TheManaDrain.com
September 23, 2025, 05:11:12 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2 3 ... 6
  Print  
Author Topic: [Discussion] What is your ideal Banned/Restricted list?  (Read 26137 times)
AngryPheldagrif
Basic User
**
Posts: 551


It's funny because I'm better than you!

HunterKiller403
View Profile Email
« on: June 02, 2006, 03:12:14 pm »

There's been a lot of discussions in the past as to what cards people want restricted, unrestricted, banned, or unbanned. Some people want Academy or Yawg Will banned, some want Workshop or Drain or Oath or Ritual restricted. A lot of people believe that a good portion of the restricted list is unnecessary while others believe we are better off playing it safe.

Imagine for a second that you have been asked to construct a brand new B/R list for Vintage. Ignoring the ante and manual dexterity cards, what would your ideal B/R list look like? Simply post your list, with as much or as little explanation as you'd like. Feel free to talk about how your changes balance things out more, open up the format more, or cut off trends you don't care for. I'd love to hear opinions from everyone from new players to the Vintage experts. We talk a lot about individual cards, but we rarely address the issue as a whole.
Logged

A day without spam is like a day without sunshine.
chrissss
Basic User
**
Posts: 418


Just be yourself


View Profile
« Reply #1 on: June 02, 2006, 03:21:20 pm »

workshop should be retricted.

I dont think ritual  should be restricted, since its a core card for mono black decks. its not rituals faulthats its being abused with tendrils and yawgwill

maybe tendrils should be restricted, thats would stop a lot of combo decks, or it would make them more fair.
mana drain is good, but it still gives mana burn in the worst case scenario, so I dont think it should be restricted. its a counterspellafter all, not a combo card ( although the mana produced helps combosobviously)
Logged

Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
Clown of Tresserhorn
Dip Dub Deuces
Full Members
Basic User
***
Posts: 610


Needs more Cowbell


View Profile
« Reply #2 on: June 02, 2006, 03:30:33 pm »

Unrestricted:

Entomb
Chrome Mox

Banned:
Tendrils of Agony

I'd be happy with that. Tendrils just changes the game so much. Finding it is cake in any deck that runs it, and it makes winning so much easier than it should be. In fact, I think storm is just a horrible mechanic that should be removed from the game.

I see no in unrestricting entomb or chrome mox, although chrome mox needs to be watched closely.

Other than that, I think the B/R list is just dandy.
Logged

"Fluctuations"
Asian man: "Fluck you white guys too!"

The Colorado Crew: "Don't touch me, I have a boner."

Team Meandeck
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #3 on: June 02, 2006, 03:48:56 pm »

Tendrils is a problem in the same sense than Illusions/Donate was a problem--it's broken because of what else is available, and any B/R action should focus on the cards that are the real problems, not just convenient win conditions.

I would ban Will, and unrestrict the following:

    * Burning Wish (definite)
    * Chrome Mox (debateable)
    * Dream Halls (definite)
    * Entomb (definite)
    * Frantic Search (definite)
    * Grim Monolith (debateable)
    * Personal Tutor (debateable)
    * Trinisphere (debateable)
    * Voltaic Key (definite)

My main concern with Personal Tutor is people getting Tinker a lot, but since that doesn't happen now, I don't think unrestricting it would be an issue.

Trinisphere is basically a question of how much people hate playing against it, and there are certainly reasonable arguments on both sides.

Chrome Mox and Grim Monolith are both great cards, but I don't think either one would be especially damaging as a 4-of.

I don't really see any strong arguments for the rest of the cards remaining restricted, other than "well, they're good enough to be playable, and they're already on the list, so they should stay there". Playable means they'd be interesting if unrestricted, and bringing Belcher (or whatever) up half a notch just is not scary enough to warrant keeping the cards on the list. I personally believe that the B/R lists for Vintage should err on the side of too few cards, rather than too many. We're no longer in the old days of Keeper and Sligh where any broken deck was unbeatable--now every deck in the format is much, much stronger, and I think we can handle a lot of these cards without problems.

