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Author Topic: Question regarding Aggro MUC build  (Read 1074 times)
DeMarki
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« on: December 26, 2005, 11:24:18 pm »

I was just wondering if I wish to play MUC a bit more aggresive, whether Mana Vault would be a good idea. A 2nd turn Morphling is always a good move that can win games. If I chose to run a Vault in addition to the existing Mana Base, should I add an additional Morphling just for the aggresive Vault start, or should I keep the regular 2 Morphling built?
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Tha Gunslinga
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« Reply #1 on: December 27, 2005, 02:57:49 am »

1.  Morphling is terrible, as it ties up mana, doesn't stop Darksteel Colossus/Akroma/Razia, and is too slow.

2.  Playing a turn 1 or 2 Morphling just means that you most likely can't use its abilities, allowing your opponent to easily StP or Echoing Truth it.
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UR
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« Reply #2 on: December 27, 2005, 02:59:48 am »

Maybe a decklist with an explanation of the choices would be a good start. Just a thought.

But what I don't understand is why you would want to play Morphling on turn two? You aren't trying to race your opponent. You are trying to counter whatever strategy he has. How does tapping out to cast a mana-intensive creature early on in the game fit into that strategy?
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DeMarki
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« Reply #3 on: December 27, 2005, 06:06:28 am »

Maybe a decklist with an explanation of the choices would be a good start. Just a thought.

But what I don't understand is why you would want to play Morphling on turn two? You aren't trying to race your opponent. You are trying to counter whatever strategy he has. How does tapping out to cast a mana-intensive creature early on in the game fit into that strategy?

Actually turn 2 was a matter of speech, I meant that Mana Vault could actually help you cast Morphling early like turn 3-4 without being tapped out, so you could still have mana open for counter and use it's abilities if necessary. I'll post you my decklist(No Moxen/Lotus):

Countermagic:
4 Force of Will
4 Force Spike
4 Mana Drain
4 Mana Leakl
1 Misdirection

Card Draw/Hand Optimizer:
4 Brainstorm
4 Impulse
4 Ophidian
1 Ancestral Recall

Control/Creatures:
3 Back to Basics
3 Powder Keg
2 Morphling


Mana Base:
1 Mana Vault
1 Sol Ring
1 Library of Alexandria
1 Strip Mine
4 Wasteland
4 Flooded Strand
12 Island

I just replaced an island with a Mana Vault for a chance to have an aggresive start and play Ophidians/Morphlings more quickly and at the same time leaving mana open. Since I've decided to run Morphlings my question would be if I should add another one cause of the Mana Vault?
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UR
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« Reply #4 on: December 27, 2005, 06:43:22 am »

Why run Mana Leak over Counterspell if you aren't playing Moxen?
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DeMarki
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« Reply #5 on: December 27, 2005, 07:37:00 am »

Why run Mana Leak over Counterspell if you aren't playing Moxen?

Cause I run 6 nonbasic lands which provide only colorless mana and it happens many times that I cannot afford 2 blue mana during the first 2 turns. What do you think of my previous question regarding the number of Morphlings which is needed?
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Jacob Orlove
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« Reply #6 on: December 29, 2005, 12:08:05 am »

TMD Rules are here: http://www.themanadrain.com/forums/index.php?topic=18027.0

Closed.
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