EnialisLiadon
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I like cake.
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« Reply #30 on: July 01, 2006, 10:28:55 pm » |
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Because Drayd takes time, resources and set-up to get big...not to mention that late-game Dryads start small. 'Bears and 'geese are boosted right when casted with minimal set-up.
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GroundZero
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Sheep>All
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« Reply #31 on: July 03, 2006, 10:58:33 am » |
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Hi. This deck recently got top2 in a local tournament. The top 2 placers split the prizes due to time constrain.
I've played this deck for more than a year. Used it in all the tournaments and casual games I played. So after tons of testing, I've came up with this:
4 Werebear 4 Meddling Mage 4 Nimble Mongoose
1 Ancestral Recall 1 Time Walk 4 Force of Will 1 Misdirection 3 Stifle 4 Brainstorm 2 Serum Visions 2 Mental Note 2 Seal of Cleansing 3 Null Rod 3 Swords to Plowshares
4 Wastelands 1 Strip Mine 3 Polluted Delta 2 Flooded Strands 4 Tundra 4 Tropical Island 1 Mox Sapphire
Card Choices:
Meddling Mage: Its essential. It acts as a Force of Will on legs since it prevents your most hated spells from being cast. It also slows down alot of decks, requiring them to get rid of the Mage before they can win, buying you enough time to kill them with your Threshold critters.
Time Walk: Its basically used like Relentless Assualt: To get you an extra combat phrase. Since the deck has sucha high damage output, having another combat phrase is often deadly for your opponent.
Misdirection: Acting as a 5th Force of Will. Its also pretty good when your opponent plays Ancestral and targetted removal spells or bounce.
Stifle: Another must-have in this deck. This card contributes to the mana denial aspect of the strategy. It also protects your lands from being Wasted/Stripped. Its very effective against Stax as well, often turning the tide when Smokestack triggers.
Serum Visions: The most debated slot in the whole deck. I chose this card as it digs 3 cards deep for one mana. It lets you see the next 2 draws, and either lets you plan ahead, or remove those 2 cards if you don't need them. Only disadvantages are that it's a sorcery, and you don't get options when drawing. I've tried alot of canstips. This just seems to be the best choice. Cards like Opt, Careful Study and Sleight of Hand don't dig deep enough. Potent is just an inferior Brainstorm. Predict and Impulse cost 2 mana. I needed an effeciant 1 mana cantrip to fix my mana base and find me answers.
Mental Note: This speeds up and increases the damage output of your creatures, enabling you to reach Threshold in the blink of an eye. Most of the time, resolving just one will get you Threshold. Only disadvantage is that I don't like the idea of not knowing what you'll mill away unless you play Brainstorm/Serum Visions. Drawing too many wasn't good as well, since only 1 is needed to reach Threshold 90%+ of times.
Seal of Cleansing: I keep losing to first turn Oaths. And that AWLAYS happens when I play against them. Thus, Seal of Cleansing provides a mainboard removal for it. It also destroys alot of cards that this deck hates, namely: Crucible, Chalice1,Blood Moon, SmokeStack. This card has saved me countless times.
Swords to Plowshares: I decided to play 3, and not 4 of it because I have other answers to creatures in my Sideboard, and my meta isn't full of Aggro-Decks. Plow is often used here to kill Welders and 11/11s.
Wasteland: This card acts like Stifles, helping to mana screw your opponent. I've also won alot of games just Wasting my own lands to get Threshold. Kinky, but it works.
Mox Sapphire: This card is there to provide added options during turn 1 and 2. Its not for acceleration. I want to be able to maximise my options dueing the first few turns, as its often the most crucial to me. Dealing blows to my opponent's mana base in the early stages of the game are vital. Best opening play for me would be: Strip Mine, Mox Sapphire, Stifle.
Cards that didn't make it:
Orim's Chant: I loved this card. I used it for like 3 tournaments While it was good, it was pretty situational to be used effectively. I like the additional Time Walks, but felt that it was overkill. It improved matchups that I was already good against. I needed something to help me with my weak matchups.
Sleight of Hand: I used it for 6 months. This only digs 2 cards deep, but unlike Serum Visions, this gives you options for its draw. In my opinion, its either Sleight or Serum.
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Duncan
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« Reply #32 on: July 04, 2006, 06:23:12 am » |
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I found out Condemn was the sideboard card i was desperately searching for.
Condemn W instant
Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.
It acts as Swords #5,6,7 in your sideboard, which is god against aggro. Last sunday i finished second in Hengelo (the Netherlands) with a Birdshit build metagamed for an aggro environment.
