Being 1,500 miles or so away, abiding in the demands of family life and buying a new home, I'm just not going to make it to GenCon this year. But I'm interested in knowing what you're going to play or what you'd play if, like me, you can't attend on Thursday.
So, what would you register?
To get the ball rolling, I'd either play my Angel Fish or Super Grow deck.
"Angel Fish"Legacy Blue/White Aggro-Controlby Bardo Trout
Fishies & Angels4 Cloud of Faeries
4 Meddling Mage
3 Exalted Angel
1 Old Man of the Sea
1 Kira, Great Glass-Spinner
Artifacts3 Umezawa's Jitte
3 AEther Vial
Control4 Swords to Plowshares
4 Force of Will
4 Counterspell
Card Drawing4 Standstill
4 Brainstorm
Land4 Mishra's Factory
4 Wasteland
4 Flooded Strand
2 Polluted Delta
4 Tundra
2 Island
1 Plains
Sideboard3 Blue Elemental Blast
3 Seal of Cleansing
2 Absolute Law
2 Cursed Totem
1 Enlightened Tutor
1 Umezawa's Jitte
* 3 metagame/scouting slots *
Possibly 'metagame/scouting' sideboard slots: Crucible of Worlds, Blinding Angel, Absolute Grace #3, Whipcorder, Enlightened Tutor #2-3, Fact or Fiction, Engineered Explosives, Echoing Truth, etc.
I like this deck a lot. I've done quite a bit of playtesting in preparation for my
article. The Absolute Law (thanks Urza Insane!) slots in the SB shore up the Goblins match, which was never pleasant. The Jittes, Exalted Angels, Swords to Plowshares, Mishra's Factories, and Old Man give the deck surprising resiliency and power against random aggro. And the Wastelands, counters, and Meddling Mages give the deck a lot of staying power against combo and control. It's a fine deck. The mana base is solid, and I have a good sense on how to mulligan the deck.
Otherwise, I'd play that deck that I have the most experience playing, my ass-kicking "Super Grow" deck.
"Super Grow"Legacy Blue/White/Green Threshold Aggro-Controlby Bardo Trout
Card Drawing & Tutors4 Accumulated Knowledge
4 Serum Visions
4 Brainstorm
1 Sleight of Hand
1 Mystical Tutor
1 Intuition
Counters4 Force of Will
3 Daze
2 Counterspell
1 Disrupting Shoal
1 Misdirection
Removal4 Swords to Plowshares
1 Engineered Explosives
Creatures4 Meddling Mage/Nimble Mongoose/Quirion Dryad (?)
4 Werebear
3 Mystic Enforcer
Land4 Tropical Island
4 Tundra
4 Flooded Strand
2 Polluted Delta
2 Windswept Heath
1 Island
1 Forest
Possible sideboard cards: Meddling Mage (assuming they're not in the maindeck), Blue Elemental Blast, Seal of Cleansing, Sphere of Law, Cursed Totem, Enlightened Tutor, Chill, Armaggedon, Engineered Explosives #2-3, Stifle, Oxidize, Control Magic, Ground Seal, Hidden Gibbons, Null Rod, Energy Flux, Tsabo's Web, Serenity, Ray of Revelation, and Winter Orb.
Super Grow does a lot of things well: drawing an shit-ton of cards, countering tons of spells, and pooping out fat and cheatingly-cheap threats (4/4s for 1G and 6/6 flyers for 2WG). It's a very nimble deck and can change beatdown/control strategies easily.
So, what would you register?