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Author Topic: Gambler  (Read 827 times)
Sanity_XIV
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106662378 sanity_xiv@hotmail.com Sanity+XIV
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« on: June 10, 2005, 08:26:14 am »

Gambler
3W (I was trying to determine between 2W and 3W, but I think this is better for limited purposes.)
Creature - Human Soldier
WW, T: ~This~ deals two damage to target attacking or blocking creature.
W, T: Roll a die. If you rolled a six-sided-die. On a 5, ~this~ deals 5 damage to target attacking or blocking creature, otherwise, do nothing.
1/3
?

I don't think there's ever really been a gambler card, and it felt in flavour of white. I know it doesn't really make sense that a gambler deals damage to attacking creatures, but I really liked the idea. So obviously the name could be changed to something like 'Gambler Militant' to make more sense, or archer, or anything like that. I think the card has some merit on its own even if you don't get to use the secondary ability in limited. This creature was obviously designed as more of a limited card, as it does not have any real constructed value. Perhaps the First ability should be 3, T: instead of WW, T: to make it more splashable. Anyways, that's all the rambling I have for today.

Current Wording:
Gambling Fireslinger
2RR
Creature – Wizard
RR,T: Gambling Fireslinger deals 2 damager to target creature.
R,T: Flip a coin. If you win the flip, Gambling Fireslinger deals 5 damage to target creature. Otherwise, Gambling Fireslinger deals 5 damage to itself.
2/3
(temporary flavour:)The house doesn't always win.[/B]

Fixed up various strange things that my mind made me do early in the morning.
« Last Edit: June 12, 2005, 02:42:15 pm by Sanity_XIV » Logged

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Meanee
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« Reply #1 on: June 12, 2005, 03:39:05 am »

The thing is that rolling six-sided dices pretty much has something to do with unglued. I'd rather that you should flip a coin, and if it ends up in your favor, gambler deals 5 dam instead of 2.

- meanee
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Ephraim
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« Reply #2 on: June 12, 2005, 08:06:05 am »

I also seem to recall Mark Rosewater mentioning that dice were one of the least popular mechanics associated with Unglued. If people don't like the, in the "just for fun" set, then it would be a bad idea to bring them into regular magic, even if you could.

Regardless of what randomization method you use, however, I don't think that random events belong on a white card. Gambling is not white's thing. White likes well-planned operations. It doesn't like leaving things to chance. Unplanned, haphazard events are red's domain. A red variant of this card might look something like this...

Gambling Fireslinger
{2}{R}{R}
Creature – Wizard
2/3

{R}{R}, {T}: Gambling Fireslinger deals 2 damager to target creature.
{R}, {T}: Flip a coin. If you win the flip, Gambling Fireslinger deals 5 damage to target creature. Otherwise, Gambling Fireslinger deals 5 damage to itself.
« Last Edit: June 12, 2005, 08:12:29 am by Ephraim » Logged

Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Sanity_XIV
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106662378 sanity_xiv@hotmail.com Sanity+XIV
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« Reply #3 on: June 12, 2005, 02:40:05 pm »

Okay, that makes more sense. I'm rather new at this, so sorry about my mistakes/bad card design etc. It makes a lot more sense in red, I guess.

Ephraim - Your version of the card makes a lot more sense- I suppose I'll copy the card and change the current wording around. Thanks guys.
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