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Author Topic: Old Tyme Artifacts  (Read 2284 times)
asmoranomardicodais
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« on: August 13, 2005, 08:22:00 am »

It would be awesome to have a card that reverts artifacts to the way they were before sixth edition, so here it is. Not too sure about the mana cost though.

Old Tyme Artifacts
4
Artifact
All other tapped artifacts lose all abilities. (Read them as if they had nothing in the text box)

 
Current Wording:

Nullifying Matrix
3
Artifact
All other tapped non-creature artifacts lose all abilities. (Read them as if the text box was blank)
« Last Edit: January 18, 2006, 02:20:51 am by asmoranomardicodais » Logged
PucktheCat
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« Reply #1 on: August 13, 2005, 10:55:04 am »

This could probably cost a lot less mana.  1 might be pushing it, but 2 is almost certainly fine.  This isn't going to do much, most of the time. 

Did artifact creatures lose abilities when tapped prior to 6th?

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Anusien
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« Reply #2 on: August 13, 2005, 03:17:16 pm »

This breaks Brass Man as a minor thing, and makes all the mana artifacts more ridiculous as a major thing.  All the mana artifacts that don't untap, do.
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Matt
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« Reply #3 on: August 13, 2005, 05:35:55 pm »

This needs to be "noncreature artifacts" or you get into some fuzzy rules with Beast of Burden.

Quote
All the mana artifacts that don't untap, do.
Like what? I can only think of Vault and Monoltih.

I'd be far more worried about Time Vault.
« Last Edit: August 13, 2005, 05:37:52 pm by Matt » Logged

http://www.goodgamery.com/pmo/c025.GIF
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SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
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« Reply #4 on: August 13, 2005, 06:07:08 pm »

Oh right, it might be just them.  Time Vault isn't an issue because the errata fixes it even if it untaps, you still need a counter.

I would however keep it at noncreature artifacts, because that was the way things originally worked.
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asmoranomardicodais
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« Reply #5 on: August 13, 2005, 11:14:28 pm »

Ok, sounds good. Changes made.
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« Reply #6 on: August 15, 2005, 07:42:44 pm »

How's "Impedance Generator" for a name? (I rather enjoy this card, by the way. It can make for lots of interesting shenanigans.)
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asmoranomardicodais
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« Reply #7 on: August 16, 2005, 02:14:29 pm »

I'm using Ephraim's name unless anyone has one I like more. I think this card is probably ready for a

24 hour clock!
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Matt
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« Reply #8 on: August 16, 2005, 04:35:20 pm »

Is this too much like this card, already in the master list:

Static Wand
{2}
Artifact
{T}: Tap target artifact. A noncreature artifact tapped this way loses all abilities as long as it remains tapped.
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http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
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« Reply #9 on: August 16, 2005, 05:02:49 pm »

Is this too much like this card, already in the master list:

Static Wand
{2}
Artifact
{T}: Tap target artifact. A noncreature artifact tapped this way loses all abilities as long as it remains tapped.

Why don't you add the "you may choose to not untap" phrase to that card? Otherwise, having a general hoser seems more useful.
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« Reply #10 on: August 16, 2005, 08:32:25 pm »

Ew.  Of all taboo things to mention in reminder text, you mentioned the text box.  WotC really really doesn't like making mention of 'the stack' or 'priority' on a card, with certain exceptions like Mirari.
Humility doesn't need this reminder text, neither does your card.  "Loses all abilities" is very clear.
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Matt
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« Reply #11 on: August 16, 2005, 11:49:52 pm »

Generally it's not important to bring up that kind of thing, I usually edit reminder text and card wordings at the time I add them to the master list. But thanks for paying attention!
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http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
asmoranomardicodais
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« Reply #12 on: August 23, 2005, 01:44:08 pm »

More I think about it, I want more suggestions for a name for this sucker. Anyone have any ideas, so far the only name I've heard is Impedance Generator.
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silvernail
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« Reply #13 on: August 25, 2005, 06:39:44 pm »

mm how about Nullifiing Matrix or something referenceing obviously null rod and or damping matrix.

 On the card itself, the issue is you want to turn off tapped artifacts, which for anything with an activation cost, tapping is usually required and the artifact will untap an regain its abilities as per usual . The only type of card this effects then are static ablity artifacts such as winter orb, mirari or ensnaring bridge, which to be honest is a decent amount of cards. The fact remains, however that this card does nothing with out the use of some other card to keep an artifact tapped and "off" since many of those static artifacts dont tap and therefore arent hosed at all by this card that is directed at recreating the old tapped artifacts are off rule. The reason the rule worked before was because you didnt need a card to activate the rule and thus any tap effect you had could turn off an artifact, and you wouldnt have dead cards (the Nullifiying Matrix).

i suppose the point im trying to get across is it is a limited hoser card that doenst really hose anything without the aid of other cards, which would require you to add this card and another card just to hose a given card or cards if your opponent has multiple artifacts.
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asmoranomardicodais
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« Reply #14 on: January 18, 2006, 02:20:30 am »

I found this on page eight, without a clock. So, I'm changing the name to nullifying matrix, and clocking it!
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ChemEng
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« Reply #15 on: January 18, 2006, 07:30:51 am »

Looks like it breaks Mana Vault, Mana Crypt, and Grim Monolith by letting a free untap or no coin flip as long as its tapped...
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dandan
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« Reply #16 on: January 19, 2006, 01:35:04 am »

Breaks Mana Crypt? If you think the broken part of Mana Crypt is the damage bit, run Sun Droplet instead to 'break' it. And as for Grim, I'm pretty sure you can break it with 1 other card, Power Artifact rather than Nullifying Matrix and something else...... Mana Vault is very strong abut again getting 3 mana from 2 Artifacts that cost a total of 4 mana to cast isn't the strongest of 'combos''.

Does this interact in a sensible way with Smokestack/Tanglewire?
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