Well, I'd like to introduce to an old deck that I've had for a very long time but didn't pull it out until this past weekend at the tournament. But I'd like to give you a brief intro how the deck came to me. Well you know that the combo of Illusionary Mask and Phyrexian Dreadnaught has been around for ever but no one has played it. Well, I've had my masks since it was still legal in legacy. But once it rotated out of legacy, I was stuck with these masks that I had no use for. Well, I decided to build a deck with it. So I was like, "These cards are terrible, what other terrible cards can I play with them?" I then remember that my friend has some scrublands and badlands that we had no use for. So I gathered them up from my friends and looked for cards to build a vintage deck around these "bad" cards. I was gonna try to prove a point that "good" decks don't always need blue. Not really, but I just thought it would be funny to beat people down with bad cards. Watching the faces of people as they get the beatdown by supposed "bad" cards is pretty funny. But to try to stop the power for "blue" decks, I decided that their power starts from their card drawing so why don't I find a card that would make them think twice about drawing cards. This is where Chains of Mephistopheles came it. I play alot of stax so I remembered when they were using Chains in the welderless stax deck. This is the beginning of how I wanted this "bad" deck to evolve. Since I can slow down control with the Chains and Mask gets around "control" decks philosophy of denial, it was now on to graveyard hate. Thinking of how there are so may ways to eat the graveyard up, what would be a good efficient way to do it and also have walking body for beats and wretch pops up. Withered Wretch destroys so many graveyard decks it's not even funny. The key advantage for this deck did not arrive until ravinica. So, I was stuck with no efficient way to grab more cards until this card came out. It gets around Chains and has legs. And if you don't know what card this is, it's the Dark "Bob" Confidant. Well, this was a little history of how this deck came to be for me. But here's the decklist.
"The Hater" or "The Bad and Naughty Scrub"
created by mr_x
Artifact
4x Illusionary Mask
4x Phyrexian Dreadnought
Black
4x Duress
4x Dark Ritual
4x Dark Confidant
4x Withered Wretch
3x Chains of Mephistopheles
1x Demonic Tutor
1x Vampiric Tutor
1x Darkblast
White
1x Balance
2x Swords to Plowshare
Gold
4x Vindicate
Land/Mana
4x Badland
4x Scrubland
4x Bloodstained Mire
2x Swamp
1x Strip Mine
7x Solo Moxen
Sideboard
4x Rack and Ruin
3x Seal of Cleansing
2x Maze of Ith
4x Pyrostatic Pillar
2x Tormod's Crypt
Well, I'll give you my reasoning for certain cards and why I didn't include other.
Illusionary Mask: Control hates this card because it goes against their strategy of denial. If control can't stop it, you can drop your creatures without worrying that it will be countered. Also, it's the key to MaskNaught.
Chains of Mephistopheles: Hates on mages who loves drawing. Makes them think about casting that blue "stunted growth".
Withered Wretch: Randomly wrecks graveyard decks. *chomp*
Dark Confidant: Gets your extra cards and works around Chains.
Swords to Plowshare: Gets rid of indestructable guy or just some random creature.
Darkblast: Welders best friend. Or not.
Balance/Mindtwist: Balance is broken. Mindtwist is random. But they are both a kick in the knuts.
Dark Rituals: Helps speed you up. Allows first turn MaskNaught easier. Help the mana light.
Duress: Just overall awesome. 'nuff said.
Vindicate: This is the questionable slot. Clunky but can nuke almost anything. Nuking almost anything wins out for me. hehehehe.

One's that didn't make it.
Necropotence: I died too many times to this and it's terrible when you can't do anything else and you can't get rid of it and you need the next draw. This is where confidant comes in.
Mana Crypt: Will kill you in the long game. I like it but I don't at the same time. I can live without it. There's enough accelerant. It doesn't help when confidant is doing the damage also.
Mana Vault: I like this better then the Crypt. I just didn't have this in the deck.
The sideboard:
Well, this needs work. I just pulled it out and played the deck this weekend. SO, this would be more likely what I would have had.
3x Red Elemental Blast
3x Pyrostatic Pillar
3x Seal of Cleansing
2x Rack and Ruin
2x Maze of Ith
2x Tormod's Crypt
REB's: A little more blue hate is never that bad.
Pyrostatic Pillar: Combo, the worst macthup. Glad I didn't play against that this weekend.
Seal of Cleansing: Nukes lots of things
Rack and Ruin: Back up for Seal and totally devistates stax.
Maze of Ith: Oath
Tormod's Crypt: A little more graveyard hate is never bad.
I bet you all are wondering why I'm posting such a terrible deck. Well, It's "bad" enough to top 4 at a Black Lotus tournamant so it must not be too bad. ehheheeh... :lol:... Anyways, I didn't take notes so let me recap what I can remember.
Match 1 against Mean Deck Ichorid
Wretch owns games 1 & 2
1-0 (2-0)
Match 2 Against SS
Surprise MaskNaugt on both games with early chains
2-0 (4-0)
Match 3 against 5cStax
Early Masknaught goes the for game 1
Lots of draw and go because we both have 2 seal of cleansings out. Balance cleared the board because I only have 1 land. He has a bazaar out. I know he's waiting for a mask to seal it. I fetch for a WW, just incase he gets a welder. WW beats, He drops a 3sphere. in response use vamp to get a R&R. Kill his two mana sources. WW for the win.
3-0 (6-0)
Match 4 against SS (again)
I get crushed first game because I get my lands wasted and then stripped. no land came up.
Game two, smashed him down with masknaught.
Game three, more of the same.
4-0 (8-1)
The next two round, I just drew in. It was ICBM Oath and Spooky Stax...
Record after Swiss 4-0-2
Top 8
Another SS deck, but piloted by TK
Game One: Duress-mask-naught
Game Two: He had a first turn Old Man... took a little pounding for a bit... until I could drop a mask with two face down creatures. Attempts to steal on with Old man. Flipping over naught. Which got edicted. Next turn, go for 12 and another 12 after that.
Top 4
Another SS deck, piloted by I@n
Game One was the nuts for me. First turn, swamp, Duress, mox, sol ring, mask. He duressed me to see a land and a naught. Game from there on.
Game two: I got hasty. I had a masknaught on first turn. Shoulda baited, but went for it. Lost this one.
Game Three: Couldn't play crap. Got locked.
Oh well, it was a good run for it's first tournament. I almost didn't play this deck, but my friend "gustoh" told me to play it. It was fun just to see people get beat down by "bad" cards. Well, this is something too look at. Hopefully you guy like it and if you have any questions, please reply here. Any suggestions would be helpful. Thanks.
sNoOp