4 Meddling Mage 4 Nimble Mongoose 4 Werebear 3 Ninja of the Deep Hours 2 Stormscape Apprentice
3 Null Rod 3 Daze 4 Force of Will 1 Misdirection 3 Stifle 3 Swords to Plowshares 4 Brainstorm 1 Gush
1 Mox Sapphire 1 Mox Emerald 4 Flooded Strand 1 Polluted Delta 1 Island 1 Plains 1 Strip Mine 3 Tropical Island 4 Tundra 4 Wasteland
Sideboard: 3 Ray of Revelation 2 Oxidize 3 Serenity 2 Pithing Needle 1 Swords to Plowshares 3 Condemn 1 Balance
I swapped 1 ninja for the 4th werebear and upped my mainboard stp count. I now think that 3 is the right number of ninja's, since it went better then with 4 ninja's. I finished second on tiebreakers after 6 rounds of swiss (there was nog t8 because of the hot weather). Round 1: U/W Fish (powered) 2-0 , the green beaters make the difference. Round 2: GW Weenie (unpowered) 2-0 , not a good deck so it was an easy win. Round 3: Mono G Aggro (unpowered) 2-1 , this was a very close one, but my sideboard made me win it. I let my only creater, a meddling mage, die and played balance post combat sweeping his board with 2 bear and 1 mongoose in hand. Round 4: Black Sui (powered) 2-0 , the first match was close, i had a great comeback when i was at 1 life, the second one was fairly easy, since i got him mana scrwd with wastes and stifles. Round 5: Control Slaver (powered) 2-1 , the first match i survived a turn 1 tinker (somehow he tinkered for trisk instead of colossus, he said he was afraid of swords). After getting rid of the trisk I managed to get control and win. The second one was terrible: i had to mull to 4 and still didnt have any land, but something like ninja, fow, brainstorm, swords. I didnt draw any land and he won very easy. Game 3 was for me, getting quick beats with counterbackup. Round 6: UB Fish (powered) 0-2 , first game i had to mull and i only drawed lands, game 2 went like this: Me: wasteland, pithing needle (naming delta) Him: waste my waste, mox jet Me: oxidize his jet, play land Him: swamp, aether vial Me: pithing needle (naming vial) As you can see i started quite good, but after drawing my only delta and don't having any white mana for like 8 or 9 turns i couldnt continue the good start. He sealed the deal with both chalice @ 1 and 2 after he dropped some beats.
I thought i would end up first, but the slaver player from round 5 had a bye the first round and he won his last match, also finishing with 15 points and slightly better tiebreakers.
Right now i think the 4th werebear will be Ancestral when i get or can borrow one. Then i will add mystical and probably a MD rushing river to have an answer for chalices.
- Duncan
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"Good things may come to those who wait, but they are merely leftovers from great things that come to those who act.”
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thebastard2
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« Reply #33 on: July 17, 2006, 08:09:47 pm » |
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Duncan ,regarding your last post, what did you board in against sui-black?
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LSD/Cruise
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« Reply #34 on: July 22, 2006, 08:13:10 am » |
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yeah... I update my deck from time to time...
// Mana 19 1 Mox Sapphire 1 Black Lotus 1 Strip Mine 4 Wasteland 4 Windswept Heath 1 Polluted Delta 1 Flooded Strand 3 Tundra 3 Tropical Island
// Creatures 12 4 Nimble Mongoose 4 Werebear 4 Meddling Mage
// Spells 30 1 Ancestral Recall 1 Time Walk 1 Gush 4 Daze 4 Force of Will 2 Misdirection 3 Pithing Needle 3 Null Rod 2 Crucible of Worlds 4 Brainstorm 3 Swords to Plowshares 2 Predict
// Sideboard 15 1 Swords to Plowshares 4 Orim's Chant 2 Ray of Revelation 2 Seal of Cleansing 2 Serenity 2 Ground Seal 2 Seedtime
ehh... yes, all I wanna do it beat Drain, Aggro, and Combo (Yes, that includes Oath). Only thing I lose to is Stax, but it's nowhere to be seen at the moment.
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Mantis
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Guus de Waard - Team R&D
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« Reply #35 on: July 22, 2006, 08:42:11 am » |
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Duncan ,regarding your last post, what did you board in against sui-black?
