with this type of deck... After long day off question i find an ask. In fact t seem that black and duress maybe be the response about Combo control. So i build a UWb version who take 3 duress in his board... And other, i increase the mana of the deck...
With"Hugo van Dijke" base version ,yu can see here my actualy Ubw (callled "b-leviat") version :
+ 3 duress
+ 3 Undersea
+ 2 Polluted delt
+ 1 mox jet (mana improvment)
+ 1 Tol-AK

- 2 flooded strand
- 1 mana drain
- 1 replenish (what a bad things... i work on it)
- 1 balance
- 3 island
- 1 intuition
- 1 Seal of cleansing

It seem the deck had really best result agains't the borning aggro-contol metagame... Actualy my bigest prob is repack Balance and an 4rth replenich... and maybe a 4rth mana drain who is an ultimate control mana accelerator...
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« Reply #96 on: April 23, 2005, 09:27:56 pm »

I've already tried out black for Duress to help out the combo matchup.  I ended up getting paired with TPS and took it pretty hard.  In everyother match it was totally worthless, and had no impact on the game vs. TPS.
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« Reply #97 on: April 23, 2005, 10:43:50 pm »

i have playtested with and against this deck quite a few times, and i really do not think that black is good in it at all nor should it be played as so.  the only black card in the deck should be yawgmoth's bargain because with the trigger of form on the stack you can draw cards.  i do not think the deck is completly refined to its best form right now but i do believe it needs to run an enchantment base of the following sorts.

2 Form of the Dragon
1 Solitary Confinment
1 Humility
1 Yawgmoth's Bargain

Boseiju is a really amazing card in this deck for the pure fact that when you play replenish it cannot be countered, so your enchantments will come back to play.  The deck that i was testing ran that and i thought it was a plus, but it also ran careful study, and i cant bash the card because i havent tested the deck enough to do so, but i dont like it even as a two of.  but then the problem arises what do you run in the place of said cards.  intuition is a bomb in this deck as it either gets your squee engine online, or gets enchanments into your yard quickly.  i think balance is very situational and not overly powerful in most matches, as i did want to discard it more often than keep it in my hand, i mean it is a great card, but is it needed maindeck?  and i think a card that is completly needed sideboard is Aura of Silence.  This card is so amazing, if it did not cost double white to cast i would most likely be petitioning for it to be run in the maindeck as it stops your opponent from playing artifacts for zero, and it has the seal of cleansing's ability.  its completly an awesome sideboard one of that i would love to see in my opening hand with a black lotus and counter backup, as it only stops them from playing said artifacts.  I do not know that my oppinion is very valid here due to my limited time actually testing with and against the deck, but i think once its full potential is found it could be a very competitive deck.
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« Reply #98 on: April 24, 2005, 09:44:18 pm »

Has any anyone tried out a Gifts version that uses Pandeburst for the kill?  I think it has some potential.
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« Reply #99 on: April 25, 2005, 12:14:03 pm »

I actually try to works on an Ugw who works on Gift with: Nostalgic Dreams/recall/pande/saproling burst combo. But i only had the base... turn corectly the deck is an hard way... but it's a possibilie, actualy the extra base is a normal oath Uwg like salvaoath...
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« Reply #100 on: April 29, 2005, 11:51:54 am »

I actually try to works on an Ugw who works on Gift with: Nostalgic Dreams/recall/pande/saproling burst combo. But i only had the base... turn corectly the deck is an hard way... but it's a possibilie, actualy the extra base is a normal oath Uwg like salvaoath...

I'm not sure I follow.  What are you talking about doing with this?  I see Gifts Ungiven as another possible tutor for a Replenish-based build like we've been discussing.  In addition to pulling up generic brokenness like Replenish/Balance/Ancestral Recall/Bazaar of Baghdad, it can get just 2 cards and act as a Buried Alive for Pandemonium and Saproling Burst.  As a possible 2-of, I think it has potential.

