Hi all, i'm trying to build an unpowered version of Purple Trix...a.k.a. Monoblue w/ Red Splash Trix

Let's go with the main deck and the explainations:
Maindeck:Manabase:
11 Island
4 Polluted Delta
4 Volcanic Island
//A pretty stable manabase. We don't suffer any wasteland, except of Crucible+Strip (who doesn't?

). We have only 4 volcanics to get red mana, but there aren't problems cause of the fetchs.
Permission:
4 Force of Will
4 Mana Drain
2 Misdirection
//This is the classic. With the add of two Misdirections. Those spells are very powerful in a heavy-blue-based meta. They also misdirect any enchantement destruction...
Combo pieces:
4 Illusions of Grandeur
4 Donate
//If we call it Trix there must be a reason, huh? 4 of each cause of Fow pitchings and cause we can take them w/ intuition.
Draw & Search:
4 Accumulated Knowledge
3 Intuition
1 Deep Analysis
1 Mystical Tutor
2 Cunning Wish
4 Merchant Scroll
//There is another classic engine (Ak+Intu) with the Analysis, it gets pretty useful with medallions. Mystical is obvious, so are obvious the Cunnings. 4 Merchant scrolls becuse the 3/4 of the deck are made by blue instants, it looks like a demonic tutor...and often it costs U.
Acceleration:
1 Sol Ring
1 Mana Crypt
1 Lotus Petal
4 Sapphire Medallion
//We pack the mox-of-poor-ones and the classics ring+crypt+petal. The Medallions are one of the most important parts of this deck, they have our spells cost 1 less.
Sideboard2 Misdirection
1 Mana Short
1 Fire/Ice
1 Psionic Blast
1 Hurkyll's Recall
2 Rushing River
4 Red Elemental Blast
3 Back To Basics
//This is the sideboard normalized to the cunning wishes. The only cards that cannot be taken are the BtB, very useful in a Artifact/Control metagame.
The REB are the only reason to the red splash, and we have also the fire/ice to kill any bastard 1/1-2/2 (meddling,welder,etc..)
This deck is the explanation to how we can win in early game or in late game. In both cases we are in full control. We have the great advantage of the intu+ak+deep engine. The great insert are the misdirection, those cards had me win an about-loss match against T1Tog. Late game, it has a Tog, i luckily survived and i was at 9 pv. He has taken the yawg will with the mystical to defeat me, but he had 2 cards in hand, he probably hasn't had protections. He drew the yawg and played Deep, i misdirected it to me, he in response played an Ancestrall recall, and i misdirected it too. I drew 5 cards and he had in hand only the yawgmoth, with me have a Drain in hand. He tried but i countered, next turn i won.
Even if the enemy knows what are your winning conditions, he can't do anything about it. And it's very funny to see it's scared face

So, let's discuss about it.
Thanks to MaxxMatt who let me known this deck (Maxx, i'm awaiting for the second part of your primer!!)
Akabane
p.s.: and sorry for the bad english
