Matt
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« Reply #30 on: October 01, 2005, 10:32:26 am » |
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That's pretty neat!
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Jacob Orlove
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« Reply #31 on: October 01, 2005, 03:33:07 pm » |
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Even so, I think the abilities could be cheaper to use. You're basically sacrificing a guy and spending several taps just to give one of your creatures some amount of +1/+1 counters. Actually, maybe you could just not make it tap to use the abilities.
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Ephraim
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« Reply #32 on: October 01, 2005, 04:35:22 pm » |
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Even so, I think the abilities could be cheaper to use. You're basically sacrificing a guy and spending several taps just to give one of your creatures some amount of +1/+1 counters. Actually, maybe you could just not make it tap to use the abilities.
That's not entirely true. Note that the RFG ability is playable at instant speed. You can therefore use it to protect your creatures from removal and then bring them back into play with N counters on them. Not that you always will, but the potential to do so is fairly potent.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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orgcandman
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« Reply #33 on: October 03, 2005, 03:52:26 pm » |
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That looks like just an artifact though. If you're gonna go through the trouble of making an echantment that taps, do it with some pizzaz
Numinous Narthex 1WUBGR Artifact Enchantment Players cannot play 'Comes into play' triggers. T: Target permanent's controller puts that permanents comes into play abilities on the stack.
Obviously, there's some templating around that, but essentially, I see it as the enchantment part locks the board. Sure permanents are allowed to enter, but their essence (comes into play abilities) is trapped behind the Narthex. When the narthex is opened, one card is fully allowed in. The cost is to make this so that it's A) difficult to play (due to all kinds of rules nightmares this could create), B) to show that it traps all colored and colorless permanents.
That's my suggestion anyway.
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dandan
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« Reply #34 on: October 04, 2005, 12:56:39 am » |
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I like the Suburst idea but think that we need a continuous effect to reflect the Enchantment nature of this card as well as an activated ability (or two!) to reflect its Artifact nature. The Ability to port creatures in and out is certainly appealling. What if we made it animate Artifacts and Enchantments too? Then the creature porting becomes even more powerful and the sacrifice a creature becomes easier to pay. Because of this, I have suggested that the number of activations be limited although this may be unnecessary. Because this is an Enchantment and Artifact, it is a little frail for when compared to the 2001 object. Making it Indestructible seems fair enough, although it may disappear eventually after use.
Sunburst Indestructible. Sacrifice ~this~ if it has no counters on it 2,T : Remove target creature you control from the game. 2,T Sacrifice a creature, remove a counter from this : Choose a card removed from the game with Numinous Narthex. Put that card into play with +1/+1 counters on it equal to the number of charge counters on Numinous Narthex. Other noncreature artifacts or enchantments are artifact enchantment creatures with power and toughness each equal to its converted mana cost.
Here is the non-sunburst version
X [or 5] Only colourless mana may be used to cast ~this~ When this comes into play, put X counters on it [5] Indestructible. Sacrifice ~this~ if it has no counters on it 2,T : Remove target creature you control from the game. 2,T Sacrifice a creature, remove a counter from this : Choose a card removed from the game with Numinous Narthex. Put that card into play with +1/+1 counters on it equal to the number of charge counters on Numinous Narthex. Other noncreature artifacts or enchantments are artifact enchantment creatures with power and toughness each equal to its converted mana cost.
A third (or fourth if you count the 5cc version above) option is to drop the counters altogether
5 Only colourless mana may be used to cast ~this~ Indestructible. 2,T : Remove target creature you control from the game. 2,T Sacrifice a creature: Choose a card removed from the game with Numinous Narthex. Put that card into play. Other noncreature artifacts or enchantments are artifact enchantment creatures with power and toughness each equal to its converted mana cost.
This version is at least rather less wordy. You could add Timmy appeal by bringing back creatures with an Indestructible counter on them.
Lots of options but I strongly feel that this should have a continuous effect as well as an activated ability. I'm still not sure if Sunburst or all colourless mana is the way to go for this. All colourless does have the advantage of 'fitting' the dual nature of this being an Artifact and Enchantment. Sunburst allows us to ramp up the power level for multicolour decks.
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Matt
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« Reply #35 on: October 04, 2005, 01:01:41 am » |
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Most of those are wordier than I want. I would like to keep it as simple as possible.
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dandan
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« Reply #36 on: October 04, 2005, 06:00:04 am » |
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The colourless one isn't too wordy and could no doubt be shortened. Would this be too wacky?
5 Only colourless mana may be used to cast ~this~. Indestructible. 2,T Remove target creature you control from the game: Choose a card removed from the game with Numinous Narthex. Put that card into play. Other noncreature artifacts or enchantments are artifact enchantment creatures with power and toughness each equal to its converted mana cost.