Your combo sounds like you are attempting to hardcast the PandeBurst combo.  Is this correct?  If so, I don't know what it's doing in this thread... or anywhere, for that matter, because it sounds terrible.  But by all means, please elaborate.  If you have a decklist, throw it up or at least explain what you are trying to do.
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« Reply #101 on: May 28, 2005, 03:41:43 pm »

I had been toying this deck for about 2 months now, and I had made a few changes with the deck list, and I am going to bring this to a local tourney tomorrow, please wish me the best of luck. Razz

The list:

Leviat.dec           -            Total 60 Cards

Mana (21)
    4 Flooded Strand
    2 Tundra
    1 Plains
    4 Island
    1 Boseiju, Who Shelters All

    1 Mox Sapphire
    1 Mox Emerald
    1 Mox Ruby
    1 Mox Pearl
    1 Mox Jet
    1 Black Lotus
    1 Lotus Petal

    1 Sol Ring
    1 Library of Alexandria

Bazaar Engine (10)
    4 Bazaar of Baghdad
    3 Squee, Goblin Nabob
    3 Deep Analysis

Tutor (5)
    4 Intuition
    1 Mystical Tutor

Protection (12)
    4 Mana Drain
    4 Chalice of the Void

    4 Force of Will

Combo (9)
    4 Replenish
    1 Solitary Confinement
    1 Humility
    2 Form of the Dragon
    1 Decree of Silence

Misc Brokenness (3)
    1 Time Walk
    1 Balance
    1 Ancestral Recall

Sideboard (Still not perfect yet, but that should be the basics)
SB: 3 Sacred Ground
SB: 3 Seal of Cleansing
SB: 2 Aura of Silence
SB: 3 Arcane Laboratory
SB: 1 Solitary Confinement
SB: 3 Damping Matrix

And I will explain some of the choices in bold.

Boseiju - This deck does have a problem with control decks, and uncounterable Replenish usually means GG combined with Decree of Silence. It does have a problem with wastelands, however, but the wastelands should always hit the Bazaar or LoA first when you play those, and I usually used Bazaars as decoys late games (don't laugh, happened at least 10 times).
Also, a uncounterable Balance lategame is insanely good as well. (Better if you empty your hand with bazaars.)

Lotus Petal - This increase the chance of a first turn drain, possibly followed by turn 2 CotV, Intuition, or DA. But This does seem like the weakest card here.

CotV - This deck's worst match up is Combo IMO, and with almost no maindeck solutions, I turned to CotV. Against Storm Combo, we all set it to 1, and the only 3 1cc spells in the deck are VERY good on their own and can be ditched to the bazaar. Also, CotV can be set to 0, and with an active bazaar, we can ditch moxens, or set to 2, against oath and fish-a-likes, since the only card we lose are the drains. (Again, Bazaar is tech.)

What I cutted for those cards:

1 Yawgmoth's Bargain (The first card that I cutted, normally, a Decree is enough, and this was never THAT helpful because most of the time, when I get this into play, I am likely already winning.)
1 Fact or Fiction
3 Thirst for Knowledge (Draw vs CotV. With the uncounterable draw engine, I fear that there are too much draws but they are too slow, on the other hand, CotV generates insane card advantage compared to the FoF (3), TfK (1). It also disrupt your oppenent's plan and the deck have enough ways to get the cards we want into the graveyard. And thru testing, I really find that CotV is stronger in almost anyway.)

On the other hand, I sometimes wished I could have a main deck Disenchant/Seal of Cleansing, I was thinking about cutting  a Replenish, but I am not too sure.

Thanks and any questions, feel free to ask.

PS, if anyone sees me on MWSplay, my name is Sad..., so feel free to say hi.  Cool
« Last Edit: May 28, 2005, 03:43:50 pm by zergwrong » Logged
MvdB
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« Reply #102 on: May 30, 2005, 04:37:44 am »

Tinker Colossus is cute, but nothing more than that. It's a fast win condition, but not needed in this deck.

After (winning) game 1 with Leviat.dec, your opponent will probably board out all or most creature kill. With the Tinker into DSC - game plan you have an alternative winning condition. I think that's is more than cute  Very Happy

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Menno
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« Reply #103 on: June 26, 2005, 04:37:57 pm »

I just wanted to say that i like this version better then the Replenish decks then those i played in the past. something about turning into a dragon and wining in type one is funny to me.

I have had great success with Karmic Justice  in side. it severely punishes stuff like disk and makes them consider before wastlelanding your bazaars and Boseiju, Who Shelters All

i am also trying Zur's Weirding  instead of the decree since it can be hardcasted and can randomly win games for you as well as preventing answers.
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« Reply #104 on: June 26, 2005, 06:48:33 pm »

I was talking about this deck yesterday with Ultima at Regionals in New Jersey, and he made a great point: why would you play this deck over something like Dragon, that can abuse Bazaar better and win faster? Granted, I think the deck looks like a lot of fun, and in the little I've tested it, it's performed fine. I do think he has a point, however, in terms of running the deck in a truly competitive setting.