Well I'm not Duncan but I would sideboard out the Rods and 1 Wasteland (assuming he's playing scrub Sui) and put in StP + Condemn. Keep Misdirection for Hymn to Tourach and Diabolic Edict. Perhaps you should also board in the Balance but I'm not sure, because you have 8 removal spells and probably more creatures than he does. Sui also empties it's hand pretty fast. I think Balance affects you more than it affects Sui. I'm curious to see how Duncan boarded in this matchup and if I have predicted it right. He probably did not side out Wasteland although this is correct in my view.
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Duncan
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« Reply #36 on: July 22, 2006, 10:40:08 am » |
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I thought i'd boarded like this: -3 Stifle -1 Misdirection -1 Null Rod
+3 Condemn +1 Balance +1 Swords to Plowshares
I'm not sure this is the exact way i boarded, cause it was quite a time ago. In either case: i had talked about his deck the match before. I was watching it and he went 4-0 by then, so i was curious what build of sui he played. 2 Null Rods were kept in for vial and jitte. He didn't play Hymn or twist, but cabal therapy + duress, so misdirection wasn't that useful. I needed the extra creature hate for quick beats. Maybe i also boarded in needles to stop wretches, but i don't know. Normally i board in some rays to kill planar void too, but this time i didn't (i prefer active over reactive sideboarding).
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"Good things may come to those who wait, but they are merely leftovers from great things that come to those who act.”
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Mantis
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« Reply #37 on: July 22, 2006, 11:24:52 am » |
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Round 4: Black Sui (powered) 2-0 , the first match was close, i had a great comeback when i was at 1 life, the second one was fairly easy, since i got him mana scrwd with wastes and stifles.
According to this, you kept in Stifle. Anyway, why did you board in Balance? See my last post for why I think you shouldn't. Boarding the Null Rods is a logical choice if he plays Vial and Jitte, so keeping in the 4th Wasteland is obviously the correct choice (as the curve isn't going down and you need colorless mana for Rod). Just aside, Duncan hasn't mentioned that Condemn is just there because we have a non proxy enviroment, thus lots of aggro in Holland. Having Condemn in the sideboard in American proxy metagames is probably not your best bet and you would be better off using some anti Drain tech. Question for LSD/Cruise: Do you like the Crucibles? Have you tested Life from the Loam in this spot? Is Predict any good? Wouldn't you be better off using something like Mystic Remora, Merchant Scroll (to fetch a counter or Recall) or Mystical Tutor? If Stax rears it's head you could also fit in Hurkyl's Recall or Rebuild which can be fetched for with Scroll and Mystical. In my view Predict seems rather bad, because you need Brainstorm to maximize it's effect. This means you can't shuffle away your 2 bad cards and you also give your opponent information about your hand. Basically you pay 1UU to draw 1 extra card, while Scroll -> Recall is 1UU for 2 extra cards and Scroll can fetch out counters or bounce as well. Any particular reason for not running the other Moxen or is it because you don't own them?
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« Last Edit: July 22, 2006, 11:27:53 am by Mantis »
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Annorax
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« Reply #38 on: July 25, 2006, 04:32:28 am » |
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Because Drayd takes time, resources and set-up to get big...not to mention that late-game Dryads start small. 'Bears and 'geese are boosted right when casted with minimal set-up.
Forgive me, for I haven't played Vintage since the days when unpowered UW control actually had time to set up a Disk or Wrath, stabilize, and beat the opponent to death with a Morphling, but isn't Quirion Dryad more of a Legacy thing? It just seems too slow to build up. Also re: Orim's Chant causing Drain manaburn: Does nobody play Factories anymore?
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LSD/Cruise
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« Reply #39 on: September 02, 2006, 12:02:04 am » |
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Question for LSD/Cruise: Do you like the Crucibles? Have you tested Life from the Loam in this spot?
Is Predict any good? Wouldn't you be better off using something like Mystic Remora, Merchant Scroll (to fetch a counter or Recall) or Mystical Tutor? If Stax rears it's head you could also fit in Hurkyl's Recall or Rebuild which can be fetched for with Scroll and Mystical. In my view Predict seems rather bad, because you need Brainstorm to maximize it's effect. This means you can't shuffle away your 2 bad cards and you also give your opponent information about your hand. Basically you pay 1UU to draw 1 extra card, while Scroll -> Recall is 1UU for 2 extra cards and Scroll can fetch out counters or bounce as well.
