MaxxMatt
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« Reply #1 on: August 15, 2005, 10:10:04 am » |
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Report - 2° Place - Walter Zara - C-Slavery Turn 1 - FCG Game 1 We both played Draw, Land, Go, in our first turns. In his second one, he played Ancient Tomb, Lotus Petal, Goblin Matron and Piledriver. Both of them resolved, I take an attack during his next turn and then I played all my artifact accelerations to pull into play my own Triskelion. My opponent resolved another Piledriver and a Recruiter but I draw a lot of cards in those two turns and I started recurring Trisky with my Welder. All the Goblins that he stacked with the Recruiter dead to Welder-Triskelion Recursion and after a bit I won with them. Game 2 He went first and played Land and BoP. I played Land, Go another time while he followed the second turn Goblin Matron with a double PIledriver AGAIN during his own turn 3. I luckily drew into some removals; my own F/Is and Darts get rid of some of weenies while I continued searching for some game ending Fatties. I drew both Titan and Triskelion that quickly reduced his own board into nothing more than a single Ancient Tomb.
Turn 2 - Control Slavery Game 1 I lost to a second turn Tinker for Titan with a FoW backup, that get rid of my lands without letting me do anything. Game 2 I lost to a first turn Tinker for Titan AGAIN, but this time with double FoWs backup. I tried to recover a bit, playing Island, Crypt, Cunning  Wish for Rushing River. Then I played Rushing on his my own Crypt and his own Titan, sacrificing my only Island, but he lost the entire board excluding a Mox and a Sol Ring. In the following turn, he Topdecked Tolarian Academy and won.
Turn 3 -Pink Shit Game 1 He started with Land, Mangoose in his first turn and a Werebear in his second one. I have a lot of mana on my first turn and a Wish ready to be played for a possible drawer, that would have given me more cards and more solutions. In his third turn he tapped 2 Lands and the Werebear to lay down the remaining !!!!3!!!! Mangooses. With all that army on board I resolved a Wish for Starstorm, getting rid of all of them in a single shot. I won with a fat not many turns later. Game 2 I sided in my own CotVs and he played nothing of consequences thanks to a first turn Cotv for 1 and a second turn cotv for 2. He tried to recover playing a R&R on both of them but I easily protect them with a FoW and some mana to avoid his own Dazes. I won with fatties again with his board and hand completely shut down..
Turn 4 - Oath Game 1 I resolved a quick Blood Moon that stop his entire winning game route. She didn't have any quick answers to get rid of it and I took control of the game without any problem, thanks to my superior draw engine. Game 2 She started Duressing away a Blood Moon and resolved a quick Oath with the help of her own Orchard. I Cunning Wished for Ruhing River and I bounced back both  Oath and Akroma in her hand. She tought a lot about trying to re-cast her Oath again in the next turn and failing to do it, she gave me too much time to recover, draw cards and win.
Turn 5 - RG-Beatz Game 1 He played a first turn Shaman and a second turn Mongrel. I was forced to let both of them resolve and I have to carefully play my own accelerations one shot. He easily beat me down to 4 since I resolved my own Pentavus. He fired me down to one lif e point thanks to a Bolt but since now, I would be able to control the board and win thanks to my own "beast". Game 2 He started again Land, Shaman, Pass and Land, Mongrel, Pass, but I resolved a quick Welder with FoW backup. I draw cards from TFK and sent to my grave the almighty Titan, Â putting him in play too quickly for my opponent. I get rid of all his own lands and his little army so he could not recover at all and I won in three turns.