Has anyone played the deck recently, since the latest builds of Fish exploded onto the scene? The heavy-Wasteland environment doesn't seem too friendly to Bazaar decks, I reckon... I'd love to have some actual tournament data about the deck, rather than just talking out of my ass, Smile.

Luiggi
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« Reply #105 on: September 11, 2005, 12:53:36 pm »

I am still getting good results with the deck. Does somebody else had some success with the deck lately?
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« Reply #106 on: September 11, 2005, 01:33:26 pm »

I was talking about this deck yesterday with Ultima at Regionals in New Jersey, and he made a great point: why would you play this deck over something like Dragon, that can abuse Bazaar better and win faster? Granted, I think the deck looks like a lot of fun, and in the little I've tested it, it's performed fine. I do think he has a point, however, in terms of running the deck in a truly competitive setting.

Has anyone played the deck recently, since the latest builds of Fish exploded onto the scene? The heavy-Wasteland environment doesn't seem too friendly to Bazaar decks, I reckon... I'd love to have some actual tournament data about the deck, rather than just talking out of my ass, Smile.

Luiggi

I know your reply is pretty old, but I'm going to anwser anyway.

Dragon is a really good deck. But the reason people tend not to play it (IMO) is because it's so friggin BORING. You get 6 round of more-of-the-same, but with Leviat, things are always really diverse.

The Fish matchup isn't that hard. They haven't got any Enchantment destruction and your Engine is way better. The deck is also pretty strong against staxx, I curently have 3 Energy Flux, 2 Sacred Ground and 3 Seals. Smokestack has nuthing on my Sacred Grounds Wink
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« Reply #107 on: September 12, 2005, 04:49:34 am »

I am still getting good results with the deck. Does somebody else had some success with the deck lately?

I should say you get good results, you kicked me out of a better place than 5th in Leiden.  Wish you all the best of luck with this deck, and hope to play you again in the future...
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« Reply #108 on: September 15, 2005, 07:46:07 pm »

I was talking about this deck yesterday with Ultima at Regionals in New Jersey, and he made a great point: why would you play this deck over something like Dragon, that can abuse Bazaar better and win faster? Granted, I think the deck looks like a lot of fun, and in the little I've tested it, it's performed fine. I do think he has a point, however, in terms of running the deck in a truly competitive setting.

Has anyone played the deck recently, since the latest builds of Fish exploded onto the scene? The heavy-Wasteland environment doesn't seem too friendly to Bazaar decks, I reckon... I'd love to have some actual tournament data about the deck, rather than just talking out of my ass, Smile.

Luiggi

Ok I'm going to say up front that the most experience I have with this deck was a REALLY bad UWG version my friend proxied up, but I have read all the posts in the thread thus far.

The reasons you would play this deck instead of Dragon are twofold.  First off, there's the rogue factor.  When you see your opponent open with Island, Island, Bazaar, I want to know what reaction you have that's not "wtf...?"  Many opponents will not be prepared for this deck, as it's not one of the common archetypes.  Dragon, on the other hand, has been out forever.  In fact, your opponent is liable to assume you're playing Dragon when you open with Bazaar and no broken artifacts (i.e. not Uba Stax).

Second, and probably more importantly, Leviat seems to be much more robust than Dragon.  I'll be damned if every single hate card people play doesn't hurt Dragon just as much if not more (ok, maybe not Arcane Lab).  Tormod's Crypt, Stifle, Echoing Truth, Chain of Vapor, Coffin Purge, Seal of Cleansing, BEB, they all pretty much own Dragon.  Yes, you can bounce back from accidentally removing your entire board from the game (assuming they don't let you float 20 mana first).  Yes, I have won with Dragon with a very substantial RFG zone sitting on the table.  But, this deck doesn't have the same problem.  Yes, Crypt is bad for you.  Yes, Seal is bad too.  But Stifle?  Bounce?  Not really.  Yes, they do something, but not much of something.  Certainly they don't Apocalypse you.

That said, I'm curious to know if any of you have considered Rector/Therapy as a possible inclusion.  Yes, it's a great many slots in the deck (6+).  But, if you've scouted well or you can read your opponent's opening well, Therapy can be every bit as devastating as Duress, if not more. Not to mention that this gets you around Meddling Mage (you can either name them on turn 1 or you can Rector for Form) as well as gives you a bit of a solution to quick beats, provided you draw enough acceleration.  Negator doesn't really want to swing into Rector  Mr. Green

The additional disruption can obviously help tip the scales against Combo and can let you forgo(sp?) Boseiju against Control (you'll really have to give it up anyway to run the black splash).  Not to say that  Boseiju is bad (I don't think it is), but if you're finding it unnecessary, this can serve the same purpose.