I've tested CoW. I disliked LftL, but I heard WTG's a good Gro-esque deck. it just doesnt play like Gro. The thing I like about Predict is that it also doubles as disruption. it hits Drain decks and some Combo decks that go, EOT Mystical Tutor/Vampiric Tutor. Even Imperial Seal's gonna be pretty nice. Drawing two doesnt matter much to me, but it does a lot for me. I've ran Merchant Scroll before. I felt that I was better off casting Beaters on turn 2, and disrupting the opponent. The way I play this is sorta like Oath. My latest list is this... // Mana 19 1 Mox Sapphire 1 Mox Emerald 1 Mox Pearl 1 Strip Mine 4 Wasteland 4 Windswept Heath 1 Flooded Strand 3 Tundra 3 Tropical Island // Creatures 10 3 Nimble Mongoose 3 Werebear 4 Meddling Mage // Spells 32 1 Ancestral Recall 1 Time Walk 1 Gush 1 Fact or Fiction 4 Brainstorm 2 Predict 3 Daze 3 Mana Leak 4 Force of Will 3 Stifle 3 Misdirection 3 Null Rod 3 Swords to Plowshares // Sideboard 15 1 Swords to Plowshares 2 Energy Flux 2 Ray of Revelation 2 Ground Seal 2 Crucible of Worlds 3 Pithing Needle 3 Chalice of the Void Yeah... I took out the CoW's and put them in the SB. I had some problems with Stax, and a lot of the SB is dedicated to it. Chalices in the board are suppose to be additional answers to Drain/Combo/sometimes Prison. Needles come in against all things Welders and Stax. And sometimes Drain decks and anything with Welders. Calling Delta and even Strand feels good. I run 4 Windswept Heaths and 1 Flooded Strand. I assume I can get away with this. I really want to run Orim's Chant in this deck so badly. it's so good against decks I'm already good against; Combo. @Annorax: Even in Legacy they reject Dryad. it's simply bad. Of course, the beautiful Comer deckbuilding philosophy is lookin' rather sassy for Legacy's aggro-control deck; Threshold. @At random Mod: Can you please merge this with the current Bird Shit thread?
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wethepeople
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« Reply #40 on: September 02, 2006, 12:27:16 am » |
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why don't you guys just play quirion dryad like normal people?? She wins games by herself.
i play her in my Birdshit deck, she usually gets to atleast a 5/5 without even trying to pump her. i suggest you just test her, not necessarily add her, you will see.
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wuaffiliate
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Posts: 599
Team Reflection
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« Reply #41 on: September 03, 2006, 07:15:05 pm » |
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Im surprized to see anyone still playing BS honestly, i was there at its birth in Lam's basement 2 years ago just working on a UGB threshhold deck he was making, and we tuned it and made a 3-4 top 8s with it up here in Toronto heh.
Mental Note is really really key for quick burst wins, ive had multiple 4-5th turn kills because how fast i got threshhold and just beat down.
Merchant Scroll is really gem as well, fast threhshold enabler and draws you cards.
I always found a full set of 16 dorks as the best way as well, dryads are essential they allow you to have a good late game if needed, and she gets big FAST in this deck.
I've got a bunch of decklists at home i will post later, showing what the deck was at its creation and after a load of tuning.
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LSD/Cruise
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« Reply #42 on: September 07, 2006, 12:45:29 am » |
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dude... post more on the development on Bird Shit at Lam's basement. Make it bloggy style, so I dont fall asleep while reading it. I need to get as much old tech and card choices.
Merchant Scroll was something I liked a lot actually, but at the same time I hated it. But I suppose investing it on an Ancestral Recall is worth the tempo.
Dryad I'm still testing. I'm too attached to the Thresh guys to use her, but I'll try her anyway.
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thebastard2
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« Reply #43 on: September 07, 2006, 03:11:59 am » |
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Yes please post more on this deck, I love it. I,ve been using it for the past three tourneys and placed 7,10,9. Also can you please give me tips against Tendrils Based decks. 
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Duncan
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« Reply #44 on: September 07, 2006, 07:38:22 am » |
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I've got a bunch of decklists at home i will post later, showing what the deck was at its creation and after a load of tuning.
I would be very interested
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"Good things may come to those who wait, but they are merely leftovers from great things that come to those who act.”
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wethepeople
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« Reply #45 on: September 07, 2006, 03:50:08 pm » |
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Root Maze works great against Long, it doesnt completely shut them down, but it should give you quite a bit of time. i am currently testing Extract for tendrils, it works great turn 1, stealing their only tendrils is devestating, they must then resolve tinker or they are screwed. some decks run two copies of it, so watch out for that. Chalice at 1 works to stop Dark Rits, Tutors, and other misc spells. Stifle owns tendrils, but that is something you should already have MDed, and they always try and Duress you before going off. Meddling Mage on Tendrils is good too, they must then search for a Chain or Vapor before doing anything. those are my suggestions for the long matchup, there was a thread on this a few days ago labled "Control Versus Storm" or something, look that up.