Turn 6 - Vial-Wiz Game 1 He played Land, Vial, Go. I tutored Triskelion but he managed to play a Curious Voidmage. He didn't have double blue open so I try to resolve my own Triskelion with some counters backup. It resolved, after a counter war, and both cleared the board. While I felt confident on my own board position, he started topdecking drawers and Needles, naming anything I could have Topdecked to harm him ( Welders, Triskelions and Pentavus ). I managed to Wish for R&R that get rid of two of them, letting me play the Welder-Trikelion recursion without any problem. I won some turns later thanks to a single activation of Mindslawer that completely reset his own board and a small Triskelion plus Welder's beat-down Game 2 He played a quick Meddling Mage naming Mana Drain. I was able to play both a ReB on it , that he FoWilled, Â and a Dart that, after being flashbacked, removed the Mage. After that episode, my brain fumbled to remember anything else. Both of them had slow hands but I managed to won again
Turn 7 - Meandeck-Gifts Game 1 I mulliganed once seeing nothing strong or quick from my second hand too. Instead he started resolving things: Scroll for Gifts, first Gifts resolution, Bomb, Bomb, Scroll for Gifts, second Gifts resolution,  Bomb, Bomb, Win. Game 2 I resolved double Welder in two turns and some drawers which he let me resolve. He played a quick Needle naming Welder and some cheap drawers too. We both sculpted our hands, without doing nothing of consequences. A gigantic counter war troubled him on one of my drawers during his own EoT. He Drained, I Drained, he Misdirected, I Drained, he Misdirected again but I Reb-ed; he then Drained AGAIN and I DRAINED AGAIN too!!! I resolved my drawer that gave me a FoW that let me resolve a Triskelion with another backup. He scooped a bit later. Game 3 The best game of the entire tourney. We both played the "control-role" in the first 3 turns of the game. He tried to risolve a Gift during my own EoT that this  positively resolved, this time. Dramatically for me, my hand consisted on Titan, Triskelion, Pentavus and a Land while his own hand was Walk, Brainstorm and two useless cards. He digged through his deck but he unluckily found nothing strong to resolve. I topdecked Ancestral that bring me to 7 cards and I started drawing a lot thanks to my own LoA. We continued playing Draw-Go for what seems an eternity BUT, astonishingly for me,  his own Mana Crypt didn't deal ANY POINTS OF DAMAGE for more than 6 turns. The game went to turns and he finally was at one  life point. He can't Force pitching blue cards and he seemed not able to get rid of his own Crypt or eventually win. I tried a Cunning Wish before his second mainphase, because he could not play things with the mana eventually Drained from my spells or play FoW. I chose to pick my own F/I from my sideboard to deal the last point of damage to him. Fearing his own Mis-Ds, I chose to deal one damage to me and one damage to him. At this point, he tried to Drain again but I showed my hand full of counters and he shake my hand with a smile. Good game and really good player to face.
Quarterfinals - Madness URG Game 1 He started in an aggro-mode with Mongrels and Wallas but after the initial rush he intentionally change the approach to the game trying to control his own good board position thanks to Logics, Bazaarsa activations, FoWs and broken cards. He played really well and managed to bring me really low on life point. I resolved a Titan that stalled a bit the game since a quick Triskelion’s recursion let me won with ease. Game 2 He started with double Mongrel and a Bazaar which discarded double Squees. This first rush was too much for my hand and I scooped three turns later. Game 3 I had a risky hand with a single land ( he had Strip effects too ) but Tinker, FoW and Sol Ring. I resolved the Sol Ring and passed the turn. He played a first turn Mongrel while I resolved a second turn Welder and a third turn Tinker for Pentavus. He tried to FoW my Tinker but I FoWilled it back. I was tapped out with an useless Drain in my hand. He played R&R on both my only threat and Mox with me totally tapped out. I could only switch the Mox for my own Sol Ring and create a couple of Pentavites. I switched it again and again in the follwoing turns,  growing the number of permanents in the side of my board and he scooped to this recursion without doing so much.
Semifinals - 5C-Oath Game 1 I don't remember a lot. He resolved Oath for sure and Oath-ed out his own Akroma soon. I resolved a Wish for Rushing River again to bounce back both of them. This game  took too much, almost the entire turn’s time, but we both have strong hands. On the other hand, I topdecked well and I can dispose of more gas than him after the R.River resolution. In the end, I won. Game 2 I FoWilled his first turn Oath, but he Dazed back. I have a Wish to get rid of it again and I tried to resolve at least it. He had the Force too and I have to hurry to survive. Luckily for me. he Oath-ed out his own DSC. He Duressed away my own Tinker but I topdecked Trash for Treasure with a lot of mana on table. It resolved and I copy his own DSC with my own Duplicant. His own Oath unlukily for him reduced his deck to a couple of cards. I chumped  the DSC that single turn that forced him to auto-lose from being decked. I didn't know about the complete lack of Blessings in his deck, a knowledge that would have played a better role for me, if I would have been aware of it.
