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BreathWeapon
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« on: June 30, 2006, 09:56:52 am » |
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In the search for a competitive rogue deck in Vintage for the local venue, I decided to begin with adding Dark Confidant to every existing arche type in Vintage to see which decks benefited from him the most. While moving my four Dark Confidants in and out of every deck I had, I saw Laplante's latest creation and decided if Dark Confidant can be included in Workshop Prison it could be included Workshop Aggro. So, in an attempt to run over all of these n00bs with SS, I've come up with the following skeleton.
4 Juggernaut 4 Su Chi
4 Crucible of Worlds
4 Chalice of the Void 1 Trinisphere 1 In the Eye of Chaos
4 Dark Confidant 1 Ancestral Recall
1 Time Walk
1 Demonic Tutor 1 Vampirc Tutor 1 Imperial Seal 1 Crop Rotation
4 Chains of Mephistopheles
4 Mishra's Workshop 1 Tolarian Academy 4 Wasteland 1 Strip Mine 4 City of Brass 4 Gemstone Mine 10 Sol/Lotus/Petal/Vault/Crypt/Moxen
The average CC of the deck is under 2, so Dark Confident's draw back should be irrelevant. What's more so, Workshop Aggro as opposed to Workshop Prison can end the game with in a hand full of turns, so the damage from City of Brass, Mana Vault, Mana Crypt, Vampiric Tutor and Imperial Seal should be negligible.
The core of the deck needs little explanation, Juggernaut and Su Chi are the pressure cards and Dark Confidant gives the deck additional damage and cards it lacked to keep up with control. Crucible of Worlds stabilizes the manabase and combines with the tutors to find Strip Mine and lock the opponent out of the game. Crucible of Worlds also makes Workshop Prison's game plan irrelevant, which gives you the strategic superiority in the Workshop mirror. Chalice of the Void is the best anti-combo card Aggro-Control or Aggro Prison can use, has a CC of 0 and can prevent Mana Drain and Oath of Druids. The deck uses an undetermined ammount of Enchantment soft locks like In The Eye of Chaos, Choke and Chains of Mephistophelese to lock the opponent and avoid Rebuild or Hurkyl's.
Brief Match Ups
Fish and SS are favorable match ups, your aggro and disruption are pound for pound more powerful than the opponent's, and game two you hate their hate by either SBing in Ray of Revelation.
Stax is a favorable match up, be it 5c Stax, Suicide Stax, UbaStax or The Jester in testing. If things get difficult post board, you can bring in Hurkyl's and Darkblast to take advantage of their deck's inherent weakness of relying on artificats, a 1/1 creature and total control to win the game.
Comco is a favorable match up, as long as you are packing Chalice and Chains backed by a quick clock you should be able to take game one. You've got all the game of Stax backed up by a clock against them, so unless Combo just manages to go nuts all over your face you should be the house favorite.
Gifts is a coin flip that is dependant on the lock pieces that resolve, if Chalice resolves than either Juggernaut or Su Chi can bring home a win, otherwise you may have to rely on Chains, Choke or even Eye and slowly grinding out the game. The good thing about the match up is that the Tendrils win is extremely difficult to resolve, which bottle necks them into using Colossus.
Slaver is a coin flip that is dependant on Goblin Welder. If the opponent is using one of the versions that only has 3 or 2 MD thank your lucky stars and turn your men side ways. Otherwise you need to either Chalice for one, find Darkblast or switch to a Prison role and ride out the win with Dark Confidant. SBing Planar Void to remove both of your grave yards is a solid plan.
Oath is unfavorable. Sometimes the resolved Chalice for 2 wins the game, and sometimes the resolved Chains stalls long enough for a man to bring home the win before Oath hits the board. I SB in Ray of Revelation and Jester's Cap for this match up.
Dragon is unfavorable, while you pack a ton of effective disruption against them and generate a quick clock, Dragon only has to resolve a single spell. I usually SB in some combination of Ray of Revelation, Planar Void and Jester's Cap.
