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Author Topic: You want Aggro? Bazaar Madness that'll woop.  (Read 10647 times)
AJFirst
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« Reply #30 on: June 15, 2006, 06:09:32 pm »

Whoever said this beats Control Slaver must have been playing a pretty incompetent pilot. That deck beats the living crap out of this, I'd say as much as 70-30. I'm sure this deck beats anti-broken decks like UW Fish and URBana, but I'm also fairly certain that it scoops to anything that doesn't use creatures (Welders and DSCs exempt). The anti-power decks are a good match-up because your guys are bigger than theirs, and they're disruption doesn't make you roll over, but Slaver should just win.
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« Reply #31 on: June 15, 2006, 06:15:55 pm »

One of the guys who says that is Rich Shay.  Are you arguing that he's an incompetent Slaver pilot?

I can tell you right now, having won power with both Madness and Slaver multiple times--  Madness is infinitely harder to pilot, and it's far more likely that any sort of incompetency from the pilot will be on the side of the Madness player.
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« Reply #32 on: June 16, 2006, 02:24:25 am »

Quote
That deck beats the living crap out of this, I'd say as much as 70-30.

I really love it when people who obviously haven't tested start saying shit. It's awesome. In all seriousness, what's the Slaver 'I win' play? Slaver is a 10 mana time walk in this match. Trike only kills half the creatures at best. DSC could race, but it's just as likely that Madness can fly over and beat your head in anyway. Slaver has problems with goblins of all things. Now count the fact that all the creatures are twice or three times as big as those. Oh and it has an uncounterable draw engine. Yeah, that kind of helps.

Personally I don't think the deck is viable right now, purely because it has such big issues with combo. To say it has a bad Slaver match though is a freaking joke.
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« Reply #33 on: June 16, 2006, 02:32:28 am »

Slaver has a shot...  When it drops an Ensnaring Bridge, uses Memory Jar 4 times, Will's, drops triple Welder and recycles Trike infinitely while holding your opponent in infy Slaver lock.

Which, by the way, is REALLY fun to play out as the Slaver player.  Very Happy
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« Reply #34 on: June 16, 2006, 05:31:19 am »

Perhaps the reason for assumption that Europe is swarmed with bad aggro decks is that we (at least in my neck of the woods) have less proxy events. Most of the time we don't get ten proxies so unpowered players need to play with what they have, mostly meaning budget aggro strategies. And before someone starts running their mouth on how our meta must then suck, I respond that it is much harder, and much more fun, to play against competent budget player than 10-proxy netdeckker.
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« Reply #35 on: June 16, 2006, 08:26:29 am »

Quote
That deck beats the living crap out of this, I'd say as much as 70-30.

I really love it when people who obviously haven't tested start saying shit. It's awesome. In all seriousness, what's the Slaver 'I win' play? Slaver is a 10 mana time walk in this match. Trike only kills half the creatures at best. DSC could race, but it's just as likely that Madness can fly over and beat your head in anyway. Slaver has problems with goblins of all things. Now count the fact that all the creatures are twice or three times as big as those. Oh and it has an uncounterable draw engine. Yeah, that kind of helps.

Personally I don't think the deck is viable right now, purely because it has such big issues with combo. To say it has a bad Slaver match though is a freaking joke.

Yea I know what you mean, but combo isn't that huge. Is it worth a risk? Maybe. Should people keep a list back up when the metagame shifts? That's for sure.

But I bet not a single person will pick this deck up ever. I will probably see a total of one other pilot in the next year at all the tournaments I attend.
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NYDP
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« Reply #36 on: June 16, 2006, 08:56:41 am »

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Perhaps the reason for assumption that Europe is swarmed with bad aggro decks is that we (at least in my neck of the woods) have less proxy events. Most of the time we don't get ten proxies so unpowered players need to play with what they have, mostly meaning budget aggro strategies. And before someone starts running their mouth on how our meta must then suck, I respond that it is much harder, and much more fun, to play against competent budget player than 10-proxy netdeckker

oh....I see....people thought I meant bad aggro decks.  I figured there was a higher portion of the meta that was aggro...I didn't assume this meant you were going to be facing like....type 2 white weanies every round.
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« Reply #37 on: June 16, 2006, 10:30:13 am »

I think the matchup vs Dragon and IT needs to be flushed out more.

I think this has a bad matchup against Grimlong, no doubt.  But it's the matchup vs the slower combo like Dragon and IT that will push it into viable Top 8/not viable Top 8.