Edit: Gifts is the only currently unrestricted card that can really be considered for restriction. I don't think that'd be necessary if Will is banned, but it's an interesting question for the current environment.
« Last Edit: June 02, 2006, 03:57:42 pm by Jacob Orlove » Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« Reply #4 on: June 02, 2006, 03:51:34 pm »

restricting tendrils would have basically no effect on combo because at most tendrils decks play 2 coppies pre board Banning tendrils is an interesting option though.

I think a central question to this thread is obviously what you see as a problem.  I think many of us are comfortable with ritual based combo, whether that's a good thing is a question for another time.

I think there's obvious restriction cards and then the ones that there's room to play around with.

Obvious:
True Moxen
Lotus
Mana Crypt
Mind's Desire
Yawgmoth's Will
Yawgmoth's Bargain
Necropotence
Time Walk
Ancestral
Tolarian Academy
Memory Jar
Strip Mine
Tinker (if jar is on the list then tinker has to be)
Demonic Tutor
Vampiric Tutor
Crop Rotation (if academy is on the list then Rotation has to be)
Balance (obvious once you've seen it)

Not so Obvious:
Mystical tutor (belongs cus there's just too much broken stuff)
Gifts Ungiven (I think ultimately it and Fact or Fiction go together)
Fact or Fiction (fof and gifts are boarderline cards in my mind, but I think they probably belong)
Fastbond (turn one fastbond is a pretty big tempo swing)
Mana Vault (see sol ring, this card less so because you can't count on being able to reuse it but still)
Sol Ring (it costs mana, but is still just too fast in a format where 2 mana on turn 1 is expected)
LED (Long showed us an ugly ugly world where people tutor with mana floating...LED powers that)
False Moxen (chrome and diamond have interesting drawbacks but ultimately proove too fast)
Imperial Seal (sorcery speed or not, go get anything is pretty damn good)

Watch list:
Gush (5 mana for too cards is too much, and bounce 2 lands is only good when you have fastbond, whether gush-tendrils is too good is yet to be seen in my mind)
Draw 7's (playing draw 7's always makes me sick to my stomach, but they might be powerful enough to restrict)
remaining tutors (taking a bunch of tutors off the list means you have to then see which ones are really broken and restrict those)


I'm probably forgetting some things that belong here but meh, I'm at work and it's time to go home

Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
chrissss
Basic User
**
Posts: 418


Just be yourself


View Profile
« Reply #5 on: June 02, 2006, 04:24:27 pm »

unrestricting voltaic key, mana vault and grim monolith is just not really balanced imo. artifact decks would be even faster and more powerfull.

I remember playing with the keys and grims in TYPE 2, and it was insane. ancient tomb, and all the artifacts from urzas block. in Type 1, its just overpowered.

voltaic key alone might be unrestictable, but not the mana producers which it combos with.

I would be the happiest person to see the key be unrestricted, because I have about 38 keys, and I would love to see its price go up.
banning tendrils or yawgwill might be a good idea though, it would be interesting to see how the metagame would change.
Logged

Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #6 on: June 02, 2006, 04:30:39 pm »

Vintage has a much higher overall power level than Standard--cards that were broken in T2 are often absolutely unplayable in Vintage. Modern Vintage actually has a similar relationship to old T1--everything is much stronger now, so cards that were once dominant are now merely strong.

Mana Vault is pretty obviously broken enough to stay on the restricted list, but Grim Monolith really isn't. Even with Key, you have a two card combo to get a Sol Ring, and there is really nothing else in the format for Key to productively untap. Grim is strong on its own, but hardly overpowered. It's great in Belcher, but it's not like that deck would suddenly dominate thanks to 3 more Monoliths.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
houseplant
Basic User
**
Posts: 34


View Profile Email
« Reply #7 on: June 02, 2006, 04:47:13 pm »

Sadly enough I wouldn't mind seeing colossus get banned. The tinker into colossus combo is just too easy to throw into any deck that runs blue, which is pretty much most of them. And tinker by its self isn't bad, and even not as strong with out an 11/11 indestructible trampler which can be brought out first turn.