Colors blue, green, and white give you almost everything you need for a sideboard. it gives you creatures hate (Swords), artifact hate (Energy Flux/ Kataki), Root Maze (storm-based), Extract (storm-based, gifts), Ray of Relavation (oath, dragon) and a bunch of other stuff that i forgot.
Adjust your sideboard to your meta, it should do even better once you do so.
//wtp.
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Imsomniac101
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Ctrl-Freak
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« Reply #46 on: September 08, 2006, 12:01:40 am » |
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I'd be very interested in the early BS lists.
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Mindslaver>ur deck revolves around tinker n yawgwill which makes it inferior Ctrl-Freak>so if my deck is based on the 2 most broken cards in t1,then it sucks?gotcha 78>u'r like fuckin chuck norris Evenpence>If Jar Wizard were a person, I'd do her
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thebastard2
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« Reply #47 on: September 12, 2006, 08:54:50 pm » |
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Please help me. What can I board in against MD Gifts ? Are Extracts viable?
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Imsomniac101
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Ctrl-Freak
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« Reply #48 on: September 12, 2006, 09:30:29 pm » |
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That depends on what kind of list you are playing and what kind of list your opponent is playing.
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Mindslaver>ur deck revolves around tinker n yawgwill which makes it inferior Ctrl-Freak>so if my deck is based on the 2 most broken cards in t1,then it sucks?gotcha 78>u'r like fuckin chuck norris Evenpence>If Jar Wizard were a person, I'd do her
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LSD/Cruise
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« Reply #49 on: November 01, 2006, 10:31:26 am » |
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OMFG... Jotun Grunts in the format... what do we do about it? We play Grunt. His like a Werebear who doesnt need Threshold. His perfect for this deck. But with the loss of Thresh beaters due to the popularity of Fish, I think Dryad should make her way back in. I did test the deck with Dryads. The fastest this deck could wim is turn 4, with Disruption. Winning on Turn four by mana screwing your opponent, or having tempo over your opponent is techy.
I urge people to try this deck out. It's been doing very well for me so far, and it's busted.
Also... it's still Bird Sh*t... same disruption, so it's not Gro... sorta is.
// Mana 19 1 Mox Sapphire 1 Mox Pearl 1 Mox Emerald 1 Strip Mine 4 Wasteland 4 Windswept Heath 1 Flooded Strand 4 Tundra 2 Tropical Island
// Creatures 11 4 Quirion Dryad 4 Meddling Mage 3 Jotun Grunt
// Spells 31 1 Ancestral Recall 1 Time Walk 1 Gush 1 Fact or Fiction 4 Daze 4 Force of Will 2 Misdirection 3 Stifle 3 Shadow of Doubt 2 Predict 4 Brainstorm 3 Null Rod 2 Swords to Plowshares
// Sideboard 15 2 Swords to Plowshares 3 Ray of Revelation 4 Chalice of the Void 3 Trygon Predator 3 Pithing Needle
Versus Fish, your deck's the midgame deck, because you have the bigger creatures. Running Jittes in the board is optional really. Chalices come in versus Combo and Slaver. There are extra swords if you need them. Trygon Predator and Needles come in versus Stax. After that, I might say it's 50/50.
Shadow of Doubt in the MD are tech. Hit's fetches and Tutors. And the rest is generic.
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wuaffiliate
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Team Reflection
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« Reply #50 on: November 02, 2006, 12:47:44 pm » |
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You didnt compensate for the mana the bears provide, and you run FoF without a few drains to power it. Your mana is very very thin that might affect you quite abit.
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wethepeople
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« Reply #51 on: November 02, 2006, 04:50:45 pm » |
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There is another topic on using Jotun Grunt in a UGW Aggro deck along with things like Wild Mongrel and Basking Rootwalla to keep the GY going, but this would require you to modify your creature base.
Werebear versus Grunt brings you to a slightly smaller argument before you can decide. Mongeese versus Rootwalla. I think that Mongeese are much better because they dont require mana to be good, and in Fish you don't usually want to be leaving mana open because you need that mana to cast additional threats. Another plus that Goose has is that it is untargetable, so it becomes a great burden for players to get rid of. I understand there is a cool little combo that Rootwalla has with Mongrel called Madness, but that doesnt make it all that much better.
