Glix
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« on: May 18, 2005, 05:02:43 pm » |
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I don't know about anyone else, but when I saw the spoiler for Saviors and say Erayo I immediatly loved it.
For those who don't know: Erayo, Soratami Ascendant 1B Legendary Creature- Moonfolk Monk Flying Whenever the fourth spell of a turn is played, Flip Soratami Ascendant. 1/1 ///FLIP/// Erayo's Essence Legendary Enchantment Counter the first spell each opponant playes each turn.
In type 1 the condition is simple to come by, and the ability by itself is powerful. However, for those of you who have not already figured this out, this combos quite well with another, already powerful peace of hate: Arcane Labratory.
When both enchantments are in play your opponant comes into play. They are 2 and 3 mana cards, and both of the same color, and the "four spell" condition is a laughing matter. Whens the last time you didn't play over 4 spells in a turn? To bring it to everyone's attention, Rule of Law also works if we want to make the deck more robust in that fasion, but I think that it is unneccessary.
From there, we can add the obvious options of Lotus and Moxen, Recall, Walk, and 4 Forces. From there, for my first design, I decided to go with a "control-fish" design. I added 4 Mana Drains for some more counters, 4 Brainstorm for drawage. I splashed white so I could add 3 Orim's Chant and 1 Enlightened Tutor, which can tutor up both the lock componants.
From there I added 4 Aether Vials, to get around my own lock componant's hinderings, and my standstills. With that, I wanted some more 2 mana creatures. Medling Mage was a no-brainer, however I want at least 4 more 2cc creatures, but I can't think of any auto-includes. Cloud of Faeries would help with the 4 cards, but I'm still not set on anything. I have been toying with several metagame cards, like Samy P., True Believer, and Rootwater Thief, and maybe Kami of Ancient Lore, if oath is common in a given meta. I may go with Kataki, but I'm afraid of his legendary status.
Ascended Fish 22 Mana Sources 5 Moxen 1 Lotus 3 Tundra 4 Flooded Strand 2 Island 2 Snow-Coverd Island (in addition to being awsome, they can give the illusion you are playing SSB early on) 1 Plains 1 Strip Mine 3 Wasteland
12 Creatures 4 Erayo 4 Meddling Mage 4 Undecided/Metagame Creatures
7 Tutor/Draw 1 Ancestral Recall 1 Time Walk 1 Enlightened Tutor 4 Brainstorm
11 Denial 3 Orim's Chant 4 Force of Will 4 Mana Drain
8 Combo Aids 4 Aether Vial 4 Arcane Laboratory
2 Random 2 Crucible of Worlds-Could Really be anything (SoFaI is an excellent consideration, Twincast could be pretty good, I'm not really sure what to do with this slot) Enchantment/Arti's are good for search viat Enlightened. StP are another idea, as are Stifles. IMO, metagame slots.
This is just one aproach to the cheap lock that is Erayo/Lab, and my first attempet. Any and all suggestions, comments, ideas, whatever would be greatly appreciated. In my limited testing I have found that the maindeck can roll over combo (it really not only doesn't expect, but hates as well Lab). Agro is slightly more difficult, but they have an even harder time with the lock, and chants buy a lot of time. Workshop decks are ones where Cruicble shines as puting them on ice, and control decks you have the same amount of control, and a chant/Erayo/Random Card/Lab shuts them down the most out of all other decks.
I will post back with formal testing when the set comes out for MWS (ya, I live in the boondocks, so I can't test with anyone competetive).
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