I realize how absurd it sounds banning a creature in type 1 now a days, but still.
Logged
Smmenen
Guest
« Reply #8 on: June 02, 2006, 04:48:09 pm »

http://www.starcitygames.com/php/news/article/8443.html

Six cards I asked to unrestrict in 2004.  Only two have so far been unrestricted. 

The DCI has done a great job of cleaning the detritus from the restricted list that had accumulated over the years. In the past two years, Berserk, Fork, Braingeyser, Hurkyl's Recall, and many other cards were unrestricted, reflecting the fact that they are no longer the power cards they were eight years before. But the Restricted List has taken years to accumulate, and there is still stuff on the list that arguably shouldn't be. In this article, I'm going to look at the six most questionable cards on the list and examine the pros and cons of unrestriction.

I argued for the unrestriction of:
Stroke
Mind Over Matter
Voltaic Key
Dream Halls
Time Spiral
Mind Twist
« Last Edit: June 02, 2006, 04:59:41 pm by Smmenen » Logged
Tha Gunslinga
Full Members
Basic User
***
Posts: 1583


De-Errata Mystical Tutor!

ThaGunslingaMOTL
View Profile Email
« Reply #9 on: June 02, 2006, 04:52:22 pm »

Maybe unrestrict Key and Dream Halls, but nothing else.  The format is so perfect right now that I can't see anything that we could change safely without upsetting the equlibrium.
Logged

Don't tolerate splittin'
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #10 on: June 02, 2006, 05:05:51 pm »

Sadly enough I wouldn't mind seeing colossus get banned. The tinker into colossus combo is just too easy to throw into any deck that runs blue, which is pretty much most of them. And tinker by its self isn't bad, and even not as strong with out an 11/11 indestructible trampler which can be brought out first turn.
Two major problems with this logic:
A) They will print good artifacts in the future, but not another Tinker. The correct move is to deal with the card that is actually broken (Tinker) rather than the card that happens to be a good win condition. It's telling that a lot of T1 decks with Tinker don't necessarily run Colossus, but there are 0 decks with colossus and no tinker. If either of the two cards should be banned, it is Tinker.
B) Tinker/Colossus just isn't broken enough to deserve restriction. It's easy to pull off, sure, but it's not a dominant strategy the way Will is.

Time Spiral: I don't know if I'd want to unrestrict this and Frantic Search, and it's hard to tell which is more broken. I think 4 FS opens up more deck design space without being degenerate, but it's possible that both could come off the list.

Mind Twist: honestly, I'm not sure about this card, especially since I'm advocating for so many other changes. It would depend a lot on how the format shook out.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
The Chosen One
Basic User
**
Posts: 456


Team BHWW- Spreading the love, coast to coast

Bruenor71176 joe_tank76@yahoo.com
View Profile WWW Email
« Reply #11 on: June 02, 2006, 05:09:03 pm »



I argued for the unrestriction of:
Stroke
Mind Over Matter
Voltaic Key
Dream Halls
Time Spiral
Mind Twist

I would agree with steve on most of this, mind twist definitely isnt the card it used to be, and maybe unrestricting it may bring it back into play again( i have not seen many decks that run it anytime recent) Although time spiral in multiples would be insane, even though the high casting cost, academy toting decks would abuse the crap out of it..
Logged

There are doors that lock, and doors that dont, there are doors that let you in and out but never open, and there are trap doors...... That you cant come back from-Radio Head
My Ebay auctions:
http://shop.ebay.com/merchant/bigbowler76
Smmenen
Guest
« Reply #12 on: June 02, 2006, 05:10:57 pm »

Sadly enough I wouldn't mind seeing colossus get banned. The tinker into colossus combo is just too easy to throw into any deck that runs blue, which is pretty much most of them. And tinker by its self isn't bad, and even not as strong with out an 11/11 indestructible trampler which can be brought out first turn.
Two major problems with this logic:
A) They will print good artifacts in the future, but not another Tinker. The correct move is to deal with the card that is actually broken (Tinker) rather than the card that happens to be a good win condition. It's telling that a lot of T1 decks with Tinker don't necessarily run Colossus, but there are 0 decks with colossus and no tinker. If either of the two cards should be banned, it is Tinker.
B) Tinker/Colossus just isn't broken enough to deserve restriction. It's easy to pull off, sure, but it's not a dominant strategy the way Will is.