So if you choose to run Rootwallas over Geese, might as well use Grunt too, and cut the Threshold plan entirely. The only real problem I can think of for Threshold is GY hate, which is run in almost all sideboards, but I have still tested both and decided that I personally like the Threshold list more.
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wuaffiliate
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« Reply #52 on: November 02, 2006, 10:51:46 pm » |
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I believe that if youre going to run grunts you need to change the deck's game plan quite alot. Anyone whos played BS alot know that you build threshold under heavy mana denial(stifle and strips) and card denial(through daze, mage and pitches) and beat for a kill quickly.
Grunts dont allow for that game plan, you cant really use the power of threshold (low invenstment for large outcome) at all. I dont think the deck needs another quality threat that changes the strengths of the decks to a weakness, the current threshold critters hit very hard, and trade very very well with other aggro decks. If the deck needed another threat if the metagame dictated i would SB mages and maindeck Dryads in their place.
Also another thing about your list i would really work with more 1cc cantrips, mental note still remains a good gro cantrip in the deck because of grunts, its another way to feed them, you would be surprized at now much a 1cc cantrip makes a difference over 2cc. I would really also up the mana sources since your mana curve is higher you will need it if you want the consistantcy.
Also for the record, this is my most recent list:
4 Flooded Strand 1 Polluted Delta 3 Tundra 3 Tropical Island 4 Wasteland 1 Strip Mine 1 Library of Alexandria 4 Meddling Mage 4 Nimble Mongoose 3 Werebear 1 Black Lotus 1 Mox Sapphire 1 Regrowth 1 Ancestral Recall 1 Mystical Tutor (debating on making this note #3, but i like finding my rushing river/ancestral and post board goodies) 1 Time Walk 4 Brainstorm 2 Mental Note 1 Gush 3 Stifle 3 Daze 2 Misdirection 4 Force of Will 3 Null Rod 1 Rushing River 3 Swords to Plowshares
// Sideboard: SB: 1 Swords to Plowshares SB: 2 Energy Flux SB: 2 Dominating Licid SB: 2 Naturalize SB: 2 Old Man of the Sea SB: 2 Ray of Revelation SB: 3 Chalice of the Void SB: 1 Crucible of Worlds
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« Last Edit: November 03, 2006, 12:34:11 am by wuaffiliate »
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keys
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« Reply #53 on: November 03, 2006, 05:10:51 am » |
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For the same mana cost, I think Wipe Away is going to be better than Rushing River.
Also, I prefer the Dryad/Grunt builds over Mongoose/Bear because they're less susceptible to graveyard hate. Plus, Grunt is an anti-graveyard recursion measure himself.
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wuaffiliate
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« Reply #54 on: November 03, 2006, 01:52:02 pm » |
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Rushing river is generally used to push through for lethal damage or just a swiss army type of bounce, Wipe Away really isnt prefered here the casting cost is a problem it only deals with one target for the same casting cost as river. Birdshit is really about low input for high output, river really works better in that aspect.
I've tried the grunt/dryad method and it isnt terrible in any respect, but it does change the way the deck is played drastically. I wouldnt even consider it the same type of deck really, you dont play it at all like threshold birdshit. It basically plays like gro and fish, in the aspect that you use your mana denial and try and get a big dryad, but dryad is still slow in this deck because it lacks the brokeness and fast mana needed to make her large quickly.
I can understand it being nice not being suseptable to GY hate with the dryad/grunts, but the fact that dryad is extremely easy to deal with and grunts will generally not stay arround very long in alot of situations you gain another weakness in that aspect.
None the less i will toy arround with dryad/grunts, it does allow you to change the deck quite abit and allows for more broad cantrip base.
for reference this is the dryad/grunt list i was testing:
1 Polluted Delta 4 Flooded Strand 3 Tundra 3 Tropical Island 4 Wasteland 1 Strip Mine 1 Library of Alexandria 1 Black Lotus 1 Mox Pearl 1 Mox Sapphire 4 Meddling Mage 4 Quirion Dryad 3 Jotun Grunt 1 Ancestral Recall 1 Time Walk 4 Brainstorm 4 Shadow of Doubt 1 Gush 4 Stifle 4 Daze 2 Misdirection 4 Force of Will 3 Null Rod 2 Swords to Plowshares
// Sideboard: SB: 2 Swords to Plowshares SB: 2 Dominating Licid SB: 2 Old Man of the Sea SB: 2 Ray of Revelation SB: 3 Chalice of the Void SB: 3 Trygon Predator SB: 1 Naturalize
4 Shadow, 4 Daze, 4 Stifle is insane disruption ive been loving it and it helps ALOT in the storm match. Predict is really strong when you're using it with brainstorm, but the consistancy isnt there for me unless you do follow BS up with the predict so i dropped them all together Shadow of doubt is cantrip plus disruption i love it.