Ichorid is unfavorable, all of your enchantment lock cards suck against Ichorid and Chains is actually quite a boon for them. Nothing sucks more than playing a blind Chains on the draw and seeing them play Bazaar, discard their Ichorids and smile. Your first game is going to come down to Wasting the Bazaar, setting Chalice at one and racing. I SB in Planar Voids and Pithing Needles and hope it gives me a fighting chance, otherwise I hope that Icorid is either rare or in the hands of a bad player.
From where I'm standing the deck looks like a competitive rogue deck with the advantage of surprise value, as long as the last three decks don't show up in droves I think it has a decent shot at Top 8ing and smashing face with Juggernaut is WAY more fun than sacrificing permanents.
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« Last Edit: July 06, 2006, 02:48:30 am by BreathWeapon »
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Redookie
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« Reply #1 on: June 30, 2006, 01:57:55 pm » |
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The biggest problem I see with the deck is you have too many lands, and not enough brainstorms.
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[]xxxx[]:::::::::>Team WSAG <:::::::::[]xxxx[]
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netherspirit
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Posts: 480
guitars own you!
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« Reply #2 on: June 30, 2006, 02:22:57 pm » |
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I've gotta agree, I'd cut it down to 25 mana producers. I would probably take out 2 Wastelands.
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Who says you can't play Nightmares?!
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zeus-online
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« Reply #3 on: June 30, 2006, 02:23:47 pm » |
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How come you're running tinker? There's nothing really good it can pull out...?
/Zeus
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The truth is an elephant described by three blind men.
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BreathWeapon
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« Reply #4 on: June 30, 2006, 03:47:10 pm » |
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I guess I could drop some Wastelands, but I prefer having all four of them. If I'd replace them with anything it would be with more tutors for Strip Mine, because Crucible of Worlds combined with Strip Mine is what gives the deck the option of turning into Prison. Brainstorm is terrible, I have no Fetch Lands and I play Chains of Mephistophelese. Tinker is so so, it still manages to find Trinisphere and a Juggernaut, so I left it in the deck. It also has various applications post SB should I include something like a Sundering Titan, Triskelion, Mindslaver, Eon Hub, Tormod's Crypt etc.
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Juggernaut GO
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« Reply #5 on: June 30, 2006, 04:16:18 pm » |
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4 mishras workshop 1 tolarian academy 3 wasteland 1 strip mine 1 barbarian ring 2 tendo ice bridge 2 city of brass 4 gemstone mine 1 mishras factory 4 juggernut 4 dark confidant 1 crop rotation 1 fastbond 2 crucible of worlds 1 trinisphere 1 engineered explosives 1 balance 1 sensei divining top 1 sol ring 5 mox 1 black lotus 1 vampiric tutor 1 lotus petal 4 chalice of the void 3 tangle wire 1 demonic tutor 1 ancestral recall 1 choke 1 chains of mephistopolesletpopepeorepsle s 1 enlightened tutor 2 pithing needle 1 in the eye of chaos 1 time walk
10 1 drops 12 2 drops 8 3 drops 4 4 drops
average mana per card 1.1
with this build there is a chance that chalice at 1 will fuck you, but what you lose generally will be far less then what it does to your opponent. a chalice for 1 on the play against control slaver is worth sacrificing anything in your deck.
in this deck I upped the meta game slots to 6 choke, chains, ITEOC, 2 pithing needles, engineered explosive.
I have become a big fan of explosives. It deals with any threat you cant handle pre board. I would consider upping the count if I was in an area where there was a lot of oath, or fish. EE for 2 will help you deal better with oath and if your lucky you can blow it before they get a chance to use it. EE for 2 against fish is GG, wipes their board. EE for 1 will get rid of welders and of course 0 can blow out opponents chalices if you need to drop your moxes.
enlightened tutor > imperial seal. Instant speed, fetches everything you need to fuck over opponent except strip mine. you have 3 other tutors to get strip. it is enough.
