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Author Topic: Instant Land  (Read 1801 times)
Venven
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« on: August 29, 2006, 06:43:30 pm »

The questions with this card are:
1. How could this see print?
2. Does it work within the rules?

-Instant Land-
Legendary Land
You may play ~this~ any time you could play an instant.
T: Add 1 to your mana pool.
-Flavor text-

It has to be a Legendary Land as a very basic drawback. I also see this as being in the uncommon slot, so that in draft it's Legendary status will be applicable. Also, I'd hate this to be a chase rare. But that isn't enough to offset an otherwise unpunished 3 lands on turn 2.

Possibilities include:
T, Pay 2 life (more/less?): Add 1 to your mana pool. (Life loss isn't an issue in decks where this would be broken.)
T, Sacrifice ~this~: Add 1 to your mana pool. (Is a bad Lotus Petal still good?)
T, Sacrifice a land: Add 1 to your mana pool.
3: ~This~ becomes a copy of target land and gains this ability. (Was saving this for a separate land, but it does work here too. Doesn't necessarily need to have "and gains this ability.")
When you play another land, sacrifice ~this~. ("Borrowed" from City of Traitors. It's similar to the Lotus Petal version when you break it down.)
When another land comes into play, sacrifice ~this~. (More emphasis on timing.)

So, rules.

305.4. During either main phase, the active player may play one land card from his or her hand if the stack is empty, if the player has priority, and if he or she hasn't yet taken this special action this turn. (See rule 212.6, "Lands.") This action doesn't use the stack and it isn't a spell or ability of any kind. It can't be countered, and players can't respond to it with instants or activated abilities.

408.2d Playing a land is a special action consisting of putting that land into play. (See rule 212.6, "Lands.") A player can play a land only during a main phase of his or her turn, when he or she has priority and the stack is empty. The player who played the land gets priority after this special action.

212.6a A player may play a land card from his or her hand only during a main phase of his or her turn, and only when he or she has priority and the stack is empty. A land card isn't a spell card, and at no time is it a spell. When a player plays a land card, it's simply put into play. The land card doesn't go on the stack, so players can't respond to it with instants or activated abilities.

Should "You may play ~this~ any time you could play an instant." really be "You may play ~this~ as a land during any player's main phase."? That still feels like it leaves too much rules baggage. I think what this needs is an alternate route of putting it into play, i.e. "Something, and put ~this~ into play." but that steps around the whole premise of the card, which was breaking rules. It does mean that players don't need to concern themselves with the vagaries of the rules that I wasn't really even aware of until I started looking into this.

So, I think the answer to the rules problems is a simple "put ~this~ into play" effect with "Play this ability only during an opponent's turn." (templating that hasn't been used since Tempest and has mainly been used for Siren's Call/Festival effects.) Unless someone convinces me otherwise. I'd be ecstatic if they did.

How can this be playable without being terrible? Don't forget to take all relevant formats into consideration!


Current Wording:

-Instant Land-
Land
 ~This~ comes into play tapped.
 {2}: Put ~this~ from your hand into play.
 {Tap}: Add {1} to your mana pool.
-Flavor text-


Changes:
- removed Legendary
- changed main functionality
- added CIPT
« Last Edit: August 31, 2006, 03:54:52 am by Venven » Logged
Scoops666
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« Reply #1 on: August 29, 2006, 07:21:46 pm »

Maybe put the text:

You may pay 0 and put this into play. Play this ability only if ~this~ is in your hand and only during an opponents turn.

That way it's an ability on the card putting it into play, not actually playing the land. Wording would need to be cleaned up, but it's atleast a start.
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parallax
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« Reply #2 on: August 29, 2006, 09:03:13 pm »

Although "Play ~this land~ whenever you could play an instant." can work withing the rules, there's also no reason not to make this an artifact that costs {0}. The thing that separates lands from free artifacts is that you can only play one land a turn, and this land gets around that by getting played on your opponent's turn. Besides, the biggest problem with this land is the Mox effect. There's nothing stopping you from playing a land on your turn, this on your opponent's turn and another land on your next turn, leaving you up a land. Also, Lotus Petal has to be pretty bad to be bad. Colorless mana isn't enough.