Time Spiral: I don't know if I'd want to unrestrict this and Frantic Search, and it's hard to tell which is more broken. I think 4 FS opens up more deck design space without being degenerate, but it's possible that both could come off the list.

Mind Twist: honestly, I'm not sure about this card, especially since I'm advocating for so many other changes. It would depend a lot on how the format shook out.

Alot of decisions are paired.  My set of unrestrictions were proposed before I felt Yawg Will was too degenerate to live.

I thinik that banning will would be a good thing for strategic diversity, but I'm not sure it is compelled by the current state of the format. 

If Will were banned, I think contrary to getting better, Tinker would get worse.  It would be harder to assemble the tinker kill and protect it. 

Time Spiral would clearly get alot better if Yawg Will were banned.  As probably would Mind Twist.

Mind Twist is pretty weak sauce right now. 
Logged
zeus-online
Adepts
Basic User
****
Posts: 1807


View Profile
« Reply #13 on: June 02, 2006, 05:14:10 pm »

Hmmm, my "ideas" seems alot different then the ones you posted...but i'll try to explain them anyway....please dont flame me...too much Wink

Unrestricted:
Voltaic key -  I doubt it would see serious play.
Grim monolith - Same as key!
Mox diamond - Seriosly, this mox, sux!
Dream halls - I'm unsure about this one...with all the other changes, this deck MAY be playable....Eventhough i believe the strategy is flawed.
Burning wish - Will is gone, this card barely has any uses at all with these changes.
Enlightened tutor - Again, what are you gonna find?
Personal tutor - What are you gonna find? Seriosly...time walk?  (look further down if you think you can find will/tinker Smile)


Restricted
All Fetch lands - This might sound strange, but i've given it alot of thought, over several months....These lands changes everything in Type 1, they make decks ungodly consistant....makes mana-bases nearly undisruptable...which is a huge stroke against Aggro.

Oath of druids - Debatable....its not that oath is too good currently, but with these changes it may very well be too good....especially since my changes is an attempt to make aggro playable.


Banned:
Yawgmoth's will - This card is stupidly broken...no further explanation needed.
Tinker - The card that officially killed any attempt to bring aggro back. If aggro is to come back, this card gotta go!


/Zeus
Logged

The truth is an elephant described by three blind men.
chrissss
Basic User
**
Posts: 418


Just be yourself


View Profile
« Reply #14 on: June 02, 2006, 05:33:01 pm »

I agree with mindtwist.

I had it in my decks most of the time, and when I pull of a ritual, ritual, swamp, sol ring/mana crypt etc, then I end up with 1-2 cards in my own hands.
I hardly play the twist because of the presence of misdirect / fow. getting a twist misdirected is not funny.
duress is a better choice for me. hymn isnt bad either.

time spiral isnt that broken that it should be restricted, the "untap 6 lands" is great, but {4}{U}{U} is just too much.

but the 11/11 DC banned??? euhm, swords to plowshares / diabolic/ chainers edict and its stopped.

creatures shouldnt get banned, unless they are too strong. since the DC doesnt work with reanimate, its fine with its 11 casting cost. tinker would be a better choice. 
Logged

Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
Methuselahn
Full Members
Basic User
***
Posts: 1051


View Profile
« Reply #15 on: June 02, 2006, 06:32:53 pm »

Unrestrict Strip Mine and restrict Wasteland.  Or just unrestrict Strip Mine.  I have to bet this, above everything else would dramatically change the format.