In this deck, you could get ambitious enough to add tinker, triskelion, and sundering titan. Sensei top can reduce the threat of dark confidant damage. to add those 3 I would personally cut 2 pithing needle and 1 ITEOC, and with those changes, your average mana per card gets bumped to 1.3
It sure is fun to play!
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« Last Edit: June 30, 2006, 04:33:14 pm by JuggernautGO »
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Rand Paul is a stupid fuck, just like his daddy. Let's go buy some gold!!!
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The Chosen One
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« Reply #6 on: June 30, 2006, 05:06:36 pm » |
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I have become a big fan of explosives. It deals with any threat you cant handle pre board. I would consider upping the count if I was in an area where there was a lot of oath, or fish. EE for 2 will help you deal better with oath and if your lucky you can blow it before they get a chance to use it. EE for 2 against fish is GG, wipes their board. EE for 1 will get rid of welders and of course 0 can blow out opponents chalices if you need to drop your moxes.
EE is an excellent card in any deck that runs at least 2 colors. Ive dropped it at zero counters and trashed my opponents opening moxen followed by tormods crypt  it's also a card that seems to not get a ton of respect and is unexpected sometimes, which can be a huge plus in certain games. I play u/g/w threshold for legacy and EE is awesome in the board. I like having it in SS and when I did play 5c stax it was a card I had strongly considered but unfortunately did not run(would have saved me a bunch of times).
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There are doors that lock, and doors that dont, there are doors that let you in and out but never open, and there are trap doors...... That you cant come back from-Radio Head My Ebay auctions: http://shop.ebay.com/merchant/bigbowler76
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Methuselahn
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« Reply #7 on: June 30, 2006, 10:03:21 pm » |
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The biggest problem that I've faced with stuffing Bobs into Shop Aggro are the Chalices. You pretty much have to run Chalice if your win is Workshop Aggro. One of the deck's biggest strengths's is playing a chalice for 2 (which cuts off the entire draw engine in every list in this thread, btw). Also, you really have to play an absurd amount of Tops/Brainstorms to not die to your own deck more than it's worth it, in my opinion.
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EaterOfDreams
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« Reply #8 on: July 01, 2006, 09:02:19 pm » |
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I played this hours ago at the P9. 3 - 1 - 2. Could have likely Top 8'ed if it wasn't for SS which for me seems to be a BAD match-up. I drew with it twice. Post side there was Swords, DarkBlast, PyroBlasts Etc. But my draws seemed to have hated me  ..
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My GF > Your GF
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BreathWeapon
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« Reply #9 on: July 02, 2006, 12:21:33 am » |
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That's awesome, 3-1-2 is a reasonable run with a rogue deck. Think you could do a deck list and tournament report to add to the thread?
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Methuselahn
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« Reply #10 on: July 02, 2006, 02:08:30 am » |
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That's awesome, 3-1-2 is a reasonable run with a rogue deck. Think you could do a deck list and tournament report to add to the thread?
Actually, 3-1-2 isn't all that hot. Nothing wrong with a report though. Oh, and way to burn your 666th post on this. 
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EaterOfDreams
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« Reply #11 on: July 02, 2006, 08:51:52 am » |
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I was going to work on taking notes but only had 2 or 3 hours of sleep the night/morning before so I didn't. I'll work on something though. I actually was proud of my record. As my 2 draws were to SS. I still ended 13th I think. Such a small tourney. Be nice to go today. Blah, too tired and too poor. I beat BeckerTendrilsDeck, Dragon and MonoBlack(??) losing to Control Slaver because of 2 games straight of Tinker/Colossus fun =(..
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My GF > Your GF
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ErkBek
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A strong play.
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« Reply #12 on: July 04, 2006, 06:02:42 pm » |
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I was going to work on taking notes but only had 2 or 3 hours of sleep the night/morning before so I didn't. I'll work on something though. I actually was proud of my record. As my 2 draws were to SS. I still ended 13th I think. Such a small tourney. Be nice to go today. Blah, too tired and too poor. I beat BeckerTendrilsDeck, Dragon and MonoBlack(??) losing to Control Slaver because of 2 games straight of Tinker/Colossus fun =(..