Finals - T1Tog Game 1&2 I conceded to him the victory, but we split the prices together.
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Report - Andrea Garella - Quarterfinalist - Control Slavery ( with Chalices of the Void )
Turn 1. MonoU.dec Game 1 He played Island, Go. I played Land, Go. We both played Land Go another time. He played his third Land while I failed to do mine. I discarded Pentavus, but at now,  I couldn’t realize what he was playing. In the  subsequent turn he thought a lot when I break my fresh drawn Fetchland and I realized he could have some Stifles into his hand. I played Welder too. He let it resolve and I played a Mox on my next turn. We fight on it with a couple of counters but Mox resolved and I switched back my Pentavus. He lost to it without doing much more. Game 2 He lost to a quick Welder’s activation again, but I failed to remember how.
Turn 2 – TPS ( with 4 Cunning Wishes maindeck ) Game 1 I resolved a quick CotV for 1 in my first turn of the game and this card alone stopped a lot of his spells. Despite my strong move, the entire game took long time because even drawing a large number of cards, I failed to see a lot of threats. In the end, I won with a Triskelion with really few cards left in my  deck Game 2 He resolved a first turn Necropotence and draw a lot of cards. Even if I had a good hand, I feared not to be able to resist his initial rush and started thinking about Game 3. Despite his strong move, I found myself being able to capitalize all my protections and I managed to get into play a Welder too. He seemed to both be unable find solutions for it and drew into nothing useful. I countered all his few threats.  He drew really in a shitty way during all the game and merely lost to Welders beatdown after Necropotence have consumed almost all his life points.
Turn 3. 5C-Oath Game 1 He started Tundra, Go. Retrospectively thinking, I wasn’t aware of his deck at all. I saw a Daze during his shuffling process and I thought about some form of Fish.dec but I would not never ever thought about Oath. Trying to proactively abuse of this few knowledges, I resolved a quick CotV for 1 in my second turn. He resolved Oath in his subsequent turn, thanks to Forbidden Orchard and with Daze + FoW backup. I played Land, Go another time an he Oath-ed out DSC but he milled into his grave almost his entire deck. I perfectly realize his exact structure by analyzing the cards in his grave and take a breath of relieve. He seemed unlucky or without Blessing at all. I, unluckily for me, drew into my Welder without being able to resolve it because of CotVs. I lost to his DSC but in the end, I lost because of a totally incorrect game valuation. Game 2 I sided in Blood Moons for some less useful stuff. He resolved Oath with Orchard in his first turn, again. I played Welder stopping his own DSC but in the following activations, he Oath-ed out a couple of Woodrippers that don’t leave me a lot of artifacts on table. My Welders played only defensively until one of HIS OWN Tormod’s Crypt get rid of almost his entire grave. I could not switch anything with my Welders and I was going to lose. I unluckily topdecked Duplicant with only 5 mana on board. His DSC went to town twice and I lost again.
Turn 4 – TPS-UB Game 1 This game took really a lot of time. I managed to won in some way but I don’t remember the plays done at all. I can remember only about the good synergies of my own Chalices on board and  my own Drawers always getting me other good cards. We could not finish the second game and I won 1-0
Turn 5 – TPS-UBr Game 1 I played against TPS again. I mulliganed down to 3 cards because of the complete lack of mana fonts. I kept an hand with FoW, AK and Island. Really good to be a 3 cards’ hand. On the other hand, he played a good 7 cards hand and after the first threat I scooped. Game 2 In my second game, I kept an hand with completely useless cards against an opponent’s first turn quick start, but really good if he was forced to play more slowly. It consisted on 2 Lands, 2 Drains, 2 TFK and 1 AK. He Duressed me away one of my Drains but I have the other one online during my second turn. I started resolving a lot of drawers during his own subsequent EoTs and I took the distance towards him. I won  with Welders-Mindslaver recursion. Game 3 He kept a strong hand with a first turn Duress again. I have CotV in my hand and I want to protect it because it is the only real thing that I want to resolve in this game, so I FoWilled his Duress. He seemed to thought a bit over my FoW, but it let it resolve. I played CotV and he responded with a Brainstorm. Sadly, he showed me his hand, consisting on a  couple of  Lands, Vampiric, Sol Ring, Ancestral, Brainstorm and another Duress. He conceded soon after without too much to do, with my chalice, luckily blocking all his possible spells..