Looking at Day 1, there were 3 Grim Longs in Top 25, or 12%, which to me is viable top 8 vs the top table decks.  If Dragon and IT are bad matchups, then there were 5 more of those, 8/25 is 32%, which means you'll have a really tough time rounds 4 and 5 (before you can draw in if you're 5-0 in a 7 round field) and round 6 and 7 if you already have a loss.

So basically in the current meta, if the Dragon and IT matchups are not favorable (I'm not claiming one way or another), then this would be a low % shot to make top 8, but if those matchups are even to favorable, then "combo" isn't as bad for this deck as people make it out to be (obviously Grim Long is a bad matchup, let's all admit that).

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mmathias
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« Reply #38 on: June 16, 2006, 01:17:25 pm »

I didn't mean type 2 bad aggro. I was talking about the types of decks you should win, but still, if you're not careful, will sometimes take you by suprise. For example Sligh, Suicide, and yes, Madness, can all put you on a fast clock and sometimes it is all it takes. They lack the Fish disruption suit that is effective against powered decks, but beat can all day Fish simply by having bigger creatures on the table faster.

But to be honest, there are also always some players playing with their extended or actual type two decks, just to hang around and see what this vintage is about.
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« Reply #39 on: June 16, 2006, 02:05:59 pm »

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I think the matchup vs Dragon and IT needs to be flushed out more.

I didn't test this or anything, but it looks to me that pre-sideboard Dragon will rip you apart... you haven't really got much that they will have to worry about (aside from bluffing). Post-side you've got the Ray of Revelation that they need to play around and the Chalices to slow them down. I don't think it will ever be a great match-up because Dragon anticipates hate cards but at least it gives you a shot at doing 20 damage before they do their thing.
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« Reply #40 on: June 16, 2006, 02:22:33 pm »

the dragon matchup isn't horrible....it works about like you said, which is pretty much all most decks manage against dragon, they side in the hate games 2 and 3 and try to not lose one.

I still think logic out of the side gives you a chance vs combo since they won't side in their control plan or expect counters and may not side much at all for game two.
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« Reply #41 on: June 16, 2006, 04:07:02 pm »

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it works about like you said, which is pretty much all most decks manage against dragon, they side in the hate games 2 and 3 and try to not lose one.

But there is one major difference; most decks run counters and/or hand disruption. Ray of Revelation won't do you much good after you've been hit by Abeyance or Xantid Swarm (even Tormod's Crypt will hurt like hell). Once those hit you can change the name of this topic to; "You want Aggro? Bazaar Madness that'll scoop."

Also, why aren't there any basic lands in the deck? I don't know about you, but I run into Blood Moon every now and then and I don't see any realistic way to play around one of those.
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grinder
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« Reply #42 on: June 16, 2006, 05:13:31 pm »

Hi,

my meta is lots of fishes, oaths, goblins, tons of wastelands/strips and some combos.  But I want to run this deck, because I like the idea. I am afraid about my lands, but I'll try.

About draw7:
I am not sure about Timetwister, Windfall and Wheel of Fortune. You can easily fuel up your opponent. And without FoW/Logic it can be devastating.
I try to run 2 Intuition and 1 Squee instead of draw7. From my point of view, it is somehow slower, but safer. And it can bring you things you need (Bazaar's, Wonder/Anger/Analysis/Roar). And after SB it will help a lot with Rifstone Portal/Ray of Revelation.

I was also thinking about cutting Tinker/Colossus, because it seem's very random for me. In testing it win some games, so it is still in main deck.
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« Reply #43 on: June 16, 2006, 07:40:01 pm »

Hi,

my meta is lots of fishes, oaths, goblins, tons of wastelands/strips and some combos.  But I want to run this deck, because I like the idea. I am afraid about my lands, but I'll try.

About draw7:
I am not sure about Timetwister, Windfall and Wheel of Fortune. You can easily fuel up your opponent. And without FoW/Logic it can be devastating.
I try to run 2 Intuition and 1 Squee instead of draw7. From my point of view, it is somehow slower, but safer. And it can bring you things you need (Bazaar's, Wonder/Anger/Analysis/Roar). And after SB it will help a lot with Rifstone Portal/Ray of Revelation.

I was also thinking about cutting Tinker/Colossus, because it seem's very random for me. In testing it win some games, so it is still in main deck.