Why make a land that doesn't follow the rules for lands?
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
Matt
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« Reply #3 on: August 29, 2006, 10:04:19 pm »

How about this?

Just Add Water
Land
{2}: Put Just Add Water into play from your hand.
{T}: Add {1} to your mana pool.

You can't pay only one to put it into play or else it's Half Sol Ring, which has long been accepted as too good. With this version, you can get "when a land comes into play" effects at instant speed (i.e. Vinelasher Kudzu) and also have fun with like Maze of Ith, Cabal Pit, etc.
« Last Edit: August 29, 2006, 10:09:34 pm by Matt » Logged

http://www.goodgamery.com/pmo/c025.GIF
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Venven
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« Reply #4 on: August 30, 2006, 12:48:18 am »

Why make a land that doesn't follow the rules for lands?
Because breaking rules is fun! I agree with what you're saying though. The idea's lost it's initial novelty factor, but it still has merits.

I think Matt's template makes the most sense, but I'm not familiar with activated abilities played from the hand (minus forecast.) Changed.

Time to sleep on it.
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Darkenslight
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« Reply #5 on: August 30, 2006, 08:53:49 am »

What about:

Sign of the Times
Land
{1} : Put Sign of the Times into play.  Play this ability only if you have one untapped land.
{Tap} : Add {1} to your mana pool.

'It's not every day that you see a momentous event like this.'
-Avarth, Scion of Tolaria.
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zeus-online
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« Reply #6 on: August 30, 2006, 09:33:51 am »

I think its..broooooken. Smile

Every last one of those cards are probably too good!

Gives a good mana accelerant to all colors, they count as lands, which can definetly be an advantage (Heartbeat or something)

And its all done at instant speed...

/Zeus
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parallax
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« Reply #7 on: August 30, 2006, 11:39:46 am »

I think the activation cost needs to be at least {3}. Right now, it is an uncounterable, instant speed, colorless Talisman/Signet that can be played normally as a land.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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« Reply #8 on: August 30, 2006, 12:16:58 pm »

I think its..broooooken. Smile

Every last one of those cards are probably too good!

Gives a good mana accelerant to all colors, they count as lands, which can definitely be an advantage (Heartbeat or something)

And its all done at instant speed...
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« Reply #9 on: August 30, 2006, 07:22:21 pm »

1. Wtf was I thinking when I was talking about Maze of Ith? That's not what my card does at all.

2. What if it cost 2 to put into play but CIPT?
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http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Venven
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« Reply #10 on: August 31, 2006, 03:53:33 am »

I think the activation cost needs to be at least {3}. Right now, it is an uncounterable, instant speed, colorless Talisman/Signet that can be played normally as a land.

1. Wtf was I thinking when I was talking about Maze of Ith? That's not what my card does at all.

2. What if it cost 2 to put into play but CIPT?

CIPT would really only be a drawback if it was played normally. Assuming that the alternate route of putting the land into play is only used during your opponent's EoT, you won't be punished by the CIPT. Unless you're mana-screwed or in an explosive start where you need the mana and can't afford to spend the  {2}.

Not that I'm against making it CIPT, but is it enough of a drawback? If no, then it's going up to 3 and no CIPT, which really seems like the best of all worlds at the moment, because it doesn't punish as much during mana screw.

Warning!: Leaked card from Time Spiral ahead.
http://i41.photobucket.com/albums/e264/orcslayer912/bd238_caverns.jpg
This is barely related, but the wording on that card makes me sick.

And, even less related, they should have printed a land with forecast in Dissension to enable the other forecast cards a little more. The flavour possibilities between "forecasting" the weather and a watch tower boggles my mind.
Azorius Land
Land
Forecast - 0, Reveal Azorius Land from your hand: Add W or U to your mana pool.
T: Add 1 to your mana pool.

Edit: Considering the oddness of the card, should the CIPT go below the alternate put into play ability? CIPT is classically always the top ability in a text box, but it seems more logical to put it below the other ability.
« Last Edit: August 31, 2006, 03:58:04 am by Venven » Logged
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