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Anusien
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« on: February 24, 2006, 11:11:43 pm » |
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So I took Three Color Slide to the Duel for Duals as my backup plan in case emidln couldn't make it. I piloted it in a Legacy side event Saturday as a warm-up.
Round 1 Goblins: I rolled him. It took forever since I wasn't used to playing the deck, and my Confinements never showed. I just held him off and recurred Hierarchs for a long time while I got used to the deck on paper. 2-0
Round 2 4C Dredge Tog: Game: He gets down a Tog, I get down Slide + Wall of Blossoms. I win. Game 2 he gets mana screwed, I cast a boarded in Boil, wreck him, then play out Hierarch for the win
Round 3: 5C Rec-Sur with Coalition Victory and Sliver Overlord Game 1: He Burning Wish -> Haunting Echoes me, gets everything but my Tranquil Thickets, my LftL, and the 1 Slide/Rift I have in play. I burn him out with Rift. Game 2: He sets up Recurring Nightmare + EWitness + Vindicate Game 3: He gets quick beats down while I stumble on mana
Soo, no prize, but I got used to playing the deck.
Sunday Duel for Duals The list I ran:
// Mana 3 Forest 2 Mountain 3 Plains 3 Forgotten Cave 3 Secluded Steppe 4 Tranquil Thicket 4 Windswept Heath 2 Wooded Foothills 1 Plateau 1 Savannah 1 Taiga
// Creatures 4 Sakura-Tribe Elder 4 Eternal Witness 2 Loxodon Hierarch 2 Eternal Dragon 4 Wall of Blossoms
// Spells 2 Wrath of God 3 Solitary Confinement 4 Astral Slide 4 Lightning Rift 3 Life from the Loam 1 Swords to Plowshares
Sideboard: 3 Boil 2 Sacred Ground 3 Tormod's Crypt 1 Solitary Confinement 2 Chalice of the Void 2 Viridian Shaman 2 Naturalize
The main change is 2 Chalice of the Void for 2 Engineered Explosives in the sideboard; I saw a decent amount of combo and wanted that not to be an autoscoop.
Round 1 versus Goblins (Mono-R?) Game 1: He wins the die roll and chooses to go first. I have a one-land hand (with a Forest) and I mulligan. I get a one-lander with Plains, STE, 2 Wall of Blossoms and other goodies. I never find the second land Sideboarding: -2 Eternal Dragon, +2 Chalice of the Void Game 2: I set up with turn 2 Chalice for 1, 2x Wall of Blossoms and a STE, a Rift and a Slide but can't find a cycler. He gets out a decent sized army, then Matrons up Warchief and beats down twice for the win 0-1, 0-2 (with a loss to Goblins, who I should own)
Round 2 versus Mono-R Burn Game 1: He gets turn 2 Sulfuric Vortex and starts burning me out. I go to 4 before I set up Confinement + LftL and Rift him out with his own Vortex helping. Sideboarding: -2 Wrath of God, +2 Naturalize Game 2: He gets turn 2 Sulfuric Vortex and I don't go crazy. Game 3: He gets turn 2 Sulfuric Vortex, but stalls at 3 mana. I get Confinement going and play conservatively because I forget Anarchy costs 4. On his last turn, he Anarchies me out, but I have enough cycling damage to win anyway (with double Confinement in hand) 1-1, 2-3
Round 3 versus Teen Titans Game 1: He gets the turn 1 Careful Study, turn 2 Welder, turn 3 Sundering Titan. I lose shortly after Sideboarding: -2 Eternal Dragon, -2 Wrath of God, -1 Wall of Blossoms, -1 Sakura-Tribe Elder, +2 Tormod's Crypt, +2 Viridian Shaman, +2 Naturalize Game 2: He doesn't get the nuts, I get turn 2 Sacred Ground, I burn out his Welders, win (with double Crypt) Game 3: He doesn't get the nuts, I get turn 2 Sacred Ground, and h and stalls for forever, reanimating Hapless Researchers and burning all his spells to find a fattie. I take like 100 turns, dredging LftL with Rift + Slide to find a cycling land. I get it and win 2-1, 4-4
Round 4 versus Life from the Loam + Devastating Dreams Game 1: I forget about Devastating Dreams. He goes turn 1 Wish for LftL via Mox, and Devastating Dreams shortly thereafter. I can't find lands and lose. Sideboarding: -2 Wrath of God, -1 Swords to Plowshares, -1 Wall of Blossoms, +2 Sacred Ground, +2 Tormod's Crypt Game 2: I get a turn 2 Sacred Ground. I get Rift, Slide, Witness, Confinement going. He gets LftL and three times forgets when he cycles and takes 2-4 damage. He casts Seismic Assault at 11 life and I say "go" and then lose. Right after, I realize that I should have responded. I have only one card in hand, so when I cycle it and hit him for 4, he burns witness. I have to drop confinement. He lftls, crafts a hand and goes to 3 when he cycles (double Rift). I have two draw steps to grab one of 7 cycling lands or a Life from the Loam, but I don't and lose. (This is the 3rd or 4th time I've lost because I didn't have enough cyclers). If I play right, we don't have time to finish game 3 and this match draws instead of me losing. 2-2, 4-6
Round 5 v MonoR Goblins Game 1: He goes nuts, my draw is slow and I lose Sideboard: As before Game 2: I go crazy with Wraths and stuff. I win Game 3: I end up at 9 life with 5 lands, LftL, Slide versus 5 lands and Vial. I know he has a SGC. I think he has Anarchy, and so I play a Hierarch. He EOT Vials out SGC, Incinerates Hierarch and swings for the win. He had the 6th land so even if he didn't have the singleton Incinerator, I lose anyway. The correct play is to realize I lose no matter what if he has Anarchy, and set up Confinement recursion. Next turn I can start with the Hierarch 2-3, 5-7 DROP
The singleton StP was almost never necessary. I've swapped it for the 4th Secluded Steppe. Over all, I think the build is really strong. I just suck as a player. The one thing I noticed is that the deck tends to be strong. You have no turn 1 plays except for cycling a land, and you have 12 turn 2 plays but none of them are awesome; you can't Rift and burn something, and you can't turn turn 2 Wall, turn 3 Rift and burn something, or Slide. I think the deck really needs acceleration, either in the form of Mox Diamonds or Exploration.
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