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Author Topic: Single Card Discussion: Ideas Unbound  (Read 1148 times)
Eandori
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« on: May 25, 2005, 04:38:46 pm »

Ideas Unbound (Saviors of Kamigawa common)
UU
Sorcery — Arcane
P/T: 
Rules Text (Oracle): Draw three cards. Discard three cards at end of turn.


Wow!  This card has a ton of potential, in many different decks!  If you don't have cards to discard, nothing appears to happen.  So draw 3 cards, cast them that turn, bam.  Or draw 3 cards, discard some Squee. 

Re-animator or welder decks, flashback decks, so many options.  This card seems way too good for a common IMO.

What do you guys think?
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Null Rob
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« Reply #1 on: May 25, 2005, 04:47:49 pm »

"Thirst for Knowledge.  2U.  INSTANT.  Draw three cards. Then discard two cards from your hand unless you discard an artifact card from your hand."

Ideas Unbound will never see competitive play because of Thirst for Knowledge.  Thirst is better in EVERY way possible than Ideas.  First, the casting cost of 2U is much easier than UU, especially with the abundance of off-color acceleration in type 1.  Second, Thirst gives you the option of discarding 1 or 2 cards (most of the time), and will at worst be a cantrip (cast thirst -1, draw 3 +2, discard 2 +0) and will never result in card disadvantage as will Ideas Unbound.  However, the most important reason that this will never be played is that it is a SORCERY that requires UU.  Any deck that produces UU consistently enough to support this card would much rather have the UU open to cast Mana Drain than it would to tap down on its own turn to cast a card that only causes card disadvantage in the first place, and then have the option of casting a draw spell EOT.

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Marton
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« Reply #2 on: May 25, 2005, 04:48:10 pm »

I think you should check the other threads which talks about the same card.
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Jacob Orlove
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« Reply #3 on: May 25, 2005, 04:50:58 pm »

I think you should check the other threads which talks about the same card.
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