Draw 7s  are insane with Wild Mongrel in the deck.  Fueling your opponent doesn't matter if they are dead the turn you cast it.  What exactly are you planning on intuitioning for?  It seems like a rather slow set up spell to me, and Squee at best will give you +1dmg per turn pitching to mongrel or let you draw an extra card off bazaar, but it seems kind of slow and the deck already has DA for draw.

How is Tinker/Colossus any more random than other other restricted card?  Unless you are having problems with drawing Tinker wihtout having artifacts to sacrifice to it (seems pretty rare), or with a colossus stuck in hand and no way to pitch it (also seems pretty unlikely), it isn't any more random than any other restricted card.  It's basically 2U+artifact for an 11/11 indestructable tramper, which in this deck may or may not be flying or hasted.  How is that bad?
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« Reply #44 on: June 17, 2006, 03:28:52 am »

Isnt draw7's kinda nutty when you can dump X Hasted flying critters, and grow a mongrel better then a 'Tog? Smile
Pretty sure that this deck abuses Draw7's almost as badly as combo does.

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« Reply #45 on: June 20, 2006, 04:55:53 pm »

The main reason I see to play this deck is that its not going to die to most hate.  Pithing needle/ wasteland do shut down bazaar, but are they really being played that much anymore.  I remember back when every deck packed 4waste/strip but now it seems that only stax and fish are running them which are essentially good matchups or at least becoming less prevalant (stax).  This deck does not die to graveyard hate, although it could slow you down a little if they hit an anger but other than that it has no effect.  From what ive seen the only creture hate that people bring in anymore is mass removal like pyroclasm, or it only hits x/1 cretures like darkblast or sometimes lava dart.  Im not sure about the windfall becasue your not going to have a hand when you play it and playing cards that rely on your opponet keeping cards in hand seem like they could become dead fast.

Im not sure how you could improe the combo matchup.  The only thing I can think of is t crypt but chalice an interfere with that plan if the game goes long.  However it does increse the number of 0 drops you can play turn 1 to slow combo down.
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Dralock
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« Reply #46 on: June 21, 2006, 11:21:37 am »

I've been playing bazaar madness as a side project for a few years now, and it has taken many different forms. My favorite times to play it are when people pick up the flag and run here in the forums (ZVI, JOrlov, glenchuy) and instead of posting concepts, post tournament results.

The truth is aggro will always be aggro, and the madness mechanic will always be solid.

I like this list, because it cuts down on BS cards that don't focus on winning the game. Stripping away a ton of disruption IS how you speed aggro up enough to compete. The draw7's have always been used, and I'm glad that they are still in. The only thing I could really see as a possibility to improve things would be platinum angel as a tinker target (SB). Well, that and keeping extra copies of roar handy, I still like those guys.
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« Reply #47 on: June 22, 2006, 10:33:47 am »

I like Platts, but what good does she do? Combo just bounces her, and that's the only time she'd be worth the Tinker over Darky. Sure, it makes them waste a bounce spell (and U), but does that affect the matchup significantly, if at all?

The only good I see is that she's now a bigger Chain of Vapor/Rushing River target than Pillar, which can be backbreaking against combo. The question is, though: is it enough?
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« Reply #48 on: June 22, 2006, 03:35:56 pm »

I like Platts, but what good does she do? Combo just bounces her, and that's the only time she'd be worth the Tinker over Darky. Sure, it makes them waste a bounce spell (and U), but does that affect the matchup significantly, if at all?

The only good I see is that she's now a bigger Chain of Vapor/Rushing River target than Pillar, which can be backbreaking against combo. The question is, though: is it enough?

Platz is more than that, though. It stops opposing aggro (READ: OATH) for the most part game 1, and it really DOES help against combo, because she is good as soon as she hits the table instead of having to wait a turn. In a race situation, an 11/11 trampler seems to be the best idea (and really, I wouldn't cut DSC from the deck. The worst platz can do is pitch to bazaar if not needed) but since you are racing, you really need things to come out at instant speed, or do something when they hit the table. Titan/platz are good for this spot because of it. I really would keep her in the side though, the main seems to be streamlined enough.

Unless someone can think up some ubertech that this list is missing that is.
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« Reply #49 on: June 22, 2006, 05:51:29 pm »

I'm sorry guys, but Platz seems like ass to me. I am just not seeing it. You have zero counterspells to back it up, and it doesn't do much for your clock. Colossus unlike Platz makes your opponent deal NOW. I would never under any circumstance imagine myself tinkering up Platz, unless aggro has me on low life, or my Oath player doesn't have bounce (which would be silly).
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