To be fair you didn't really beat me, I lost to myself. Game 2 I dropped necro, and hit nothing, then you dropped a pillar and I fizzled. Game 3 you managed to drop another pillar while I had a necro and a mana crypt out, I then lost 3 mana crypt rolls in a row in turns while at 7 life. I also saw 40 cards between those games and 0 where FoW's to be found.
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Team GWS
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EaterOfDreams
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« Reply #13 on: July 04, 2006, 06:16:20 pm » |
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@KobeFan - While I wholey agree with you, as I even told everyone since then I won because of your own Mana Crypt. A win is a win. I even went down to 4 one game with only the Pillar as anything half relevant. I'll admit though I should have lost most probably. However, I wouldn't blame Necro and Crypt since the damage they cause can cost many games. I'd blame the bad cards you drew  ..
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My GF > Your GF
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CwaM
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« Reply #14 on: July 05, 2006, 02:19:32 am » |
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The deck can't handle a DSC and that's imho a real problem
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EaterOfDreams
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« Reply #15 on: July 05, 2006, 11:21:27 am » |
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DSC IS a real B****. I lost to him twice round 3 when I was 2 - 0 which knocked me back into SS matches which don't work out well for me. I play 1 Sword main and 3 side which do work well though  ..
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My GF > Your GF
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Juggernaut GO
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« Reply #16 on: July 05, 2006, 01:31:53 pm » |
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just run hide/seek
no one has played it in type 1 yet, the card is perfect for 5c stax.
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Rand Paul is a stupid fuck, just like his daddy. Let's go buy some gold!!!
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AmbivalentDuck
Tournament Organizers
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Posts: 2807
Exile Ancestral and turn Tiago sideways.
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« Reply #17 on: July 05, 2006, 03:11:12 pm » |
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just run hide/seek
no one has played it in type 1 yet, the card is perfect for 5c stax.
Actually, I'm getting ready to start a thread on a deck that uses it. (I have a horrible habit of making flamebait which wins despite being flamebait). Anyways, Hide/Seek is hot. It's carrying an otherwise bad archetype (maybe 35%) to maybe 60% against the field. People aren't running enough win conditions, it's pretty easy to punish them for that. Even if they do, you'll still find something to effectively rfg in play.
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BreathWeapon
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« Reply #18 on: July 06, 2006, 02:28:16 am » |
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LOL on Hide/Seek, going down on life to Bob just to Seek out Colossus 4TW would be awesome. I could see removing the Jester's Caps I have in the SB for them, but is it more efficient removal that Swords To Plowshares? I've been having night mares against the CS players using 4 Goblin Welder and Darksteel Colossus, so I need to do something about it.
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TopSecret
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« Reply #19 on: July 06, 2006, 10:48:03 am » |
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When considering whether or not to run Hide // Seek, people should notice that both halves of the card are really good and castable.
It can hit annoying stuff in play too, like Energy Flux!
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Ball and Chain
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BreathWeapon
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« Reply #20 on: July 06, 2006, 10:58:40 am » |
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It was a decent card in the SB last night, I traded 4 Jester's Cap for 4 Hide/Seek and found it doing all sorts of good stuff for this deck. It put Oath of Druids and Energy Flux at the bottom of people's Libararies and RFG Darksteel Colossus and Tendrils of Agony. I thought it would be much harder to cast than it is, but surprisingly all of the off color Moxen and Black Lotus and Lotus Petal tend to show up to make it castable off a single land. My only complaint is that it doesn't deal with Goblin Welder, but god gavest unto us Darkblast to dispatch such infidels.
We need a cool name for this deck, like Suicide Workshop, Suicide Bomber, The Taliban, Al-Qaeda or 72 Virgins.
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