Maybe ban Will. 
Logged
Smmenen
Guest
« Reply #16 on: June 02, 2006, 06:36:00 pm »

I think the more relevant question that what is your ideal banned restrict list is what is the purpose of the banned/restricted list?

Is it to create format balance? 

Is it to promote a fun environment?  What is fun?  is fun too subjective?  Is it a slower format?  Is it strategic diversity? 

Both?  If so, which is more important?

If the goal is simply and solely to prevent the dominance of a single deck, then LOTS Of cards can probably be unrestricted, starting with Trinisphere. 
Logged
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« Reply #17 on: June 02, 2006, 06:52:55 pm »

Quote
Enlightened tutor - Again, what are you gonna find?

Necropotence

I understand the logic that led to the restriction of burning wish to be something like "We'll take no chances, so We're gonna restrict EVERYTHING"  so....given that the restriction of LED makes wish long kind of unviable I guess I feel like there's no point to this restriction.
Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
AngryPheldagrif
Basic User
**
Posts: 551


It's funny because I'm better than you!

HunterKiller403
View Profile Email
« Reply #18 on: June 02, 2006, 06:58:04 pm »

If the goal is simply and solely to prevent the dominance of a single deck, then LOTS Of cards can probably be unrestricted, starting with Trinisphere. 

This is very true, however it raises the question of whether this would lead to the consolidation of a choice few decks dominating (say, TriniStax, supercharged Gifts/Slaver, and some form of Long), making the format less diverse rather than more.

The canary of this I think is Oath, which is a very good deck right now but I believe would be forced out of the format by the unrestrictions since it gains virtually nothing.
Logged

A day without spam is like a day without sunshine.
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #19 on: June 02, 2006, 07:06:16 pm »

Actually, my proposal would be insanely good for Oath, because everything else loses Yawgmoth's Will.

Edit: also, without Will, there would be enough of a difference in the win conditions of control decks that I think we would actually see more variety, even with limited unrestrictions. How you win the game would actually matter, so decks like Slaver and Gifts and Tog and others would diverge significantly, to the point where Slaver might be straight U/R, and only share Forces, Drains, and power with a Tog list.

Combo would also have to diversify: Doomsday, Belcher, and High Tide would probably see some play, in addition to some tendrils-focused build.

Trinisphere would also enhance diversity, by making more shop decks viable. Stax would probably be a top deck again, and Shop Aggro would have a strong place in the metagame (both via Trini itself, and the rise of Stax).

Oath would obviously benefit from the general weakening of Control and Combo, and from people playing more Welders and Togs and DSCs.

Fish would be happy about Will being gone, but would have to adjust with extraordinary precision to every metagame shift. Chrome Mox might help a lot here, hard to say. There are tons of viable builds here, but just for clarity, let's assume "Fish" means any aggro control list with Force.

Goblins (with or without Food Chain) would probably be viable again, and the same might be true for mono-B "fish" style aggro-control lists.

Without Will, I think Vintage would actually be much, much more interesting than it is right now.
« Last Edit: June 02, 2006, 07:17:32 pm by Jacob Orlove » Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
The Chosen One
Basic User
**
Posts: 456


Team BHWW- Spreading the love, coast to coast

Bruenor71176 joe_tank76@yahoo.com
View Profile WWW Email
« Reply #20 on: June 02, 2006, 07:10:03 pm »

All in all, how long does it take for a card to get restricted/banned once it is seen being abused? How long did it take for trinishere to be restricted? For skullclamp to be banned in everything besides vintage? What is the real deciding factor that causes cards to be restricted or banned?
Logged

There are doors that lock, and doors that dont, there are doors that let you in and out but never open, and there are trap doors...... That you cant come back from-Radio Head
My Ebay auctions:
http://shop.ebay.com/merchant/bigbowler76
AngryPheldagrif
Basic User
**
Posts: 551


It's funny because I'm better than you!

HunterKiller403
View Profile Email
« Reply #21 on: June 02, 2006, 07:30:11 pm »

All in all, how long does it take for a card to get restricted/banned once it is seen being abused? How long did it take for trinishere to be restricted? For skullclamp to be banned in everything besides vintage? What is the real deciding factor that causes cards to be restricted or banned?

