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Author Topic: Difference Engine  (Read 3564 times)
Ephraim
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« on: January 10, 2006, 09:21:59 pm »

Difference Engine
{2}
Artifact Creature
1/1

When Difference Engine is put into a graveyard from play <do something> equal to the difference between its power and toughness.

***

Earlier today, I was reading a book that briefly featured a scene about Babbage's difference engine. It got me to thinking about what kind of artifact that would be in Magic. Since Dragon Engine, Mantis Engine, and Gemini Engine were all artifact creatures, I figured that would work all right.  Then, by playing off the name, I came up with the idea that I wanted it to do something based on the difference between its power and toughness, but just to make the card more interesting, I didn't want it to start with any difference.  I made the ability trigger when the creature goes to the graveyard because that makes interactions with Slagwurm Armor, the cheapest means of creating a big difference, a little bit more difficult to execute.

There are a variety of possibilities for the direction this card could take.  <Do something> could be draw cards, deal damage, gain life.  There are plenty of options and I'm pretty open to all of them.  There are also minor tweaks that could be made to the general power level of the card.  For example, by giving this the Dragon Engine pump ability ({2}: Difference Engine gets +1/+0 until end of turn) it becomes considerably stronger, since it's more of a one-card combo then.

***

Current Wording:

Difference Engine
{2}
Artifact Creature
1/1

When Difference Engine is put into a graveyard from play, put X 1/1 Cogling artifact creature tokens into play, where X is the difference between Difference Engine's power and toughness.
« Last Edit: January 20, 2006, 08:48:30 am by Ephraim » Logged

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« Reply #1 on: January 10, 2006, 10:40:12 pm »

Tap X creatures, where X is dif(p,t) ?
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« Reply #2 on: January 11, 2006, 01:55:57 am »

Return to play with power and toughness equal to?
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Ephraim
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« Reply #3 on: January 11, 2006, 02:13:30 am »

Return to play with power and toughness equal to?

I think that may cause an infinite loop if there is no difference.  It returns to play as a 0/0, dies, returns to play as a 0/0...  It may only end with the creature in the graveyard (I don't really know) but better not to create the loop in the first place. This is similar to an idea I'd had, though, where upon it dying, you get to put into play X 1/1 artifact creature tokens (gnomes? myr?) or maybe 0/1 pests.

I tend to favour damage dealing.  That makes this more of a Aeolipile and less of an Onulet.  Drawing cards would be fun, but it may be too strong for the cost. (And I don't really want to make a card that costs a lot to play, but may not actually do anything at all.) I would, however, like it to be useful all the time if you actually manage to get a difference going, which is why I'd rather not go with your idea, Matt.
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« Reply #4 on: January 11, 2006, 03:05:55 am »

Lava Axe?
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« Reply #5 on: January 11, 2006, 03:10:26 am »

Return to hand up to X copies of Difference Engine
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« Reply #6 on: January 11, 2006, 03:11:25 am »

Lava Axe?
How does that scale to various differences in P/T? Or would it just be 5 damage as long as they're different?
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« Reply #7 on: January 11, 2006, 12:33:39 pm »

Well buy "lava axe" I meant damage to a player but without the option to hit a creature.
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« Reply #8 on: January 11, 2006, 04:25:36 pm »

If -this-'s power is less than its toughness, an opponent sacrificies a number of permanents equal to the difference.
If -this-'s toughness is less than its power, you sacrifice a number of permanents equal to the difference.
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« Reply #9 on: January 11, 2006, 05:08:57 pm »

Classy!
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« Reply #10 on: January 11, 2006, 05:17:22 pm »

Wouldn't that make it insane? With something like Slagwurm Armor it would be: I sac my man, you sac all your permanents? You wouldn't want to go that way if I were you.

How about some sort of card drawing effect for both players? Maybe a build-in Scroll Rack equal to the difference for both players when it dies? That would be really neat.
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« Reply #11 on: January 11, 2006, 07:46:58 pm »

If you're playing a three-card combo with Slagwurm Armor in constructed, that only kills 6 of your opponent's permanents, I'm not actually worried about how "broken" that is.
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« Reply #12 on: January 20, 2006, 08:48:04 am »

What I'm seeing is that there's not much agreement regarding what this should do, so I am going to pick one:

When Difference Engine is put into a graveyard from play, put X 1/1 Cogling artifact creature tokens into play, where X is the difference between Difference Engine's power and toughness.

Yes, the name "Cogling" is subject to change, if anybody comes up with anything better.
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« Reply #13 on: January 20, 2006, 07:26:25 pm »

I think cogling sounds awesome! They should be the default artifact saproling tokens!
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« Reply #14 on: January 22, 2006, 10:02:04 pm »

If we go with this new idea, which is pretty cool, do we need/want to have reminder text such as (Determine the difference by subtracting the smaller number from the larger number)?  Other cards that mention the difference between two numbers make a point to stress which should be subtracted from which, such as Kamigawa's Offering abilities and cards like Balance of Power.  But if we do it this way, then it'll make tokens whether it's a 1/3 or a 3/1.
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« Reply #15 on: January 23, 2006, 03:38:10 am »

Hmmmmm, a card made to Skullclamp 3 times!!!

Probably OK in the same way that combos including YawgWill are OK.

The card itself is fine.
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Ephraim
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« Reply #16 on: January 24, 2006, 09:21:57 am »

Norm4eva, I don't think that reminder text is necessary.  The cards that specify which is to be subtracted from which are ensuring that it does matter which is greater.  I don't care which is greater.  If somebody slaps a Slagwurm Armor on this and then sacrifices it, it'll generate six Coglings.  If you Skullclamp it, it will generate two Coglings (good eye for noticing that, by the way dandan.)  Fine by me.

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Ephraim
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« Reply #17 on: June 21, 2006, 08:34:33 pm »

Closed and added.
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