Turn 6 – 3C-Control Game 1&2 ID. We played a bit for fun and I retrospectively smile at our mutual decision. He won 4 games in a row completely depleting my own board between CoWs+ Wasteland,  Shamans and StPs. He had a good draw engine consisting on TFKs and a couple of Deeps, that perfectly balanced mine, but his Shamans blocked all my Chalices and his Brainstorms+ Fetch revealed themselves for what they are: STRONG!
Turn 7 – Aggro-Ninja-UB Game 1 I resolved a quick CotV for 1 and strated playing the control role, with him partially blocked by my Artifact. When I thought of having a lot of control, I bounced it back to be able to resolve a Welder and possibly win with his recursion. He devastated me in this exact turn throwing into play his whole hand and his critters sealed the game in a couple of turns despite my counters. Game 2 I resolved a second turn Razormane Masticore. It kept his army far from touching me despite his resolved Null Rod and I easily won. Game 3 He used Ninjutzu’s ability since his second turn and drew a couple of cards. I stalled his route a bit with my own Pentavus on board. He then managed to resolve both Energy Flux and Null Rod; I was really slowed down. I kept on board CotV for 1 and Pentavus. He had little blockers and I won with it .
Quarterfinals – T1Tog Game 1 I was seventh seed and I sadly faced one of my teammates. I drew a lot more than him really soon. He seemed to drew only into Aks without even trying to resolve them because of mine. Instead, I drew into TFKs and Deeps before him. They allowed me to always keep an edge over him and win the needed counter wars on our reciprocal Aks. Game 2 We played Draw, Go for “X� turns without doing nothing. We build a lot of mana on board and none seemed interested on breaking this equilibrium. Finally, I tried to break that stupidly long lasting situation. I showed him my own Mindslaver. He Drained, I Drained, he Drained again and I Drained for the second time. He proposed to me his third Drain and I FoWilled it back. He used his last FoW on my FoW and won this counter war. He had 10 mana available on his next turn. He resolved Brainstorm that showed a Cunning Wish that grabbed  FoF that revealed Atog and other drawers. He resolved Atog in his next turn and won with a grave full of spells. Game 3 I mulliganed down to five and I felt of having lost since his first Duress. He won without too many difficulties.
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Report – Valerio Pisoni – 14° Place  - Meandeck Gifts
Turn 1. WelderMUD Game 1 He started with Mountain, Go. I knew that he was not playing a Sligh.dec because I partially knew him. I was able to develop really well my own mana base. I grabbed a Gifts that gave me another Gifts and another tutor, while he tried to lock me down. I Tutored Rebuild, resolved it and during his last EoT, I played my last Gifts of the game, putting into it Y Will, Recoup, Burning Wish and aonther random acceleration. I won with my gigantic Y Will and an huge ToA.  Game 2 He thought really heavy on each one of his choices, so this game took really a lot of time. Retrospectively thinking, I gain a lot of advantage from his style of playing, because I have a Game Won in my Pocket. He resolved a first turn Metalworker which I bounced back with my Echoing Truth. He resolved it another time and I played R&R on both him and his Mox. He had only Tolarian on table without any other mana fonts at now so I could play undisturbed for another turn. He topdecked Mountain and I stupidly play a blind Ancestral which he easily ReB-ed. Finally for him, he found MW and some other mana acceleration, which let him resolve Welder and then Smokestack, then a Sphere of Resistance, then  a  Tangle Wire and finally a Jester’s Cap. I was unable to face all those threats in a row because I had only a few counters and no way to start my own winning route with Gifts. He removed my winning conditions with Jester’s Cap and I could only try to prevent him from winning with my remaining defences. I killed his Welder and Tutored H Recall, but I kept it into my hand waiting the right moment to resolve it. His slow play condemned  him to lose, because he topdecked Karn too late in the game. Turns were called and I slowed him down avoiding him from doing his last attack with all his animated artifacts and I won 1-0.