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« Last Edit: November 03, 2006, 03:24:15 pm by wuaffiliate »
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LSD/Cruise
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« Reply #55 on: November 04, 2006, 01:39:16 pm » |
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Rushing river is generally used to push through for lethal damage or just a swiss army type of bounce, Wipe Away really isnt prefered here the casting cost is a problem it only deals with one target for the same casting cost as river. Birdshit is really about low input for high output, river really works better in that aspect.
I've tried the grunt/dryad method and it isnt terrible in any respect, but it does change the way the deck is played drastically. I wouldnt even consider it the same type of deck really, you dont play it at all like threshold birdshit. It basically plays like gro and fish, in the aspect that you use your mana denial and try and get a big dryad, but dryad is still slow in this deck because it lacks the brokeness and fast mana needed to make her large quickly.
I can understand it being nice not being suseptable to GY hate with the dryad/grunts, but the fact that dryad is extremely easy to deal with and grunts will generally not stay arround very long in alot of situations you gain another weakness in that aspect.
None the less i will toy arround with dryad/grunts, it does allow you to change the deck quite abit and allows for more broad cantrip base.
for reference this is the dryad/grunt list i was testing:
1 Polluted Delta 4 Flooded Strand 3 Tundra 3 Tropical Island 4 Wasteland 1 Strip Mine 1 Library of Alexandria 1 Black Lotus 1 Mox Pearl 1 Mox Sapphire 4 Meddling Mage 4 Quirion Dryad 3 Jotun Grunt 1 Ancestral Recall 1 Time Walk 4 Brainstorm 4 Shadow of Doubt 1 Gush 4 Stifle 4 Daze 2 Misdirection 4 Force of Will 3 Null Rod 2 Swords to Plowshares
// Sideboard: SB: 2 Swords to Plowshares SB: 2 Dominating Licid SB: 2 Old Man of the Sea SB: 2 Ray of Revelation SB: 3 Chalice of the Void SB: 3 Trygon Predator SB: 1 Naturalize
4 Shadow, 4 Daze, 4 Stifle is insane disruption ive been loving it and it helps ALOT in the storm match. Predict is really strong when you're using it with brainstorm, but the consistancy isnt there for me unless you do follow BS up with the predict so i dropped them all together Shadow of doubt is cantrip plus disruption i love it.
Nice List... I think we can both conclude we have the same taste. I agree it does change how the deck is played, because running Dryads make your deck even more aggressive, and running the Grunts, which I think reserves card quality. This deck cycles through the deck so much that it can fnd disruption everywhere. Grunts bring Cantrips back to continue the engine. Generally, the Grunts arent considered to be Burn Spells, as it can probably deal like 8 Damage at most. I persoanlly think this deck is a piece of Art. Who here thinks we should start a new thread on this deck? And yes, I am in love with the Dryad/Grunt list. As for my new lists... // Mana 19 1 Mox Sapphire 1 Mox Pearl 1 Mox Emerald 1 Strip Mine 4 Wasteland 4 Windswept Heath 1 Flooded Strand 4 Tundra 2 Tropical Island // Creatures 11 4 Quirion Dryad 4 Meddling Mage 3 Jotun Grunt // Spells 31 1 Ancestral Recall 1 Time Walk 1 Gush 4 Brainstorm 4 Daze 4 Force of Will 2 Misdirection 2 Predict 3 Stifle 4 Shadow of Doubt 3 Null Rod 2 Swords to Plowshares // Sideboard 15 2 Swords to Plowshares (Aggro, and Bomberman) 1 Stifle (Oath, Stax, and Storm) 3 Ray of Revelation (Oath. Cron Stax) 3 Trygon Predator (5c Stax, Cron Stax, Uba Stax, pseudo mirror) 3 Chalice of the Void (Combo, Slaver, Gifts) 3 Pithing Needle (Stax, Slaver, and maybe Drain just to call Fetchlands. Sideout the lone Strand) The Mana Base: It's Gro. You cheat on your land count. With so many cantrips in here, and Time Walks, why would you hav a problem with yor mana base? But LoA should make it's way back in here, this deck draws a lot of cards. Moxexs are there to help you with the occasional 1st Turn Dryad, which can easily ensure you a 1st turn win, as they try to be proactive, you disrupt them. If they dont, just slowly cyce through the deck to fnd MM and Null Rod, and other unorthodox tempo answers. The Men: Meddling Mage: Fuck Combo, Control loses some Sexiness, And Aggro loses like 4 men, and soon to be 12 others after that. Jotun Grunt: This is a midgame deck in the aggro match-up, give Will decks a hell. Bomberman dies. Quirion Dryad: Win on turn 4, and have fun. She grows big, and will be a hell for Old Man of the Sea to deal with. Make sure the Gifts player is smart enough to FoW this gal, cuz I have