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Author Topic: Coma of the Ignorant  (Read 2051 times)
jeek
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« on: September 13, 2006, 12:29:17 pm »

Coma of the Ignorant
{B} {G}
Enchantment
Discard a card: Prevent all combat damage that would be dealt this turn, then add a charge counter to ~this~.
At the beginning of your upkeep, remove a charge counter from this. If you do, creatures you control can't attack this turn.

Coma of the Ignorant
{1} {W}
Enchantment
Skip your draw step.
Remove a card in your hand from the game: Prevent all combat damage that would be dealt this turn, then skip your next combat phase.
0: Destroy ~this~. You skip your next turn. Any player may play this ability.


Yeah, the name sucks, but I originally went with "Ignorant Bliss" before remembering that was already a card, so changed to a placeholder.
« Last Edit: October 16, 2006, 08:35:52 am by jeek » Logged

You know what irks me the most?
That MaRo had the audacity to taint the good name of the Rakdos by including a justification for HoFLong in their article.
http://www.wizards.com/default.asp?x=mtgcom/daily/mr241
zeus-online
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« Reply #1 on: September 13, 2006, 12:32:50 pm »

So a control deck can, past turn two, simply just skip all the combat damage? :S
This is absurdly good.

/Zeus
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« Reply #2 on: September 13, 2006, 01:13:37 pm »

This is basically a better Solitary Confinement as is. It needs a skip-your-draw-step or similar drawback. You could make it discard two cards.

Also, wtf is this black-green? This card is so white, I don't even think I could endorse this card in green.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
Matt
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« Reply #3 on: September 13, 2006, 05:43:14 pm »

Make it an enchant creature. Very Happy
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jeek
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« Reply #4 on: September 14, 2006, 07:58:23 am »

This is basically a better Solitary Confinement as is. It needs a skip-your-draw-step or similar drawback. You could make it discard two cards.

Also, wtf is this black-green? This card is so white, I don't even think I could endorse this card in green.

I thought combat damage prevention was green, I didn't think Moment's Peace was that long ago.

A quick search of T2 just showed me yeah, that effect has been moved to white. Adding the drawback and adjusting the cost.
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You know what irks me the most?
That MaRo had the audacity to taint the good name of the Rakdos by including a justification for HoFLong in their article.
http://www.wizards.com/default.asp?x=mtgcom/daily/mr241
parallax
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« Reply #5 on: September 14, 2006, 09:50:52 am »

This is basically a better Solitary Confinement as is. It needs a skip-your-draw-step or similar drawback. You could make it discard two cards.

Also, wtf is this black-green? This card is so white, I don't even think I could endorse this card in green.

I thought combat damage prevention was green, I didn't think Moment's Peace was that long ago.

A quick search of T2 just showed me yeah, that effect has been moved to white. Adding the drawback and adjusting the cost.

Actually, my biggest problem was with the black. This has no black in it whatsoever. It should be mono-white.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
Anusien
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« Reply #6 on: September 15, 2006, 03:47:21 pm »

Instead of charge counters, you could easily just add "Skip your next combat phase" or "tap all creatures you control.  They don't untap during your next untap phase." or even "Creatures you control don't untap"
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jeek
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« Reply #7 on: October 14, 2006, 04:37:17 pm »

Instead of charge counters, you could easily just add "Skip your next combat phase" or "tap all creatures you control.  They don't untap during your next untap phase." or even "Creatures you control don't untap"

Added the "skip your next combat phase", lot less rules text to worry about, and has a similar effect.
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You know what irks me the most?
That MaRo had the audacity to taint the good name of the Rakdos by including a justification for HoFLong in their article.
http://www.wizards.com/default.asp?x=mtgcom/daily/mr241
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« Reply #8 on: October 14, 2006, 06:45:11 pm »

Erp. I don't like the inability to draw cards at all. It might seem more cumbersome, but what about something like "If you would draw a card, you may skip that draw instead. If you do, put a charge counter on ~" and change the activation cost to "Remove a charge counter from ~, Discard a card". Once you have two mana on the board, the way it sits, you play out your hand and do nothing. At least Solidarity still lets you draw cards.
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jeek
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« Reply #9 on: October 16, 2006, 08:28:35 am »

Erp. I don't like the inability to draw cards at all. It might seem more cumbersome, but what about something like "If you would draw a card, you may skip that draw instead. If you do, put a charge counter on ~" and change the activation cost to "Remove a charge counter from ~, Discard a card". Once you have two mana on the board, the way it sits, you play out your hand and do nothing. At least Solidarity still lets you draw cards.

I agree that this card needs a bit of an overhaul. I just realized that if your hand empties, you're essentially screwed. I don't agree with your solution to the drawing problem, though. I'm going to apply an RFG-instead-of-discard tweak.
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You know what irks me the most?
That MaRo had the audacity to taint the good name of the Rakdos by including a justification for HoFLong in their article.
http://www.wizards.com/default.asp?x=mtgcom/daily/mr241
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