Skullclamp was a very interesting case. It was actually broken in the Future Future League right before the set came out, but far too late to stop it from being released. It was allowed for several months before things really snapped in standard and in got the axe. The other formats followed in order.
Logged

A day without spam is like a day without sunshine.
Jank Golem
Basic User
**
Posts: 146


danzps0
View Profile
« Reply #22 on: June 02, 2006, 07:38:44 pm »

Why are there so many people calling for the banning of Yawgmoth's Will? Any deck in the format can play Tormod's Crypt, a zero mana answer to Will. People have no excuse to call for the banning of Will when so few decks even try to combat it. It is good but there is an answer to it.
Logged
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #23 on: June 02, 2006, 07:52:11 pm »

Why are there so many people calling for the banning of Yawgmoth's Will? Any deck in the format can play Tormod's Crypt, a zero mana answer to Will. People have no excuse to call for the banning of Will when so few decks even try to combat it. It is good but there is an answer to it.
Smmenen's article can be found here: http://www.starcitygames.com/php/news/article/10071.html (scroll down past the premium ad). That has all the basic arguments for why Will should be banned.

As for Crypt (and Extract), running a card that does basically nothing but neutralize Will is not an adequate answer to the card, because Will (unlike most restricted cards) is strategically broken, not tactically broken. Decks with Will can afford to deal with Crypt or even Force an Extract, because that Will is generally going to be strong enough to overcome whatever sacrifices they had to make to cast it. Crypt helps several decks fight Will, but the Crypt itself sets you behind a card, which can sometimes be just enough of a disadvantage that they can leverage it into dealing with Crypt and resolving Will.

Edit: also, saying that "every deck" can play crypt is extremely misleading. Most decks in the format cannot afford to give up space and cards just to get Crypt out there to fight Will. Crypt just does not do enough on its own for anything but CS (which has Thirsts anyway, and Welders) to really be able to run it.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
Harkius
Basic User
**
Posts: 171

Why do you want to see my picture?

tzimisce_man
View Profile WWW Email
« Reply #24 on: June 02, 2006, 10:25:33 pm »

I will take a crack at it, as well. Why not, right? Smile

From the current restricted list, I think that the following should be removed:
Black Vise
Burning Wish - Mainly here because of Will and Tendrils, and the former is far more concerning than the latter.
Chrome Mox - Tentatively
Dream Halls
Entomb - Despite its potential productive interaction with Friggorid decks, I don't think that they would get too out of hand. It should be watched, though.
Mind Twist - This sucks on the first turn, but it is Vintage. If you don't like getting pwned, go play in Standard.
Time Spiral - But it should be watched very carefully...

I don't think that Mox Diamond can come off, because I seriously think that too many decks would get too big a boost from it. Some decks would get a better shake out of the deal (combo, f'r example) than others (fish), and I think that the preference when changes are made should be to bring decks into each others realm of power, not to make the problem worse.

Banned List:
Nothing should come off. Obviously. Smile

Additions:
I don't think that anything currently needs to be restricted in Vintage that is not already. I do think that Will ought to be banned. Gifts should be watched, but without Will, I think that a lot of the power would be taken from it. It would still interact productively with a lot of things in the environment, but I think that is okay.

There are some cards that I honestly don't think should come off.
Gush - Too much of a gift to Tog.
Frantic Search - Are you kidding me? Why would you unrestrict this? It doesn't look that good, but in multiples it is ridiculous.

I don't know whether Trinisphere should be on the list or not. Frankly I bowed out of Magic for a while (from Onslaught block to Rav) so I missed the Mirrodin debacle. So, I won't pretend to know.

Those are the changes that I would make. It may shake up the environment a little, or it may clear chaff from the lists. I don't think that anything tremendously bad would happen.

