You missed my point. I want to fetch FOW every time on turn 1 with MS, unless I already have it in hand. I only go for draw like AR or Thirst after I've survived the initial onslaught of bombs that my opponent has kept. My #1 priority is to survive the first 3 turns, and then after that CS can do what it does best; overwhelm with threats.
If that's the case and you're most concerned about the early game then you should test out misdirection in those spots to see how that goes. I played my CS list in a tournament this past saturday and I would have been playing MisD if I could have traded for them in time. They make the quicker decks a little less scary.