1 SmennenEatsHat.dec
News just in: Steve's hat crunchy, but a little dry. Next time, suggest ketchup. More at 11...
Humour aside, my thoughts, for what they're worth:
UG-based Threshold is King - the results show that it's very popular (very high numbers), and justifiably so, as it shows a reasonable conversion ratio of entries:day 2:top 8. On the other hand, while it performed well, the conversion ratio wasn't representative of an overly dominant deck (e.g. Gro-Atog), so I don't think bannings are justified - players just have to better adapt to the current environment. The fact that the deck is so easily customised to an environment means we'll never be rid of it, as changing the splash can change the match-ups dramatically, but that just keeps the blue-based control decks honest.
While Threshold is King, Goblins is the Prince. Again, the numbers are high, but the conversion ratios i.e. entries:day 2:top 8 aren't overly dominant, either, so I don't see any justification for bannings. Goblins is much less customisable than Threshold, which makes it easier to hate out, but splashing gives some options, and there's more raw power to the deck, which can allow it to run right through hate at times.
From that, two related points can be made. First, availability of cards isn't a major issue yet - Threshold requires a lot of Dual Lands and FoW, and yet it still put up big numbers. Second, the format is clearly about Men, ways of dealing with Men, and ways of disrupting attempts to deal with Men.
Combo is good, but it's not a problem yet. There were combo decks hovering around the top tables, but either not enough people played it, or it's a little prone to bombing out (possibly both).
I don't know how many Survival decks entered, but probably not that many. However, the one Survival deck that made day 2 went all the way to the top 8, so obviously there's still something to the deck. If there were more players playing it, and the right builds were used, it could well be a force again.
Speaking of Men, Lightning Rift is a monster - it's cheap enough to slip under counters, it deals with Men very effectively (and their controllers later on), and once it's down, the engine (cycling) is uncounterable as well. It's no real surprise, then, that Rift decks did well, since they have global removal for Goblins and uncounterable recurring removal for Threshold decks.