Regarding Will, though, I think that most of the Vintage community has read Smmenen's article and realized his argument holds a lot of merit. I always kind of thought of Will as just another power card, but he demonstrates in his article that it is fundamentally broken in ways that other cards simply aren't. As such, I wish that Wizards would just add it to the list. It is okay to have one card banned on power reasons...if that card is Will. The fact is that it is simply different from the other cards, and that is what the Banned list is for.

Harkius
Logged

Three essential tools for posting on the forums: Spell Check, Preview, and Your Brain. Use Them!
Moxlotus
Teh Absolut Ballz
Full Members
Basic User
***
Posts: 2199


Where the fuck are my pants?

moxlotusgws
View Profile
« Reply #25 on: June 02, 2006, 10:37:46 pm »

I wish that the following would come off:

Key (unless TV gets power errata off--which is what I really want but its technically not B&R)
Entomb
Dream Halls
Time Spiral
Mind Twist
Trinisphere

I don't think any of those cards would produce a dominating deck, nor would be present in every deck.  Gush, Regrowth, and to a lesser extend Frantic Search in multiples are stupid.

I don't want any card banned or restricted.  No card is putting up enough top 8s to be dominating, so I don't think anything should be hit.  I believe the B&R list is to prevent decks from dominating, and from a card being in every deck ever.
Logged

Cybernations--a free nation building game.
http://www.cybernations.net
ReAnimator
Basic User
**
Posts: 326



View Profile
« Reply #26 on: June 03, 2006, 12:59:01 am »

I think 4x Entomb Dragon would be really dumb and really fast, I don't think for a minute that it would be safe to remove Entomb.
Logged

Goobafish: I'll cast lim dul's vault
Opponent: Ok
Goobafish: Sorry its foreign do you know what it does?
Opponent: Yes
Goobafish: Well I don't
moxpearl
Basic User
**
Posts: 100



View Profile
« Reply #27 on: June 03, 2006, 01:12:57 am »

Ban Yawgmoth's Will - it's a fun card, but I think it would open up the diversity of the game.  I know people think there's enough diversity right now, most are just variations of the same old theme
Restrict Oath of Druids - I give kudos to the ICBM oath deck build, this card it is a dumb win condition.  It's only a matter of time before Wizards creates some stupid 10/10 vigilance, trample, flyer, can't be targeted that costs WGR15 that will just be thrown into the oath deck.
Leave Trinisphere restricted , because this card is highly interactive and, again, does not reward playskill

Unrestrict:
Voltaic Key
Mind over Matter
Dream Halls
Time Spiral
Chrome Mox
Stroke of Genius

I think Wizards should be more aggressive on the unrestrictions, particularly with the post-Unlimited/Legends cards (so there is less headaches with card value arguments.)  It could simply re-restrict a card if it turned out to be degenerative, but really, the format is so degenerative anyway and I find it hard to believe that many unrestrictions would produce a deck faster than a deck such as Grim Long.
Logged
Tin_Mox5831
Full Members
Basic User
***
Posts: 255


I'm William Shatner, and I'm a Shaman.

Tin_Mox5831 Tin_Mox5831
View Profile Email
« Reply #28 on: June 03, 2006, 02:10:41 am »

Considering the fact that WotC sanction high-level Vintage a couple of times a year, I think they really should tinker around with the list more. I like the current Vintage environment, but since cards are constantly being introduced, the  B&R list should adapt just about as often, once a new set can be properly examined within the parameters of the format. The reasoning is that if WotC is constantly tweaking the list, players will have to test more and adapt: Cause and Effect. As a handy side effect, new technology will surface, because with sufficient testing, innovation is inevitable. Sometimes it will be an unnoticed card, sometimes it will be a new take on a card's applications. Either way, only a portion of the community (I'm talking any and all formats here, so don't take offense, please.) is truly striving to innovate. Once we have to read and react, our playtesting and deckbuilding skills can only get better, eventually helping the greater good.

As far as my theoretical picks, here goes:

New Restrictions:
None  (If I had to pick a card, Gifts Ungiven, but I don't feel any cards need restricted.)