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Matt
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« Reply #37 on: October 04, 2005, 03:23:11 pm » |
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'Indestructible" isn't a keyword. You have to write it out "Numinous Narthex is indestructible."
Well I definitely want to go with the colorless-only thing. It's a great blend of being a colored enchantment (specific mana to cast) while still retaining the major mechanic of an artifact (being used by any deck). Sorry, sunburst.
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Jacob Orlove
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« Reply #38 on: October 04, 2005, 03:28:01 pm » |
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Five is a LOT of colorless mana, although this becomes really easy to cast with the Tron. This is probably close to WUBRG in terms of difficulty of casting. That just means we can have it do something really cool, though.
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Matt
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« Reply #39 on: October 04, 2005, 04:14:06 pm » |
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Yeah, I noticed that. I was going to compare it with Nial Silvain, but whatever, that's good too.
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JAG
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« Reply #40 on: October 05, 2005, 11:33:33 am » |
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Nitpick: you probably only want to have it animate non-Aura enchantments since I'm pretty sure the rules don't like it when Auras become creatures (Opalessence only affected global enchantments, and I can't think of any other cards which animate enchantments).
-JM
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Liam-K
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« Reply #41 on: October 06, 2005, 07:05:04 pm » |
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Ok, going back to my original idea: Numinous Narthex  artifact enchantment Spend only colourless mana to pay for Numinous Narthex. As long as Numinous Narthex is untapped, you control all enchantments. {tap}; You control all (target?) artifacts until end of turn.
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Matt
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« Reply #42 on: March 29, 2006, 02:40:41 pm » |
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So, anyone come up with anything cool in the last...six months?
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bomholmm
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« Reply #43 on: March 29, 2006, 03:45:27 pm » |
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there already is an enchantment artifact its called Copy Artifact.
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Matt
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« Reply #44 on: March 29, 2006, 10:05:45 pm » |
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Touche'. But I'm still making this.
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Anusien
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« Reply #45 on: March 30, 2006, 02:03:45 am » |
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Try [card]Rancor[/card]
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Matt
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« Reply #46 on: March 30, 2006, 04:13:56 am » |
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What?
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Anusien
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« Reply #47 on: April 01, 2006, 12:42:09 pm » |
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It's an enchantment that functions identically to something like, say, Bonesplitter (except for Trample).
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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Matt
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« Reply #48 on: April 01, 2006, 12:44:36 pm » |
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Yeah nevermind all that. Abilities.....
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asmoranomardicodais
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« Reply #49 on: April 01, 2006, 04:35:09 pm » |
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Alright, the problem here is that enchantments and artifects tend to be very, very similar. So, my solution is to make an artifact aura. Here's my take:
Ashnod's Enchantment 3 Artifact Enchantment-Aura
Enchant Permanent
Comes into play tapped.
As long as Ashnod's Enchantment is untapped, enchanted permanent is an artifact creature in a addition to its other types. It's power and toughness are equal to it's casting cost.
4, T: Move ~this~ to target permanent.
That way, it combines the ideas of Aura's and artifacts, giving it a flavor of both. Anyone like that?
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Harlequin
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« Reply #50 on: April 04, 2006, 06:58:31 am » |
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Enchantments that tap? I know enchantments "can" be tapped by one means or another... but precidence seems to dictate that enchantments shouldn't tap. Numinous Narthex  Artifact Enchantment At the begining of your upkeep pay  for each counter on Numinous Narthex or remove all counters from it.  : Put a Flux Counter on Numinous Narthex  : Put a Lattice Counter on Numinous Narthex Enchantment spell cost  less to play for each Flux Counter on Numinous Narthex. Artifact spell cost  less to play for each Lattice Counter on Numinous Narthex.
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« Last Edit: April 04, 2006, 12:48:17 pm by Harlequin »
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Norm4eva
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« Reply #51 on: April 04, 2006, 01:25:31 pm » |
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By now, to me this is starting to feel like the second verse of the Licid experiment. It's a neat idea, an artifact enchantment, but the feel of this card in virtually each iteration has been clunky and unintuitive. Back in Mirrodin Type 2, the artifact lands worked for a number of reasons; thematically they were correct, they functioned in similar fashion to both card types, and they synergized with the block's various themes. They were the simplest melding of the two types, and as a result they end up being fairly elegant. If this idea continues you've got to find the lowest common denominator between artifact and enchantment and build up from there; you can't just post a bunch of weird abilities that have implied synergy with either permanent type.
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asmoranomardicodais
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« Reply #52 on: April 04, 2006, 01:30:55 pm » |
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I think though, mine works perfectly. Mine acts like an equipment, but it goes places equipment can't go, therefore its an Aura. It has a predominantly artifact ability, shuts off when tapped (like an artifact), but can enchant any type of permanent like an Aura. Maybe the actual ability needs to be a mor eenchantment friendly ability, but otherwise, I think mine works fine.
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