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Author Topic: A Small Question about Monoblue Control  (Read 9022 times)
Necrologia
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« Reply #60 on: September 24, 2005, 12:58:57 pm »

Jitte lets you win faster at the risk of randomly drawing dead. Another counter in that spot would never be dead, and would help you win games just as much as a Jitte would have. Honestly, winning in 20 turns is no worse than winning in 5 if you're packing a ton of counters in your hand all the time. Most (good) opponents simply scoop in the interest of time anyway if you've got your Phids swinging away and have a full grip.

In other words, Jitte ranges from okay to dead, where a counter or Impulse or whatever else you want to run here would always be good. There's simply no comparison. If you're concerned about how long it takes to win with Mono Blue you're simply not playing it right. Winning is what happens when you've got your opponent soft locked out of the game. Actually redicing his life totally to 0 is a formality at best.
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AnarchyB52
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« Reply #61 on: September 25, 2005, 06:53:38 pm »

the more i play the deck the more i find impulse = crap

i end up puting more amzing cards on the bottom of my deck then i can count....

and the configuration is
2 jitte
2 ninja
4 phid

and the more i play this deck the more i find mana to be tight so jitte in my opinion is ALOT better then the 5-8 casting cost beat sticks everyone is suggesting as a kill....

and even though i dont like impulse it alows you to skip right over jitte if you dont need it making jitte playable
is there a better draw engine?????

if so show me it
intution acummulate costs to much in the long hall
and doesnt do damage
in my opinion and playtesting ninja actually works
you should try it out just 2 or 3 of them at most does the job just fine
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Binary
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« Reply #62 on: September 26, 2005, 08:33:45 am »

Agreed on Jitte not really having a place here. With only six creatures you're far too likely to get draws with a Jitte and no creatures, meaning you have a dead card in hand until you draw one that you can actually protect.

Granted, it's awesome in some other decks like Fish variants with oodles of evasion creatures, but not here. This deck can't afford to have dead cards anywhere and that's what you'd get with Jitte.
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Revvik
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« Reply #63 on: September 26, 2005, 05:34:15 pm »

Shackles actually doubles as removal.
And against non-creature combo decks, Ophidian can serve as the kill after you've stalled them.

Simple, elegant, and leaving you with zero dead or conditional cards.
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