Turn 2 - Oath Game 1 In the first game he Duressed away one of my Gifts but I topdecked another one with Drain and Mis-D backup. It gave me more cards and I took the distance over him. Unluckily for him, he failed to recognize which deck I was playing and told to me about not having ever seen a so “controllish-built� TPS.dec. This lack of knowledge killed him even during game two. Game 2 Strangely enough for me, he sided in Arcane Labs and managed to resolve one of them during his first turn. Retrospectively speaking, this was a bad move. He would have played correctly only if an Oath of Druid would have preceded his Lab. The Lab itself would have retorted his drawback towards him too. On the other hand, the game stalled for long, again posing me into a better position because I have won the previous game and I managed to play carefully this one.
Turn 3 – WU-Tang Game 1 He mulliganed down to six and played Land, Go. I mulliganed once too and kept a risky hand with a lot of accelerations with without lands. I started with Ruby, Vault, Lotus, Brainstorm breaking the Lotus and trying to find a single Land. Brainstorm showed me counters and FoF but no lands at all. I resolved FoF and found an Island. With the mana left in my pool I played Merchant for Ancestral Recall and passed the turn, with an Island untapped on board. My remaining hand consist on Ancestral and FoW x2. I was confident on being able to gain an edge over him quickly. He luckily Stripped away my lone Island so I was forced to play Ancestrall in response. He Mis-D it over him, I FoWilled it back and he Dazed my FoW, drawing three fresh new cards. He had 4 or 5 cards in hand, while I held zero. I tried to recover turns after turns, but his deck draw some more cards thanks to Ninja and the beating was helped by another Mishra too. I went to down to 2 life points while I managed to resolve Y Will with a counter backup in my last turn. I have a lot of cards at my disposal but not enough coloured mana to play “the combos� and win with my own ToA or DSC. I lost because he had into his hand the only possible card that could have stopped me from overwhelm his deck: Stripmine. Game 2 I played first but I had to mulligan down to five a really slow hand, with a couple of island a counter and a brainstorm plus a mis-d. I carefully resolved Brainstorm finding other good cards but both the double mulligan, both the lack of other mana available, forced me to concede the game after four or five turns because of an intense Mishra+Ninja beatdown.
Turn 4 - Game 1 I have problems with my mana base again in this first game of the four turn. I kept with Island, Vault and other good cards such as Drains and Merchant and Brainstorm. I Brainstormed during his EoT but the three cards were only spells. He urged me to do something when he tried his first Oath  I countered it and tried to resolve my own Gifts tapping the Vault, as well. He countered Gifts too and played some drawers in the next turns. I have no way to untap the Vault and I saw lands only when it was too late. I lost again Game 2 He played Orchard soon and tried to resolve a quick Oath of Druid. I was counter-heavy this time and them, coupled with the additional Duresses that I add from my sideboard, helped me to get rid of his powerful tools and deal to him since he was at 11 life points. I showed him a my Y Will and some artifact’s accelerations. He obviously countered it and I won with a medium sized ToA for 12. Game 3 He resolved a first turn Oath, but he didn’t have the Orchard into his hand, so I started to gain more time, countering all his search spells while building my own cards’ advantage. I have Tinker into my hand and I have a Rushing River for his beasts. I Tinkered up my own DSC and tried to race his army. He Oathed out Morphling with not enough mana fonts on table to pump it enough in constitution to block my DSC. I showed him the bouncer and a counterspell and he showed me his other two beast into his hand.
Turn 6 - Dragon Game 1 He started with Mox, Mana Crypt, Land, Intuition for Squee, Squee, Dragon. The next turn he laid his own Bazaar and resolved an Animate Dead with FoW backup. GG. Game 2&3 Both game 2 & 3, I resolved a quick Needle naming Bazaar and I controlled both the games without too many problems. I countered his animating spells and won with Gifts. Needles shine in a lot of matches but  against Dragon it has so many powerful targets that I really would feel confident on not being able to lose a single game after sideboarding. On the other hand, he played really well siding out almost his combo pieces and swapping them with Sundering Titans, that could have troubled me far more than Dragon this time. On the other hand, drawing really few cards, when Bazaar was blocked, showed me the superiority of the Gifts engine.
