This past weekend, I played UW Fish at the Sports Zone in Cary, NC. During a match against Grim Long, the following play situation arose in game 3.
He had:
In play: some lands, artifacts including mana crypt and jar, necro, and swarm.
In hand: 7 cards, one of which he had I. Sealed for.
In yard: some acceleration, and seal
9 life
I had:
In play: mage on Will, stormscape apprentice, plains, and tundra
In hand: magex2, daze, beb
20 life
what is the correct play on my turn? As I see it, I have two options.
1. Beat with mage, on his turn tap down the swarm in order for draw sevens to be useful for me too.
2. Beat with both, and play mage #2.
If you choose #2, what do you name with the mage? For background, I have 4xforce, 2xdaze, 3x chant still in the deck, and game 2 he played a massacre.
I ended up choosing to play mage #2 on massacre figuring that for his Isealed card(also because I got burned not playing a mage on pyroclasm against Machinus earlier), and lost to several draw 7's, CoV on the Will mage, and desire. I drew an active force in a jar hand, which may have won me the game (I also found out afterwards that he had sided out massacres :/, so a mage on tendrils or Will would have certainly won it)
Man I wish I noticed this thread earlier :p
Alright, where to begin. Well, I personally think you named the right card with mage number one. Mage number two probably names chain of vapor or tendrils. If you didn't have stormscape out, I would have said tinker for the record, since this is post board. With mage #1 on will, #2's best case scenario seems like chain of vapor. The majority of long players bring in multiple chains, and only one massacre. So it's a numbers game. Despite the imperial seal, the odds are greater that chain is in his hand than massacre. I can totally see naming the massacre though, since he did just seal. You're in a rough spot either way, but chain can help him alot more than massacre. By naming massacre, you're potentially setting him back but not actually disrupting his game. Massacre doesn't help him further his game state, chain does. Chain is both offensive and defensive, being able to build up a storm count before bouncing a mage. That is very key. So while I probably would have named Chain, Massacre is certainly understandable (I can't believe he sided it out :p).
As for this fairly ridiculous discussion on what to definitively name on mage #1, there's just no definitive answer. I regularly argue with Brassman daily on what to lead out naming. I lean towards Yawg Will, he leans towards Tendrils. We both agree that neither is definitive and it really depends on where you're at in the game. To defend why I usually lead out naming Yawg Will, the short answer is that the number of games I've won where Will has resolved I can count on one hand. The number of games I've won where tendrils has resolved is significantly more. More often than not, I find that the long player will die before being able to cast a tendrils without Will power. Between rods, strip/wastes and FOW, you usually have enough time to beat with little guys. With the advent of Jotun Grunt, naming Will becomes even easier for me. The clock usually gets cut in half.
Now Grunt on his own often is a great way to combat Will, but I fear and respect will enough that I'm not gonna rely on a Grunt hanging around to rip apart their graveyard. Chances are, if the long opponent seems Grunt coming, their just going to wait to unload on you and then cast Yawg Will. If you lead out with mage on Will and then cast Grunt, they are a deer in the headlights.
So yeah, I'm in the camp of leading out naming Will... but that's in an early game state (usually game one) with little to no information. It is NOT definitive, and I have named other things with mage #1 plenty of times against Long. As said by others in this thread, mostly of Canadian origin, what to name with meddler #1 depends entirely on the game state and what both players have.
- Dave Feinstein