4 Brainstorm
1 Ancestral Recall
4 Force Of Will
2 Merchant Scroll
1 Mystical Tutor
1 Hurkyl's Recall
1 Rebuild
1 Chain Of Vapor
1 Tinker
4 Duress
1 Demonic Tutor
1 Vampiric Tutor
1 Nectropotence
1 Yawgmoth's Bargain
2 Tendrils Of Agony
1 Yawgmoth's Will
1 Memory Jar
4 Dark Confidant
1 Darksteel Colossus
4 Dark Ritual
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Black Lotus
1 Mana Crypt
1 Lotus Petal
1 Mana Vault
1 Sol Ring
4 Polluted Delta
2 Bloodstained Mire
2 Underground Sea
2 Swamp
2 Island
1 Tolarian Academy
Disruption/Protection
Force Of Will - Force is 50/50 currently. Part of me REALLY wants to try Cabal Therapy/Hymn To Tourach. But nonetheless, Turn 1 3-Spheres are awful while on the draw so Force is here.
Duress - Duress = Amazing <33.
Tutors/Card Draw
Merchant Scroll - 2 MIGHT be too many. After the fetch of Ancestral it seems to become "BrainStorm, Force Or Bounce Spell". I've tried adding FoF and Frantic Search but neither performed well enough.
Demonic Tutor/Vampiric Tutor/Mystical Tutor - DUH!!
Dark Confidant - Dark Confidant = Teh HOTT Sex. Sure it sucks when you're comboing off but I've often played one or two more just to increase storm. And hey, they're usually easy pitches to Necro and Bargain.
Ancestral Recall - If you have to question this I WILL slap you.
The Win/Misc..
Tendrils Of Agony - Logically. I feel two is a good number. And you can luck sack into drawing one before you get capped

. The other 2 safely reside in Mr. Side-Board
Darksteel Colossus - Back-up win. Has actually performed MUCH poorer than expected. May move to the side for something. Who knows what =/..
Necropotence/Yagwmoth's Bargain - Fit better here than in the "Card Draw" section since either of these cards resolving typically means GG.
Memory Jar/Yawgmoth's Will - 2 More cards that often = Win. It's THAT simple.
Chain Of Vapor/Rebuild/Hurkyl's Recall - The Tri-Suite of bounce spells seems to be expected in a deck such as this. And they all work well for Scroll targets. I currently play 2 Echoing Truth and 2 more Rebuild sideboard.
Tinker - Fetches Colossus and Jar. More than enough reason to be in here. Case CLOSED!!
The Mana
6 Fetches - I don't own Strands or there'd be 1 or 2 in here. But this works fine.
Islands/Swamps - Basic Lands = Good I Hear!!
Underground Sea/Tolarian Academy - Only THREE WasteLand-Able targets. However if Stax continues it's current direction I may add one or two more seas.
Rituals/Moxen Etc.. - BLAH!!
I decided to post the boring stuff here since not many people seem to care. And I just didn't think about it before. Either way. So I've been working on something like this for 2 or 3 months. I was planning to play a version at this previous Richmond P9 but then failed to bring all my cards and get it finalized so I tossed together Confidant Control the night before and did better than expected STILL missing cards even for that
I know this deck is nothing new. It's a modified TPS with Confidants but I care not. I feel the suave deck-name alone makes it my own creation. Perhaps I'll play a lone Grizzly Bear with Spirit Guides in the side for hidden tech purposes. Then it could honour my girl who finds the Grizzly Bear flavor text (As Do I) one of the funniest things in the history of things made from trees..
*SideBoard And Match Up Analysis Coming Soon* Really

I'll Have To Slighty Wing It Since There is NO Vintage MetaGame Here =(..