Turn 7 – Control-Slavery Game 1 He did not play too many things during game 1. He tried a Cunning Wish ( for Mis-D ) in response to my quick Ancestral but I have a couple of pitch counter to protect it and win with Gifts not so many turn later. In this game, I let him resolve Blood Moon too and showed him how the deck can perfectly perform even with a single Island into play. Game 2 He played Welder and I played Needle on Welder. He sadly resolved another Welder and started beating me down. I started to draw nothing more that Lands and Counters, without seeing a single draw spell for at least 6 or 7 turns. I finally drew into Burning Wish. I have previously sided out both Tinker and DSC, madding some space to removals and Needles. I had only Burning Wish to grab both winning condition or Pyroclasm. I waited a bit more and Welders brought me down to 3 life points. I Burning Wished for Pyroclasm to save my ass,. But he won the counter war on it too. Game 3 I re-swap Tinker+DSC into my maindeck and kept a good hand with Crypt, Lands , cheap drawers and needles. Needle named Welder again and I drew into my own Gifts which resolved and I felt confident on winning this game  too. My hand consist on Walk, Brainstorm and a couple of counters. He had Tormod’s Crypt in play and I fear to throw into my grave broken stuffs. I laid another Needle naming Crpyt and he break my grave in response. I resolved Brainstom but I failed to see nothing of consequences. I had Walk and counters into my hand and I was able to shuffle the shit back into my deck. I Walked once while he resolved a Cotv for 1. I let it resolve because of my hand consist almost on counters and nothing more. Luckily for him he played LoA and started drawing cards after cards, restoring the balance over the edge that I had acquired before. CotV blocked really a few cards of my deck but I continued drawing Mana, Brainstorms and Counters. Man Crypt finally started to deal me some damages and I was really low on life without any one of his possible threats on table. In the end he Wished for F/I and after a gigantic counter war, I could be able to choose my destiny: Dying from this Fire or form my own Crypt.  I conceded the game to it soon. Mad props to Steve for this new and strong deck.
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Turn 1 – UR-Control Denial Game 1 I Duressed him saying nothing of consequence excluding a FoW, some beaters and a Wasteland. He started beating me with his own Mishra’s Factory after a while with me missing my second land drop. I resolved a Careful Study during my 4th turn that showed me another land and a Deep Analysis. I resolved it during my fifth turn and finding a Bazaar I comboed him out during turn sixth Game 2 I sided in 2 bouncers and a cabal therapy, siding out a deep, a carful study and maybe a squee or an animating effect. He started with Mishra and double Crypt. He resolved his third Crypt in the following turn and he won with me without any single solutions to them into my hand. Game 3 I started with Land, Go. He started with Land, Extract taking out a Bazaar. I held another Bazaar and a FoW into my hand and I proceeded to draw into my Dragon in the sequent turn. I animated my beast with a FoW backup after a while comboing him out.
Turn 2 – Fish-UR Game 1 I don’t remember a lot about this game. He played and resolved a couple of weenies and a Standstill. I had only my own Island in play and I drew land only in the middle of the game, but he had no real way to deal with it with his Wasteland. I started drawing lands when I was low on life points but my Duresses take away his counters and I comboed him out in my last turn with Duress for his possible Stifles and FoW backup. Game 2 I sided in Cabal Therapy, E.E  and Triskelion, taking out two Careful Study and a Squee. I played a bit bad during this game. I have Dragon into my hand and not Bazaar or Tutors showed up. He started beating me down with Mishra and Stanstill was waiting one of my spells. I have a few mana on table again and I discarded the Dragon at some point. I have Duresses, Counterspells and a Stifle in my hand, so I decided to reanimate my own Dragon, Stifling the disrupting trigger of the Animated Spell and leaving my Dragon on board without other permanents and with a FoW into my hand. I hoped to be able to race his weenies with this huge 7/7, but he loaded all his hand in a single turn and won the race without any problems. I could have played in a better and more controllish way and I would have probably won. Game 3 I mulliganed down to six and started with Duress. I saw three Fairies so I decided to play Cabal Therapy naming them, before he would be able to resolve them all in his second turn. He had a couple of Mishras too and they managed to bring me down to 9. I drew into my Bazaar, discarding a Deep that I flashbacked as soon as possible, going down to 6. This time I have both Protections and Animating effects but not Dagon into my grave, so I took Mishra’s damage again and at 2 life points I found the last combo pieces that won me the entire match.