so much disruption, I can ride her to victory within a matter of time. Tempo + Creatures = awesome. That's why 9 Land Stompy has Winter Orb. Ths deck has the whole deck in general. I love her, but I think I love Geese more, but she's like the girl I'll never have forever. Wait till' he meta shifts. The Disruption: Daze: Be aggressive with them. Daze whatever business spell you can when they're tapped out. Chances are, they will be because this deck puts them in a clock. Works with Null Rod, and wins Counter Wars. FoW: The glue of the format. Misdirection: Helps with Counter wars, and makes Ancestral Recall fun. Stifle: Hit Tendrils and Fetchlands. Chalice too, and give yourself a Time Walk versus Oath. Make sure you Stifle a Jitte trigger, it can easily save you. Shadow of Doubt: These proved to me. They kill decks with Tutors, hit fetches, and Pitch Long sucks. Null Rod: Tempo. Moxes and Lotus in the format. Slow them down. Draw: Ancestral Recall, Time Walk, Gush: yeah... Brainstorm: Card Quality. Predict: Also hits Tutors, and goes along with Brainstorm. They seem sorta win-more. They should be dropped for other things. I'm thinking Portent, because it can make your card quality decent, and put your opponent in a soft-lock. But this deck cuts them from what they need. My meta is infested with 15 card proxy decks. Expect MD Gifts to be everywhere. Anyways, I hope you all like my deck. Like EBA, I will rename this deck into Auf Chse, a song by Franz Ferdinand. That's how Gifts should be feeling about Dryad, because she's untouchable, if you listened to the song before.
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wuaffiliate
Basic User
 
Posts: 599
Team Reflection
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« Reply #56 on: November 05, 2006, 01:20:14 am » |
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I actually took the green out for black(dryad is not a good enough reason alone to run green), and im loving the deck even more so now its extremely strong, but i still need to do alot of testing.
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« Last Edit: November 05, 2006, 01:33:41 am by wuaffiliate »
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LSD/Cruise
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« Reply #57 on: November 05, 2006, 03:00:26 am » |
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I actually took the green out for black(dryad is not a good enough reason alone to run green), and im loving the deck even more so now its extremely strong, but i still need to do alot of testing.
eww... your turning it into a Sullivan Solution/Turbo Xerox hybrid... Anyways, the only reason why Green is in here, is because it serves you the roles of a Midgame deck, a clock versus control.
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wethepeople
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« Reply #58 on: November 05, 2006, 11:02:21 am » |
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A card that I have really been trying to make use of is Seedtime (see below). I can see it doing very well in a deck that really takes advantage of the attack phase (MD Grunts/Dryads) so it works best. It may work out for you because you stated that you see a lot of Control, which is the reason why you put together the list, so I suggest trying it out in the list.
Seedtime CC: G1 Instant Play Seedtime only on your turn. Take an extra turn after this one if an opponent played a blue spell this turn.
Simply drop some bait and expect a counter, or play it in response to an EOT Bstorm, Ancestral, Mystical Tutor, Gifts, etc. I personally like the card, its not hard at all to cast and it works as an additional Time Walk. Any thoughts?
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wuaffiliate
Basic User
 
Posts: 599
Team Reflection
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« Reply #59 on: November 05, 2006, 11:50:32 am » |
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I actually took the green out for black(dryad is not a good enough reason alone to run green), and im loving the deck even more so now its extremely strong, but i still need to do alot of testing.
eww... your turning it into a Sullivan Solution/Turbo Xerox hybrid... Anyways, the only reason why Green is in here, is because it serves you the roles of a Midgame deck, a clock versus control. Black fills that mid game role more efficiently. It shares some cards with SS of course, but it plays extremely aggresively, its quite different.
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« Last Edit: November 05, 2006, 12:04:17 pm by wuaffiliate »
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