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Slay
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« on: June 12, 2005, 03:18:48 pm » |
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In the Land of the Meek
3WU
Enchantment
~this~ is Indestructable When ~this~ comes into play, remove all other nonland permanents from the game. For each permanent removed this way, its controller gets a 1/1 Child Token.
If a nonland permanent would come into play, instead remove it from the game and put a 1/1 Child token under owner's control.
Craziness! -Slay
Current Wording:
In the Land of the Meek 3UW Enchant World Permanents can't be the target of spells or abilities. All other nonland permanents lose all abilities and are 1/1 creatures.
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« Last Edit: June 23, 2005, 10:19:14 pm by Slay »
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combo_dude
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« Reply #1 on: June 12, 2005, 03:23:37 pm » |
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Quite cool, although why is this indestructible, from a flavour perspective? Every other indestructible card is like that because it's made of darksteel - how is an enchantment so invincible?
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The thing you are typing on is a keyboard, not a cellular phone.
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Matt
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« Reply #2 on: June 12, 2005, 03:29:28 pm » |
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Actually it's darksteel OR being divine (see Myojin).
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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Slay
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« Reply #3 on: June 12, 2005, 03:37:57 pm » |
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OR being Konda. But anyways. I felt like I wanted this card to have the flavor of having the entire world shift into a parallel universe where everything is tiny. I didnt want everything to suddenly shift back. Kind of like once it's in play, you're forced to commit to an entirely different game. And I feel that this is the kind of game that every deck can hold their ground in. -Slay
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Jacob Orlove
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« Reply #4 on: June 12, 2005, 03:41:54 pm » |
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OR being Konda. Konda is taking advantage of some kind of divine spirit somehow--look at the flavor texts for Mannichi, That Which Was Taken, and others. Anyway, why not just do this: All other nonland permanents lose all abilities and are 1/1 creatures.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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combo_dude
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« Reply #5 on: June 12, 2005, 04:18:33 pm » |
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Does that turn it into some sort of Humility-esque rules fuckup, or does the "all other" clause prevent that from happening?
If so, then I think that's the best way to do it. Although I haven't checked, though, I feel sure there's a card that's been done like this before...
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Jacob Orlove
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« Reply #6 on: June 12, 2005, 04:26:21 pm » |
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"All other" should be fine, but we should make it a World Enchantment, just in case.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Slay
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« Reply #7 on: June 12, 2005, 07:12:30 pm » |
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That's a good way of putting it. I stil lwant it indestructible, because I maintain it would make games more interesting if you really had to work for the kill in a totalyl crazy way. As in, it hits, the board, and things get awesome.
Post edited. -Slay
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« Last Edit: June 12, 2005, 07:14:02 pm by Slay »
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asmoranomardicodais
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« Reply #8 on: June 12, 2005, 07:52:45 pm » |
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Make this a legendary enchantment, for two reasons:
1. Wizards doesn't use enchant worlds anymore.
2. If someone plays the abyss or the like, this vanishes, despite its being indestructible.
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Ephraim
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« Reply #9 on: June 12, 2005, 08:53:19 pm » |
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I don't think that it is appropriate for this to be indestructible. It is pleasant to think that one has made a large investment in this card and so it shouldn't be easy to do away with. Of course, that is and should be one of the downsides of most permanents -- they are fragile. Unless a permanent has themely reason to be indestructible, then it should not be.
I am also presently up in the air. I've occasionally discussed the ramifications of World Enchantments in modern-day Magic, but I had totally neglected to consider how World Enchantments coexist with Legendary Enchantments. The notion of a Legendary Enchantment is relatively new territory, but I'd like to consider whether it is appropriate to try to actively support both types.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Jacob Orlove
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« Reply #10 on: June 13, 2005, 12:47:21 am » |
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The reason I thought this had to be a World Enchantment was Mirror Gallery, but that'll lose its abilities when this is in play anyway.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Slay
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« Reply #11 on: June 13, 2005, 05:26:55 pm » |
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Well, thematically, this is an Enchant World. The whole idea behind Enchant Worlds is that you're literally whisked away to another plane when it's cast. This certainly qualifies. -Slay
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Slay
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« Reply #12 on: June 15, 2005, 09:48:07 pm » |
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24 hour clock. -Slay
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asmoranomardicodais
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« Reply #13 on: June 16, 2005, 12:10:16 am » |
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I still object to this being a Enchant World. I feel that if wizards is currently only supporting Legendary enchantment, and Legendary enchantments are functionally very similar to enchant worlds, then we should only do legendary enchantments. Besides, if they were to make any enchant world-esque card, they would decide that to keep as few rules as possible, they would make it a legendary enchantment as well. Make sure the rest of the forum agres with you about enchant worlds before you finish this off.