Turn 3 - TPS Game 1 I started with Island and Sol Ring. He won before I was able to resolve anyone of my black spells. Game 2 I sided in 3 ReBs and a Titan,  siding out 2 Squee, a Careful Study and a Necromancy. We both had slow hands. I started drawing and discarding with my Bazaar seeing nothing useful. He then, tried a Timetwister that resolved with him with a Tormod’s Crypt on board, ready to be played on my grave. Fearing E.Es, he kept another Crypt into his hand. I drew Bazaar during his EoT, discarding Dragon and Squee. He tried to break my grave with Crypt but I Stifled it and with the help of a single Duress I comboed him out the next turn. Game 3 He played really few spells this game. I ReBed his Ancestrall Recall and then he proceeded to draw lands for three turns. They have been enough for me to set up my combo and win.
Turn 4 – C-Slavery Game 1 He played nothing strong during his first two turns. I kept an hand with Bazaar Squee and FoW x2. I close the entire game after a couple of turns with all that protections available and the Bazaar Squees engine going too well for him. Game 2 He won with his “quick� combo. Land, Welder, Land, Mox TFK discarding Titan and crushing both me and my mana base. Game 3 He was unlucky. He mulliganed down to 5 with Ancestral in his hand, that I Duressed away soon but he kept an hand without lands. He missed two land’s drops but resolved a Tormod’s Crypt, that let him survive a bit more. I search for solutions thanks to my own Bazaar and finally saw some protections and Stifle for his own Crypt. I tutored a Duress too to be sure to force mechanic plays. He lost when I animated the Dragon again.
Turn 5 – 5C-Oath Game 1 I won thanks to my own Deeps. I drew them all and my own Duresses let me resolve all those sweetie drawers. I gave an edge over him and I comboed him out even if he had Tinkered up his DSC. Game 2 He resolved a second turn Oath and his beast killed me quicky, a turn before I would have been able to Animated my Dragon. Game 3 He played an early Ancestral which I FoWilled. I played a couple of mana and then passed the turn. He playe a second turn Cranial Extraction, completely surprising me. I Brainstormed in response, finding another FoW, but he had the FoW too. My 3 Dragons went out of game and I remain with my lone Laquatus in my hand. I tried a Cabal Therapy which he countered too and resolved a third turn Oath. I have some Tokens in my side, so I opted to resolve Laquatus Champion too. I had 3 Squees into my grave thanks to my previous Intuitions and one of my Deeps showed up too. I drew really a lot of cards holding two Stifles into my  hand, in order to slow him down. I Oathed once reavealing DSC. I milled him a bit. I have a lot of blockers to slow a bit his winning clock and hoping to ruin the Blessing Trigger with one of my Stifles. I Tutored for a Rushing River and drew a lot of other cards thanks to my Bazaar. He Oathed out Akroma, without seeing Blessing again.  I was at 16 life points so I could block again before playing my bouncer. I went down to 1 life point. He attacked and I bounced both the creatures back to his hand. I counted the cards into his grave and he had only 2 Brainstorms and a single FoW left in his hand or in his deck. We both had really few cards in our decks. I Animated the Laquatus again and I gained another turn, Stifling the Oath trigger for the first time. He tried to Brainstorm the beasts back with one of his Brainstorms but I tapped 3 lands, Ritual and paid the FoW’s cost, leaving me enough mana to Stifle again and Mill him again. I managed to mill all his deck away thanks to Laquatus. He had sided out the Blessing because he was aware of me playing with Shivan Hellkite, against which Blessing were useless. He made an huge play error, but he was not aware of my new winners configuration.
Turn 6 - 7 Game 1&2 I.D.
Quartefinals – T1Tog Game 1&2 He started with strong hands both the times. Game 1 he Duressed me away all my bombs turns after turns, forcing me into a topdecking mode soon. He won after a few turns with DSC Game 2 he slowed me down with Needles too and Duresses played the same role that they had during game 1. He won in a similar way this game 2.
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I would hope it help, especially for the ones that are intentioned to knew more about our metas or, more specifically, for the ones who would fly over here for our next September HUGE-HUGE-HUGE-HUGE T1-Event.
Ask me whatever you need.
Enjoy, MaxxMatt
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