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Author Topic: Varaint 4  (Read 2418 times)
hellfire1134
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« on: June 04, 2005, 08:27:02 pm »

As some people have heard there is a new Tendrils Style deck based around Draw 4's. It is my creation called the Variant 4. It is a turn 2 deck and it is easier to play around hate. I have hit a point the decks creation and perfecting where I am out of ideas. So I ask to the users of this forum...Cna ya help me out? So without furth ado The Variant 4:

The Variant 4

2 Tropcial Island
1 Bayou

1 Demonic Tutor
4 Cabal Ritual
4 Land grant
1 Ancestral Recall
4 Brainstorm
1 Y will
4 Nights Whisper
4 Dark Ritual
4 Tendrils
5 Moxen
1 Black Lotus
1 Lotus Petal
1 Mana crypt
1 mana vault
1 LED
1 Sol ring
1 Chrome mox
4 Chromatic Sphere
3 Darkwater Egg

What sets it apart by so much:
4 Infernal COntract
4 Mediate
3 Ideas Unbound

Normally turn 2 but does pull out alot of turn 1 kills. Im sorry Idont have exact percentages off hand. If i get screwed its is most likely card draw but sometimes mana screw does happen but normally if it happens it is in my begininng hand not afterwards.

Well I didnt want to go to much into it but I got into Meandeck Tendrils and I came up with it by seeing the power of the draw 4;s in legacy. I figured they were the best draw spells you were going to get for 3 mana. Then ideas unbound came and I figured it was what it needed to push it over the edge. So you could call it a flash of insight. Actually everyday i am testing new things....right now its the red splash for Wheel of Fortune. This would include changing around the base mainly cutting one tropical island for a Taiga. OO yes abou hate....So far it seems to be faring pretty well against hate. It has thosetiems when it can plow through two force of wills and a mana drain but it also has those times when it dies to a single force. I think overall it has been doing pretty damn well vs the hate.

I can only take the deck so far. I personnaly believe it has alot of power. So lets take this too the next level. I hope this is helpful
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SonataOfTheCathedral
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« Reply #1 on: June 04, 2005, 10:02:07 pm »

I think the mods would lock this for lacking quite a lot but a quick glance how do you expect to achieve UU or BBB regularly.

It seems you probably need TWO spheres off a ritual. Doesn't seem like a smooth plan. I think meditate would probably the best draw card you have listed here.
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« Reply #2 on: June 06, 2005, 06:31:03 am »

I see that draw 4's set the deck apart from draw 7's but whats the advantage?  Why would you want to use Infernal Contract, Meditate and such over Windfall, Twister, ect.....????
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« Reply #3 on: June 06, 2005, 07:48:23 am »

I see that draw 4's set the deck apart from draw 7's but whats the advantage?  Why would you want to use Infernal Contract, Meditate and such over Windfall, Twister, ect.....????

The advantage as I see it is that he is the only person drawing the cards. But I doubt if that weighs up to the disadvantages of losing life, drawing less cards, losing turns and having difficult to achieve mana costs...
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Das_Boot
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« Reply #4 on: June 06, 2005, 09:11:02 am »

The problem here is that you are taking Meandeck Tendrils and making it slower, and not any more resilient.  It dies to EVERY SINGLE PIECE OF HATE that MD Tendrils died to.  Even with a 65% 1st turn goldfish, this is what ultimately doomed the deck and "Variant 4" doesn't have this fast goldfish to back it up.  It has been proven that pure speed is simply not the answer for combo decks.  The deck right now needs Duress, all the broken restricted cards, and a far better mana base, which will probably just turn it into DeathLong, which is, IMO, far superior, even if no one plays it.
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« Reply #5 on: June 09, 2005, 12:18:20 pm »

I've been playing with infernal contract for months trying to get it to work, and although i'm sticking with it for now, I personally think that night's whisper is far more efficient, because the BBB is sometimes a pain in the ass to come by
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« Reply #6 on: June 09, 2005, 02:27:57 pm »