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dandan
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« Reply #14 on: June 16, 2005, 03:12:53 am » |
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If it looks like a duck I call it a duck. This is almost a perfect example of what Enchant World is all about.
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Playing bad cards since 1995
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asmoranomardicodais
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« Reply #15 on: June 16, 2005, 12:42:42 pm » |
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But enchant worlds have for all purposes been overridden by legendary enchantments. Would you print any new equipment using the flying carpet template because you feel the equipment would fit flavor wise like the flying carpet as opposed to a bonesplitter template? No, you'd just use the most way wizards makes equipment. How about printing voltaic key? It fits flavor wise as a mono artifact, so why not just make it a mono aritfact? Because mono artifact has been overridden by just normal artifact. What about cyclopses? They used to have there own creature type, becasue it fit flavorwise. They were all errated to be giants, becasue although they fit the cyclops creature type flavor-wise, mechanic wise it made sense to unify them with a bigger creature type.
I'm not saying it doesn't fit enchant world flavor wise. I just think that rather than using an outmoded mechanic, we should try to make are cards more in line with the mechanics wizards supports, ie. Legendary enchantments.
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Matt
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« Reply #16 on: June 16, 2005, 01:58:10 pm » |
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Legendary enchantments aren't planes, though. Night of Soul's Betrayal and Day of Destiny are events. Times, not places. Thematically there is a huge difference between Legendary Enchantment and World Enchantment.
Also, with World Enchantment, you don't get any funny business with Mirror Gallery. Even if the question has a good answer, it's better to not make players ask this kind of arcane and difficult question in the first place.
Also, I don't think World Enchantment is outmoded at all, it's just been dropped. The design space there is incredibly flavorful and moderately wide & deep, Wizards just hasn't bothered to explore it further at this time. It's like poison in this respect.
Lastly, I still don't buy why this should be indestructable.
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« Last Edit: June 16, 2005, 02:04:11 pm by Matt »
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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Nova442
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« Reply #17 on: June 16, 2005, 02:10:11 pm » |
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I think Enchant World fits perfectly with the flavor of this card. There are some old Enchant Worlds that don't fit the flavor that well and should have just been Global Enchantments (Concordant Crossroads??). But this is perfect. It completely changes the way the game is played, almost as if the duel were taken into another plane.
Indestructible doesn't make sense on this, though. Spells should be able to be broken. And from a game perspective a destructible version offers a lot more strategic possibilities in terms of disenchanting it at the right moment.
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Slay
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« Reply #18 on: June 16, 2005, 04:10:00 pm » |
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From a thematic perspective, I don't want powerful Wizards being able to disenchant the Enchantment, because if they're in the land of the meek, they probably should be meek too. What if I dropped Indestructability and added:
Whenever a player plays a instant or sorcery spell, counter that spell and put a 1/1 white Child token under that player's control.
Or would that make the game too boring, where everything is simply 1/1s? -Slay
EDIT: It probably would be. With that in mind, how about:
Whenever a player plays a spell that could target a permanent in play, counter that spell and put a 1/1 white Child token under that player's control.
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« Last Edit: June 16, 2005, 05:45:32 pm by Slay »
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Jacob Orlove
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« Reply #19 on: June 19, 2005, 09:44:57 am » |
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Just make permanents untargetable. After all, the meek shall inherit the earth.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Slay
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« Reply #20 on: June 21, 2005, 01:22:04 pm » |
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Done. 24 Hour Clock. -Slay
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Matt
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« Reply #21 on: June 29, 2005, 01:01:07 pm » |
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Closed and added.[/color]
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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