-JM
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« Reply #109 on: September 19, 2005, 10:14:18 am »

I got a friend to play this deck, and he's loving it.  We're going to start testing

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« Reply #110 on: September 19, 2005, 11:08:13 am »

I always looked at Sterling Grove as a Sideboard Card. I also look at this one that way. But I'm unsure whether it will be needed or not.. Maybe if you insist on playing B.

About black in the deck: I've tested black alot, But I felt that it was not necessary all the time. The biggest problem is that is weakens your Manabase alot. The ability to play 6 basic lands is fantastic. The are really so good.. If you spoil those slots with Non-Basics you will become alot more vulnerable to Wastelands and stuff (remember you need 4 Mana to cast Replenish). Rector I find not needed at all. Replenish also costs 4 mana, but it instantly wins you the game, and I feed alot of those to Bazaar anyway..
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« Reply #111 on: October 15, 2005, 04:21:20 pm »

hmmm I'm wondering how vitale this deck is now with all the Workshop/Gifts decks around?
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« Reply #112 on: October 20, 2005, 06:38:57 am »

I am the friend yespuhyren is talking about, i am into extensive testing with the deck.

Can someone explain to me the utility of running a bargain when so far I have not needed it? I find that I normally already have at least a form in the yard. I find seals maindeck to be beneficial rather than chalices, it really helps against any work shop baased decks and against any null rod based deck.
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« Reply #113 on: October 20, 2005, 07:26:21 am »

I am the friend yespuhyren is talking about, i am into extensive testing with the deck.

Can someone explain to me the utility of running a bargain when so far I have not needed it? I find that I normally already have at least a form in the yard. I find seals maindeck to be beneficial rather than chalices, it really helps against any work shop baased decks and against any null rod based deck.

Bargain is in the deck for multiple reasons:
1. If you Replenish it into play on it's own, it probably wins you the game: draw like, 10 cards and replenish whatever you need
2. If you get it along with a Form, you get a free "draw 4 cards EVERY turn", thus ensuring that you'll stay around to enjoy the fun of dragon breathing on your opponent.
3. In a pinch, it stops you from decking yourself if somehow your Confinement got removed.
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« Reply #114 on: October 20, 2005, 08:29:54 am »

Just out of curiosity, has anyone tried Replenish with the new Dredge mechanic?  Now that it has been revealed, is it worth considering?
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« Reply #115 on: October 20, 2005, 09:04:12 am »

Of the Dredge cards, are there any that you think might see Vintage play? Of all of them the ones that stand out the most are Darkblast and Nightmare Void. Darkblast is an obviously good way of killing Goblin Welders and other assorted annoying creatures. Nightmare Void happens to be a good Mana Drain sink, but not an incredibly powerful card on it's own. I guess you could try running either of these, but that would also require a heavier Black component in the deck, which'll make the manabase shakier...

Question about Dredge and it's interaction with Bazaar of Baghdad: if we have 2 Darkblasts in our graveyard, for example (or any other Dredge card), and activate Bazaar, and choose to replace both of the Bazaar's draws with Dredging ourselves and returning both Darkblasts to our hand, do we still need to discard 3 cards? Since it's a replacement effect and we never actually draw cards off the Bazaar I'd imagine that we wouldn't need to discard anything, much like Bazaar's interaction with Uba Mask... I'll actually post this in the Rules forum just to be sure.

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« Reply #116 on: October 20, 2005, 01:30:48 pm »

I believe so, as it doesn't say "if you drew 2 cards, discard 3", it says, draw 2, discard 3.  Instead of drawing 2, you double dredged.  So you would still discard
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« Reply #117 on: October 20, 2005, 02:15:21 pm »

Just FYI, here's the thread I started in the Rules forum, along with the answer to the question: http://www.themanadrain.com/forums/index.php?board=8.0 . In short, yes, you would need to discard 3 cards anyway.