Unrestrictions:
Grim Monolith  (Yay. I get a one-time Sol Ring, or a permanent one with Voltaic Key.)
Mox Diamond  (The current tier decks of the format don't play enough land as it is.)

Bannings:
None   (As flawed as Yawgmoth's Will is, it is and has been the face of Vintage and is one of the most identifiable cards in the format to newcomers besides Power, of course. Also, nuking Tinker causes a lot of great cards to bite the dust along with DSC. Tinker > Memory Jar is the best Draw-7 in print, but I don't care to pay 5 rather than 2R or 2U. Sundering Titan, one of the most eloquently designed creatures in years, would be all but unplayable other than occasional Goblin Welder shenanigans. Also, Tinker > Mindslaver is just plain fun.

Just a quick aside, I would love to see a deck that could properly exploit Demonic Consultation. It's one mana, and the card goes to your hand. I know that designing to accomodate that card is difficult at best due to high concentrations of restricted cards and a small number of win conditions, but it's really a card with a lot of upside that may prove playable eventually. I challenge you.  Wink
Logged

Team Serious: "Did you just get c*ckblocked by Bob Saget?"
klu
Basic User
**
Posts: 76


TeaM KI


View Profile Email
« Reply #29 on: June 03, 2006, 03:53:20 am »

I'm afraid of seeing people asking for ywill ban.. This card is absolutely broken for sure, but it is THE card for which Vintage is what it is now. Plus, it would be the first banned card of the format and the open gate on more ban. You know, you can accept the "i loose/win factor", it does not requires ywill to exist.

My point of view on the restrict/ unrestrict thinking is that it should be a way for deckbuilders to constantly produce better deck. In that way, I would like to see unrestricted most of the current cards. Don't say : "you're fool", exclamation based only on theory, and not on results.
For that, i really aggry with Tin_MoxI, the B&R list has to be a lot more flexible : restrict/unrestrict a spoiler, see what happen in the two next months in the top8s and (un)restrict it again if it appears to be unbalanced.

Here are the cards i'd like to see unrestricted :

Black Vise obviously
Burning Wish (this OR led)
Channel we don't see any deck playing this card. That would be interesting to see the work that could be done around
Chrome Mox don't really know for this
Crop Rotation don't really know for this too
Dream Halls obviously
Enlightened Tutor obviously
Entomb can't see what led to it's restriction
Fact or Fiction this one is really arguable but i think we should try with it unres. to see in what way it is "broken enough to be restricted"
Frantic Search This is THE card i would prefer to be unres. because it can lead to sooooo many new deckbuilds
Grim Monolith what deck would want to play them as 4-off?
Gush feeding tog is laughable here, we're talking about vintage or not?
Lion’s Eye Diamond (this OR B-wish)
Mind Over Matter obviously
Mind Twist why not? people will just play more misdi
Mox Diamond imagine combo's deck with 4 "can't be played spell". unrestricting this would only allow lftl to be played in vintage, wish i really would like to be
Regrowth so few decks are playing it
Time Spiral reaching 6 mana is sooo hard that the card of that cost must be absolutely broken"
Voltaic Key obviously

the card i would restrict :

Brainstorm !!  : don't laugh : this is THE best draw spell just behind ancestral recall and it is the most top8 represented card before fow (recent statistics) it finds orchard, oath, and most of the ywill needed parts. What is the interest of banning will if there are not the best part of the deck in it. How will the decks find their spoilers?

A strong argument i can give for all the changes is that it will lead to more deckbuilding from everyone and less netdeck. New ideas will appears and some more diversity too.


Stop theory, Start deckbuilding Smile

kLu, Team kI





« Last Edit: June 03, 2006, 04:09:48 am by klu » Logged

"The card that struck me was Merchant Scroll. For UU1 you can find and play Ancestral Recall. I don't know why I thought of it - but it seemed like something I should test. I suggested it to my teammates and they used two Merchant Scrolls..." Smennen
Pages: [1] 2 3 ... 6
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.058 seconds with 19 queries.