Maybe a decklist with an explanation of the choices would be a good start. Just a thought.
But what I don't understand is why you would want to play Morphling on turn two? You aren't trying to race your opponent. You are trying to counter whatever strategy he has. How does tapping out to cast a mana-intensive creature early on in the game fit into that strategy?
Actually turn 2 was a matter of speech, I meant that Mana Vault could actually help you cast Morphling early like turn 3-4 without being tapped out, so you could still have mana open for counter and use it's abilities if necessary. I'll post you my decklist(No Moxen/Lotus):
Countermagic:
4 Force of Will
4 Force Spike
4 Mana Drain
4 Mana Leakl
1 Misdirection
Card Draw/Hand Optimizer:
4 Brainstorm
4 Impulse
4 Ophidian
1 Ancestral Recall
Control/Creatures:
3 Back to Basics
3 Powder Keg
2 Morphling
Mana Base:
1 Mana Vault
1 Sol Ring
1 Library of Alexandria
1 Strip Mine
4 Wasteland
4 Flooded Strand
12 Island
I just replaced an island with a Mana Vault for a chance to have an aggresive start and play Ophidians/Morphlings more quickly and at the same time leaving mana open. Since I've decided to run Morphlings my question would be if I should add another one cause of the Mana Vault?