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« Reply #118 on: January 13, 2006, 12:02:54 pm »

Hey guys, I want to give the discussion about this deck a bump.  With Ravnica, the deck has evolved into what I consider a top tier deck with the inclusion of Life from the Loam.  The Dredge mechanic was made for this deck.
Let me talk a little bit about some of the different card choices that I have made and why I made them.  First of all, Life from the Loam is simply amazing in this deck and adds a completely new dimension to the card advantage.  Adding a Strip Mine into the deck I believe is important in various matchups as just casting an Intuition can get your entire Bazaar engine going while destroying land every turn.  In the control matchup, this is key as there are times when the game stalls and if you are aggressively attacking lands while drawing with Bazaar, it is basically over from there.  Not to mention, Life from the Loam is simply amazing against Stax as you can basically ignore their LD as long as Crucible doesn't show up.
Secondly, lets talk about Decree of Silence vs. Yawgmoth's Bargain.  I have found that Bargain's primary use is to draw yourself counters and protection once the basic combo is out on the table.  Decree instead protects your combo (uncounterable) and hampers any deck from finding their cards that can damage the combo.  Also, early in the game, Replenishing only Decree into play while you search for the rest of the combo is very good, at least in my testing.
Tinker and DSC are the perfect alternate win condition.  Tinker is a one card combo and will randomly win you 1 out of 8 games.  In a tournament setting, it is a great distraction and is only taking up two slots for the potential of winning even if under a soft-lock.
Humility needs to stay in simply because of Welder in my opinion.  It also can be fetched up and stop any sort of aggro deck from winning.  It also deals with DSC.
I don't know, what do you guys think of my build?  I have had great success with it recently (except for the Mox tournament in Lincoln...) and I really think it is one of the better decks in the format.

Nebraska Leviat.dec
4 Flooded Strand
4 Tundra
3 Tropical Island
1 Island
1 Library of Alexandria
1 Strip Mine
4 Bazaar of Baghdad

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18 Land

4 Replenish
1 Balance
1 Time Walk
1 Tinker
2 Life from the Loam

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9 Sorceries

1 Enlightened Tutor
1 Ancestral Recall
4 Force of Will
4 Mana Drain
3 Thrist for Knowledge
4 Intuition

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17 Instants

1 Darksteel Colossus

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1 Artifact Creature

3 Squee, Goblin Nabob

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3 Legendary Creatures

1 Mana Crypt
1 Sol Ring
5 Moxes of various shapes and sizes
1 Black Lotus

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8 Artifacts

1 Seal of Cleansing
1 Solitary Confinement
1 Form of the Dragon
1 Humility
1 Decree of Silence

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5 Enchanments

4 Swords to Plowshares
1 Humility
1 Deep Analysis
3 Tormods Crypt
3 Sacred Ground
3 Energy Flux

--------------------------------------------------------------------------------
15 Sideboard Cards
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« Reply #119 on: January 13, 2006, 12:27:49 pm »

I haven't done much testing with Life yet, but I did some last night against Staxx and I really liked it. I still need to do some testing with a Ceph. Coliseum somewhere in there..

I can't see why you don't have a Bargain. Your reasoning is that you use Bargain to draw protection and counters. This is true, but you will draw more counters then Decree will ever counter spells. Also, you draw into more Enchantments to Replenish out. That's the whole point of Bargain + Form: It draws you 4 extra cards a turn. Also playing a Replenish with only a Decree in your GY might stall your opponent, grabbing a Bargain will win you that game. Snother thing I don't like is that you've cutted both the Deep Analysis's from the maindeck and the Seal of Cleansings from the SB. Deep Analysis virtually wins you the control mirrormatch. Getting an Intuition through finding 3 Deeps is a real strong play, because they draw so much cards. Sure it's bad that the can be Drained and they'll get 4 mana, but there's nothing you can do about it.. Seal of Cleansing is also such a strong card. It's fantastic against both Staxx and Oath, the ability to Replenish them back is also huge. The fact that they are so easily hardcasted makes them even better. Next, I dislike LoA. Sure your hand is going to be full lategame when you are Dredging and all, but then you will probably win already. I'd cut the Loa and the 3rd Tropical for 2 extra Islands.

I guess I wouldn't want to play with Tinker - Colossus maindeck. It's a nice goody after SBing because they won't have any creature hate left in the maindeck, they probably don't have an anwser to Colossus that isn't a Echoing Truth. Plus Deep Analysis is better maindeck IMO.

I'll be testing again soon Smile

By the way, I never really liked Swords. What do you play 4 for, anyway? If your meta is filled with Control decks you might want to give Deep Analysis + a Boseiju a shot..
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