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Author Topic: [Unpowered] Purple Trix Experiment  (Read 1645 times)
akabane
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« on: June 03, 2005, 08:00:54 am »

Hi all, i'm trying to build an unpowered version of Purple Trix...a.k.a. Monoblue w/ Red Splash Trix  Smile

Let's go with the main deck and the explainations:

Maindeck:

Manabase:

11 Island
4 Polluted Delta
4 Volcanic Island
//A pretty stable manabase. We don't suffer any wasteland, except of Crucible+Strip (who doesn't?  Wink). We have only 4 volcanics to get red mana, but there aren't problems cause of the fetchs.

Permission:

4 Force of Will
4 Mana Drain
2 Misdirection
//This is the classic. With the add of two Misdirections. Those spells are very powerful in a heavy-blue-based meta. They also misdirect any enchantement destruction...

Combo pieces:

4 Illusions of Grandeur
4 Donate
//If we call it Trix there must be a reason, huh? 4 of each cause of Fow pitchings and cause we can take them w/ intuition.

Draw & Search:
4 Accumulated Knowledge
3 Intuition
1 Deep Analysis
1 Mystical Tutor
2 Cunning Wish
4 Merchant Scroll
//There is another classic engine (Ak+Intu) with the Analysis, it gets pretty useful with medallions. Mystical is obvious, so are obvious the Cunnings. 4 Merchant scrolls becuse the 3/4 of the deck are made by blue instants, it looks like a demonic tutor...and often it costs U.

Acceleration:
1 Sol Ring
1 Mana Crypt
1 Lotus Petal
4 Sapphire Medallion
//We pack the mox-of-poor-ones and the classics ring+crypt+petal. The Medallions are one of the most important parts of this deck, they have our spells cost 1 less.

Sideboard
2 Misdirection
1 Mana Short
1 Fire/Ice
1 Psionic Blast
1 Hurkyll's Recall
2 Rushing River
4 Red Elemental Blast
3 Back To Basics
//This is the sideboard normalized to the cunning wishes. The only cards that cannot be taken are the BtB, very useful in a Artifact/Control metagame.
The REB are the only reason to the red splash, and we have also the fire/ice to kill any bastard 1/1-2/2 (meddling,welder,etc..)

This deck is the explanation to how we can win in early game or in late game. In both cases we are in full control. We have the great advantage of the intu+ak+deep engine. The great insert are the misdirection, those cards had me win an about-loss match against T1Tog. Late game, it has a Tog, i luckily survived and i was at 9 pv. He has taken the yawg will with the mystical to defeat me, but he had 2 cards in hand, he probably hasn't had protections. He drew the yawg and played Deep, i misdirected it to me, he in response played an Ancestrall recall, and i misdirected it too. I drew 5 cards and he had in hand only the yawgmoth, with me have a Drain in hand. He tried but i countered, next turn i won.

Even if the enemy knows what are your winning conditions, he can't do anything about it. And it's very funny to see it's scared face Razz

So, let's discuss about it.
Thanks to MaxxMatt who let me known this deck (Maxx, i'm awaiting for the second part of your primer!!)

Akabane
p.s.: and sorry for the bad english Razz Razz
« Last Edit: June 03, 2005, 08:19:04 am by akabane » Logged

Stein Um Stein...
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« Reply #1 on: June 03, 2005, 11:03:18 am »

Hi...

I have a friend who plays UNpowered UB Trix, and he usualy does well in a UNpowered metagame...

His versions uses some Duresses, tutors (Vamp and Demonic) and Yawgmoth´s Will.

If your going to splash some color in MonoU Trix, why go for Red if you can go for Black?
Duress can be equal( if not better) than REB in almost any circunstances...
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akabane
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« Reply #2 on: June 03, 2005, 01:37:52 pm »

you are right, but there are a couple of reasons i choose red upon the black...
first of all.
The maindeck is ONLY blue. I have to cut spaces for at least 4 duresses and 2 tutors+1yawg win. 7 slots.
In side i lose the "counterspellish" effect done by the REBs, cause i haven't ever the blue card for misD and if i havo some mana i can't counter if i have the wish.
But with the black i may put in sideb some cards like diabolic edict for oath, and some other little bullets against other decks.

Another point. The deck isn't proactive, with the duresses we get this approach; sure we are advantaged, but the idea of another maindecked colour isn't too good to me.

And, the maybe most important thing. We lose an anattackable manabase. Because if we duress, we have to take the dual land, and often we won't have the double blue for drain, thanks to wasteland!!!

The Trix UB you friend plays is ALL ANOTHER DECK...it wants to be EXPLOSIVE, PROACTIVE, I-WANT-THE-COMBO-NOW!

Purple trix is a combo deck that doesn't want to be forced to be an explosive combo. If we have to match against aggro, huh, then go straight to the combo. On the other hand, if we play against Control, etc...we must MUST MUST think about our choices, we have to know how to manage our resources: with the UB TRIX you play swamp duress, island, ritual a bit of acceleration and straght with Illusions. If he find how to counter the ritual, the illusion or anything else, it has not much resources to restart. We pack a lot of drawing, searching and protection. We are certain that, if we have prepared ourselves, nothing can stop the combo...
« Last Edit: June 03, 2005, 02:01:20 pm by akabane » Logged

Stein Um Stein...
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« Reply #3 on: June 04, 2005, 12:52:22 pm »

You should cut down the combo pieces to 3 because they suck in the opening hand and you have plenty of draw/control to find them when you need them. Also play a maindeck bounce spell to make people scoop after you combo, certain decks will still beat you even with such a hefty upkeep cost. If the opponent manages to gain a bit of life than at least you already have one of the pieces in your hand.

Where the hell is brainstorm?
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« Reply #4 on: June 04, 2005, 08:41:40 pm »

I find it interesting that you want to budgetize this deck.  Regardless of whether I think there is a better budget choice, I'll try to offer some untested suggestions.

Boseiju- If you can survive the early game, you may need something like this to Force thru your plan.

You might be better off cutting the Merchant Scrolls and adding Brainstorms.  Definately increase your blue fetchland count to 6-7 to thin and give yourself shuffle effects.  Brainstorms let you search for Illusions and Donate.  Scroll doesn't.

Your deck begs for Chrome Mox.  Probably Mana Vault too because of it being budget.
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