I've been playing with infernal contract for months trying to get it to work, and although I'm sticking with it for now, I personally think that night's whisper is far more efficient, because the BBB is sometimes a pain in the ass to come by

I've been playing the almost same deck in T1.5, with 4 Contract 4 Meditate, and 4 LED. Check out the topic in the T1.5 forum.. Very Happy

I think that AND BBB for contract AND UU for Ideas is just not possible, unless Wizards prints a blue ritual or something.. How is this deck running against 8 counter/duress decks? Why is it better then Meandeck Tendrils?

Greetz,

Hugo
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MuzzonoAmi
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« Reply #7 on: June 09, 2005, 02:51:21 pm »

I've messed with a 1.5 version as well, and you're on the right track with Ideas Unbound, I think. It's far from perfect, though. I will vouch for hellfire and say that it's not as hard as it looks to get UU, but it isn't easy. That's the biggest problem right now.
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normalbrains
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« Reply #8 on: June 14, 2005, 03:08:30 am »

if BBB is too mana intensive in the deck, check out pain's reward its only 2B and does basically the same thing. its a tricky card, though. i need to actually play it and see what happens.
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hellfire1134
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« Reply #9 on: June 15, 2005, 05:37:59 pm »

Im sorry of my absense.  The list has changed alot.  FIrst Ideas Unbound where cut, and more protection added.  Also a alternate kill sideboard was added...first I will post a list and explain the changes:

The Variant 4

2 Tropcial Island
1 Bayou

1 Demonic Tutor
4 Cabal Ritual
4 Land grant
1 Ancestral Recall
4 Brainstorm
1 Y will
4 Nights Whisper
4 Dark Ritual
4 Tendrils
5 Moxen
1 Black Lotus
1 Lotus Petal
1 Mana crypt
1 mana vault
1 LED
1 Sol ring
1 Chrome mox
4 Chromatic Sphere
3 Darkwater Egg
1 Demonic Consultation
2 Duress (or Hurkl's recall and Chain of Vapor)
1 Vampiric Tutor

What sets it apart by so much:
4 Infernal COntract
4 Mediate

Heres my sideboard(created by Master P)

Sideboard:
4 Phyrexian Negators
4 Force of Will
2 Chain of Vapor
2 Hurkyl's Recall
3 Tormods Crypt

The sideboard is very flexible.  THe bounce is pretty much universal and so is the protection.  Negator is used in a match where it is more difcult to combo off becuase he takes of from thje storm counter needed. 

The big maindeck change was minus ideas unbound and adding protection and tutoring.  Becuase we needed protection and the tutoring has proved very helpful.
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TheWayOfNoWay
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« Reply #10 on: June 23, 2005, 09:14:21 pm »

Since turn two is your ideal turn for winning, have you considered making room for a Necropotence? Dropped on turn one (easy with 8 rituals that make BBB) it has a way of making turn two go a lot smoother. However, it's so fun at all to see a Necro while comboing off and praying for another draw spell so I can see why it might not be the best card for this particular deck.

Ideas Unbound is pretty super. Just how hard is it to get UU consistently? I don't doubt your testing but the effect seems strong enough to warrent another look. Even if only one or two copies make it into the final version, they could really be useful during the combo turn.

Just one more thing about your sideboard: why Negators? I can see the desire to clobber some unsuspecting control deck game two after they bring in Arcane Labs and stuff. But is this really effective? Slaver could have a problem with first turn Negator but, since they generally only run Force and Drain (as opposed to Force, Drain, and Duress) this is a pretty decent match-up anyway. More combo-oriented control decks like SSB and other Gifts variants can just combo you out from under a 4 turn clock. And certainly Fish, which brings in Labs and Chants, would not have too much trouble dealing with Negators even after boarding Swords out due to Factories and other dorks. But I could be dead wrong. What decks do you tend to sideboard Negators in against and what do you take out for them?
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